General

Nightlord

I Knew Itd End Eventually. xD

[b]KMST 1.2.409[/b]
Drain, Shadow Resistance, Shadow Meso, Meso Up, Alchemist, [b]Avenger[/b], Ninja Ambush, Ninja Storm deleted. xD

November 24, 2011

51 Comments • Newest first

bubblecup118

[quote=luka02]When will this come to gms? And also will we get a sp reset.
Sorry i just came back from a long break from maple[/quote]

Not even out in official KMS severs so probably months and months away. (6 months?)

Reply December 3, 2011
orangeking11

[quote=luka02]When will this come to gms? And also will we get a sp reset.
Sorry i just came back from a long break from maple[/quote]

Spring 2012 at the earliest. Should get SP Resets. xD

Reply December 3, 2011
jcewata

LOL, no offense to the DBs but Shade Splitter is like saying Dark Lord smacked around a few DBs and enslaved them to work for sins and bandits. But overall, the new animations suggest we have become more ninja-like than before. I think all we really are missing now is a darkness element that could be applied to mobs.

Reply December 3, 2011
bubblecup118

[quote=TimelessMoments]I wish haste was passive, along with booster.[/quote]

it has passive + 20 speed. I wouldnt want it to be passive. Sometimes when there are lots of ropes/ladders near by its hard jump with max speed/jump

Reply December 3, 2011
TripleBladez

[quote=DarkQuill]@TripleBladez: Maybe it's just me, but juding from the clip, the range on those two skills seems pretty short. Ouch.[/quote]

Shuriken Burst & Wind Talisman are mid-range/long-range from what I can tell when I looked at the videos yesterday. Avenger is mid-range as well since it doesn't shoot farther than TT anyway.

Reply November 25, 2011
DarkQuill

@TripleBladez: Maybe it's just me, but juding from the clip, the range on those two skills seems pretty short. Ouch.

Reply November 25, 2011
TripleBladez

[quote=DarkQuill]The unthinkable has happened, Nightlords got new skills that aren't just more stars tacked onto the end of existing skills.
Although that's there too. Luls.
So, there's the two decent mobbing skills in 2nd job, but.. that's about as far as it goes? They'll last 3rd job, maybe early 4th, but there's a significant lack of "punch" like Avenger had. There's a lot of good buffs and support skills and whatnot during 4th job, but that important element is still missing. If you're facing down a stack of 10 or so Oblivion Guardians, you're not going to Wind Tag them to death, and QuadThrow is still only QuadThrow.
I'm sure the vast majority of Nightlords would much rather Avenger than Sudden Raid.
A lot of improvements across the board however, they've definetly got much better form. And I really like the way stars are now thrown via Triple Throw

@above; http://www.youtube.com/watch?v=xTUTAISO93c
Shade Split action around the 0:49 mark. Understandably it's a test server, and the skill might not be maxed, but... well, you be the judge.[/quote]

Yeah, not having a 4th job mobber is really annoying. It seems as if we have to rely on two 2nd job mobbers for long range mobbing as well as Shade Splitter in 3rd job (but that's an AoE like AR for close range mobbing).

Reply November 25, 2011
DarkQuill

The unthinkable has happened, Nightlords got new skills that aren't just more stars tacked onto the end of existing skills.
Although that's there too. Luls.
So, there's the two decent mobbing skills in 2nd job, but.. that's about as far as it goes? They'll last 3rd job, maybe early 4th, but there's a significant lack of "punch" like Avenger had. There's a lot of good buffs and support skills and whatnot during 4th job, but that important element is still missing. If you're facing down a stack of 10 or so Oblivion Guardians, you're not going to Wind Tag them to death, and QuadThrow is still only QuadThrow.
I'm sure the vast majority of Nightlords would much rather Avenger than Sudden Raid.
A lot of improvements across the board however, they've definetly got much better form. And I really like the way stars are now thrown via Triple Throw

@above; http://www.youtube.com/watch?v=xTUTAISO93c
Shade Split action around the 0:49 mark. Understandably it's a test server, and the skill might not be maxed, but... well, you be the judge.

Reply November 25, 2011 - edited
bubblecup118

[quote=MarshMallows]Shade splitter looks horribly weak..[/quote]

its stronger than the skills its replacing (Avenger)

it does 241% X 2 up to 6 enemies

Reply November 25, 2011 - edited
MarshMallows

Shade splitter looks horribly weak..

Reply November 25, 2011 - edited
orangeking11

[quote=TripleBladez][url=http://www.youtube.com/watch?v=z2r_jlluDn0]A clear video of a 120 NW.[/url]

Quad Throw is on display.[/quote]

Wow, so sexy. L>Vid of just QT spam. We all know what Vamp looks like already lol. xD

Reply November 25, 2011 - edited
bubblecup118

[quote=Yanoma]At least it's a stream of stars, unlike TT. But I just wish there was no space in between the player's stream of stars and the SP's stream of stars.[/quote]

Yea QT is my new baby. I reckon QT is pretty balanced at 286% X 4 , a modest buff from TT (293% X 3 ignore 15% def)

Reply November 25, 2011 - edited
Yanoma

[quote=TripleBladez][url=http://www.youtube.com/watch?v=z2r_jlluDn0]A clear video of a 120 NW.[/url]

Quad Throw is on display.[/quote]
At least it's a stream of stars, unlike TT. But I just wish there was no space in between the player's stream of stars and the SP's stream of stars.

Reply November 25, 2011 - edited
TripleBladez

[url=http://www.youtube.com/watch?v=z2r_jlluDn0]A clear video of a 120 NW.[/url]

Quad Throw is on display.

Reply November 25, 2011 - edited
bubblecup118

On the bright side, Shadow Stars has been moved to 3rd job and now only consumed 100 stars for 3 minutes. Woot. Now a set of hwabis of 1200 can last 36 minutes provided if we are not debuffed

Reply November 25, 2011 - edited
Renzo

I logged in after 6 months of no Maple just to say that Avenger was the reason I decided to play a Hermit ;_;

Reply November 25, 2011 - edited
orangeking11

Well, guess we better use these new skills to KO as fast as possible to save pots then? xD

Reply November 25, 2011 - edited
Yanoma

[quote=Cinquedea]i hope they wont remove drain... stacking up alot of pots + 16-20 sets of stars is annoying[/quote]
They did remove Drain. :C

Reply November 25, 2011 - edited
bubblecup118

[quote=Yanoma]After I saw how QT words, I had hope. QT makes me feel better after seeing the new TT. QT looks sexy and I see those stream of stars, and they're incredibly fast.[/quote]

Seeing 1 star at the time is much better.

Reply November 25, 2011 - edited
Cinquedea

i hope they wont remove drain... stacking up alot of pots + 16-20 sets of stars is annoying

Reply November 25, 2011 - edited
Yanoma

After I saw how QT words, I had hope. QT makes me feel better after seeing the new TT. QT looks sexy and I see those stream of stars, and they're incredibly fast.

Reply November 25, 2011 - edited
bubblecup118

[quote=XsaijiX]i spent weeks, getting vamp on this char...now i gotta re-do the darn quest on my other main NL....Sigh... [/quote]

I know right. Thankfully there a few 2X drop days. Can NL see lunar dews now?

Reply November 25, 2011 - edited
evilslasher

Aw, drain's going?

Reply November 25, 2011 - edited
orangeking11

[url=http://www.happychinchilla.info/Southperry/patch/skill/1322167652.4121015.effect.gif]Spread Zone animation. Three letters - O. M. G.[/url] xD

Edit: [url=http://www.happychinchilla.info/Southperry/patch/skill/1322167652.4111003.effect.gif]Web. y so sexy bby? xD[/url]

Reply November 25, 2011 - edited
TripleBladez

[url=http://channel.pandora.tv/channel/video.ptv?ch_userid=cige16&prgid=43996235&categid=all&page=1]A video of a 121 Hermit advancing to NL.[/url]

I couldn't load Pandora on Firefox, but IE works. Initial reactions: The guy doesn't use QT until the near end of his video. I don't know if the video's speed up or not, but QT looked fast as hell. In a glimpse, it looks as if QT has the old TT animation, so [b]YES[/b]. The NL was also avoiding the monsters A LOT (tons of misses at the end), which seemed strange.

[quote=bubblecup118]I'm not happy. They removed drain? That was a pot saver as long as alchemist. Drain was a signature move because it was unique to sins only.

I would of like a replacement skill they also drain a % hp.

Do I have I do the gay lunar dew and nameless darkness quest to get vampire to heal my hp[/quote]

I know, I really hate it as well. Vampire is a crappy mob skill even though it heals.

Reply November 24, 2011 - edited
bubblecup118

I'm not happy. They removed drain? That was a pot saver as long as alchemist. Drain was a signature move because it was unique to sins only.

I would of like a replacement skill they also drain a % hp.

Do I have I do the gay lunar dew and nameless darkness quest to get vampire to heal my hp

Reply November 24, 2011 - edited
TripleBladez

Bits and pieces of QT are in [url=http://www.southperry.net/showthread.php?t=51043]this thread[/url] if you can see the picture.

I'm surprised they removed Drain considering it was given to BM's in the Jump patch. SMH, indeed. >_>

Reply November 24, 2011 - edited
Yanoma

I like the revamp. They gave 2nd job mobbing skills, which really kills the boredom of throwing two stars for one monster, so that's good. However, I agree with people. Triple Throw was already good-to-go when it was just a stream of stars. I mean seriously, I was excited to see 6 stars being thrown after 120 levels of throwing 4. Curses Nexon, why did you have to make it similar to a Battle Mage skill? I also like the fact how they removed the actually useless skills, and dislike the fact that they removed two of our signature skills, Alchemist and Avenger. Avenger was a great mobbing skill and Alchemist saved our money for potions. Why remove them? I mean sure, Avenger gets replaced with another mobbing skill, but Avenger was unique. It was a STAR, not a band of ninjas like what Shadowers/DBs use. Overall, I'm glad we got a revamp.

Edit: Drain got removed too eh? Drain actually saved money on HP pots when you're solo training. So they removed three signature skills, and they were all useful. SMH Nexon.

Also, [b]would someone be kind enough to post a video/picture of the animation of Quad Throw? Thank you.[/b]

Reply November 24, 2011 - edited
TripleBladez

Alchemist is [i]confirmed[/i] to be [b]removed[/b].

You guys might nerd rage, but [b]Drain[/b] is also [b]removed[/b].

TT does have a slight delay that most people noticed. Generally, it was 600 ms with a faster (2) speed (Any Fast Claw with Booster on). With this Union patch, it's now 850 ms. It's now [b]250 ms slower[/b].

QT has a delay of 780 ms. It's [b]70 ms faster[/b] than TT's new delay. If you want to compare it to the old TT speed, the delay on QT is 180 ms slower.

What does this mean? Well, look forward to not having a fluid stream of stars being thrown in a smooth motion with SP anymore. In essence, you shoot slower now with TT & QT. L7 remains the same 600 ms (I believe) if anyone's wondering.

Goodbye: Avenger -> Alchemist -> Drain -> Shadow Resistance -> Meso Up -> Ninja Storm -> Ninja Ambush -> Shadow Mesos in that order.

Reply November 24, 2011 - edited
xVolcomStone

[quote=EllLawliet]ShockPenguin hit the nail on the head. The fluid style defines the star-throwing jobs, and of all I changes I expected, I never would have imagined a less fluid play style would be one of them. I hate to judge before things are official, but I'm not liking what I'm seeing.[/quote]

They dun goofed.

It'll probably be okay for new players. I just see a huge hurdle for older players. I mean, I don't really even play anymore, so it's not a huge deal for me... But dang, when they said that "the class name is the only thing left untouched" they sure as heck meant it.

I'd be way more excited if we got more star-based attacks, and TT/QT were actually fluid, or linear, or whatever you wanna call it. This stacked throwing is probably more realistic, but it's ugly as heck.

Reply November 24, 2011 - edited
EllLawliet

ShockPenguin hit the nail on the head. The fluid style defines the star-throwing jobs, and of all I changes I expected, I never would have imagined a less fluid play style would be one of them. I hate to judge before things are official, but I'm not liking what I'm seeing.

Reply November 24, 2011 - edited
Rogue

Wait if you already have maxed tt 30 and quad throw comes do you have to get books fro quad throw again? >.<

Reply November 24, 2011 - edited
Newbane

New triple throw animation is horrible 6 stars stacked on top of each other = </3 , also Orange how are you excited about this? All the skills are bulky and ugly as hell. Also I don't like the idea of having all these non star related attacks.

Reply November 24, 2011 - edited
xVolcomStone

This seems like it could be bad. I'm all for change, but it's hardly even gonna be the same class anymore.

I dunno, orange... I think I need some of your positive attitude right here. I like the Quad-Throw, cause that's just BA, but some of the other things (ie 9X Hermit Video) seem like they're taking out our constant reliability on Star-based attacks, or at least totally revamping the animation. I'm more about simplicity though. Also, the new star attacks aren't as sweet. That isn't as big of a deal, but I loved seeing the huge stream of stars.

I guess I'll just have to wait and see. After all, I'm hardly playing right now, so it won't have a huge impact on me.

Reply November 24, 2011 - edited
orangeking11

Oh, can't edit for more accurate info (Splitter!). I'm on my phone, and it can't scroll down the text box things. xD

Reply November 24, 2011 - edited
TripleBladez

[quote=doodorz]My only gripe about the change is how stupid TT looks. I would imagine lucky seven and quad throw look the same. Oh and that new mobbing skill that replaced avenger, it looks dumb.[/quote]

Yeah, I'm with you on TT. I also dislike the new animation for it. Hopefully, QT's animation is like the old TT animation...

The mobbing skill's alright imo, but it's not even Avenger anymore. It's like a weaker AoE than Arrow Rain, Arrow Eruption, Soul Driver, etc. I believe the Shuriken Burst skill in 2nd job is the replacement of Avenger, but it's just not the same (hits 4 instead of 6, also curves instead of being straight I think, and does much lesser damage since it's 2nd job).

Reply November 24, 2011 - edited
Chubsin

i think the ideas are cool but not the animations. WE LOOK LIKE DUAL BLADES!

Reply November 24, 2011 - edited
Harpier

Those other skills do look interesting.. and I cannot wait to no longer rely on Summoning Rocks..
But I will miss Avenger.

Reply November 24, 2011 - edited
TripleBladez

[quote=doodorz]The new skills are kinda lame imo[/quote]

It seems hard for Nexon to revamp NL's in general. I was hoping for something other than Quad Throw (Star Barrage or something/Hurricane-esque to compete with most ranged classes (BM, Corsair, WH, Mech) that have one (besides MM, although they compensate for being such godly mobbers), but this seems to be the best they could come up with. Oh well, more stars is fun for me.

Reply November 24, 2011 - edited
TripleBladez

[url=http://v.youku.com/v_playlist/f16624710o1p13.html]A video of a 9x Hermit.[/url]

[url=http://v.youku.com/v_playlist/f16624710o1p8.html]A video of a 10x Hermit.[/url]

[b]Note:[/b] I would advise you to watch the 9x Hermit video first. Disregard the 10x Hermit video unless you want to watch both videos to compare. Anyway, it seems Shadow Splitter (if it is the skill with the ninjas popping up) is a good AoE mobber like AR for BM's. That would mean that our 2nd job mobbers would still be used in 4th job. LOL.

I'm still searching for some NL videos. Hopefully, they'll pop up later in the day.

Reply November 24, 2011 - edited
Subtly

@FurFarm: too bad there's no video for NL's.. :l

Reply November 24, 2011 - edited
orangeking11

[quote=MarshMallows]Explodes in happiness*

Edit: Wait..our best mobbing move is from second job..?[/quote]
Shade Splitter is a mobber. Friend assumed the shadows in the description was referring to SP. xD

@post up there: Maybe in April? xD

Reply November 24, 2011 - edited
MarshMallows

Explodes in happiness*

Edit: Wait..our best mobbing move is from second job..?

Reply November 24, 2011 - edited
orangeking11

[quote=FurFarm]Correct me if I'm wrong, but I'm glancing at http://leafre.net/showthread.php?3470-1.2.409-Thief-Pirate-Revamp and it only mentions Night Walkers having Alchemist removed. Unless I'm just behind on the wave of sourced information, I think we'll retain the skill.

I realize you might have just scanned the deleted skills sections and bundled them all up, but the distinction is important.

Here's to missing one less skill if I'm right. :S[/quote]

I got 'em off a friend who plays KMS, and he's not that reliable of a source tbh (his Korean is actually somewhat just basic). But I'm hoping you're right too. It's gonna be very weird not automatically assuming pots last longer and give more HP/MP recovery. xD

Edit: And damn, those screens are HOT! Flare seems a bit weird, but Shadow Claw and Web got really neat new looks and the 2nd job skills look super for 2nd job ones. Is the last screen showing Shade Splitter? That looks ... damn... QT looks nicer than I expected though. xD

Reply November 24, 2011 - edited
Subtly

@TripleBladez: i think the 4x damage multiplier for ETSH is going to be like the 10%(?) chance for 100% crit on the next attack part of the skill it is now. hopefully, they'll give it a chance to activate with SC casted, seeing as the 100% crit thing was pretty useless since SC is almost always on...

and, 15 minute apples are still a go? now i really can't quit my NL!

Reply November 24, 2011 - edited
TripleBladez

[quote=Subtly]I love avenger. ;__;
wtf? RIP 15 minute apples?[/quote]

It seems Alchemist is only removed from NW's skill set.

Basil & SP doesn't seem well aware unless I'm mistaken.

Btw, from the Leafre.net thread.

-Shuriken Burst (2nd job): 320% damage to 4 enemies.
-Wind Talisman (2nd job): 281% damage to 4 enemies with kb.
-Shade Splitter (3rd job): 241% x2 to 6 enemies.
-Shadow Web (3rd job): If enemy moves more, they take additional damage. Effect renewed.
-Dark Flare (3rd job): Range of attack and reflection effect displayed. Nice.
-Radical Darkness (3rd job): Seems to be 20% HP instead of 10% from Shadow Resistance.
-Triple Throw (3rd job): Mastery is now level 20 & animation renewed. 223% damage x3.
-Expert Throwing Star Handling (3rd job): Moved to 3rd job. 4x damage multiplier activated under certain conditions. [b]Holy wut.[/b]
-Quadruple Throw (4th job): 286% damage x4 (1144% total).
-Star Expert (4th job): 70% mastery, 30 attack, 15% accuracy & avoid.
-Fatal Venom/Venom Expert (4th job): Supposedly stacks up to 3 times again (pre-BB).
-Dark Serenity (4th job): 35 attack, [Passive Effect: Ignore 20% monster's defence].
-Spread Area (4th job): Decrease your enemies movement speed and attack but also reduces their defense for a limited time. Seems exactly like the Mech's bot.
-Sudden Raid (4th job): 1150% damage to 15 enemies, 210% DoT for 10 seconds.

Reply November 24, 2011 - edited
Subtly

I love avenger. ;__;
wtf? RIP 15 minute apples?

Reply November 24, 2011 - edited
TripleBladez

Shadow Resistance, Shadow Meso, Meso Up, Alchemist, Avenger, Ninja Ambush, Ninja Storm deleted.

[b]WTF NO @ AVENGER![/b] Meso Up & Alchemist too? (I hope you're right, Fur) Even Ninja Storm? (Although Storm is pretty useless besides PvP for me).

WTF NO @ QUAD THROW. Damn you Basil & Insoya nubs. F3

WTF NO @ Sudden Raid. Lul at bringing it back for DB's, but NO. Giving Thieves an ultimate is severely redundant.

Haste to 1st job? Wtf? What about Self Haste that DB's have in their 3rd advancement? Increased speed cap was necessary.
Nimble Body should've been deleted, but the removal of Keen Eyes and DISORDER was crucial.
We're finally the last class to have a 2nd job mobber. About damn time.
Wind Talisman is probably a nerfed version of Storm anyway (from 4th job to 2nd job).
FJ to 2nd job as expected when NW's got the change.
Shade Splitter might be a nifty change.
Shadow Partner: Removal of summoning rock requirement. [b]Noted[/b].
TT to 3rd job, LMFAO. Shadow Stars, Taunt, Venom, ETSH as well, wow.
Extreme Darkness replaces Shadow Resistance. Okay. o_o
Shadow Web? Hopefully, you can stand on a web and hang onto walls or something.
Star Expert, oh boy (much like Bow Expert).
Dark Serenity sounds like Concentrate for BM's.
Spread Area sounds like Acceleration Bot EX-7 for Mech's.
Venom Expert sounds like Ultimate Inferno. Just increasing damage, and DoT without the range increase.

Damn.

Reply November 24, 2011 - edited
OneCactus

Sudden Raid: [b]Ha, we steelz skeelz nao?[/b]

Yup, we do xD
But I do hope the new mob is same or almost as good as out old Avenger<3
R,I.P. Avenger<3

Also, TT books transferred to QT?
And that max 3rd job SC is same as SC20/30

Reply November 24, 2011 - edited
orangeking11

[quote=bryanlatorre]Well we're gonna get some uniqueness back with shade splitter. Though not much :[ I laughed when i saw quad throw and died a little inside when i saw they removed alchemist D: Decent, but we're gonna need to see the videos from tespia.[/quote]

Revamped Web, a KB'ing skill in 2nd, that "area" skill in 4th, and a lot more Star-based stuff. Plenty. xD

Reply November 24, 2011 - edited
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