General

Darkknight

Seven years of Paladin, first day of Dark Knight

So, because the RED update messed up how I wanted to play Paladins, I betrayed my past and fell into the realm of Dark Knights, for the sake of this character's future.

Problem is...I have no idea how you [i]use[/i] Dark Knights.

Which skills am I supposed to keep using? In what order do I use them in a certain context? How much is funding necessary(I can tell you that funding has NEVER been with me)? In what order should I use my buffs? How often should I use (skill)? How difficult is it to survive? Do I have to do anything in particular with my HP (IIRC, pre-RED Dark Knights liked keeping their health low or something for damage purposes...but I could be wrong, I never really paid much attention to them) while playing? etc.

December 20, 2013

8 Comments • Newest first

MuffinsINC

@iVege: Well, im talking training here. Guess I should have been more clear. If Im in dimension invasion im not going to use it on one lone trash mob.

Reply December 20, 2013
iVege

[quote=MuffinsINC]Though of course it's best to not use it on 1 enemy.[/quote]

Why wouldn't you?

Reply December 20, 2013 - edited
MuffinsINC

[quote=Edmania]From what i've learned by reading, bossing is something like:

Use Sacrifice > Die to activate that one skill that revives you > Spam Gungnir's Descent (the 1v1 move)

What I don't know:How important is dying to activate that skill (should you try to die on purpose just to have it activate, or should you only use it after you end up in a situation where you will have to risk it?), When should Sacrifice be activated and if you do, when should the summon be resummoned(immediately and as frequently as it wears off, or only in certain contexts?), and how worth using is Gungnir when you don't have the death skill on?

Training is...I don't know really, mostly in the sense of "Is it anything else other than Rush > Dark Impale the crap out of them?" Like, do I even use that pulling skill in 2nd job, or that spinning attack from 3rd job which has the advantage of attacking in both directions(I don't know how worth it that is when the damage is probably a lot more inferior...also, i'm level 170 right now, so I have access to the explosion skill, no idea how much I should use that either. If I should wait until I mob more things together like when Paladins were training at ToT with Heaven's hammer, or if I should just use it as soon as the cooldown dies down. Or if I should even bother using it at all. Heaven's Hammer 30 sure got fairly useless for quite the while, and Genesis on my bishop is by no means a skill I have much reason to use, so I figured Nexon isn't really into the super-AoE attacks anymore.)

On the funding, it's pretty obvious that more of it means more damage, I just want to know how viable it is to not resort to it. There are classes that are crap without it and there are classes which are okay enough(to be worth inviting and such to bossing or training parties, anyway) without it.[/quote]

I would try and refrain from dying because... well, considering final pacts large cooldown its best to save it for when its really needed.
Really, I tend to use: Beholder (wait for it to cast hex on me) sacrfice, and then gungnir descent... after that I'll spam dark impale and probably rebuff everything. Then I repeat once I can re-summon beholder.

For training, do whatever you want. It's not really something to worry yourself over. It's your character. I use my pulling move all the time as it has some pretty impressive range, but I primarily stick to Dark Impale and rushing everything down. It's pretty straightforward. You dont need to use the pulling move if you dont want though.
Our 170 hyper has an 8second cooldown. Thats like nothing, use it how you see fit. Though of course it's best to not use it on 1 enemy.

Reply December 20, 2013 - edited
iVege

If you stopped playing your Paladin for such a reason, perhaps you should've played a Dark Knight first.

Because you would've surely betrayed them for Paladin after RED.

On a related note, WHY THE HELL DOES ADVANCED CHARGE GET NERFED FROM 10% TO 5% WHILE DARK IMPALE GETS NERFED FROM 10% TO 2%?

This is bull!

Reply December 20, 2013 - edited
Edmania

From what i've learned by reading, bossing is something like:

Use Sacrifice > Die to activate that one skill that revives you > Spam Gungnir's Descent (the 1v1 move)

What I don't know:How important is dying to activate that skill (should you try to die on purpose just to have it activate, or should you only use it after you end up in a situation where you will have to risk it?), When should Sacrifice be activated and if you do, when should the summon be resummoned(immediately and as frequently as it wears off, or only in certain contexts?), and how worth using is Gungnir when you don't have the death skill on?

Training is...I don't know really, mostly in the sense of "Is it anything else other than Rush > Dark Impale the crap out of them?" Like, do I even use that pulling skill in 2nd job, or that spinning attack from 3rd job which has the advantage of attacking in both directions(I don't know how worth it that is when the damage is probably a lot more inferior...also, i'm level 170 right now, so I have access to the explosion skill, no idea how much I should use that either. If I should wait until I mob more things together like when Paladins were training at ToT with Heaven's hammer, or if I should just use it as soon as the cooldown dies down. Or if I should even bother using it at all. Heaven's Hammer 30 sure got fairly useless for quite the while, and Genesis on my bishop is by no means a skill I have much reason to use, so I figured Nexon isn't really into the super-AoE attacks anymore.)

On the funding, it's pretty obvious that more of it means more damage, I just want to know how viable it is to not resort to it. There are classes that are crap without it and there are classes which are okay enough(to be worth inviting and such to bossing or training parties, anyway) without it.

Reply December 20, 2013 - edited
LitheMovement

Basically you want us to tell you what to do. Why don't you actually TRY IT OUT and then come back with more specific questions?

Since you seem to lack understanding of the basics, I'll start you off. You will generally use your strongest mob-attacking skill to train and your strongest single-target move to boss. What are these moves? Well the skill descriptions have generally (but not always) accurate info, so try reading that. The same thing can be said for buffs.

And there is a general correlation between funds and damage. The more funds you have, the more accessible damage becomes.

As a final note, I think the DrK guide is updated, but I don't read that thing, so I'm not sure. Check it out anyway.

Reply December 20, 2013 - edited
Kazzooey

It's all good. Pallys are different now and I understand why you probably don't like em anymore. I am putting my Pally on hiatus for Zero <3 <3 <3

Sorry I'm totally useless here. DrK aint ma thang!

Reply December 20, 2013 - edited
4evers1n

Come back to the light....by paying unreasonable amount of mesos.

Reply December 20, 2013 - edited