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WTF 2 - 5th Job

Yep I'm still doing this! I'm not embarrassed enough to stop yet!

It's Wishful Thinking Friday again, the day where I make a thread about an aspect of MS in hopes of people making suggestions to make them more interesting, without necessarily thinking of balance or viability.

Today's topic is 5th job! What could be done to make the 5th job system better or more interesting?

October 6, 2017

19 Comments • Newest first

hangwithhung

@ecarina well that's true, some of them are longer lasting and are more sustained. I think Demon Avengers' is like an On/Off skill but my complaint still stands. Night Lords' Spread Throw or whatever lasts only 55 seconds and has a massive 180 second cooldown and while it's a huge burst in damage output, I'd rather see a toned down skill with lower damage but a very, very sustained buff or skill. And this is pretty consistent throughout other jobs' 5th job skills as well.

5th job did not at all provide a fuller kit for Maplers. After getting to lv 200, all that work gives 2 skills and a handful of buffs that ultimately just don't impact end game experience for players.

Reply October 19, 2017 - edited
doomfire77

you still play maple? lol here is a tip// move on! 5th job failed and the game is failing everyday

Reply October 18, 2017 - edited
Ecarina

@hangwithhung: Well not all of them are nukes (though the Cannoneer one is literally a nuke), and the Pally override skill (and I think the bucc one too?) have 100% upkeep time. I do agree though, I wish we'd gotten a real, full job advancement rather than Hyper Skills v2. Look at the Evan 5th job,that skill totally looks like it should be spammable (at least from the super limited amount of experience I have with the class post-5th job) but instead it has a 60 second cooldown.
I mean there's no way Nexon would be able to balance 41 jobs with whole new attacking systems without making the classes too different from what we already, but I can dream dammit!
It would've been cool to get new job names after getting 5th job too, though I know that only really applies to non-Jett Explorers.

Reply October 18, 2017 - edited
hangwithhung

This is going to sound so negative but this is coming from having spent a few days reminiscing about old Maple. I would want literally the entire concept of 5th job to be redone.

Maplestory is an extremely grindy game to begin with yet almost all 5th job skills exist as huge burst damage skills with cooldowns that last as long as a buff cycle or two. There is no flow of skill or combination of previous class abilities or attacks, the entirety of lv 200+ feels like it's just "minimize loss in damage output when 5th job skill is on cooldown by spamming 4th job skills as much as possible." To me almost all of 5th job feels like a novelty item. Nexon decides to take the most gimmicky aspect of a grind-based MMORPG and force it to become a staple of end game content. The design of 5th job feels like it is far more suited for 3D MMORPGs or some sort of dungeon crawler game, based purely on the differences in pacing between Maplestory and other games.

I wouldn't argue this way if the environment of Maple were that 5th job skills actually had a place in different situations, or possibly if 4th job skills were legitimately comparable in damage output, but this is just not the case. 5th job skill designs are not even justifiable from the standpoint of player preference; these are end-game skills with no alternatives to pick and choose from.

This isn't to say that only players who boss can utilize 5th job skills but said skills do benefit those who boss significantly over those who do not which, while in itself is not a problem, is indicative of a pervasive issue that has plagued Maple for quite some time. The job advancements from 2nd - 4th job has always introduced a whole new set of skills that either augment the class, supplement the existing play style, or replace said skills altogether with better skills. With 5th job, Nexon basically handed each class a different version of a nuke that doesn't really impact grinding, doesn't alter much of a class' style, and is so cumbersome to maintain in maximizing damage output that constantly having to look at the skill key to make sure I can activate it again is just stressful.

This is all to say that I was supremely disappointed in 5th job because its name including the word "job" had me looking forward to a legitimate job advancement, not just an extension of 4th job's hyper skills. I thought I would be getting new skills I could use to replace 4th job skills for CONSISTENTLY higher damage output, not just skills that wouold really only benefit me a bossing situation. I was looking for a return to enhancing the life of grinding and leveling, to delve further into end game content and not a one trick pony to take down bosses I never needed 5th job skills for in the first place, or being equally useless as my 4th job skills in attempting bosses that my character is simply too weak to handle.

In my eyes, 5th job was not a game changer and it brought nothing new to the game but the occasional burst of bigger numbers. The entirety of 5th job is like 2 skills and a few boosters in percent damage here and there. It never was and will never be something I truly look forward to achieving for my characters.

tl;dr

5th job feels like a gimmick and they need to take the time to turn it into a legitimate job advancement that affects gameplay as a whole, not slap on a shoddy second round of Level 170 Hyper Skills.

@horsechub agreed. very much agreed.

Reply October 18, 2017 - edited
Horsechub

@ecarina: I don't want the game to be balanced for perma beginners, I want more end game content that is physically accessible

Reply October 12, 2017 - edited
Ecarina

@helpingly: Oh yeah the waiting period to start 5th job is completely absurd. It was especially stupid right as the patch hit since they'd been hyping up 5th job the whole time and then, when we finally get on, "oh you have to wait another 22+ hours, forgot to mention."

They've lowered the waiting period now but any arbitrary wait time shouldn't happen anyway.

Reply October 12, 2017 - edited
Helpingly

@ecarina: Meh, I think it was too much for someone like me who left the game and only wanted to try 5th job. I couldn't even get past the 2 hour quest to start the nodestones.

Reply October 12, 2017 - edited
Ecarina

@helpingly: I do wish I could just get my skills normally, but at the same time, there's something about finding a Nodestone that's inherently satisfying. Granted I wish the drop rates were better and they weren't treated as a penultimate prize for events, especially when it takes like 500 to max a skill, but I don't completely hate the Nodestone system.

Reply October 12, 2017 - edited
Helpingly

I don't like the whole node and core system. I quit before 5th job came out, and tried to come back after it was released, but the whole node and core system just confused the heck out of me and I never bother job advancing.

Bring back the mastery books -_-

Reply October 11, 2017 - edited
Neuralize

oh well yeah i wasn't considering reboot

Reply October 11, 2017 - edited
GekkeGerrit

@neuralize: legit hitting 1m range requires so little, just get everything to around 9% stat and that should be around 200%stat or so, which is enough to be 1h koing mobs up to chuchu.......

uhuh
My lvl202 Lumi is barely hitting 500k. But thats in Reboot. He doesnt have RA stuff because he isnt in a Guil. And soloing RA is out of the question for him. But hitting 1 M Range is still a dream i try to keep alive.

Reply October 11, 2017 - edited
Neuralize

@horseclub even if you say your brother is in middleschool funding is not that hard, it is extremely cheap to hit 1m nowadays specially when you can buy 1b for 1usd, i'm sure you brother even being in middleschool can drop 10-20 dollars on the game. And if he can't or doesn't want to, there are still a lot of ways to farm easy mesos. legit hitting 1m range requires so little, just get everything to around 9% stat and that should be around 200%stat or so, which is enough to be 1h koing mobs up to chuchu

Reply October 10, 2017 - edited
Ecarina

@horsechub: Yeah I really can't agree with this. It would be absurd to expect them to balance the game around Perma Beginners, something they probably never even expected people would do, or people with 100k range, which would make the whole game way too easy.

Has your brother gotten the initial 30 Arcane Force? The first 10 monsters are supposed to be ridiculously hard to kill to show how different it is with and without Arcane Force. I've got 1 or 2 characters with around 100k range so I guess I can see later if I can see what your brother's going through, but I mean if you're having trouble killing monsters at 100k range, I don't really think the game is at fault at that point.

Reply October 10, 2017 - edited
Horsechub

I hated almost everything about 5th job. It just felt like we got an additional hyper skill and then they stuck everything else behind a massive grind/paywall. I would have much prefered getting actual 5th job skills over improving the skills I've already been using for 200 levels. I mean seriously we get dozens of skills between levels 1 and 101 which takes like a day, but for end game we get 3 active hyper skills and a 5th job skill to use for bloody years.

I also hate how the game changed to such a grindfest after 5th job came out. I'm fully aware maple was already and has always been a grindfest, but every single piece of worthwhile content after level 200 has been purely related to gaining arcane force and nodes through hours and hours of farming. There are zero options for people who don't want to or cant get arcane force. For example I'm a level 212 Beginner. I have to train at the antiquated scrapyard maps because I literally can't access the 5th job reliant areas such as arcane river or chuchu. I get 1-2% exp an hour on 4x because I can't access modern training maps. And take my brother in middleschool for example. He's still pretty much a kid and has a 100k range. It takes him about 5 minutes to kill one arcane mob. He's clearly too weak and too poor to fully experience this content, yet it is the only viable content for someone his level. It's just frustrating he has to do an entire questline in which the monsters are too hard for him because of lack of arcane force in order to gain arcane force that would make killing the monsters take a reasonable amount of time. The game forces you to struggle during this whole questline and it's not a big deal for most people, but if you think about the kids with CRA gear and cracked gollux stuff with 3-6% stat on each item, you know they struggle.

I just don't like the direction Nexon went with 5th job. It would have been nice if we actually got 5th job where we got a regular tab of fresh new skills. No one asked for just one cooldown skill that isn't even that great and hours of grinding to make the skills we've already been using good again. No one asked for 5th job exclusive content from 200-250. I get it if they have an area for 5th job post-quests like arcane river, but why stick the whole rest of the game behind that?? People should have at least one or two other options in my opinion.

Anyway sorry for the repetitive rant. I get most people don't deal with the same 5th job related problems as me so most of this is just from my perspective as someone who plays this game primarily wrong.

Reply October 10, 2017 - edited
Chowder94

Something along the lines of a new main attacking skill to either replace or buff up your 4th job one. Not unlike what enrage is to hero, giving it a new animation and better stats.

Reply October 9, 2017 - edited
Ecarina

@beefly: Yeah high-level leveling is definitely an issue. Like there are a bunch of rewards for lvling, new areas, new node slots, hyper stats, etc. but other than AP they're all for like a new bunch of levels. There's virtually no difference between level 220 and 224 other than that the level 224 person is only 1 level away from going to Arcana rather than 5. The individual levels are lacking in incentive.

I agree that 5th job skills should be more skill-like. Like right now most of them are just buffs with long cooldowns or attacks with long cooldowns, they rarely feel like an actual part of your arsenal, and are instead just something you use whenever it's off cooldown and go back to spamming your 4th job skills.

Reply October 7, 2017 - edited
Beefly

Reward at least 3-5 nodestones per level starting from lv201, or reward 1 nodestone per level and increase the reward for higher levels.

I have almost no motivation to train, just some AP and rarely a hyper ability stat.

Reply October 7, 2017 - edited
nickyo

Agree with Sanjay.
For us bishops, I just hope we get a mobbing skill of some sort: one better than our 4th job skill "Big Bang" since it's pretty lackluster. (ha)

Reply October 7, 2017 - edited
SanjuPM

I like the way the way the whole 5th job was incorporated into the system. With the nodes and cores.

However that being said, I would like to maybe see some skills added to actually alter main attacking moves.(kind of buff up from out 4th job main attacking skill) Since a lot of classes kind of build up from 1st -4th. 5th adds a lot of utility and differences in play style. I still wanna see something of sort of continuation of what you been working on reaching the different jobs of that particular class.

for example playing as a Corsair, from first job working up from double shot> triple shot > rapid fire > (I would like to see a skill thats the next step from this what ever that may be)

I know they're releasing more skills as time goes on, so I'm looking forward to it tho! Lets see what happens.

Reply October 7, 2017 - edited