5th job idea/skill idea
Omg hayato since there's gonna be a revamp or 5th job, I thought of this cool idea they should have. Like kaiser or luminous, he should have this special mode which makes him super powerful and beastingly godly like he could have this kind of Amaterasu mode where he is covered in black flames and all his attacks are coated with this OP Black flame and then he could totally prove the people who say "hayato is boring" and overwhelm them by his black flame hotness.
July 13, 2014
13 Comments • Newest first
Do you guys have a rapid fire keydown skill yet? You'll probably get one of those.
[quote=Azzballz]My first question is, theres a 5th job revamp? Lol
Second is why repeat something similiar to another class, makes it not special [/quote]
Well they are clues about 5th job on KMS already. They are changing the skill points so we can max most of our 4th job skill at 140 and you won't be getting skill point after 140 level so 5th job will most likely be at 140
My preference:
General changes:
-Steel Tempest is integrated into 4th job, and modified by Hitokiri Strike. Casting Steel Tempest yourself reduces the cooldown of Hitokiri Strike by 5 seconds. Cooldown Cutter on Hitokiri Strike is reduced to 50% (for balance reasons; a spammable 3-second bind is neat but stupid, and kills the fun of bossing).
-Counterattack no longer procs DR and is integrated into the flat dodge change Hayatos get in addition to normal GUARD evasion.
-Dodge works on an entropy system; with a base value of 65% (the current flat rate), the value will increase by a set % (5, I guess?) each time you take damage and/or with each passing second in combat, up to 25% (90% is the evasion cap). Dodging an attack resets the counter to 65.
5th job:
-Version of Shinsoku that strikes 5 times, but repeats this twice without delay. Ideally followed up by Sanrenzan during the continued animation.
-Sanrenzan's 5th job variant combines the first two strikes of Sanrenzan into one. A two-hit final attack component has a 50% chance to proc on the final strike.
-Modifier to Hitokiri Strike that allows you to hold the cast button and change its direction (default being forward of course). Movement would stop on the platform nearest to the animation's endpoint, naturally.
-Passive ability that causes Steel Tempest to cast at 50% damage when the Final Attack component of 5th-job Sanrenzan activates. Doing so stores a charge, and upon reaching 6 charges, using Hitokiri Strike will not only grant the crit chance but will also massively increase maximum critical damage.
EDIT: Also, a cooldown-bound ability which removes all dodge chance but decreases damage taken by 50%, increases damage dealt multiplicatively by 50%, and allows Steel Tempest to disable monster/boss touch damage. This affects hp% damage from bosses like gollux as well.
[quote=DeeeMon]I think it should be wind or air, not flames. Because Razor Gale medal. I don't want to see the Samurai turn into a Kaiser clone or something. Still needs a skill that gives them 90% mastery. But yeah, since 1st job has Battoujutsu Stance and 3rd job has Battoujutsu Soul, then maybe there will be another Battoujutsu skill in 5th job that enhances it even more, like 1 more attack speed and 50 more attack power and 100% power stance. Maybe this time it won't trigger damage reflect, if you know what I mean. I want to see a stance that the Swordmasters have in Fire Emblem Awakening, I want to see the blade of the katanas. And the Astra skill too, that would look sexy as hell.[/quote]
Yes! i also want to see some different stances. I'm tired of this hunched over stance. also, 90% mastery would be amazing.
How do you relate a samurai to fake magic ninjas?
http://onepiece.wikia.com/wiki/Santoryu
I think it should be wind or air, not flames. Because Razor Gale medal. I don't want to see the Samurai turn into a Kaiser clone or something. Still needs a skill that gives them 90% mastery. But yeah, since 1st job has Battoujutsu Stance and 3rd job has Battoujutsu Soul, then maybe there will be another Battoujutsu skill in 5th job that enhances it even more, like 1 more attack speed and 50 more attack power and 100% power stance. Maybe this time it won't trigger damage reflect, if you know what I mean. I want to see a stance that the Swordmasters have in Fire Emblem Awakening, I want to see the blade of the katanas. And the Astra skill too, that would look sexy as hell.
I'm still looking for more mobbing capabilities with Shikigami on my Kanna, thanks JMS/TMS
[quote=SirLelouchR2]I think Hayato will have 5th job around, hmm, 4 years later than other classes[/quote]
I totally agree..
Hayato, Jett and Kanna will be the last to get 5th job... by at least 1 year...
being beast tammer the only exception... because we know its a fan favorite among asian players (I mean, the ones who play TMS, JMS.. etc)
I think Hayato will have 5th job around, hmm, 4 years later than other classes
My first question is, theres a 5th job revamp? Lol
Second is why repeat something similiar to another class, makes it not special
It's because of the indescribable beauty that you're NOT affected by it while it engulfs you. Oh and btw, it not only has to be fire, it can be anything. It can also be ice or water since his katana was called mist cutter.
I don't think setting yourself on fire is the proper way to show you're not boring