General

Bonus Party Exp glitch is now patched up

To the people that think the party bonus xp that inmate used was not a glitch. Nexon just patched it. So that obviously proves that Nexon did not intend it to happen at all. Told you all that Nexon just wanted to get someone to lvl 250 first then patch it up. it was a glitch and was not meant to be in game. Hence the reason why it's patched.

http://www.southperry.net/showthread.php?t=72262&p=1231896#post1231896

February 13, 2014

14 Comments • Newest first

Omniscient1

@canerias:

maybe bc no one abuses it in the other versions as bad as we have? It was exploited and it was never suppose to be like that. Party play was suppose to help the full party train and get extra xp out of being in a party. Meaning everyone doing work. it was not meant to leech yourself full amount of xp from lower levels. Nexon GMS wanted to have the first 250. Which is why they let it slide until now. Once inmate hit 250 they decided to patch it up. Now they look great as a company and don't need to have the glitch anymore.

Reply February 15, 2014
canerias

[quote=Omniscient1]@canerias: leeching yourself with full amount of party play xp was not intended lol. party play was but not receiving full amount of xp from lower lvls. it was a exploit which is why it got patched up.[/quote]

Then explain why isnt it patched on any other service except GMS despite being in some(like for example KMS) for over a year.

The reason why Nexon removed this feature is as i said before because of HoH. It has nothing to do with it being intended or not. If GMS didnt have the party play HoH with 50% per member(and instead it were a regular training spot like at the other services) then this feature would still be in game.

Reply February 15, 2014 - edited
Omniscient1

@canerias: leeching yourself with full amount of party play xp was not intended lol. party play was but not receiving full amount of xp from lower lvls. it was a exploit which is why it got patched up.

Reply February 15, 2014 - edited
canerias

[quote=Omniscient1]So where are the people that said that this was an intended feature at? Don't see you guys commenting now when I was right that nexon didn't do anything about it bc they wanted to look good and have the first 250. Now it's patched up so it was an exploit to the system a glitch that was NOT intended at all.[/quote]

This feature was originally intended, every service(including KMS) still has it, the only exception is GMS.

Though NexonNA didnt take into consideration the 50% party play HoH, which basically made this feature broken and forced it to be removed, actually the whole reason why GMS employees were saying on the past that it was intended is because of this. The other option was removing the party play at HoH and nerfing their HP and EXP to fit what other services have. But they would get lots of people QQ.

Reply February 15, 2014 - edited
Omniscient1

So where are the people that said that this was an intended feature at? Don't see you guys commenting now when I was right that nexon didn't do anything about it bc they wanted to look good and have the first 250. Now it's patched up so it was an exploit to the system a glitch that was NOT intended at all.

Reply February 15, 2014 - edited
loxiona

@imshocute How do you define exploit? Exploit in the computer sense defined by wiki is
[quote=wikipedia]An exploit ... is a piece of software, a chunk of data, or a sequence of commands that takes advantage of a bug, glitch or vulnerability in order to cause unintended or unanticipated behavior[/quote]

2x cards are not a glitch or an exploit, even when you could use it over 200. They are a fundamental feature in the game. Nexon made the decision to limit the feature to increase difficulty and give more meaning to the levels past 200. Of course, people took advantage of them over 200. Were they exploiting it? No, because there was no glitch or bug in the first place, they just bought 2x and used it as intended. Had there been a way to buy and use 2x cards after they introduced this rule, it would be an exploit (for instance, if it were possible to transfer a 2x card from a lvl 10 to a 201+ through cash shop inventory).

The Party Exp Glitch differs from 2x cards because they explicitly said what was supposed to happen when the party has a difference of 41 levels between 2 members. However, what they said was not implemented properly, denying party experience to the party like it was supposed to, but not denying it to the attacker as well (unintended and unanticipated behavior). This is a glitch. People took advantage of this behavior unanticipated by nexon, and exploited it to train up to 2-3x faster then they should have.

Their reasoning for changing 2x and fixing the party exp glitch could be because of what you said (too beneficial), but the reasoning as to why they removed 2x for 201+, and fixed the party play glitch, is not exactly relevant. Even the actions of other versions lack relevance, as GMS explicitly said what the level 41+ party exp rule was supposed to do in patch notes. The actions of other versions of ms do not justify it as a feature.

Reply February 14, 2014 - edited
imshocute

[quote=loxiona]@imshocute It most certainly was a glitch. The patch notes said no party experience was to be rewarded for parties with a 41+ level difference. Party Exp was still being rewarded to those who attacked, and now they fixed it (No party experience is rewarded at all). Other versions have not needed to fix it because it is unable to be exploited to the extent it could be in GMS (pretty much what you said). Just because it still exists in other versions, or has little effect in other versions, does not mean this was not a glitch. They likely have just not got around to fixing it because it's not that big of an issue in those versions, and bigger glitches and bugs have priority.
[/quote]

so in your logic, 2x cards were also an exploit for any lvl 200+ that used it before it was removed.

just because it was used to people's advantage does not mean it was a glitch. it was merely a feature (which in other versions still exist) that was too beneficial for GMS, therefore they removed it. same logic applies to 2x cards. it was too beneficial to lvl with them for lvl 200+, therefore it was removed.

Reply February 13, 2014 - edited
Omniscient1

Agree with you. People automatically assume things just bc one said it was okay. They said it was okay bc it was okay at the time. Meaning they don't have a clue yet until they get confirmation. They just let it go on so long so that they can be the first of getting someone to 250 before KMS did. it was a business strategy and everyone has to come and jump on mine or anyone else who knew this was a glitch backs and tell us off. It was an exploit to the game. It wasn't intended that is why it was patched up.

Reply February 13, 2014 - edited
loxiona

@imshocute It most certainly was a glitch. The patch notes said no party experience was to be rewarded for parties with a 41+ level difference. Party Exp was still being rewarded to those who attacked, and now they fixed it (No party experience is rewarded at all). Other versions have not needed to fix it because it is unable to be exploited to the extent it could be in GMS (pretty much what you said). Just because it still exists in other versions, or has little effect in other versions, does not mean this was not a glitch. They likely have just not got around to fixing it because it's not that big of an issue in those versions, and bigger glitches and bugs have priority.

@stevenman76 The [url=http://support.nexon.net/ics/support/chatdetails.asp?transcriptUrl=/FileManagement/Download/cc1227febeda40bc8cc4335403ec9516&deptID=19000]ticket[/url] said that it was okay to do, but as far as whether it was an 'intended feature' the GM said he was speaking for the game team (He didn't actually talk to them about it). So when he said it was 'intended', he probably didn't have any idea what he was talking about. GM's are not necessarily qualified to answer questions about the intent of game mechanics.

Reply February 13, 2014 - edited
Omniscient1

[quote=imshocute]doesn't mean it's a glitch. msea and KMS both have this system and works just fine for them. it's only cuz (i think) GMS has party play for HoH, which gives advantage to high lvl players using this method.[/quote]

Well then it was an exploit to the system. Which is why it got patched up. Either way it wasn't intended for it to be that way which was my point.

Reply February 13, 2014 - edited
imshocute

doesn't mean it's a glitch. msea and KMS both have this system and works just fine for them. it's only cuz (i think) GMS has party play for HoH, which gives advantage to high lvl players using this method.

Reply February 13, 2014 - edited
Omniscient1

[quote=stevenman76]I remember a while back seeing a ticket response by nexon saying that it wasn't a glitch. They probably just realized that it was unfair and removed it[/quote]

yes, but my point is that Nexon did not removed it bc they wanted to look good by having the first ever lvl 250 in maplestory. It was a business strategy so they let an exploit be taken advantage of first. So to the people who called me stupid and jealous. Eat your words. I was right after all. Was deemed an exploit since Nexon decided to patch it up.

Reply February 13, 2014 - edited
stevenman76

I remember a while back seeing a ticket response by nexon saying that it wasn't a glitch. They probably just realized that it was unfair and removed it

Reply February 13, 2014 - edited
SoCalKing

Meanwhile I'm sitting here waiting for the day that they fix the Magnus Green Sword glitch animation >.<

Reply February 13, 2014 - edited