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Mage

Blaze Wizard v. Fp Mage after recent Kms patch

Was wondering which one I should make in the future. Is Blaze Wizard still better than FP after it's recent nerf? Also I noticed on the South Perry site it doesn't mention any slower delay for Blaze Wizard's skill but was mentioned on orange mushroom. I also found this post of a dps chart but idk how accurate it is

Rank Class % DPM
1 Zero (at max.) 418.46% 7238136.77%
2 Night Walker 388.89% 6726712.22%
3 Arch Mage (F/P), (Eruption, full DoT, Max.) 363.74% 6291529.07%
4 Flame Wizard 273.89% 4737503.05%
5 Striker (Flash/Annihilate) 247.81% 4286394.17%
6 Hero (2H) 242.68% 4197572.75%
Kaiser (Transformed, Lud Sword) 230.10% 3979990.18%
7 Arch Mage (I/L) 227.44% 3934071.16%
Arch Mage (F/P), (Paralyze, Flame Haze) 220.19% 3808672.71%
Hero (1H) 215.96% 3735543.47%
8 Dark Knight 209.79% 3628784.52%
9 Soul Master (2H, Max.) 204.92% 3544507.45%
10 Evan (Illusion) 199.55% 3451537.42%
11 Wind Breaker 194.53% 3364792.05%
Demon Avenger (Shield Chasing - O, Max.) 189.10% 3270914.83%
Arch Mage (F/P), (only Paralyze) 182.91% 3163819.28%
12 Kaiser (Transformed) 178.87% 3093840.20%
13 Phantom (Arrow Blaster + Arrow Blaster) 176.78% 3057841.05%
14 Mechanic (Heavy Machine Gun) 175.80% 3040786.79%
15 Eunwol 172.47% 2983169.25%
Kaiser (Lud Sword) 167.25% 2892929.59%
Angelic Buster (Soul Seeker, Max.) 164.63% 2847527.31%
16 Luminous 154.94% 2679978.76%
Kaiser (Max.) 149.06% 2578289.97%
17 Night Lord 146.32% 2530933.80%
18 Xenon (Fuzzy Lob) 146.13% 2527694.44%
19 Aran (Final Blow, Beyonder) 144.52% 2499810.04%
20 Demon Slayer 141.04% 2439495.85%
21 Shadower (Assassinate) 136.82% 2366536.92%
Shadower (Boomerang Step) 136.18% 2355569.65%
Phantom (Rapid Fire) 135.90% 2350580.89%
22 Marksman (Snipe, Max.) 135.60% 2345434.60%
23 Cannon Shooter 134.15% 2320356.02%
24 Buccaneer 127.44% 2204401.12%
25 Battle Mage 126.72% 2191860.25%
26 Angelic Buster (Trinity) 126.48% 2187671.99%
27 Mihile 125.62% 2172806.95%
28 Demon Avenger (Shield Chasing - X) 125.40% 2169075.26%
29 Dual Blade 124.60% 2155259.48%
30 Mercedes 124.39% 2151568.06%
31 Bowmaster (Hurricane + Arrow Blaster) 123.95% 2144035.55%
32 Wild Hunter 123.37% 2133868.69%
Xenon (Blade Dance) 120.49% 2084161.36%
33 Paladin (2H) 113.56% 1964285.70%
34 Captain (Headshot) 112.30% 1942382.20%
Bowmaster (Arrow Blaster * 2) 104.98% 1815773.36%
Paladin (1H) 101.14% 1749373.84%
Corsair (Rapid Fire) 100.93% 1745860.86%
35 Bishop 100.00% 1729699.91%
Marksman (Pierce, Max.) 90.59% 1566903.42%
Aran (Final Blow) 82.97% 1435113.75%
Bowmaster (Hurricane, Max.) 82.26% 1422799.21%

Credits to Mori on insoya for the chart.

July 30, 2014

16 Comments • Newest first

xlxlxlxl

[quote=mark24]wtf? how much range does a fp need to cap on chaos ra boss? 2.5mil should cap on reg bosses. I thought you would be doing similar damage with 90% igore def and elemental reset.

How wrong was I? I have been telling people fp caps at around 2.5mil and bam caps at 5mil+.[/quote]

With 90% PDR, you're doing 70% damage to C Vellum. If 2.5 is enough to cap on regular bosses you'd need 3.57 to cap on C Vellum with 90% ignore def.

Reply August 5, 2014
mark24

[quote=Green4EVER]Having no Elemental Reset does not mean they need twice the range. You need stop comparing other classes purely on their range. I doubt I'd even be capping with Paralyze if I didn't have Elemental Reset, which should say a lot about magicians in general.[/quote]
wtf? how much range does a fp need to cap on chaos ra boss? 2.5mil should cap on reg bosses. I thought you would be doing similar damage with 90% igore def and elemental reset.

How wrong was I? I have been telling people fp caps at around 2.5mil and bam caps at 5mil+.

Reply August 1, 2014 - edited
Green4EVER

[quote=mark24]What is phantoms weapon multiplier? Phantoms have high ranges cus of their stolen buffs, they are about to lose 20% damage. Explorer mages have pretty decent ranges(counting arcane aim) How much range do you need to cap on paralyze? I thought is was about the same as chain lightning. I am assuming 250%+boss. With 90% def ignore and elemental reset how much is your damage reduced by against chaos vellum? If fp can't solo at 2.5mil range that wouldn't other classes need nearly twice the range because of no elemental reset?[/quote]

Having no Elemental Reset does not mean they need twice the range. You need stop comparing other classes purely on their range. I doubt I'd even be capping with Paralyze if I didn't have Elemental Reset, which should say a lot about magicians in general.

Reply July 31, 2014 - edited
fradddd

Please don't even go off damage charts, ever. Percentages? Lol, every class has a different average damage range. Some classes need higher percentages to compensate for a lower range, etc. I can't see where percentage/sec would ever matter.

Reply July 31, 2014 - edited
mark24

[quote=Green4EVER]Not exactly. Look at Phantom's weapon multiplier. Phantoms will have higher ranges no matter what.
2.5m range is no where close to capping Paralyze, especially not on Chaos Vellum.[/quote]
What is phantoms weapon multiplier? Phantoms have high ranges cus of their stolen buffs, they are about to lose 20% damage. Explorer mages have pretty decent ranges(counting arcane aim) How much range do you need to cap on paralyze? I thought is was about the same as chain lightning. I am assuming 250%+boss. With 90% def ignore and elemental reset how much is your damage reduced by against chaos vellum? If fp can't solo at 2.5mil range that wouldn't other classes need nearly twice the range because of no elemental reset?

Reply July 31, 2014 - edited
Green4EVER

[quote=mark24]#3 phantom doesn't have elemental reset and needs like twice the range to cap on endgame bosses
#5 fp hitting cap on paralyze can solo chaos vellum and hell gollux with only like 2.5mil range because of elemental reset.[/quote]

Not exactly. Look at Phantom's weapon multiplier. Phantoms will have higher ranges no matter what.
2.5m range is no where close to capping Paralyze, especially not on Chaos Vellum.

Reply July 31, 2014 - edited
mark24

@AuraShade86:
#1 platter and cross over chain are being nerfed.
#2 phantom isn't a mage...
#3 phantom doesn't have elemental reset and needs like twice the range to cap on endgame bosses
#4 I can't believe you would even mention a glitch Lol wow.
#5 fp hitting cap on paralyze can solo chaos vellum and hell gollux with only like 2.5mil range because of elemental reset.

Reply July 31, 2014 - edited
closetoshady

@Spirateual I cant post links new member. I PMd you it! It's on southperry, ctrl find Mori

Reply July 31, 2014 - edited
Spirateual

link to chart please?

Reply July 30, 2014 - edited
Harmonising

Blaze wizard is better, you have to take into account how many hit/s they can do, ie Evan is in the top 10 in that dps chart but they are suck pretty hard due to only doing about 9hit/s.
I also think that most f/ps switch to flamehaze and paralyze at a certain point(I believe 33-34mil lines) since it is much more efficient to use on bosses.

Reply July 30, 2014 - edited
closetoshady

[quote=AuraShade86]Who gives a crap about Paralyze? I'd take a Phantom with platter or a I/L with FO hitting cap any day over a F/P hitting cap with paralyze[/quote]

Well until Frozen orb gets patched. On topic, is Paralyze cap fast or something then?

Reply July 30, 2014 - edited
AuraShade86

[quote=mark24]Mist eruption fp isn't that strong. 2.5mil range fp using paralyze is really strong tho compared to other classes hitting cap.[/quote]
Who gives a crap about Paralyze? I'd take a Phantom with platter or a I/L with FO hitting cap any day over a F/P hitting cap with paralyze

Reply July 30, 2014 - edited
mark24

[quote=xDracius]Always take DPS/DPM charts with a grain of salt. Scratch that, take it with enough salt to send your blood pressure through the roof.
Theoretically F/P Mages can pump out crazy amounts of damage by stacking DoT and using Eruption, but that takes quite a bit of micromanaging cooldowns and skill usage.
From what I've seen, Blaze Wizards pretty much have to spam a few skills and set the map on fire. Literally.[/quote]

Mist eruption fp isn't that strong. 2.5mil range fp using paralyze is really strong tho compared to other classes hitting cap.

Reply July 30, 2014 - edited
closetoshady

I always thought to use dps/dpm charts and rank it using weapon multipliers and hits per second since you can have high dps but low lines or low weapon multiplier

Reply July 30, 2014 - edited
xDracius

Always take DPS/DPM charts with a grain of salt. Scratch that, take it with enough salt to send your blood pressure through the roof.
Theoretically F/P Mages can pump out crazy amounts of damage by stacking DoT and using Eruption, but that takes quite a bit of micromanaging cooldowns and skill usage.

From what I've seen, Blaze Wizards pretty much have to spam a few skills and set the map on fire. Literally.

Reply July 30, 2014 - edited