Fire/Poison Mage Guide Updated for Red
Hello comrades
I updated the Fire/Poison Mage Guide for GMS v. 1.43 - RED: First Impact as much as I can before the patch actually comes out!
New in this version:
[*][url=http://www.basilmarket.com/MapleStory-Guide-Fire-Poison-Mage-Guide-459.html#skills]Updated Skill Tables and Information[/url] (with correct skill icons)
[*][url=http://www.basilmarket.com/MapleStory-Guide-Fire-Poison-Mage-Guide-459.html#builds]Updated Skill Builds[/url]
[*][url=http://www.basilmarket.com/MapleStory-Guide-Fire-Poison-Mage-Guide-459.html#skilltactics]Updated Skill Tactics[/url]
[*]New Adventurer Logbook section - I plan to add a full guide when the patch comes out
[*]Miscellaneous Updates
When the patch comes, I'll be very busy double checking all of the information, adding skill reviews, skill ranges, adding to the Adventurer Logbook guide, et cetera.
! Things to note !
[*]There has been some mix up between unlock levels of hyper skills in SouthPerry's Ultimate Skill tables and those of the actual GMS game. So, until I can sort them out, just keep that in mind when you assign your SP when RED gets here.
[*]There's a mystery number for Flame Haze. There's a percent chance to do something, but what that something is is not clear. If it IS associated with the Poison Mist cast, then that changes the 4th Job Bossing Build.
I think that's all for now...
Enjoy and Happy Mapling!
Sungoon
26 Comments • Newest first
@BobR: I confirm that Paralyze is now Fire-elemental The patch notes from GMS are rather lacking... they forgot to mention we had a few skills. Teleport Mastery is still Neutral-elemental, though. We got the same updates that KMS got. I wouldn't stop scrolling your poison staff. Mist Eruption is still the biggest source of damage (when bossing), so you'll want to keep that Poison staff unless you plan on just spamming Paralyze to grind
[quote=doc]Paralyze used at Oblivion maps in ToT now do the same damage with and without elemental reset, so yes.[/quote]
I guess I'll stop scrolling my Poison Ele staff then.
Thanks..!
Inferno Aura and Meggido Flame is fix they can go through damage reflect. I tried on my Arch F/P on Hilla.
[quote=BobR]@Sungoon I didn't see anything specific in the patch notes to confirm Paralyze was changed from Poison to Fire element, and I haven't had time to reconfigure my F/P since the patch so I haven't been able to confirm it for myself either way. I know the icon and animation was changed, so I assume the effect did too, but nothing says that in the notes.
Is it definite that Paralyze does fire damage in GMS now?[/quote]
Paralyze used at Oblivion maps in ToT now do the same damage with and without elemental reset, so yes.
@Sungoon I didn't see anything specific in the patch notes to confirm Paralyze was changed from Poison to Fire element, and I haven't had time to reconfigure my F/P since the patch so I haven't been able to confirm it for myself either way. I know the icon and animation was changed, so I assume the effect did too, but nothing says that in the notes.
Is it definite that Paralyze does fire damage in GMS now?
[quote=mythology100]is Megalo FLame and Fire Aura still vulnerable to Damage Reflect?[/quote]
I don't know since I haven't been able to log on
is Megalo FLame and Fire Aura still vulnerable to Damage Reflect?
Huh, I wonder how much Mana Burn contributes to our overall damage. Not too much hopefully - I accidentally put points into MP Eater, so I think I might have accidentally screwed myself over. >_>
OT: Thank you so much!
[quote=siuttybears]I'm going to miss slow....[/quote]
Don't forget we still have slow! Flame Haze has a chance to slow the monster by 50%. But this isn't as good as the 80% we once had... but before it was 80% I think it was 40% o.o So if you compare WAY back then and now, it's a buff
I'm going to miss slow....
@ise3: yeah exactly.... they still need to fix the problem of the Megiddo Flame (Dummy) not working >.<
@Sungoon: i've died so many times because i'm in the middle of casting mist eruption or meteor and i don't have time to shut off aura >.<
@Sungoon: nah. I'm leaving my guide to sit in the dust and age like a fine wine . (translation: lazyness and no time anyway).
[quote=ise3]A few inaccuracies in the skill table, meggido flame and flame aura do indeed ignore damage reflect, but at the same time they trigger damage reflect. So instead of doing 1 damage and dying, you do your normal aura damage and then die.[/quote]
I noticed that too but I didn't want to update it in hopes that it would be fixed with RED. It's funny because it's like a kamikaze skill
A few inaccuracies in the skill table, meggido flame and flame aura do indeed ignore damage reflect, but at the same time they trigger damage reflect. So instead of doing 1 damage and dying, you do your normal aura damage and then die.
[quote=IImaplers]Awwwwww yeah son. Fire-Poison mages are HOOD GANGSTA DRUG DEALING KILLERS! This guide is like the bible of all ghetto gangstas. WORD![/quote]
Hahahaha I noticed that a few of our builds are nearly the same o.o You should update your guide too just sayin' <3
Awwwwww yeah son. Fire-Poison mages are HOOD GANGSTA DRUG DEALING KILLERS! This guide is like the bible of all ghetto gangstas. WORD!
well was looking to train my F/P once again
fp mages arnt really getting bandwagoned
Woo awesome guide! Especially useful for any prospective mages joining the bandwagon and have no idea what F/P mages are about.
Looks great! Can't wait for the update!
My guide is going to be updated on Monday, don't miss it! .
Thanks a lot
Now we just need an updated guide for the useful classes.
@copox123
@OhLookaMage
Thank you guys so much! The guide is so large, there's no doubt I'll miss some things. It really helps
Magic guard.... 88% + 22% = 110%