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Firepoisonarchmage

Kmst revamp Mist Eruption - Cooltime Reduce

cooldown reduction has been decreased from 100% to 50%

Now ME has a 5 sec cooldown: it's a nerf for f/p. (for unfunded)

[url=http://orangemushroom.net/2015/06/04/kmst-ver-1-2-010-character-balancing/][/url]

June 5, 2015

22 Comments • Newest first

Avihai133

Tbh this change doesn't affect me, im capping paralyze 100%, and close to even cap none critical hits,

And again even though mist strong ots extremely slow, if they add cd at least male the cast delay better

And people keep forget that you have to set up 5 dot every 10/20 sec depends on skill...

Reply June 9, 2015
ipwnurface

[quote=Momijii]That's with the last few seconds of Infinity on though.........[/quote]
And it's also on hard gollux

Reply June 6, 2015
Momijii

[quote=Rationalism]EDIT: Draception You just reinforced my point. It's OP.[/quote]
That's with the last few seconds of Infinity on though.........

Reply June 6, 2015 - edited
ipwnurface

[quote=Rationalism]I should've clarified that my points only stand when your range is 1m or less/unfunded as hell. 11-12m seems quite low for an f/p with 1.6m range. Is that with DoT stacks or no? It doesn't help that you're at that weird range where eruption hinders your damage output but using paralyze doesn't quite make up for it. I thought most people who play f/p knew there is a wall that f/p hits at a certain range, and you unfortunately happen to be at that wall. Being able to cap at such a low range is still OP though.

EDIT: @Draception You just reinforced my point. It's OP.[/quote]

It's w/o DoT stacks and even with, highest it'll go is about 15~16m and I recognize that wall believe me. But the point is that mist is not really OP as much as it seems in the bigger picture and doesn't deserved to be nerfed in our eyes for said reasons listed above by others and myself. I believe the point of others, including my own, is just saying that nerfing the hyper CD isn't worth the boost we get which is an upgraded megiddo flame because Eruption plays a part of our damage for such a long time until we hit that wall which for most people will probably take a while. Although we cap at low range, and I agree it's pretty OP, essentially I think we're just saying that in "end-game" the skill doesn't deserved to be nerfed as other classes will virtually be stronger.
Anyway, it does help understanding what your point is when you clarified you're talking about when the range is below 1m because I was thinking the "where all classes had same funding/atk speed boost/cap" situation lol Hopefully I can continue funding to make paralyze more viable before this balancing hits if it does.

Reply June 6, 2015 - edited
Rationalism

[quote=ipwnurface]It is for the most part and while we do switch to Paralyze at higher ranges, it takes an incredible amount of funding to even make Paralyze efficient for bosses to switch. I have 1.6m range and Eruption still plays a large part in my damage output at bosses. I hit cap quite consistently with eruption (w/o infinity), but I still get outdamaged by other classes who do/don't cap and my damage for paralyze (around 11~12m) is nearly not enough to make up for Eruption to make the switch at bosses. I agree with @Momijii and @Avihai133 and their points. Just because we cap early does not mean it's exactly "OP," we are slow compared to other classes given the same parameters like @Momijii said.[/quote]

I should've clarified that my points only stand when your range is 1m or less/unfunded as hell. 11-12m seems quite low for an f/p with 1.6m range. Is that with DoT stacks or no? It doesn't help that you're at that weird range where eruption hinders your damage output but using paralyze doesn't quite make up for it. I thought most people who play f/p knew there is a wall that f/p hits at a certain range, and you unfortunately happen to be at that wall. Being able to cap at such a low range is still OP though.

EDIT: @Draception You just reinforced my point. It's OP.

Reply June 6, 2015 - edited
Draception

[quote=Rationalism]Being able to cap at 1m range is incredibly OP, even if it was "slow". Green potion/si/attack speed rune made it pretty dam fast actually.[/quote]

1m and capping?
Please.
http://www.youtube.com/watch?v=AgDI22Ua4c0

Reply June 6, 2015 - edited
ipwnurface

[quote=Rationalism]NW and WH are also getting nerfed. Xenons attack pretty slowly too and they do not even come close to capping at 1m range.

@Momijii You guys argue like mist eruption is your sole attacking skill. There's a reason you switch to paralyze after a certain range.[/quote]

It is for the most part and while we do switch to Paralyze at higher ranges, it takes an incredible amount of funding to even make Paralyze efficient for bosses to switch. I have 1.6m range and Eruption still plays a large part in my damage output at bosses. I hit cap quite consistently with eruption (w/o infinity), but I still get outdamaged by other classes who do/don't cap and my damage for paralyze (around 11~12m) is nearly not enough to make up for Eruption to make the switch at bosses. I agree with @Momijii and @Avihai133 and their points. Just because we cap early does not mean it's exactly "OP," we are slow compared to other classes given the same parameters like @Momijii said.

Reply June 6, 2015 - edited
Rationalism

[quote=Avihai133]oh please, i have si, honor, speed attack pots, NL as example can still attack 2-3 times with si and speed pot
while i attack once.
and honor speed attack is one of the hardest and most expensive things to get.
so please stop with bs of mist is OP, check nw hits per sec, check WH range, xenon range and dmg

ofc i will -,-[/quote]

NW and WH are also getting nerfed. Xenons attack pretty slowly too and they do not even come close to capping at 1m range.

@Momijii You guys argue like mist eruption is your sole attacking skill. There's a reason you switch to paralyze after a certain range.

Reply June 6, 2015 - edited
SorLilly

Lol all other mages were so jealous of how OP f/p mages, how here are your chances to shineeeeeeeeeeeeeeeeee

Reply June 6, 2015 - edited
duriel123

Rest in peace.

Reply June 6, 2015 - edited
Momijii

[quote=Rationalism]Being able to cap at 1m range is incredibly OP, even if it was "slow". Green potion/si/attack speed rune made it pretty dam fast actually.[/quote]
And with the same amount of funds used to get Decent SI and/or Inner Ability, virtually any class will be stronger. Capping at 1m is [b][i]not[/b][/i] a good thing; it means your class is funding inefficient.

Reply June 6, 2015 - edited
Avihai133

[quote=Rationalism]Being able to cap at 1m range is incredibly OP, even if it was "slow". Green potion/si/attack speed rune made it pretty dam fast actually.[/quote]

oh please, i have si, honor, speed attack pots, NL as example can still attack 2-3 times with si and speed pot
while i attack once.
and honor speed attack is one of the hardest and most expensive things to get.
so please stop with bs of mist is OP, check nw hits per sec, check WH range, xenon range and dmg

[quote=evek]Question is if Megiddo Flame will be still glitched?[/quote]
ofc i will -,-

Reply June 5, 2015 - edited
RiverStar

Preparing to get even slower dojo time </3

Reply June 5, 2015 - edited
Rationalism

[quote=Momijii]It's hardly op compared to some of the other attacks in this game.[/quote]

Being able to cap at 1m range is incredibly OP, even if it was "slow". Green potion/si/attack speed rune made it pretty dam fast actually.

Reply June 5, 2015 - edited
Momijii

[quote=singsangsong]Eruption was op and Paralyze isn't weak at all.[/quote]
It's hardly op compared to some of the other attacks in this game.

Reply June 5, 2015 - edited
Sungoon

[quote=evek]Question is if Megiddo Flame will be still glitched?[/quote]

Hopefully The tradeoff is terrible since Megiddo Flame doesn't really work in the first place, but we will see if they fix it

OT: Nooo </3

Reply June 5, 2015 - edited
singsangsong

Now it'll be something like: Haze > Eruption > Haze > Paralyze > Paralyze > Eruption instead of the old: Haze > Eruption.

Eruption was op and Paralyze isn't weak at all. Everyone could guess that it would get nerfed as soon as the balance patch notice came out.

Reply June 5, 2015 - edited
ipwnurface

Not really happy about this CD. Decreasing CD for Mist Eruption for Megiddo Flame seems like a terrible trade-off especially since Mist Eruption is incredibly slow in the first place and even slower with a cooldown in place (pre-hyper) even if it's going to be 5 secs. Also their reasoning for this CD reduction, "damage became too high", seems quite ridiculous; we may cap earlier than other classes but in turn we're quite slow attackers and we have to not only set up DoTs, but maintain it to keep that damage increase as well.
In my opinion, they should've increased the damage% for Paralyze instead of buffing Megiddo Flame and giving a Mist Eruption hyper CD reduction OR at very least also increase damage% for Paralyze along w/ it. While they did decrease buffing times and that's good, I feel like it was quite unnecessary for the attack changes. Unless you have massive funding to hit incredibly high or cap w/ Paralyze, Mist Eruption plays too much of a part of our damage for a long while to deserve to get this reduction. We could attack during the CD (kinda like frozen orb chain lightning way), but it feels like it'd create more of an inconvenience for our specific playstyle but that's my opinion. I hope they change this or at least compensate later.

Reply June 5, 2015 - edited
evek

Question is if Megiddo Flame will be still glitched?

Reply June 5, 2015 - edited
WildHeartless

not liking this so far... but dw cross the styx hits increase from 6 to 15.... and no mention of a decrease in damage...whoa i like that (15 x 1000) 0_0

Reply June 5, 2015 - edited
ArchM0onL

[quote=Graystoke]That's before the hyper?[/quote]

After.

Reply June 5, 2015 - edited
Graystoke

That's before the hyper?

Reply June 5, 2015 - edited