General

Hayato

Hayato Hard Magnus Solo

[url=https://www.youtube.com/watch?v=oKm_Qapb13k]Sorry for dying so much, but Hard Magnus whooooo[/url]

Here you go, @fighterdoken

The video does freeze up multiple times between life 35 and life 31 because I started spike lagging really hard, but it clears up after that.

September 12, 2015

13 Comments • Newest first

MrPirate

@chickensoul: ok the ones i dont have are AB, shade, and BT

i have pretty much the same ones cept that i have mihiles link for stance, and im too lazy to train my BT......

Reply September 14, 2015
ChickenSoul

@mrpirate
My link skills are pretty standard. The ones I have at level 1 are Cannoneer, Demon Slayer, Kaiser, Shade, and Angelic Buster. The level 2 ones are Phantom, Luminous, Demon Avenger, Kanna, and Beast Tamer. Then there's the Zero link at level 5.

Reply September 14, 2015
DemoDango

@chickensoul: The windup on the new Shinsoku is around 540ms without any speed boosts ([b]EDIT[/b]: that's the animation length, not the initial cast time, which is clearly shorter), primarily because it has absolutely no delay whatsoever when you end the effect to switch to another skill. In that respect, it's as seamless as you could ask for. You don't have to wait to use another skill for dodging--you can move as quickly as a telecasting mage.

Reply September 13, 2015 - edited
Fighterdoken

i just get Hmag to 80% HP cause im too noob

Reply September 12, 2015 - edited
Aeynx

you're a beast. my hard mag runs are way more rough than that, 3x more deaths. really hate re-casting stance every time i die, especially with buff freezers going.

Reply September 12, 2015 - edited
ChickenSoul

@repentant:
Sweeping Sword is incredibly fun to use for dodging in Magnus, for sure. The only thing about using it is that you still get killed by the meteors if the skill's path crosses over one, both on the launch and on the return. It's much easier (and safer) to use it in the beginning stages, when there aren't as many meteors falling, but it becomes more of a hazard near the end.

I suppose it comes down to personal preference. If our hurricane version of Shinsoku seamlessly links to our other skills, that'd be fantastic and would make it that much easier to get used to. The current version is clunky and doesn't link with anything (not to mention the low % turns people off from using it to boss until you hit a certain point in funding), but the fun part about using it for me is that it adds that little bit of challenge to bossing. You have to be careful about holding down the key because of the skill delay. Regardless of all that, though, I'll be adapting to whatever becomes of Hayato after the upcoming revamp, for better or worse.

Unless, for some reason, they decide to remove skill linking altogether. Then I'm out

Reply September 12, 2015 - edited
Repentant

Nice one! It's inspiring to see Hayatos take on challenges like these - even though I'll never have the funding to do something like this myself, I really enjoy watching these cool videos. I nearly threw my phone in the air when I saw you use Sweeping Sword (near 1:00) to dodge Magnus' knockback. That was amazing.

[quote=chickensoul]@demodango
I'm less interested in clear speed and more interested in how I'll have to switch up my play style a bit to accommodate the new Shinsoku and boss-stance Sanrenzan. Not saying the damage increase isn't nice, but I'm not entirely certain how well a hurricane fits into the skillset. Even though the current Shinsoku doesn't combo well with any of the other skills, it made more sense to me that it was all burst.[/quote]
From what I've seen it looks like keydown Shinsoku will be much more flexible than Shinsoku in its current iteration. [url=https://www.youtube.com/watch?v=R2Z2WYav9iw&feature=youtu.be&t=20]Notice here at the 20 second mark[/url] how another skill is used after Shinsoku. It looks so seamless; if Shinsoku is able to transition into other skills as smoothly as what we can see in the video, then I think comboing will be even better than it is now.

Also, being able to control how long or how quick your attacks will last via keydown seems like a very powerful plus. I imagine that kind of capability would make bossing more fluid, as opposed to now where we have to wait out the entire animation before we can make our next move. Of course there's no way to be 100% sure about any of this until we experience it for ourselves, but I feel like I would prefer Hurricane Shinsoku over what we have now. I haven't put any hyper points into Shinsoku </3

Reply September 12, 2015 - edited
ChickenSoul

@demodango
I'm less interested in clear speed and more interested in how I'll have to switch up my play style a bit to accommodate the new Shinsoku and boss-stance Sanrenzan. Not saying the damage increase isn't nice, but I'm not entirely certain how well a hurricane fits into the skillset. Even though the current Shinsoku doesn't combo well with any of the other skills, it made more sense to me that it was all burst.

Reply September 12, 2015 - edited
DemoDango

@usmctyrell @chickensoul
The clear time will be wayyyyyy lower after the revamp. Hayato's bossing DPS has massively spiked with the new skill reworks. I did some quick math and posted it [url=http://www.basilmarket.com/forum/2893663/1/how_big_of_a_boost_in_range_dmg_will_hayato_get_with_mastery.html#46575511]here[/url]

If that's too long for you, here's a summary.
-Shinsoku damage per second increases to about 5 times its current value at normal (6) speed (when using the +1 hit hyper). Sanrenzan also deals considerably more damage.
-Battoujutsu mode gives boss damage and the crit rate value currently available through the buff version of Battoujutsu.
-The 1v1 counterpart to Sanrenzan is extremely strong and fast for jump-attacking (which Shinsoku can no longer do). It doesn't require you to devote yourself to a full combo to execute, unlike the mobbing variant. Its DPS is slightly higher than Shinsoku, but it's easier to hit the damage cap with it if you're megafunded.
-Counterattack is unchanged, except that it now can be toggled.
-There is now a 4th job skill which applies a 20% multiplicative boost to all damage dealt to the target. It naturally works on bosses.

Reply September 12, 2015 - edited
ChickenSoul

@sanpai: I'll just "chalk" it up to my noob tendencies
@usmctyrell: I'm setting up these videos so I can compare pre- and post-revamp bossing on Hayato. I'm hoping Miracle Time arrives before the Sengoku revamp does so I can clear Chaos Vellum before the changes hit.

Reply September 12, 2015 - edited
usmctyrell

[quote=sanpai]7/10 Ugly Damage Skin[/quote]

pshh that skin is pro af.

LF>vid of the same solo immediately after revamp.

Reply September 12, 2015 - edited
Sanpai

7/10 Ugly Damage Skin

Reply September 12, 2015 - edited