General

Str Att ratio?

For a DrK (I don't know if the class has to do with this), what's the STR equivalent for 1att?
is there any kind of chart to estimate this?
I'm trying to scroll a warrior CRA top but I don't have NX so no shield scrolls... it's all just luck, that's why it's really important to me if I should hammer something, keep scrolling it or buy a new one, etc. I got a top with 8att and idk if its worth to hammer it (I assume to get like 20att you need to be VERY VERY lucky or have NX, which I don't, so... I think I can't really aim too high).

Thanks.

December 23, 2014

11 Comments • Newest first

xwalero

Oh that gave me like 6.44... I think my 100-70% scrolled CRA top gave me +19str 'cause now the top it's +35str 8stars, and each star gives +2str.
Thats only 3att (19/6.44 = 2.95). Does that make sense? I can't believe it's that little attack o_o (without counting the enhancement +str).

Reply December 24, 2014
ChopSuey

[quote=xwalero]Oh okay, so I add all my atk from equips and my str and dex (does %str adds like 1.19% or 0.19% if I have 19%str from my gear?), and that formula gives me the amount of STR that will give me +1att... right?[/quote]
Yep, and STR +19% = 1.19.

Reply December 23, 2014
xwalero

Oh okay, so I add all my atk from equips and my str and dex (does %str adds like 1.19% or 0.19% if I have 19%str from my gear?), and that formula gives me the amount of STR that will give me +1att... right?

Reply December 23, 2014
ChopSuey

You said you want to find out STR to ATT ratio. To do that you need to know your total STR, total DEX, total ATT (except potential ATT+%) and total potential STR+%. Go to your ability stats and note your total STR and DEX, however your ability stats don't show your total ATT which you have to work out yourself. Total ATT is from your weapon, equipment, skills, etc.

There is an easier way if you're still confused with the formula. Get 2 each equipment with only STR and only ATT, probably medal is the best way. Find out how much your attack range increase by for STR and ATT medal and compare them.

Reply December 23, 2014
xwalero

I'm sorry but I don't get that formula u_u. What do you mean by x str = 1 att? and why is att in the denominator? that's why I don't understand the meaning of that formula...
and do I apply that to the equipment? for example, here's what my CRA top has:
(4*65+55) / (4*3*0.03) -> 3%str pot, 65str, 55dex, 3att
that gives me 875 to range? in other words, does that mean that I get +875 att with that CRA top?

thanks.
edit---------
Is it like the amount of str i get from that formula is the amout of str that will give me +1 att?

Reply December 23, 2014 - edited
ChopSuey

[b]x STR = 1 ATT:[/b]

(4 * TOTAL STR + TOTAL DEX) / (4 * ATT * Potential STR+%)

Note 1: Do not include Potential ATT+%
Note 2: Potential STR+%'s value is in decimals. E.g. STR +105% = 1.05 + 1 = 2.05

Reply December 23, 2014 - edited
xwalero

Uhm, is there any formula? I can't check it directly on my char 'cause my currently 70-100% traced CRA top is enhanced... so I can't see if the dmg increases or decreases.
Anyway, I only have 19%str and absolutely no %att.

Reply December 23, 2014 - edited
CallingCard

regardless of flat stat or not, % stat matters in determining how much flat stats/att affect your range

Reply December 23, 2014 - edited
xwalero

Yeah, what steven said... flat stats.
I'm curious about the formula though, is it to calculate your attack? (not range, but numbers per line), and secondary stat should be 0 for classes that are not xenon or is it something like DEX in this case?

Reply December 23, 2014 - edited
stevenman76

[quote=shadowind7]It depends on your current stat, %str, and att.

I found this formula, but not sure how relevant it is: Weapon Multiplier * ( ( 4 * Primary Stat ) + Secondary Stat ) * ( Attack / 100 )[/quote]

I think he means flat stat. As in, just take +1 str and +1watt, no %stat.

Reply December 23, 2014 - edited
shadowind7

It depends on your current stat, %str, and att.

I found this formula, but not sure how relevant it is: Weapon Multiplier * ( ( 4 * Primary Stat ) + Secondary Stat ) * ( Attack / 100 )

Reply December 23, 2014 - edited