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Aran

What Are You Most Excited About From Arans Revamp?

Anyone Excited for the Aran Revamp? Should be coming pretty soon, considering it's been about 4 months since KMS release.

What are you most excited about in the revamp? Personally I'm most excited for the colors and updates to skills, and I love Hunter's Targeting. Adrenaline mode will be extremely helpful too for getting out more damage

Lmk what you love/hate most about the Revamp

EDIT: Just wanted to notify everyone, as many of you believe Aran's are getting a major nerf out of this, they really aren't. Many sources claim that Arans are 6th on the DPS chart in the recent KMS updates, and there are videos of Arans soloing Chaos vellum in 6 minutes, which is absolutely crazy! Search for them yourself, you'll be surprised how powerful this update really is.

EDIT 2: It's been a while since I've been here, and I came back just QQ with everyone about the revamp being delayed YET AGAIN. First Masteria Through Time and now this dumb Detectives patch? Come on Nexon, 1 filler patch was annoying 2 is just a complete nuisance now. I wonder what there reasoning for it is though.

February 18, 2016

33 Comments • Newest first

Xreniya

the evan revamp

Reply May 20, 2016
Rokani

@sqored: Smash Swing will add DPS, 35% Final damage to all skills used for 4 seconds while doing damage =~ FB does increase you DPS, though it lowers your HPS if I remember correctly.

Reply May 19, 2016
sqored

truly looks like a nerf to me, cannot see in any way how this could possibly be making us stronger but we will need to see.
Arans have always hit high numbers but have had low dps. I think MapleStory is trying to balance Arans out by making us hit less but have higher dps (All of our current skills will have the same dps tho, they will just be weakened). Maybe the new swinging skill is suppose to add dps?

Reply May 19, 2016
GarrettsHot

@chrisisez Yea me and Bhav have been maining Aran since the first day it came out, without quitting for a new character in between. I havent been very Active this past years because school had to go and get serious on me but yea I really enjoyed being a rarer class for 6 years lol

Reply May 19, 2016
ChrisIsEz

@garrettshot: I've definitely heard of Bhav and I see you on Dojo boards pretty frequently, I've been playing the class for a pretty short time now (Just under 1 year), so I think I can safely say from seeing Khroa being almost empty of Arans to seeing tons now just for the revamp is a little saddening. People haven't been there to experience the real essence of the class .-.

Reply May 19, 2016
GarrettsHot

Theres only like 3 Arans in Broni who didn't bandwagon for the revamp and thats Me Bhav and AranPride lmao

Reply May 17, 2016
Memberz0nly

How warrior gear is going to shoot up in value so I can sell off and main a shadower LOL

Reply May 16, 2016
create

I love the constant Adrenaline Mode nerfs

Reply May 15, 2016
hyperfire7

@chrisisez: I'm surprised you took this personally; opinionated argument =/= personal attacking.
But I agree, let's stop. I have nothing more to say anyways.

Reply May 14, 2016 - edited
keyan22

That Evan's revamp comes with it.

Reply May 14, 2016 - edited
ChrisIsEz

@hyperfire7: Man I don't know how much I need to clarify for you that I already admitted this is a nerf to some Aran's. All I said was that this is a buff to SOME Aran's, not a minority, not a majority, nothing. I said for the funded Aran's, this is a patch we've wanted forever since we're such a limited class at the moment. If it doesn't apply to you, then don't bother attacking me on it. I said it was going to be good for the funded Aran population which in fact WAS very large because Aran's consisted of a small population in general, until people bandwagoned for the revamp coming. I understand that as of now Cappers are a vast minority but before when only a few people would dedicate themselves to Aran's as a main class and have played them for a while, they're all going to be excited for this buff that makes us once again considered a "good class" in Maplestory if you're funded. (Which by the way, there are TONS of classes bad for unfunded players, not just Aran's now.) I already explained to you that I understand people are going to be nerfed, I gave my personal opinion on it, you attacked me on it. Just hop off and if you want give your opinion on how it affects you. I never asked for you to be the person that talks for everyone else. After all, this thread is called "what are YOU most excited for from the aran revamp?". Can this useless argument of you telling me I'm not sympathetic enough or whatever just end? Thanks.

Reply May 14, 2016 - edited
GarrettsHot

im excited because the revamp looks fun and I cant play because ill be at school 8am to 530pm monday through thursday and work 30 hours from friday to sunday for the next six weeks, im very excited

Reply May 13, 2016 - edited
hyperfire7

@chrisisez:
Here's the thing: Capping players = minority. Everyone else = vast majority.

"You and your many friends" constitute a small portion of the entire Aran population. Apart from some gameplay mechanic changes (which I admit are useful, i.e. saving unused Beyond Blade combos and Aero Swing), it's not just the unfunded that gets damaged by this patch:
It's every Aran who can't hit consistent 50M lines.
It's every Aran between the spectrum of the unfunded and the heavily funded.
It's every Aran who can't solo CRA bosses.
That's the vast majority of Aran players, not just "some".

You said: "...many of you believe Arans are getting a major nerf out of this, they really aren't..." and then justified it with one of the reasons being that there were videos of heavily funded Arans that could now kill CVell in 6 minutes; a feat impossible before.

That does not mean that "Arans aren't getting a major nerf". It isn't correct to say that just because a small minority of heavily funded Arans benefit from this patch due to the increased DPM headroom, that many of us are not getting a major nerf out of this.

What if there was a policy that gave a tax break on all Americans with a >$1M income (< 0.5% of the population) but increases taxes for all others? Would you claim that policy is beneficial just because it helps the affluent at the cost of the vast majority that constitute the poor, the middle class, and the relatively wealthy people that earn $200k~$999k? That same logical fallacy is what your arguments--on this patch not being a nerf--are based on.

You looking at this patch "from a personal perspective of your current state as an Aran" is irrelevant on how this patch affects the majority. If you truly want to "factor that this [patch] damages the unfunded players" (and might I add, players of all funded levels that do not cap, i.e. players who hit 30M lines) instead of just saying that you factor it in, then please refrain from saying stuff like "...many of you believe Arans are getting a major nerf out of this, they really aren't..." just because it benefits the small population of heavily funded Arans.

Reply May 13, 2016 - edited
ChrisIsEz

@hyperfire7:

"Also you have to consider the fact that this is a nerf for some Arans, not every Aran. Put this into perspective: You're an Aran who's been capping easily on bosses for a while now, (Which Aran's are known as one of the easiest classes to hit high on.)and your DPM and DPS is extremely low because Aran's are slow and have not many lines. When this update comes, this is a huge buff for Aran's in this situation because they will now be able to hit much faster, and hit more lines."

I already acknowledged that this is a nerf for some Aran's, no need to be calling me an elitest and whatever because I simply mentioned how it could be a large benefit for the Aran's who for 1 are very funded (which I would consider myself and MANY other Aran's to be [In a non elitest tone])and 2 are rather upset with their very limited bossing potential currently.

Also, please note what context I am in when I refer to CAPPING Aran's being buffed. The DPS/DPM chart should be irrelevant since it doesn't calculate CAPPING, positions are calculated through %DMG. I understand I referred the DPS/DPM chart (Whichever you prefer), and I agree that it was incorrect to refer it based on what I was talking about. If we're assuming that positions were calculated through hits per second @ 50 mil dmg, we cannot argue that Aran's don't blaze up the chart compared to where they used to be, especially after these updates where it would be a much faster class that deals a lot more lines over time than the pre-revamped version. As I mentioned, the Chaos Vellum Solo of 6 minutes or so would most DEFINITELY not be possible in Aran's current state, showing that this can be a large reward for the funded mains of this class. It's not like many people even played this class to begin with, and the people who mained it are mostly the people who put the effort to fund their Arans.

Don't think I didn't take into factor that this does damage the unfunded players, I realize that. There have also been a lot of updates since this post that make us a lot worse for unfunded players as we keep getting updated. I simply looked at it from a personal perspective of my current state as an Aran and MANY friends of mine who are funded and disappointed in where our class currently is.

Reply May 13, 2016 - edited
Raiden

@hyperfire7: Can I get your opinion on
http://i.imgur.com/INcQXfJ.png
? The DPM given at rank 13 is pretty close to 3,548,311.80%, so I'm not sure if something is still missing from the chart or unstated.

Based on that list I suppose being above average is fine - at least I'm fine with it. I just find it harder to believe that we're not completely gutted.

Reply April 3, 2016 - edited
Rokani

@hyperfire7: FBBB delay is 1.53s at speed 0. AR doesn't give Final Damage, it adds damage. Reinforce for BB stacks with Boss Damage, putting it with BB makes the DPS worse, same for Cleaver.

Reply March 18, 2016 - edited
hyperfire7

@chrisisez: While it is true that this is beneficial for capping Arans like myself, that should not be synonymous with the word &quot;buff&quot;. Consider the following situation:

Assume there's a skill that hits 500% 4 times that was changed to hit to 300% 5 times. Sure, for the very small proportion of rich players that are consistently capping, this would be a welcome change, but this is a 500% damage reduction for everyone else. It is good for the top tier players, but only them. For the 90%+ players that don't hit cap, they'll deal less damage overall. Thus it is a nerf as it affects the majority in a negative way.

##Claiming that &quot;this update is really powerful&quot; is extremely misleading when in actuality only like 2% of the entire Aran population benefits from this. I really can't wrap my head around how you can call this a buff. It's very elitist of you to think so.#####

For something to be considered a buff (damage-wise), the skills should be altered in a way that benefits everyone. The way I see it with Nexon--while cynical--this is a lazy attempt at a cash grab as changes like this will persuade players that are barely over the edge of capping to spend more $$$ on cubes and what not to take advantage of the increased headroom, while leaving the majority of players weaker.

I'll also like to point out that DPM chart you're referencing (I believe this one: http://haezzal.tistory.com/61) is also misleading. More often than not, people who make these DPM charts fail to understand the mechanism of a class as a whole, which stems from the fact that the person who made the chart has no experience playing the class itself.
I don't blame them, who expects someone to thoroughly play 35+ different classes in order to make just a measly chart? But this doesn't erase the fact that many DPM charts are highly inaccurate, like the one you and I are referencing.

Maximizing DPM as an Aran is still FB+BB. That DPM chart lists Aran as 6th with a DPM of 3,416,989.18%. But this number was calculated assuming that you were in Adrenaline Boost mode the entire 60 seconds, which you and I both know, is impossible. Here's proof (it's a bit long):

Final Blow has a base damage of 285%*5. This is boosted to 395%*5 due to Sudden Strike (+70%), Cleaving Attack (+30%), and Dynamic Mastery II assuming the player always uses the key-command of Final Blow (+20%).

Beyond Blade has a base damage of 285%*5, 300%*5, and 315%*5 for each three hits respectively. This is boosted to 335%*6, 350%*6, and 365%*6 due to Cleaving Attack (+30%), and the Beyond Blade - Reinforce Hyper Skill (+20%).

Both Final Blow and Beyond Blade's FINAL DAMAGE is given a +500% boost (or multiplied by 6) by Adrenaline Boost (+100% passive, +400% active). So Final Blow becomes 395%*5*6, and Beyond Blade becomes 335%*6*6, 350%*6*6, and 365%*6*6 for each hit respectively. In addition, Final Blow and Beyond Blade generate an energy wave that deals 350%*4 and 400%*5 respectively in Adrenaline Boost.

Adding the numbers: ((395*5*6)[FB] + (335*6*6)[1st BB hit] + (355*6*6)[2nd BB hit] + (365*6*6)[3rd BB hit] + (350*4)[FB energy wave] + (400*5)[BB energy wave]) = 53,230%.

Unfortunately I couldn't find the .wz files for the exact casting duration of FB+BB, but I used this video instead and took 20 samples of the 1st FB+BB animation the player makes in the following video, and averaged 1.10 seconds.
https://www.youtube.com/watch?v=43AyrXvaKBA

I'll round that down to 0.90 seconds to factor in human reaction time, meaning that 66.66 FB + BB animations are possible in 1 minute (60/0.9). If anything, this will make our DPM number higher.

##Thus my DPM calculation of FB + BB while strictly in Adrenaline Boost mode is 53,230% * 66.66 = 3,548,311.80%. Pretty close to the number calculated using the data from the wz file, thus we can conclude that the person who made the DPM chart calculated the Aran DPM while in Adrenaline Boost mode the entire 1 minute, which greatly overstates our DPM.#####

A more realistic representation of our DPM would be to include the damage when we are not in Adrenaline Boost mode, where we lose out on +400% final damage boost and the FB and BB energy waves, (so each skill would be multiplied by 2 not 6 due to only getting +100% final damage boost) which would thus be ((395*5*2)[FB] + (335*6*2)[1st BB hit] + (355*6*2)[2nd BB hit] + (365*6*2)[3rd BB hit]) = 16,610%

Thus the DPM calculation of FB + BB when Adrenaline Boost mode is inactive is 16,610% * 66.66 = 1,107,222.60%.

Now each successful FB + BB animation gives 23 combos. Assume we start at 500 combos since the combo count is reset at 500 after Adrenaline Boost wears off. Thus we need 21.73 animations of FB + BB (500/23) to go from 500 combos to 1000 and reach Adrenaline Boost stage again. 21.73 animations of FB + BB can be performed in 19.56 seconds (21.73*0.9, 0.9 seconds being the FB + BB casting time). Let's round 19.56 to 20 seconds to make the comparison easier. Essentially the time we are in and out of Adrenaline Boost is equally proportional as Adrenaline Boost also lasts for 20 seconds. So all we need to do is add the Adrenaline Boost DPM of FB + BB and its non-Adrenaline Boost DPM counter part and average them as they are a 1:1 ratio.

###As a result, our actual theoretical DPM is (3,548,311.80% + 1,107,222.60%) / 2 = 2,327,767.20%, which puts us 2nd to last. Not so impressive now, huh?#####

Reply March 18, 2016 - edited
Rokani

@star909: Dynamic Mastery doesn't give Final Damage, it just adds 20% onto the skill. SS gives 15% then there is a hyper for 20% more Final Damage.

Reply February 19, 2016 - edited
Star909

@rokani: checking the patch notes im only reading 15% extra final damage, although 350% 4 times is nice, im just wondering if that's actually practical. (I see dynamic mastery adds 20% final damage but I dont think it's affected by smash swing).

Reply February 19, 2016 - edited
Rokani

@star909: SS does FB's damage 2 times + 800% 2 times, for the first swing, then any skill used after causes 350% damage 4 times, even if the new SS takes 2x as long as FB its well worth it.

As for safe that is dependent on the situation.

Reply February 19, 2016 - edited
DeeeMon

Like: Aero Swing, Combo Kill Advantage, using Judgement in either left or right direction(it reminds me of Falcon Dive).
Hate: Rolling Spin because it looks like the old version of Blade Fury, I think... It's ugly, like they ran out of ideas or something.

My Aran is just another noob, I play a lot of other classes.

Reply February 19, 2016 - edited
Star909

@rokani: It seems like it would be better to go straight to FB&gt;BB but I havent really tried an Aran post revamp so I dont really know but adding two swings for a 35% boost doesnt really seem worthwhile (or safe in some cases of bosses).

Reply February 19, 2016 - edited
Rokani

Smash Swing &gt; BB will be like OSFBBB but stronger! Plus that giant polearm doesn't look bad as a summon, having to deal with less buffs, ect.

I have noticed, out of the few videos I have seen of the revamped Aran, that not very many people, or anyone really, uses Smash Swing. This adds 35% Final Damage aka Damage * 1.35 while doing DPS =~ Final Blow. FBBB is not you main attacking skill anymore SSBB is. Also start working on getting %Buff duration, as AR mode is affected by it.

Reply February 19, 2016 - edited
Carbyken

@chrisisez: I agree with this, considering this is a RPG damage is important, but since this is more action focused the gameplay is what should be the defining factor for any class. (At least for me it does.)

Although the only time I got REALLY-REALLY angry with any nerf was with some of the changes to Blaze Wizard. (Seriously Range increase a toggle skill?! Can't make that a regular passive??!)

Although I doubt GMS would really do much in changing anything from what KMS would get in order. (Except for Jett [Sort of]) Remember when people were stirring outrage from the revamped Battle Mages?

I can understand people being worried, anxious, bothered by drastic changes to something they're so used to doing on a daily basis. Let's be honest not everyone really likes changes!

Reply February 19, 2016 - edited
AckarRed

@hyperfire7: Even if they gave us status immunity, it still wouldn't justify the cleaving in damage on the account that we'd still be too reliant on an irregular power boost to do proper damage.

Reply February 19, 2016 - edited
Star909

@hyperfire7: http://www.insoya.com/bbs/zboard.php?id=ucc&amp;no=60279&amp;keyword=%EC%95%84%EB%9E%80&amp;ss=on
here's an aran doing cvel in a little over 6 minutes

Reply February 18, 2016 - edited
ImaClubYou

Arans are cool.

Enough reason for me to play em/

Reply February 18, 2016 - edited
ChrisIsEz

@carbyken: Agreed, I'm hoping that It's not just FB+BB 24/7 and that our other skills actually take some effect in this update.
@hyperfire7: I thought it's been around 3 months and 3 weeks, and GMS usually brings updates 4-6 months after KMS so it's possible they could be coming pretty soon. Also you have to consider the fact that this is a nerf for some Arans, not every Aran. Put this into perspective: You're an Aran who's been capping easily on bosses for a while now, (Which Aran's are known as one of the easiest classes to hit high on.)and your DPM and DPS is extremely low because Aran's are slow and have not many lines. When this update comes, this is a huge buff for Aran's in this situation because they will now be able to hit much faster, and hit more lines. We also get a lot of nice utility skills that will surely provide use in the everyday Aran bossing/grinding. Though I do agree with you, for a mode that lasts such a small amount of time we should be pretty much immune to everything.

Last thing to say, I personally don't think it's worth getting salty based on your side of the update (Nerfs you or Buffs you). This game isn't all about damage, it's nice to see that they actually took time to rework the animations and looks of Arans, and over all gave them lots of attention. We also aren't 100% sure that GMS will follow this because this has already gotten tons of hate from players everywhere.

Reply February 18, 2016 - edited
hyperfire7

It's only been 3 months so there's still a while to ago.

That said, I'm not excited one bit. Our damage literally gets cut in half according to Arans in KMS who tested their DPM via the Dojo STD pre and post-revamp. Yet Nexon felt this was justified by giving an immense damage boost during Adrenaline Boost mode. This logic would've been more bearable if we were immune to status ailments during the short duration of Adrenaline Boost, but nope.

The 2nd test server version of the overhaul right before it went live was perfect (albeit back then having 500% Adrenaline Boost along with our current skill percentages were a bit OP--a 200-250% would've been more appropriate). Then Nexon butchered everything at the last minute.

Reply February 18, 2016 - edited
ImaClubYou

I'm excited because I'll have a reason to play again.

Reply February 18, 2016 - edited
Carbyken

Reading through the skills has me hoping they'll be more reliable to use than mostly the usually swings, Final Blow, etc. Plus that new 170 hyper party effect sounds a bit ridiculous.

Reply February 18, 2016 - edited
Ourania

Being nerfed.

Reply February 18, 2016 - edited