How do you balance stats with atk
I hear people talk about balancing these out so you can get a higher range but I don't know what ratio of stat to ATk is right. If anyone can help I would appreciate it a lot. My main is a marksman if the balancing is different between classes.
January 6, 2014
8 Comments • Newest first
@mvietp09
The chart just gives you a basic idea of how %stat and attack ratio works. When one is high, the other will have a bigger impact, vice verse.
@IsGamer
I'm not sure how it works on xenon so i can't answer you that. Other % stat should generally follow the same principles.
I'm on green :S
[quote=souevks]This was made a while ago
[url=http://i.imgur.com/l6vgG4G.png]http://i.imgur.com/l6vgG4G.png[/url][/quote]
So many colors o.o, does this apply to other %stats as well? (and maybe the allstat% for xenon too if possible). Sorry for the dumb question if that's the case XD
GET as much %str and att as possible. After that just just % boss and then when you reach the optimum %boss go for total dmg or %att potential.
I think that chart is only relating to that specific amount of flat Str...
@.@ That chart. Basic idea, str should be = to atk after all the % calculations? So total str (after % = 1.5k) then ideal atk for dmg output is also 1.5k? Something like that? @arayuks @souevks
Formula we use to calculate uour range is (ATT/100)(4*mainstat+secondary stat) (weapon multiplayer) (%damage). So best balance between stat and att would be at when it's "square". I dnt wanna do calculation right now but if you know what I mean, if you compare rectangle with 10:2 l/w ratio and 5:5 ratio, which would have more area?
This was made a while ago
[url=http://i.imgur.com/l6vgG4G.png]http://i.imgur.com/l6vgG4G.png[/url]