General

Battlemage

i am become death kmst 1.2.515 bam revamp

[url=http://orangemushroom.net/2014/10/22/kmst-ver-1-2-515-resistance-update/]seems like we use the reaper a lot more[/url]

move over dark knight..

Videos:
[url=https://www.youtube.com/watch?v=KLpWFe0eJa4]battle mage skill preview[/url]

[url=https://www.youtube.com/watch?v=8ZUOuV5dGu0]1st job[/url]

[url=https://www.youtube.com/watch?v=-R-z3QQjRdI]BaM at easy zakum[/url]

October 22, 2014

25 Comments • Newest first

Momijii

[quote=Raginroxas]Im 100% positive the original Tornado had Invisibility frames, im not positively sure about later iterations. Yea reaper doesnt really add anything to the table at all. I mean sure it does ok damage with alot of lines but it only hits a certain number of lines every 5-10 seconds? not to sure about how long it takes to attack again. Sure its more useful then it was before but i still dont consider it a game changer to how BaM played before.[/quote]
Well if it's just the original then there's no major issue.

Reaper is a benefit in its current state. There's no argument against it. It's passive, it activates on its own, and it does not impact your current attack. It procs every nine seconds after three attacks. That's not terrible.

Reply October 23, 2014
tho867

A few request
- new skill animations to fit the freaking hitbox
- remove the cd from sweeping staff and take along the extra 300% dmg, i dont care.
- LF no change to lvl 150 hyper
- get rid of blood aura and give back Blood drain with the hp fixed
- why the party shield hypers, just focus on 2 auras if we're only gonna cast 1 aura?

Reply October 22, 2014
BlackxMist

they should make it so some auras stack and they suck now

Reply October 22, 2014
Raginroxas

[quote=Momijii]When they changed it to a keydown from the transformation, it did not give invincibility frames (I don't even remember if the original iteration gave invincibility frames). Reaper is a completely different skill. Furthermore, it can't be completely useless since it has no character delay and activates automatically. Not to mention it deals a hefty amount of damage that scales with your level.[/quote]

Im 100% positive the original Tornado had Invisibility frames, im not positively sure about later iterations. Yea reaper doesnt really add anything to the table at all. I mean sure it does ok damage with alot of lines but it only hits a certain number of lines every 5-10 seconds? not to sure about how long it takes to attack again. Sure its more useful then it was before but i still dont consider it a game changer to how BaM played before.

Reply October 22, 2014
Momijii

[quote=Raginroxas]You sure it never gave you Invincibility frames? im pretty sure it did but i could be wrong on that one. Yes Dark Shock is a useful skill now since it works like F/P and I/L mages teleport attacks. Reaper is still sort of a summon, but your right it does act more like a standalone system just Like NightWalkers bats.....except that Reaper is still useless.[/quote]
When they changed it to a keydown from the transformation, it did not give invincibility frames (I don't even remember if the original iteration gave invincibility frames). Reaper is a completely different skill. Furthermore, it can't be completely useless since it has no character delay and activates automatically. Not to mention it deals a hefty amount of damage that scales with your level.

Reply October 22, 2014
Raginroxas

[quote=Momijii]You didn't have invin[b]c[/b]ibility frames with Twister Spin; it was only decent for the HP drain. Dark Shock was useless and it was remade into (effectively) our teleport mastery. Reaper is not a summon. It operates more like the Night Walker's bat system than anything else, but even that isn't entirely a very good comparison.[/quote]

You sure it never gave you Invincibility frames? im pretty sure it did but i could be wrong on that one. Yes Dark Shock is a useful skill now since it works like F/P and I/L mages teleport attacks. Reaper is still sort of a summon, but your right it does act more like a standalone system just Like NightWalkers bats.....except that Reaper is still useless.

Reply October 22, 2014
Momijii

[quote=Raginroxas]It was useful for the invisibility frames as well as Life drain to get alot of Hp back. Dark shock and reaper were way more useless but they decided to revamp them to make them actually useful (Dark shock is useful now, reaper is still trash. Summons dont work in the currect state of Maplestory since most players cant 1 hit mobs)[/quote]
You didn't have invin[b]c[/b]ibility frames with Twister Spin; it was only decent for the HP drain. Dark Shock was useless and it was remade into (effectively) our teleport mastery. Reaper is not a summon. It operates more like the Night Walker's bat system than anything else, but even that isn't entirely a very good comparison.

Reply October 22, 2014
Raginroxas

[quote=Momijii]It had very little use.[/quote]

It was useful for the invisibility frames as well as Life drain to get alot of Hp back. Dark shock and reaper were way more useless but they decided to revamp them to make them actually useful (Dark shock is useful now, reaper is still trash. Summons dont work in the currect state of Maplestory since most players cant 1 hit mobs)

Reply October 22, 2014
Momijii

[quote=Raginroxas]Why remove twister spin? what was Nexon thinking only giving us 1 attack skill in 4th job which is pretty much the same skill we had from 1-4th job ( i dont count dark Genesis since its always been no cooldown)[/quote]
It had very little use.

Reply October 22, 2014
Raginroxas

Why remove twister spin? what was Nexon thinking only giving us 1 attack skill in 4th job which is pretty much the same skill we had from 1-4th job ( i dont count dark Genesis since its always been no cooldown)

Reply October 22, 2014
Momijii

I don't mind aura stacking since it was a pretty stupid concept to begin with anyways. It looks like Battle Mages will be able to be interesting now.

Reply October 22, 2014
Fryber

RIP Aura-stacking, RIP Twister, RIP my hopes for new animation for bl0w skills

Reply October 22, 2014
iVege

noob stimulation

Reply October 22, 2014
PorkerPig

this sucksssssssss

Reply October 22, 2014
Zero

Death and reapers don't make me think of a battle mage, more like a dark mage.

Reply October 22, 2014
TaintedZero

Initial impressions aren't so good. Going thru the list, it definitely feels like a pretty noteable nerf all around. We really need numbers/percentages to make a more accurate review tho. Here are my thoughts so far:

Pros:
-Teleport upgrade: a lot less delay,mid-air tele
-Dark Lightning seems decent
-Party Shield more useful now
-Still have BKB
-New Dark Gen looks pretty cool, albeit a bit small for our sole ulti

Cons:
-Five auras now, can only use one at a time
-Drain is now an aura
-No more Twister

Meh:
-Reaper now a summon; summons have never been very useful. Tiny upgrade, don't think it'll matter much
-Finally some ele reset; o wait it's a hyper for an aura that'd prob be outclassed by dark

But again, still lots of unanswered questions w/o actual numbers/full descriptions. Will Nub Stimulation/Spell Boost function the same as Body Boost/Grand Light Aura? Do auras stack on top of their passive effects? Will this finally include the long sought after 1.3 weapon multiplier? I'll withhold my concerns till everything is translated.

Reply October 22, 2014 - edited
AckarRed

https://www.youtube.com/watch?v=-R-z3QQjRdI

Dark Gene lady is replaced.

Reply October 22, 2014 - edited
FlamyHeavens

Wow the new reaper
WHAT A QT3.14

Reply October 22, 2014 - edited
PorkerPig

grand light auraaaaaaaaaaaaaaaaa

Reply October 22, 2014 - edited
CreepersRUs

[quote=AckarRed]And I see that Body Boost and Grand Light Aura isn't there anymore, meaning a significant loss in speed for more auras. Are they turning Battle Mages into a more supportive role?

Also, Exploding Arrows is back and is now a Hyper for WH.[/quote]

yea i looked at

that they have two hyper skills now kinda. they switch depending on if you are on or off the jag(?)

Reply October 22, 2014 - edited
AckarRed

[quote=CreepersRUs]oh crap i read more...auras don't stack anymore...[/quote]

And I see that Body Boost and Grand Light Aura isn't there anymore, meaning a significant loss in speed for more auras. Are they turning Battle Mages into a more supportive role?

Also, Exploding Arrows is back and is now a Hyper for WH.

Reply October 22, 2014 - edited
InspektaJuice

Technically they do stack since we permanently receive the effects from all three passively now, although party members won't be able to receive all 3 at once? I'm still confused but let's wait till all the information is out and tbh I like what I've read so far. We still have our battle king bar so I am happy.

Reply October 22, 2014 - edited
CreepersRUs

oh crap i read more...auras don't stack anymore...

Reply October 22, 2014 - edited
AckarRed

So, all in all they only got a few new skills.

Reply October 22, 2014 - edited
Juxford

I haven't looked at Battle Mage information for a really long time, but from what I remember, the new updates don't look very impressive

Reply October 22, 2014 - edited