Link Mule gear
I make a lot of Link Mules, but the Absolute Belt and Evolving Ring III are really the only tradable things I have worth swapping around characters. How to go about making a generic gear set for future mules?
July 21, 2014
10 Comments • Newest first
Level zero gear does the job for me.
i just make a tradeable 3rd tier set scrolled with attack, i just play too many characters.
get the shade ring as well (getting it to lvl150) unique on reveal and tradeable within account (too bad it's 2nd tier)
spiderweb/pumpkin hats are good tradeable hats, as well as absolute shoulder/ring/belt and evo rings. there is also att WGs
Just use what you have, and as you go down the list of mules you need, make sure to pile the new skills to the new char. You should be a-ok. And if you should take time in looking at character cards as well, sometimes you should change it out and stuff.
all 3 evo rings + absolute ring
16 atk wg with SE neb
earrings that mostly have % luk but there's % stat in there too
specs with %luk but I scrolled with atk (has more m.atk)
all stat specs
blood mask
4 rings including absolute ring + evolving ring 10
27 att wg
absolute shoulder
tradable attack cape
The rest i usually dont worry about until 100+
The three evolving rings, Absolute ring, belt, and shoulder. Specs, Pac, Work Gloves/SCG, VSS, Mask. That+MPE potions is all you really need.
go mpe with each of the 5 classes to get cheap and free % gear
or just use spell traceson begginer gear it takes like 40 for 8 slots and u get like 3 wep att and 15 main stat
[quote=Aaaayee]I just use Tot's equipment and equips from MPE and I'm fine.[/quote]
That's kind of why I'm thinking to do this now. The increased MPE level means it's not really on my agenda anymore.
i used all stat scrolls on common equips 71+ in case i would pot in the future. but if you want to just have stats because cubes too costly, do it on a white shirt, bandana, sandblast jeans, aroa shoes, etc etc.
I just use Tot's equipment and equips from MPE and I'm fine.