General

Corsair

A few corsair changes in Kmst 1.2.513

[url=http://www.southperry.net/showthread.php?t=75238]extractions page[/url]

ugly bomb n nautilus get new animations
Headshot: skill delay has been decreased from 1260ms to 1050ms
and contrary to what orangemushroom's page suggests, our pirates revenge gets revamped too
Pirates revenge: chance to activate has been decreased from 40% to 25%, duration has been decreased from 45 seconds to 30 seconds, now when this skill activates you will take 30% less damage and your damage will be increased by 25%.
^However, the extractions, when google translated, suggest that you can proc "more than once in 50 sec".
Broken english is hard to read

September 23, 2014

12 Comments • Newest first

1arm

Are the images of the new animations anywhere else? Because they're broken on that page

Reply December 4, 2014
frisbeeness

[quote=FlamyHeavens]@SanjuPM: Seems like they scrapped the idea for sairs in the end :c only buccs got it[/quote]
I guess they updated their extractions since the date I posted this

Reply October 2, 2014
SanjuPM

They could have still given us that boost, the whole skill itself is a bit outdated like someone said above ^^^ the idea of getting hit when at some bosses you have to avoid getting hit altogether ..

Reply October 1, 2014
FlamyHeavens

@SanjuPM: Seems like they scrapped the idea for sairs in the end :c only buccs got it

Reply October 1, 2014
SanjuPM

So In the new notes they havent touched the Pirates revenge for sairs? I guess we're not getting the change then

Reply September 30, 2014
SteezyCereal

Not crazy about the new proc rate but still a decent buff I suppose

Reply September 26, 2014
Powerbomb

Why is Revenge not passive? Why must it be activated? Does Nexon not realize that end-game bosses are dangerous? Does Nexon not realize that Corsairs (and Buccs, though to a lesser extent) are not tanks?

This stupid "kill yourself for damage" thing needs to be booted. I'd be a bit more satisfied if the damage reduction was permanent, but it only happens on the off-chance Revenge activates.

Seriously, this is ridiculous. Revenge is more suitable on a Dark Knight, for crying out loud. Just replace Revenge with a skill that reduces in-coming damage by 30% and gives us a straight-up 15-20% damage boost (or something along those lines).

Reply September 26, 2014 - edited
SnailPresident

I like the damage increase on revenge, but it will be more of a pain getting it to activate when you need it. Mainly considering hellux and dojo here, where you need to go out of your way to activate it at times. I don't want to spend too much time in either one ramming my character into mobs just so I can get fully buffed.

Reply September 25, 2014 - edited
FlamyHeavens

This is nice! I wouldn't mind the changes too bad if Revenge stacks and all (at a reduced proc rate for more damage and survivability) Although it seems quite hard to proc in bosses which you NEED to dodge attacks (magnus, CRA etc)
Awaiting the new animations

Reply September 25, 2014 - edited
SanjuPM

Hmmm so can the effects be stacked then?
Or is it in a way that when procd again the duration is reset to prolong it, the whole description is confusing lol

Are there any videos arised for sairs for this tespia patch?
I would just like to see the new animations and how revenge actually works

Reply September 23, 2014 - edited
RubberDonkey

You still need to get hit for it to work...Still no rike.

Reply September 23, 2014 - edited
KamikazeDes

Hopefully Revenge now procs at Magnus and CRA.
But seriously, why reduce the % of activation and duration? I have to kick my own ass to proc the skill already, it doesn't have to be anymore annoying to use.

Reply September 23, 2014 - edited