General

Mechanic

A skill build for the post-revamp Mechanic

I thought I'd give my personal take on what skills should be leveled up in order and my personal reasoning for it, hoping to to teach some new or returning Mechanics what skills are ideal and how they impact playing. Here we go:

1st Job
Put 1 SP into all available skills, and max out in this order:
- Rocket Booster
- Gatling Gun
- Humanoid Mech
- ME-07 Drillhands

By maxing out Rocket Booster with just 5 SP points, you drastically cut down on the skill's MP usage while providing vertical mobility throughout first job. Gatling Gun is prioritized as it will be your main training skill throughout first job. Humanoid Mech is third as you won't really need the passives as much in first job as well as taking 30 levels to max out. Drillhands is last as it is mainly used for rushing enemies and retains a delay after use that prevents constant spamming of the move.

2nd Job
Put 1 SP into the following skills:
- Heavy Gatling Gun
- Homing Beacon
- Robo Launcher: RM7

Max out the next 2 skills:
- Mechanic Mastery
- Mechanic Rage

Allocate 13 more SP into Heavy Gatling Gun.
Max the remaining skills in order:
- Homing Beacon
- Physical Training
- Open Portal GX-9
- Robo Launcher RM7
- Perfect Armor

By maxing out Mastery and Mechanic Rage first, you stabilize your damage and increase your attack speed noticeably early on through 2nd job. Heavy Gatling gun will be your first training skill for 2nd job, but you do not want to max it out as it will be replaced at 3rd job. Homing Beacon helps to assist training by attacking monsters in areas otherwise unreachable above you with Heavy Gatling Gun. The rest are there in order of significance in training assistance.

3rd job
Tank and Battle Program are automatically leveled upon advancement.
Put one SP into the following skills:
- Heavy Salvo
- Punch Launcher
- Rock 'n Shock
- Advanced Homing Beacon

Max out the following skills in order:
- Overclock
- Heavy Salvo
- Advanced Homing Beacon
- Support Unit H-EX
- Rock 'n Shock
- Mechanized Defense System
- Roll of the Dice

Place the remaining SP into Punch Launcher

By simply adding one SP into Advanced Homing Beacon, damage for the skill is roughly doubled early on. Overclock provides 15% Defense Ignore and 30% Total Damage when maxed out, which applies to all attacks that you make. Heavy Salvo will be your main training skill in 3rd job, also serving as the key for the Tank skill AP Salvo. Advanced Homing Beacon at max level boosts skill damage by 500% and will also help greatly in training. Support Unit H-EX provides heals and cuts defense of monsters on the entire map, also assisting in training. Roll of the Dice is maxed out last as the boosts it provides are variable and prone to failure. Punch Launcher is not maxed as it mainly serves as a push-away skill with low damage.

4th job
Put one SP into the following skills, preferably in order:
- Heavy Salvo Plus
- Bots 'n Tots
- Giant Robot SG-88
- Mech Alloy Research
- Hero's Will

Max out the following skills in order:
- Homing Beacon Research
- Double Down
- Extreme Mech
- Heavy Salvo Plus
- Support Unit Enhancement
- Mech Alloy Research
- Bots 'n Tots
- Robot Mastery
- Giant Robot SG-88
- Maple Warrior
- Hero's Will

Despite being a pointless Ultimate at first, Giant Robot SG-88 provides passive damage reduction that works on 1/1 skills unlike Alloy Research and Mechanized Defense System, allowing you to actually take 1/1 attacks without actually being at 1 HP, handy for bosses that use the skill and summon minions, like Zakum. By maxing out Homing Beacon Research first with only 5 levels, you are providing yourself with an attack that not only helps in some training, but also serves as another bossing attack meant to be used alongside the Tank Attack: AP Salvo Plus, which also shares the same key as Heavy Salvo Plus. Double Down is also an easy skill to max at 5 levels, and enhances the effect of Dice as well. Extreme Mech builds on passive stats and mastery. Heavy Salvo Plus will serve as both your mobbing skill in Humanoid and bossing skill when in Tank. Support Unit Enhancement allows H-EX to provide extra damage, and Alloy Research will help build defense.

Hyper Skills
For general passives I recommend:
- Hyper DEX
- Hyper Critical
- Hyper Health
- Hyper Physical Defense
- Hyper Magic Defense
- Either Hyper Mana or Hyper STR

For skill passives I recommend:
- Rock 'n Shock: Cooldown Cutter
- Support Unit H-EX: Party Reinforce
- All Salvo related passives

Important Note as of March 15 2015
Summons have been fixed in a minor patch. Follow the guide as stated and do not max out summons unless specified.

I hope this will help any new and aspiring Mechanics after the maintenance is finished.

March 12, 2015

4 Comments • Newest first

Amorous

Get hyper str and mana.
The last point is moot since all your other stats are capped at 9999.
I personally put hyper int on all my chars because human intelligence is amazing

Reply March 13, 2015
XEnophEd

I like this! Great job man!

Reply March 12, 2015
damian2o9

This is actually a well-done skill build for the revamped Mechs. It's nearly the same for what I chose for my Mechs.
Follow it.

Reply March 12, 2015