General

Crusader codex suggestions!

Hey guys! We'd like to know what you guys would like to see changed in the crusader codex.

Currently (IMO at least) most of the set effects are negligible, and some of the cards themselves are unattainable. In other words, it's lame XD What other opinions do you guys have on the codex?

Thanks and happy mapling~

October 24, 2015

13 Comments • Newest first

MageOfBattles

Thanks for all the feedback guys, I have everything suggested so far. I really appreciate it =D

Reply October 25, 2015 - edited
swarmx53

Even if they didn't make any new really good set effects, I'd be happy with them just fixing the actual monster cards and making all of them attainable. Those grey cards mock me T_T. I guess other suggestions would include multiple familiar summoning like JMS and adding new familiars as well? LF> magnus fam

Reply October 25, 2015 - edited
Endurance

they have an item codex in La Tale as well.. though the item codex in that game is waaaaaaaay more difficult, you basically get a bunch of items or ETC drops which qualify to be added to codex.. (yeah.. right.. more like at 1% to 0.1%) but anyway if you manage to succeed them and add a bunch of stuff it increases your permanent stats and hp% and all that

Reply October 24, 2015 - edited
Duzz

I just want ALL monsters. And I mean ALL of them to have a card. And fix up the current one. That's pretty much it.

Reply October 24, 2015 - edited
WinterfellStark

Add a spawn rate % codex.

Reply October 24, 2015 - edited
2pro4um8

add a 15% crit card from Mu Lung or something
Do not remove leafre 30% PDR codex.
Keep the 2% attack one.
Add one for 10% boss dmg.
remove useless ones

Reply October 24, 2015 - edited
Stimlexa

Negligible? Try useless. No one is gaining any advantage from 5 HP or 1 jump. Considering how many of them are that useless, you should just be able to use all of them, rather than just one. It still probably wouldn't make much of a difference though. And do we really need to have a discussion on how cards shouldn't be unobtainable?

Reply October 24, 2015 - edited
Masterobert

I know many would want a Favorite tab for selecting familiars.
Make all cards obtainable by any level player and add new sets.

Reply October 24, 2015 - edited
Traitor

Not on the topic but for double-press up key skills like for Hayato and Mechanic, I think it'd be better to make the skill up+jump key to avoid portal-enter failure. [Very annoying]

Another thing for the codex would be probably crit-rate or drop rate or something.

More codexes or codex combinations like we have the character cards.

Another thing would be to revamp the link skill application to make it applicable on login screen to apply the link skills rather than relogging 10+ characters if you have them.

Reply October 24, 2015 - edited
MageOfBattles

@kaxi: Woops, sorry about that. I meant to say that they mostly suck XD

Reply October 24, 2015 - edited
trumpet205

* Fix existing monster card drops. Many monsters and bosses do not drop their cards for whatever reason.
---> Also get rid of that Lv. 100 limit on Balrog. I need to collect its monster card.
* Add new monster cards for new monsters.
* Revamp set bonus. It is ridiculous that only two sets are worth collecting: Leafre and Henesys Ruins.

Reply October 24, 2015 - edited
kaxi

What do you mean the set effects don't work? Did they get bugged out?

I don't play Maple as much now, I just linger around in Basil sometimes.

Oh, also I'd like to see more variety in the end-game set effects (set effects for pro people) like more ATT%, BOSS ATT%, etc.

Reply October 24, 2015 - edited