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Warrior

Why is alchemy so good?

Hey,
So I've searched around about the best profession to have on your characters. I have a level 10 Smithing mule, as well as an Accessory Crafting one. I have Alchemy on a couple characters too. But right now, I'm wondering which profession to have on my Zero. There are a lot of veins and stuff in mirror world dungeons, and I want to make use of them! Most threads say that Alchemy is the best profession to use, because of being able to use two potions at the same time, or something.

Basically, I'm planning on crafting the level 140 set for Zero and was wondering which is better- Smithing or Alchemy? And why?

December 24, 2013

9 Comments • Newest first

wammie32

Alright, thank you guys

Reply December 26, 2013
MSbro23

@jh92: really? wow then i must be really lucky or you are unlucky because every time i fuse two hidden pot items i end up getting a pot item as a result

Reply December 25, 2013
GoXDS

as Haishiro mentioned earlier, for the character you're actually playing, Alchemy gives benefits outside in battles. at least before Cubes, most of the Craftable items are just outclassed by other stuff. at the very least, Alchemy will be your "end-game" Profession after you crafted w/e you wanted and have nothing else to craft. example: when Rising Sun was the best thing around, I crafted the set then switched out

Reply December 24, 2013 - edited
LitheMovement

[quote=Okiesmokie]The cubes you craft from smithing are untradable, so if you want to cube one of your untradable pieces of gear with them, you'd need smiting on your main.[/quote]

You mean you've made cubes and they were untradeable? The crafting description comes with a description of the item, and it specifically says "movement is possible only within the account". But if this description is bugged too then....it's still better to go alchemy. My friend said he was mining for cubic blades and got more full cubes from mining legendary veins than the cubic blades so....I still think crafting cubes is pretty impractical anyway.

Reply December 24, 2013 - edited
Okiesmokie

[quote=Haishiro]iirc the only reason why alchemy is recommended on your main(s) is that it gives the ability to use two of the alchemy potions rather than one. Smithing and acc crafting don't give any similar advantage to the character you have them on, so you can have a smith and acc on mules and it won't make a difference.[/quote]
The cubes you craft from smithing are untradable, so if you want to cube one of your untradable pieces of gear with them, you'd need smiting on your main.

Reply December 24, 2013 - edited
MrSimple

Alchemy is useful because you can craft your own potions!
But fusing is really useful for things like crafting your own decent skills like decent hb or co where the equips are buyable from npcs

Reply December 24, 2013 - edited
igeneous

I believe alchemy also allows for the disasembling of equipments, which is extremely useful since the items you get after disassembling lvl 120- equips are desired by the smithery people (smithists?) also yeah, double potions, hidden potential, cheaper (i believe since all of the ingredients for stuff i can craft are very pricey)

Reply December 24, 2013 - edited
jh92

[quote=MSbro23]Because you get to fuse two of the same items and you can possibly get a potential so its almost like a free cube. The best part is that if you fuse two potential items then its a 100% chance youll get hidden pot[/quote]

It's not 100%, I got no pot equip from fusing 2 potted equips before.

Reply December 24, 2013 - edited
MSbro23

Because you get to fuse two of the same items and you can possibly get a potential so its almost like a free cube. The best part is that if you fuse two potential items then its a 100% chance youll get hidden pot

Reply December 24, 2013 - edited