General

What makes these classes unique?

What makes the following classes unique and fun:
Aran, Evan, Wild Hunter, Battle Mage, Buccaneer, All explorer mages, Bow Master.
These are also the only characters I don't have on my character list and I have one slot left. I'm deciding on what to try next.
I like all play styles and character roles. I prefer to not spam the same skill and I prefer not to be overly squishy.

June 20, 2015

9 Comments • Newest first

MusicBeats

wow these are great explanations! way better than the ppl that say play what u like lol

Reply June 20, 2015
Ecarina

[b] Aran [/b] - I haven't played this class much but they have a unique combo system. The more they hit monsters, the more their combo counter goes up, and the more powerful and useful skills they're able to use.
[b] Evan [/b] - It's been a while since I've trained an Evan too but they have 10 "job advancements" (if I remember correctly) rather than 4. They have a dragon following them around, which attacks for them. From what I can remember, their fighting style on its own isn't all that unique but holy crap have you seen that dragon? That thing is so cool. They were the first class to get a "teleport anywhere in the map" skill though.
[b] Wild Hunter [/b] - Wild Hunters have the ability to attack on their jaguar or off their jaguar, and their fighting style changes accordingly. My WH is only level 141 and I did most of those levels pre-revamp, so I'm not entirely sure how their fighting style works, since it's kind of confusing if you don't use one much. They are able to move while attacking though, they have a hurricane-like attack (Wild Arrow Blast) that can hit multiple monsters provided they're riding their jaguar, and they can move while attacking and buffing, making them one of the only classes (the other being Shade) that can MW safely in Magnus, since the others are left standing there for a second and are vulnerable to the falling meteors.
[b] Battle Mage [/b] - They're mages that attack close up. They have fast attacks with low range and are the only mage class that's affected by the attack speed on their weapons (as of now), making Elemental Staves much faster than Fafnir (though they have to make the decision to sacrifice the 30% boss from the set effect and the 30% boss from the staff itself, alongside the other stats, and since I don't main a battle mage I don't really know what's best). They have their Auras, which can increase their attack speed, draining ability, defense, damage, and one that weakens the enemies (yellow, red, blue, dark, and debuff respectively). They're also the only class that can teleport in the air regardless of whether they're going to land on a platform (so they can teleport and come out of it in midair, whereas the explorer mages will always land on the ground).
[b] Buccaneer [/b] - Buccs have an energy charging system. Their energy starts at 0 and as they attack, it charges up quickly (or can be fully charged using their hyper buff). Once it's fully charged they're surrounded by a pink aura (that looks quite a lot like the auras from Dragon Ball Z). Their attack, movement speed, defense, accuracy, and stance are increased and their skills change to be more damaging and flashier. They also have the ability to completely reset the cooldowns of any non-hyper skill for themselves and all party members around them. The skill is called Time Leap and unfortunately it can't reset its own cooldown, which is 25 minutes.
[b] Bishop [/b] - They are healers. They have the ability to heal party members much more effectively than Lumis and Beast Tamers. They have Holy Symbol, which gives more of an exp boost than the Beast Tamer version and with Hyper Skills, it can give +30% drop, something Phantoms can't steal. Also, they have a passive skill in 4th job (like all explorer mages) that increases buff duration by 50%. Because of how buff duration works, this means their Holy Symbol lasts 50% longer, meaning they don't have to rebuff as many times as phantoms. Their Hyper Attack is called Heaven's Door and it buffs all party members around it to automatically revive them upon death.
[b] Ice/Lightning Archmage [/b] - Chain Lightning was the original chaining skill, though Reflection outdoes it. Frozen Orb allows i/Ls to do a lot more damage on the monsters who have been hit by it, though Chain Lightning still doesn't have outstanding initial range. Once it's hit a monster it can rip through them but you have to be pretty close in my experience for this to happen. Their skills look very cool and they get a Hyper Skill that extends their teleport range by 50, making it significantly longer than the other explorer mage classes.
[b] Fire/Poison Archmage [/b] - One of my favorite classes and the first class I ever got past 4th job. Granted, they've changed a lot since then, but I still really like them. They are able to set up poison mist in a block around them or the enemy using Poison Mist or Flame Haze. They are then able to explode this mist, doing massive damage. The real kicker here is that the damage increases as more Damage over Time is stacked on the enemy. Flame Haze, Poison Mist, Teleport Mastery, Paralyze, Meteor, Viral Slime, and Poison Breath all stack up DoT on the enemy and increase Myst Eruption's damage (though only up to 5 DoTs). They have a Hyper Skill that removes Myst Eruption's cooldown and Myst Eruption resets Flame Haze's cooldown on use, making them able to spam this combination. Unfortunately, this is nerfed in a future KMST patch (note the T, it's not necessarily official yet but there's a low chance that they'll rethink this). As is, F/Ps are able to hit cap damage using this combination at only 600k range.
[b] Bow Master [/b] - One of my best friends mains this and she's really good with it. Bow Masters have a large number of hits per second between Hurricane, Arrow Platter, and their Magic Arrows, which are able to bypass Attack Ignore buffs on bosses. They have a quiver skill, meaning they're able to use Drain Arrows, Poison Arrows, or Magic Arrows a certain number of times before it resets, though there's a 4th job skill that locks them in. It's a bit difficult to explain, but it allows them to either gain a lot of survivability through drain arrow, gain DoT on bosses through Poison Arrow, or gain a lot of damage (plus that defense ignore bypassing ability) on bosses through Magic Arrow. Technically the Poison Arrow and Magic Arrow work on normal monsters too but you'll mostly be killing those quick enough that the DoT and Magic Arrows won't matter much.

I hope this is helpful, I tried to format it in an easy way to read but it's still quite the wall of text
Tl;dr:
Aran - Combos
Evan - Dragon
WH - Jaguar
Battle Mage - Combat + Auras
Buccaneer - Energy
Bishop - Buffs
i/L - The skills look cool
F/P - DoT
BM - Hits per second and arrow quiver

Reply June 20, 2015
MizuiChan

In a nutshell...

Aran: Combo System.
Evan: Dragon. Multiple "Growths".
Wild Hunter: Mount + Summon in one. Can shift modes at will.
Battle Mage: Reaper summon + Auras.
Buccaneers: Energy Charge system.
F/P Mages: Heavy DoT focus.
I/L Mages: Ice stacking + Mob Control
Bishops: Bishoping.
Bowmaster: Rotating quiver of effect arrows + high mobility

Reply June 20, 2015 - edited
LightCaress

Wild hunter is the best of both worlds.
Hold down wild arrow blast. Then proceed to mash a handful of buttons that you put your jaguar skills on.
I calls it diet spam. Mmmmmmmmmm

Reply June 20, 2015 - edited
quil

Bowmaster:
Up jump
Down jump for faster movement
the option to have virtually infinite HP with blood arrows or very high dps with magic arrows
chain for fast movement
arrow platter
double hurricane + arrow platter + magic arrow <3

Reply June 20, 2015 - edited
jessy0245

Evan is the only Master Race, so yeah...

Reply June 20, 2015 - edited
DawnEmperor

Aran: Combos
Evan: Just has a Dragon
Wild Hunter: Gets on and off Jaguar deals alot of damage
BaM: Swings a Staff like a Sword
Bucc: None
Explorer Mages: Elements and HS
Bowmaster: Quiver?

Reply June 20, 2015 - edited
bleachedguy

Aran: COMBO BREAKERRR, they have combo's and fighting game elements, well did at one point. Now just combo's.
Evan: No Job Advancements, dragon following you, multiple elements, fast attackers, kawaii
Wild Hunter: Move while they attack, and mobility and jaguars add special stuff and stuff.
BaM: They're a mage that hit stuff
Bucc: I dunno, they don't even super saiyan anymore.
Explorer mages: Ones great at mobbing, ones great at bossing, ones great at existing
Bowmaster: They have different quivers now, are mobile and stuff. Still all about rapid attacks.

Reply June 20, 2015 - edited
Draception

F/p is love, F/p is life.

My explanation?
<600k clean & cappin' like its nothin'

Reply June 20, 2015 - edited