General

Whens Beast Tamer coming out again?

Did beast tamer only come out once before or? I know zeros have been out 3 times now (I believe). Any idea when this class will be out? Need that crit man,

March 24, 2015

11 Comments • Newest first

LiquidJade

I don't think kms had the class to begin with. And I've emailed nexon before and they told me that they're working on fixing the class but they don't have a set time schedule for it. It kinda disappoints me. The fact that nexon is actually taking forever to fix the class

Reply March 24, 2015
FallenLink

My crystal ball is too cloudy right now. Hold on, I see some faint letters. It says "I don't know".

Reply March 24, 2015
Renkotesu

@Axnslicer: That may be true in some aspect, but it's also a double-edged sword for the class. It may make the class more unique, diverse and situation adaptable, but it restricts them a bit. It all comes down to a matter of opinion on playing style, some people like it, some people don't and it's also the same reason why our opinions conflict. Whatever I said is based on how I'd like the class to be, which makes a counter response very pointless, as that's just a counter opinion.

Aside from those points, the current issues with the class needs to be addressed first before being released to the public. Error-free functionality is more important than preference functionality, but preference functionality should be something kept in mind when re-releasing a class to the public, as there were a few things that didn't work with some modes in the past, at least for me and a few others. Mechanic is a great example of this.

Reply March 24, 2015
Dupants

[quote=Pokamanz]That tin can you've been holding is not a time machine[/quote]
b-but it says "time machine" on it

Reply March 24, 2015
grawp77

i recall a lot of people saying that they delete the class in JMS
but does anyone have a source or something?

Reply March 24, 2015
Dupants

I have a time machine I will check for you hold on

Reply March 24, 2015
Axnslicer

[quote=Renkotesu]The class needs a major overhaul, in all honesty. The switching between modes is a complete waste of time, as we all want a class that is functionally fluid. I don't mind each animal getting it's own skill window, but if I want to use one animal for quick mobbing, another to traverse the map more easily and another to take down a boss, it shouldn't require me to switch modes. As for the glitches and problems that come with some of the skills this class has, it's definitely going to take some time to make it function as it should, but definitely not as long as it has been now.[/quote]

Wait, what? Switching modes "is" functionally fluid. You have a bossing mode, a mobbing mode, a support mode, and a mobility mode. You shouldn't be using them all at the same time.

Why do you think a class should be able to be strong+fast+able to support/boss/mob all at the same time? That doesn't make sense in terms of balance, and balancing BT the way you suggest would destroy the class. The whole point of modes is to be worse than any specialized class, but better than any balanced class in a particular mode, since you're not allowed to be them all at once.

Reply March 24, 2015 - edited
Traitor

Everyone and their mother would like to know.

Reply March 24, 2015 - edited
Renkotesu

The class needs a major overhaul, in all honesty. The switching between modes is a complete waste of time, as we all want a class that is functionally fluid. I don't mind each animal getting it's own skill window, but if I want to use one animal for quick mobbing, another to traverse the map more easily and another to take down a boss, it shouldn't require me to switch modes. As for the glitches and problems that come with some of the skills this class has, it's definitely going to take some time to make it function as it should, but definitely not as long as it has been now.

Reply March 24, 2015 - edited
epicderp

They should just give everyone free BT link skills at 120 but lock the class to make them unplayable unless you have a pre-existing BT.

Reply March 24, 2015 - edited
FlyChopin

I don't follow KMS updates, but as far as i heard, they won't bring it back because they cause massive lags which is innate to their skills (apparently). I heard in some server (JMS? can't remember), they got rid of the class completely. but again, this as far as i heard

Reply March 24, 2015 - edited