fp hypers rant
Well since thread is mostly going to be a short little rant i wanna start off with the good then ill hit the bad. I really really love Fire Arua. That being said Meggido Flame is hardly a flame. More like a flicker of a candle, unpredictable and lackluster. I mean sometimes it doesnt even atk. I get that it adds to dot staking and gives Mist a decent hit bonus but the dmg itself sucks. Not to mention it only hits 1 monster? uhg this skill is terrible. Anyway thats my little rant. =] <3fp
September 12, 2013
20 Comments • Newest first
@ThisJagRawr: oh lol my range is only with MW and medi. I get a really nice spike in DMG with infinity but I don't include it cause it isn't a skill you can constantly have on. I was going to try and get massive buff duration with inner abilities and character cards. Try to get as close as I can.
[quote=xgrip2k5]@BBisUnbalance: may I ask your range? I have 76k buffed range and using MF I only hit like 2.5-3b if I'm lucky. Honestly the dmg is nearly the same as my mist after I stack dots (not including MF) its seems so crappy to have a hyper not even pass what mist can put out. And like I said the cool down just kills it even more[/quote]
I was posting on bros account cause mine was Basil banned for a day. But it's 110k fully buffed (before AB link) and with infinity and AB and on bosses (80% boss dmg)
Lol I agree with you but if they are going to try and rip off soul seeker then at least make it work the same way lol
I honestly think Megiddo Flame would look pretty cool IF IT WEREN'T A FREAKING BLATANT RIPOFF OF SOUL SEEKER.
It's one of the most depressing looking hyper skills ever. Seriously, everyone get's this whole big flashy attack that can cover the screen/large area and all we have a firebal not much bigger than the player that hits one thing. Even the RED 1v1 attack is a better looking fireball
I actually thought it was supposed to act like ABs orb skill crap I forgot the name bu the one where the orbs can split and continually atk
Edit: soul seeker that's the one
I think they should make it a 30 second cool down. That would make up for its relatively low damage compared to other hypers. An animation change also would not kill anybody. Currently the only thing making it worth it is it's huge DoT damage, and the long DoT duration.
this is what it needs to be http://www.youtube.com/watch?v=iSnKjDeOhoE
I pretty much only use it as an extra DoT for ME
@BBisUnbalance: may I ask your range? I have 76k buffed range and using MF I only hit like 2.5-3b if I'm lucky. Honestly the dmg is nearly the same as my mist after I stack dots (not including MF) its seems so crappy to have a hyper not even pass what mist can put out. And like I said the cool down just kills it even more
[quote=Green4EVER]Nah, it's working. HP Bars are finicky and don't always move to the exact amount of damage that's been done. I've noticed they tend to move on intervals instead.
Also, it only hits 6 times, not 7.[/quote]
My bad o.o I kept typing 7 instead. And I kinda figured.
[quote=BBisUnbalance]I know the first instance does damage, I meant after the first hit, but I did try on Ani and it only seemed to do like half an inch of the HP bar, and iirc my hits ranged from like 2-3m a line x7 hits and it hardly did anything to Ani, I mean I can use Para and do the same portion on the HP bar, which makes it seem like it didn't do as much as it should have. And while it does have that 20% chance to hit again, if it's glitched and not doing the damage it should, it's not being that useful.[/quote]
Nah, it's working. HP Bars are finicky and don't always move to the exact amount of damage that's been done. I've noticed they tend to move on intervals instead.
Also, it only hits 6 times, not 7.
[quote=Green4EVER]No, it still does damage, it's just the first instance that will only do damage. I've tested it in large groups of mobs and the first monster it hits will always die, but the second/third/fourth/etc will not.[/quote]
I know the first instance does damage, I meant after the first hit, but I did try on Ani and it only seemed to do like half an inch of the HP bar, and iirc my hits ranged from like 2-3m a line x7 hits and it hardly did anything to Ani, I mean I can use Para and do the same portion on the HP bar, which makes it seem like it didn't do as much as it should have. And while it does have that 20% chance to hit again, if it's glitched and not doing the damage it should, it's not being that useful.
The use for Megiddo Flame is terribly circumstantial anyway And even more so with its glitch.
[quote=BBisUnbalance]While it might be nice that it only works when something is in range, it's always been broken to where if it hits something more than once or kills something and bounces to another mob, it does no dmg whatsoever. And it's terrible that it's such a long cooldown and only hits one enemy. Especially if it doesn't even hit the thing you want it to.[/quote]
No, it still does damage, it's just the first instance that will only do damage. I've tested it in large groups of mobs and the first monster it hits will always die, but the second/third/fourth/etc will not.
[quote=Green4EVER]I'll agree, it is pretty terrible. It really should be a mob attack, especially since it has such a long cooldown. It has a tendency to want to hit things that are higher up in the map, for example when I'm at Madman Ranmaru and one of the minions is within range, it will target him instead of Ranmaru.
I do like the fact that it won't work unless something is within range, though.[/quote]
While it might be nice that it only works when something is in range, it's always been broken to where if it hits something more than once or kills something and bounces to another mob, it does no dmg whatsoever. And it's terrible that it's such a long cooldown and only hits one enemy. Especially if it doesn't even hit the thing you want it to.
I'll agree, it is pretty terrible. It really should be a mob attack, especially since it has such a long cooldown. It has a tendency to want to hit things that are higher up in the map, for example when I'm at Madman Ranmaru and one of the minions is within range, it will target him instead of Ranmaru.
I do like the fact that it won't work unless something is within range, though.
[quote=xgrip2k5]that fine and dandy that it avoids mcancel and DR but its dmg is complete crap so the fact that it does do those things is pointless not to mention 90 second CD in which case mcancel and DR would be over anyway[/quote]
I can get like 7m crits and such on it o.O and it does hit 7 times and the nice DoT bonus, I hate that when it bounces around a boss and hits it multiple times, only the first hit counts, if even the first hit. For example, I used it on Ani to test, and without AA on or anything substantial, it hit like 3.3m crits (80% crit with SE from friend) and Ani's HP bar only moved like half an inch? Yet if I use mist eruption, after stacking DoTs on Ani (roughly twice the dmg a line and 2 more hits) it completely destroys Ani, so it would appear the hyper didn't do any dmg on contact other than half an inch (Which is not as much as I'd think it should do in comparison to the HP bar) and I hate that if you use it right in front of a boss, and the boss has mobs floating/walking around, it might go past the boss and to the mob -.-
that fine and dandy that it avoids mcancel and DR but its dmg is complete crap so the fact that it does do those things is pointless not to mention 90 second CD in which case mcancel and DR would be over anyway
Yeah, Megiddo Flame seems to still be glitched. And you're right about its lackluster look. I still like its dot though.