General

Buccaneer

Red Bucc Revamp

In response to this thread : Would you like updated super transformation to return?
I loved the original bucc when it first came to gms and mained my self after big bang because bishop life got hard
After we lost barrage , super trasformation demo etc... i lost all interest in buccs

I would love to see nexon bring back the orignal bucc with increased dmg and attack speeds.
Basically i want my Barrage and Inv-frams back....those were cool...Also i hate the current enerygy charge i want my bubbled back
If nexon were to add new skills we need more combo and kicking skills that would be cool.
So yeah...i hate red buccs..hbu?

November 25, 2013

17 Comments • Newest first

dabronxenigma

dragon strike gets suped up when your at full energy and its 7xx% not sure now in red + full charge bonus, dragon strike still hits really hard and its not useless man.

Reply December 4, 2013
Raginroxas

@snowdragon470 draggon strike is beyond useless since it only hits once (maybe twice? havent played my bucc in a while) Bucc blast hits 4 times, its alot stonger and has hyper skills...in RED theres almost no excuse to even use the skill beyond the fact for nostalgia purposes.

Reply November 27, 2013
snowdragon470

[quote=Raginroxas]I do miss the old Bucc skills...but they wouldnt work pre-bb. All im asking is for them to actually give bucc new skills since most of buccs skills are uselss (time leaps cool down is to big, shockwave is uselss, tornado upper is useless etc.) Im tired of spamming laser...bucc used to be alot of fun, and sure they are better mobbers and bossers now but i find them extremely boring.[/quote]

You forgot Dragonstrike too lol, now that bucc blast can be used without energy for a shorter range ds is practically useless lol

Reply November 27, 2013
MizuiChan

Barrage was pleasant to watch. Very melee-y, but outside of that, it was a horrible 1v1 skill. Ideally, it was established as a "dodge" skill, but it was so absurdly slow that it was simply impractical a lot of the time. In the current age, where passive dodge skills exist, it was an ineffective relic. Speeding up Barrage isn't a sound idea, as it relied a lot on sprite movement, and would look horrible if sped up to current standards. Demolition, in the same way, was an extremely slow Boomerang Step, which left you highly vulnerable during the final frames of the animation, and Octopunch -- a much faster iteration of Barrage -- serves as a suitable replacement for both skills, and the only real thing wrong with Octopunch is its range, which isn't a big deal, given the fact that Spiral Assault will be usable without mobs out front, and the fact that we will shortly be receiving Octopush.

Oak Barrel was a... um... 'cute' little skill. I liked how I could hotswap equips with it, but it was simply useless outside of PvP, much like Double Uppercut. It would take a moment for the game to register that you've used the skill, another moment to actually get into the barrel, and a moment to break out of the skill. Speed increases were also nullified while it was in effect. Again, a passive dodge skill would immediately render Oak Barrel useless. Honestly, I'd love to see it come back as maybe a chair or mount, but it would be a waste as a skill.

The basic premise of Xform seemed alright on paper -- for a brief period of time, a Buccaneer could receive a sizeable boost to their attack, as well as tap into a wider arsenal of skills -- but in practice, it was horribly impractical. Outside of Xformed states, a Buccaneer's DPM was dismally low, as one would have to rely on Dragon Dancing (using Barrage and DS interchangeably) to maximize 1v1 DPM and that both skills at the time were simply not up to the task when it came to general, multi-purpose bossing. Consider also the fact that the attack boost from Xform could be dispelled, making Xform ineffective outside for being able to use Demo and Snatch in it. Consider the fact that Knuckle Booster would not read while Xformed, meaning your attacks were slightly slowed down. Consider the fact that we had to rely on spamming Energy Blast -- our 3rd job skill -- for optimum mobbing DPS while transformed. It was a riddance, and Crossbones not only does a better job replacing it, but can be used all the time with no drawback.

The only thing I genuinely miss about the old Bucc was Energy Drain and Snatch, but with a decent HP familiar coupled with the passive regen we get from Perseverance (in addition to the fact that it's close to impossible to burn more MP from skill usage than we heal passively) make up for it. And Snatch? There's really no need for it. We no longer have to charge up Corkscrew, and that along with Spiral Assault more than replace it, so getting within range of a mob takes little to no effort.

Of course, I do enjoy threads like these where we'd toss around revamp ideas and reminisce about the past, but I'd sooner shoot my foot than actually [i]want[/i] to go back. Pre-BB Buccs really aren't quite as good as you're remembering, I can [i]assure[/i] you.

Reply November 27, 2013 - edited
dwiz1995

Raginroxas : Wanna Hear something funny....SHOCK WAVE IS NOW LANDLABER BLAST OR SOME SHT....DAFaQ NEXON....
Also yeah wtf is up with tornado upper(MUST CREATE GIANT WIND THINGYS WITH HANDS~! GO!)....double uppercut was so pro in orignal pvp lawl .....
LAZors are cool but i feel that every pirate class has be defined to have a lazor...
Time leap is cool always helped me for heros echo when i could actually finish dojo >.>

Reply November 27, 2013 - edited
Raginroxas

I do miss the old Bucc skills...but they wouldnt work pre-bb. All im asking is for them to actually give bucc new skills since most of buccs skills are uselss (time leaps cool down is to big, shockwave is uselss, tornado upper is useless etc.) Im tired of spamming laser...bucc used to be alot of fun, and sure they are better mobbers and bossers now but i find them extremely boring.

Reply November 26, 2013 - edited
GeEmEs

[quote=RubberDonkey]Another person that can only come up with increase speed and damage for the old bucc skills.[/quote]

If that's the case, wouldn't that generally imply that people were quite satisfied with the class as it was?

Just a thought.

Reply November 26, 2013 - edited
Errr

I actually had hope for Buccaneers in the RED update, before I saw it the revamp. Switching my Buccaneer to a Corsair.

Reply November 26, 2013 - edited
SilverFoxR

I think what they should do is give 1st job Brawlers a skill similar to Kaiser or Hayato have - a main attack skill that performs a 3-hit combo as you tap the attack key which gains an upgraded version every job. From there, I'd remove various attack skills and have only one or two per job range outside of this move. So, for example, 2nd job would keep Tornado Upper (though it'd be changed into a move more resembling Kaiser's Wing Beat in how it hits and holds enemies), 3rd job might have Shockwave and 4th job had Buccaneer Blast. The main fist combo would be the main way to build up energy and each move would vastly change based on the energy charge mode and normal. For example, Tornado Upper would (as I said earlier) work like Wing Beat - traveling along the ground, stopping when it hit enemies. When the energy charged version is released, however, the enemies would be picked up and carried in the tornado, being damaged constantly and possibly stunned when they land (assuming they survived). Shockwave would be more of an area of effect skill where the player stomps the ground and damages enemies, stunning them (if not popping them into the air), while the charged Shockwave would be more powerful, hit more enemies and have a wider range. Buccaneer Blast would be a simple, piercing projectile (a small ball of energy) in it's basic form and the beam attack in it's charged form.

With the attacks being more streamlined like this, we'd have more openings for new skills. Perhaps one skill would be another attack that works similar to a Thunder Breaker's Flash (dashing towards a nearby enemy), but does extra damage to airborne foes (making the Energy Tornado and Shockwave effective setups for aerial combos).

I think that a concept like this would balance things between the old Buccaneers and the new ones.

Reply November 26, 2013 - edited
someasiandude

I miss energy drain.
That's all I ask. Lol

Reply November 26, 2013 - edited
SharkyMikey

I would love it if when our Energy is full, we transform into Super Saiyan. I don't really see Nexon bringing back Transformation.

Reply November 26, 2013 - edited
fradddd

Give us the old Transformation skills, but no actual Transforming. Cooldowns are annoying.
Use the old Transformation skills as the skills you can use when your energy is charged instead.

Reply November 26, 2013 - edited
dwiz1995

Oh i really dont care about Transformation so much other then it looked cool. Honestly even if RED will happen the way we all know it will happen
I hope Nexon America switches out the horrible energy charge animations with lv1-bubble-lv2-trasformation-lv3 Super transformation
better then recolored current one....which looks ugly as sht if you ask me </3
I wants 5th job

Reply November 26, 2013 - edited
RubberDonkey

@dwiz1995 : well I respect your opinion. I personally rank my fav as current RED bucc>pre-bb bucc> bb bucc. The only old skill I would actually want back is energy drain. With RED and current fast charging energy system, that skill would take care of our survivability.

If transformation does EVER EVER come back, it should only be in 5th job. Those dedicated bucc are rewarded after mastering the art of energy. Now being able to ascend to the next level and become an all powerful energy being. The transformation has to consume large amount of energy to activate and give a MASSIVE power boost, but the buff should not last more than 60sec. It should not be a regular buff, but more of a hyper mode EXTREME turbo championship edition v2 beatdown brought to you by capc0m.

Reply November 26, 2013 - edited
dwiz1995

RubberDonkey : I didnt mean chaining skills like TB i literally wanted combo looking attacks like Aran ish. Arans have differnt attacks not the same one over and over again.
I think that would of been cool because Barrage is already kinda like that they would just need to add more animations so that it was like a continuous striking thing.
And i dont agree big bang killed the bucc, that revamp patch where we got octo punch killed the true bucc for me. (Anyways just personal opinion ) ..
KamikazeDes :STFU ....they going to revamp i class i loved they might as well do it right

Reply November 26, 2013 - edited
RubberDonkey

Another person that can only come up with increase speed and damage for the old bucc skills. Buccs were never ever a comboieeee in the first place, forced alternating=/= chaining. If you want to chain, make a TB. Big bang killed bucc, not mutiny. Pre-bb bucc was fun, big bang bucc was stupid.

Reply November 26, 2013 - edited
KamikazeDes

Take off the nostalgia glasses.

Reply November 25, 2013 - edited