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Xenon

how much range would you need to cap on blade dance and snip

Title ^^^^

May 22, 2015

18 Comments • Newest first

mr159

[quote=Rate]What the heck.. what does your gear look like, if you don't mind me asking? have anything up on imgur or videos? That's absolutely ridiculous.. I was at 3m on my xenon. 20m sounds insane.[/quote]

You can check out my only 2 videos if you like, I'm soloing hellux on both of them. I've only killed cvell once on solo, was fun but I didn't record it. If your curious about my gear and really interested idm showing you what I have. But everything is legendary with 2-3 good lines...like my weapon is 40% boss 35% boss 30% ignore with 21% atk and a 25% boss neb (primed/15 stars of course)....so ya mostly it's like that, my weapon is the only item that gives me % boss...everything else is purely %atk... (hybrid heart is 30% atk + 18% atk from bpot)...

Also all my items have between 15%-21% all stat with 2 good lines on bpot (10-14 atk+ random stat or % stat)...

Hope that gives you a rough idea of where I stand....

Edit: someone pm'd me asking to see a few gears so ya, this is all I have saved on my phone (currently at work)

http://oi61.tinypic.com/2ug0869.jpg

This is my weapon before I primed it, now it's above 3xx atk...(also I have a %crit soul so I can hit 100% crit without messing up my potentials, the ss of my weap was taken before my gears reached their final potential, no other items rolled % crit so boss soul made my 45m non crit into 50m crit 100% of the time)

This is my glove: http://oi59.tinypic.com/167w307.jpg

(Note: this is just cuz people have asked I'm not looking to show off or anything)

Reply May 23, 2015 - edited
Hydraxide

[quote=KyleHeII007]@silverphoenix: I've played almost every class in this game im making a simple comparison which does make sense if you weren't so grudge holding to listen to simple logic[/quote]

Nice, you've played every class, too bad you clearly missed [b]MATH CLASS[/b] since this doesn't make sense to you. Please continue to use your "logic" even when everything is broken down into numbers for you. I'm sure your "logic" with zero evidence is clearly correct rather than simple, provable arithmetic, because we all know feelings > math. No proof to back you up? Who cares, you must be right because you're 2m2m no clown nig lord xdxdxd

Anyone who argues with you must not want an SDH map, you're gonna KS them too right? What a poser, get real kid. Sorry to tell you, having high range and being 250 doesn't mean you know the first thing about what actually goes on behind the scenes. Keep flexing your e-muscles and leave the number crunching to the grown ups.

[quote=KyleHeII007]LEARN2MAPLE Xenon have easy capability capping on bosses with snipe also considering they're one of the easiest classes to fund[/quote]
This is so wrong I almost cried, how inane can you be while sounding so confident in yourself? At some point (~1-1.5m range) Xenons stop being extremely cost efficient to upgrade, since to increase your range you have to now cube for %all stat, as you'll flatline range-wise going with one stat lines. But again, what would I know, I just have numbers, and you have your almighty, zero-proof "logic".

Reply May 23, 2015 - edited
silverphoenix

[quote=KyleHeII007]@silverphoenix: I've played almost every class in this game im making a simple comparison which does make sense if you weren't so grudge holding to listen to simple logic[/quote]

Jack of all trades and master of none.

Reply May 23, 2015 - edited
iEvanMaster

@KyleHeII007:

[quote=KyleHeII007]not once did I say it is "useless" but having a ridiculous amount of boss damage like 350-500 per say is a sheer waste of damage that can be fulfilled with lines of %att and/td%. eventually if u have enough td and %att with a decent amount of boss and pdr to break all boss def you can cap on all bosses with simply a minor 200%boss.excluding hypers[/quote]

True, you didn't outright say %boss is useless, but you're implying it because you're saying it's a "waste".

But enough of that, moving on.

First off please keep in mind that the following will not be taking %pdr into account, it's purpose is to compare %boss and %atk, which is more easily comparable with each other than with %ignore defense.

Yes, it's definitely possible to cap with 200% boss, but realize this, let's say the damage cap didn't exist or that Nexon will eventually raise the cap, as they've done previously from 200k to 1m and now finally to 50m.

If that happens, wouldn't you want to know how to best increase your damage, if you should go for %boss or %atk? Well, let's begin...

Firstly, %total damage is the real potential that's actually "useless". It's calculated the same way as %boss in the damage formula. Would you rather take 12% total damage on a main line of potential, or 40%? Unless, you want to be hitting 50m's on second drill hall mobs when they only have 20.5m hp.

Secondly, there exists a point in this game where it's possible to have a line of %atk be worse than a line of %boss.
How, you may ask?

Now, bear with me here, there'll be a little bit of math involved to explain this next part, but it's very simple, if you don't understand, feel free to ask more questions and I'll try to explain it again. Or @Axnslicer can try to explain as well.

Let's say you have a legendary weapon. Lines for %atk are 12% for main lines, and 9% for secondary.

For %boss, it's 40% for main lines and 30%, sometimes 35%, for main lines.

As you can see, you get [b]much[/b] more %boss than %atk on an equal line. If you do some very simple division, you'll find that: 40 divided by 12 is about 3.33, and the same goes for 30 divided by 9. 35/9 would be even more than 3.33, and it won't be worth doing the math for that, and you'll see why in a second.

Now, what does this "3.33" mean?

It means that in every line of potential, you get 3.33 times more %boss than %atk when comparing %boss primary lines to a %atk primary line, and vice versa, when comparing a %boss to a %atk secondary line.

So, this means that the optimal %atk to %boss ratio to have is about 1:3.

If you can see where I'm going with this, even with a ridiculous amount of %boss and %total damage value (as mentioned earlier, since they're calculated the same way, people combine the two when doing calculations) of over 400%, you only need 50% atk to be perfectly optimized.

Finally, as a final example, I had 461% boss/%total damage. Adding 100% more, which is the base %boss damage, that's 561%. I'll need 68.46% atk to be as perfectly optimized, if you divide 561/3.33, you'll get something like 168.46. It's 168 and not 68 because like %boss, you have to add 100% which represents your base attack.

Now, what amount of % atk did I have? I have 72% atk.
561/172 = 3.26

What does 3.26 mean? It means that every 1% atk is equal to 3.26% boss. This is good, mind you, because 3.33 is already the optimal number-instead of needing that amount, 3.33%boss to match 1% atk, I only need 3.26.

...Which is less than 3.33, the optimal number. So even with an absurdly high %boss/%total damage of 461% combined, you can see that it only takes 72% to make it so that for my next line of potential, it would actually benefit me more if I went for %boss, and not %atk.

And finally, I apologize for the wall of text, if you have any more questions, I'll answer those as well.

Reply May 23, 2015 - edited
KyleHeII007

@silverphoenix: I've played almost every class in this game im making a simple comparison which does make sense if you weren't so grudge holding to listen to simple logic

Reply May 23, 2015 - edited
silverphoenix

[quote=KyleHeII007]not once did I say it is "useless" but having a ridiculous amount of boss damage like 350-500 per say is a sheer waste of damage that can be fulfilled with lines of %att and/td%. eventually if u have enough td and %att with a decent amount of boss and pdr to break all boss def you can cap on all bosses with simply a minor 200%boss.excluding hypers[/quote]

Why are you arguing with capping Xenons? You're a NL bro....

Reply May 23, 2015 - edited
KyleHeII007

[quote=iEvanMaster][b]*sigh*[/b]

[i]The reason people recommend against stacking %boss is because of diminishing returns, and the fact that you can get a lot of %boss/%total damage sources from link skills, dojo gloves, skills, set effects, and potential lines that give 30-40% each-[/i][b][i]HOWEVER, %boss is FAR from useless.[/b][/i]

[url=http://www.basilmarket.com/forum/2845178/1/_Boss_vs__Att_Guide.html]This guide explains everything almost perfectly.[/url]

You'll want [b]both[/b] %boss and %atk, as much as possible of each, if you want to maximize your damage output.[/quote]
not once did I say it is "useless" but having a ridiculous amount of boss damage like 350-500 per say is a sheer waste of damage that can be fulfilled with lines of %att and/td%. eventually if u have enough td and %att with a decent amount of boss and pdr to break all boss def you can cap on all bosses with simply a minor 200%boss.excluding hypers

Reply May 23, 2015 - edited
iEvanMaster

[quote=KyleHeII007]@Axnslicer: ok if your adding TD+buffs that increase boss/td as overall boss that's very different. xenons literally need like no boss lines due to all their skills and passives maybe just nebs[/quote]

[b]*sigh*[/b]

[i]The reason people recommend against stacking %boss is because of diminishing returns, and the fact that you can get a lot of %boss/%total damage sources from link skills, dojo gloves, skills, set effects, and potential lines that give 30-40% each-[/i][b][i]HOWEVER, %boss is FAR from useless.[/b][/i]

[url=http://www.basilmarket.com/forum/2845178/1/_Boss_vs__Att_Guide.html]This guide explains everything almost perfectly.[/url]

You'll want [b]both[/b] %boss and %atk, as much as possible of each, if you want to maximize your damage output.

Reply May 23, 2015 - edited
KyleHeII007

@Axnslicer: ok if your adding TD+buffs that increase boss/td as overall boss that's very different. xenons literally need like no boss lines due to all their skills and passives maybe just nebs

Reply May 23, 2015 - edited
iEvanMaster

I can confirm Axnslicer's numbers, I started capping with snipe on Cvel with about 5m range with OOParts on, and by 5.5m* I was capping without it. Though for beam dance, I'd say 10m is when you'll be close to capping on CVel, with perhaps a maximum of 12m or so if you have low %pdr.

*My total %boss/% was 561% (Counting OOParts), and %ignore defense was 90% without counting in snipe's 30%+10%, and the ranges specified above is clean range.

Reply May 23, 2015 - edited
Axnslicer

@nitsua2789

@KyleHeII007

What are a NW and NL doing in a Xenon range thread? Neither of you have capping Xenons, so listen to those who do.

Xenons don't have elemental ignore, so physical resistance bosses like Magnus and CRA cut their damage in half.

Xenons have a large amount of % total damage in their passives and buffs, which increase their range significantly.

Finally, Xenons reach over 300% combined boss and total damage without factoring in potentials. 2-3 boss lines brings them to 400% combined boss and total.

Take your 6 M NW range hitting 50 Ms off a 228% damage skill. Multiply by 50% for elemental ignore to get 9 M range. Multiply by 60% total damage to get 15 M range.

Reply May 23, 2015 - edited
KyleHeII007

[quote=Axnslicer]Understand that these numbers change depending on your % total, %pdr and % boss values.

Roughly 400% boss damage, fully buffed ranges

Capping Snipe Dojo: 2 M
Capping Snipe Magnus: 4 M
Capping Snipe CVellum: 6 M

Capping Beam Dance Dojo: 4 M
Capping Beam Dance Magnus 9 M
Capping Beam Dance CVellum 14 M

Snipe (450%) hits twice as hard as Beam Dance (225%).
Snipe also has built in 30+10% hyper pdr, which is why you need so much more range to cap on CVel with Beam Dance.[/quote]
lol 400%boss. Why in the hell would you need such a waste of amount? LEARN2MAPLE Xenon have easy capability capping on bosses with snipe also considering they're one of the easiest classes to fund

Reply May 22, 2015 - edited
Simfel

[quote=nitsua2789]@AxnSlicer Uh I'm pretty sure you're off your rocker. There isn't anyone who plays this game that has a 20m range.

My Quintuple Throw is 380% dmg and my first shadow servant hits 60% of that and at a ~6m range my Shadow Servant (doing effectively 0.6 * 3.8 = 2.28, or 228% damage) caps 100% of the time on every boss in the game with 272% boss and 93% pdr.

Correct me if I'm wrong but 228% is awful close to 225%, the dmg of Beam Dance.[/quote]

Xenons tend to have higher base range (referring to unbuffed range without considering any sources of % Total Damage) because of the way their Main Stat Value is calculated (STR+DEX+LUK)*3.5, which is about a 2.5x range multiplier compared to classes who only have (PrimaryStat+SecondaryStat)*4. I've seen stat windows and the corresponding damage spreadsheets of a few Xenons with 18m+ range, with equips that would be put to shame by someone with 35k of one stat. Great way to hit hard with a soul summon, seen one hit 250m at one point before they quit.

On the cost side consider a Xenon with 15k of STR/DEX/LUK that will have the same Main Stat Value as say, a Phantom with 40k LUK. With Prime scrolls and Star Force, getting 15k of all 3 stats is significantly cheaper than getting 40k of a single one. Why didn't I make a Xenon instead

Reply May 22, 2015 - edited
MerkelsDisk

@nitsua2789, forgive me if I'm mistaken, but I heard that NW's have attack multiplier something like F/P, but on a smaller scale, so would that affect the difference in range?

Reply May 22, 2015 - edited
nitsua2789

@AxnSlicer Uh I'm pretty sure you're off your rocker. There isn't anyone who plays this game that has a 20m range.

My Quintuple Throw is 380% dmg and my first shadow servant hits 60% of that and at a ~6m range my Shadow Servant (doing effectively 0.6 * 3.8 = 2.28, or 228% damage) caps 100% of the time on every boss in the game with 272% boss and 93% pdr.

Correct me if I'm wrong but 228% is awful close to 225%, the dmg of Beam Dance.

Reply May 22, 2015 - edited
Jack

[quote=mr159]I'm currently around 20m range and I'm capping 100% of the time on cvell so I can confirm that 14m range thing to start capping[/quote]

What the heck.. what does your gear look like, if you don't mind me asking? have anything up on imgur or videos? That's absolutely ridiculous.. I was at 3m on my xenon. 20m sounds insane.

Reply May 22, 2015 - edited
mr159

[quote=Axnslicer]Understand that these numbers change depending on your % total, %pdr and % boss values.

Roughly 400% boss damage, fully buffed ranges

Capping Snipe Dojo: 2 M
Capping Snipe Magnus: 4 M
Capping Snipe CVellum: 6 M

Capping Beam Dance Dojo: 4 M
Capping Beam Dance Magnus 9 M
Capping Beam Dance CVellum 14 M

Snipe (450%) hits twice as hard as Beam Dance (225%).
Snipe also has built in 30+10% hyper pdr, which is why you need so much more range to cap on CVel with Beam Dance.[/quote]

I'm currently around 20m range and I'm capping 100% of the time on cvell so I can confirm that 14m range thing to start capping

Reply May 22, 2015 - edited
Axnslicer

[quote=Itsdasrat]Title ^^^^[/quote]

Understand that these numbers change depending on your % total, %pdr and % boss values.

Roughly 400% boss damage, fully buffed ranges

Capping Snipe Dojo: 2 M
Capping Snipe Magnus: 4 M
Capping Snipe CVellum: 6 M

Capping Beam Dance Dojo: 4 M
Capping Beam Dance Magnus 9 M
Capping Beam Dance CVellum 14 M

Snipe (450%) hits twice as hard as Beam Dance (225%).
Snipe also has built in 30+10% hyper pdr, which is why you need so much more range to cap on CVel with Beam Dance.

Reply May 22, 2015 - edited