Hyper stat system
[quote=KMST]2. Hyper-stat system has been added.
- 140 levels can be obtained from the hyper-stat point you want to use points earned
*****You can enhance the hyper-Stat.
- Stats are stats that can rise to hyper below.
STR: 15 ~ 150 (up to level 10)
DEX: 15 ~ 150 (up to level 10)
INT: 15 ~ 150 (up to level 10)
LUK: 15 ~ 150 (up to level 10)
HP: 2% ~ 20% (up to level 10)
MP: 2% ~ 20% (up to level 10)
Daemon Force: 10-50 (up to level 5)
Speed: 4-20 (up to level 5)
Jeompeuryeok: 2-10 (up to level 5)
Critical activated: 1-15% (max level 10)
Critical least: 1-10% (up to level 10)
Maximum critical: 1-15% (up to level 10)
ERA ignore: 3-30% (max level 10)
Damage: 3-30% (up to level 10)
Boss Damage: 3-35% (max level 10)
All attributes resistance: 4-20% (up to level 5)
State or resistance: 1-15% (up to level 10)
Stance: 2-10% (up to level 5)
- Hyper-Stat points are to be paid upon level up to level 10 units of more than 140 levels will increase.
To obtain a three-point to 140 levels and 10 levels increased by one point in the unit.
- In proportion to the level of each stat stat points hyperlink to raise the stat level increases.
- Hyper stats can be reset to consume 10 million methods.[/quote]
So they released the Hyper stat system in the newest KMST patch and above are some of the stats you're able to add into. What stats are you aiming to get? For me personally I'll probably do 10 points into DEX, some boss damage and maybe some critical damage. I don't know what level this system stops at because it isn't really stated but if you can assume its all the way to 250 then great.
14 Comments • Newest first
[quote=nanabanana]@twopointonefour: That is not what I asked.[/quote]
I don't know what you're asking. Which hyper skill?
@twopointonefour: That is not what I asked.
[quote=nanabanana]@twopointonefour: But the Hyper skill applies towards the dmg I assume?[/quote]
Critical damage effects what damage you deal on criticals.
@twopointonefour: But the Hyper skill applies towards the dmg I assume?
[quote=nanabanana]@twopointonefour: Oosh, and I kept thinking the crit percentage goes towards chance *shrugs*.[/quote]
Well there is Critical rate and also critical minimum damage and critical maximum damage available.
The translations are up for this update on [url=http://orangemushroom.net/2015/07/02/kmst-ver-1-2-014-reboot-world-hyper-stats/]OM[/url].
Basically you get hyper stat points per level up, and you get 3 points per level up at 140-149, etc. (He explains it) So that means at level 250 you would have a total of 420 points at level 209 and 939 points at level 250.
@twopointonefour: Oosh, and I kept thinking the crit percentage goes towards chance *shrugs*.
[quote=nanabanana]I think I am a noob at this, but isn't 100% crit the highest you can go?
I'll prolly go with dex and boss.[/quote]
Critical damage as far as I know has no cap.
[quote=twopointonefour]Well it goes past level 200. So I'm going for both critical damage, status resistance and the leftover into dex.[/quote]
I think I am a noob at this, but isn't 100% crit the highest you can go?
I'll prolly go with dex and boss.
min/max crit, ignore ele resist, status resist and +dex
basically the stuff you can't really raise with equipment lol
archers do not need crit rate and mercedes have insane amounts of %damage so total and boss damage aren't needed too badly
[quote=bluebomber24]Sounds like you get a lot more points.
Most Archers should stay away Crit Rate, Total damage, boss damage.
You only can max two level 10s and I would think Crit Max/ Min and Resist ignore would be the top candidates for BM.[/quote]
Well it goes past level 200. So I'm going for both critical damage, status resistance and the leftover into dex.
Sounds like you get a lot more points.
Most Archers should stay away Crit Rate, Total damage, boss damage.
You only can max two level 10s and I would think Crit Max/ Min and Resist ignore would be the top candidates for BM.
[quote=bluebomber24]at level 250 i believe you would have 14 hyper points in total[/quote]
It has weird translation, it may be that you put a point into one of the stats and every 10 levels it increases by 1. So you get to pick 3 and every 10 levels they increase by 1.
at level 250 i believe you would have 14 hyper points in total