General

Should Cra be made harder?

So, I have seen from tons of videos and actually players going to root abyss and soloing some of the toughest bosses in the game in under 5 minutes each. I think that seems ridiculous honestly, as I remember when even root abyss was considered challenge when it first came out. Because of the constant guranteed wins against them, there are influxes of root abyss gear in the market, destroying much profit from them or from marvel machine. I don't hate it too much that they are really cheap, but they are TOO cheap. That's why I propose that CRA can be harder, and I have some ok ideas.

Potion Timer- People with auto buffs on pets get such a huge advantage because of the no potion timer, and can survive the usually ohkos because of this.
More Debuffs- Maybe pierre and bloody queen can cause a potential debuff, von bon can slow players trying to keep it within a timer
More Challenges- Vellum could rotate where his fireballs will be shot forcing players to avoid it if he does so, the imps can actually be dangerous. and von bon could teleport multiple times while at low health
More Drawbacks to Failure- Keys can only be bought once a day in addition to the 5 free, and the player with most amount of deaths becomes the targeted player (after they respawn).

The upsides could be that CRA gear could have more value, and be more rewarding to complete. Also, maybe the chance of getting epic/unique on pick-up would be increased and the coins give better rewards

July 6, 2015

20 Comments • Newest first

Flya

@NinjaOfTennis: wasn't aware of evans being that strong exchange that example for a demon avenger :>

Reply July 6, 2015
SilentJudicator

Pretty much what the above said and...If it isn't broken, don't fix it. Given nexon's poor record of being able to implement patches without major or very annoying problems, this is the last thing we need for now. o.o

Reply July 6, 2015
bloodIsShed

thank goodness merchers have no say on how developers make this game. >.>

Reply July 6, 2015
Genostigma

[quote=Axnslicer]CVB's earthquake att has a cooldown, just like damage reflect. And just like with damage reflect, you don't spam skills when it's off cd unless you're willing to risk dying.

So this is what I'm getting from you.

1. Clean CRA gear is cheap, which destroys the profits of super funded players and those who throw hundreds of dollars on Marvel.

2. Endgame bosses should be made more difficult, so less people will be able to complete them, widening the p2w gap.

Not judging, just saying you're coming off as supporting p2w and hyper funded players. And at the moment that's not a popular position.

I personally wouldn't mind more challenging bosses, but I'm pretty sure the unfunded players would be outraged if you tripled CRA prices.[/quote]

Pretty much what this guy just said^^^ Took the words right out of my mouth.

Reply July 6, 2015
Axnslicer

[quote=krishman]I just want it to be harder for classes that can jump attack. I can't help my partner in VB cause lumi is so trash @ avoiding the quake/floor attacks cause their attacks take forever and a half to engage and disengage that youre stuck to that floor and without the quake sound ive become even more useless.
[/quote]

CVB's earthquake att has a cooldown, just like damage reflect. And just like with damage reflect, you don't spam skills when it's off cd unless you're willing to risk dying.

[quote=bannanna]So, I have seen from tons of videos and actually players going to root abyss and soloing some of the toughest bosses in the game in under 5 minutes each. I think that seems ridiculous honestly, as I remember when even root abyss was considered challenge when it first came out. Because of the constant guranteed wins against them, there are influxes of root abyss gear in the market, destroying much profit from them or from marvel machine. I don't hate it too much that they are really cheap, but they are TOO cheap. That's why I propose that CRA can be harder, and I have some ok ideas.

Potion Timer- People with auto buffs on pets get such a huge advantage because of the no potion timer, and can survive the usually ohkos because of this.
More Debuffs- Maybe pierre and bloody queen can cause a potential debuff, von bon can slow players trying to keep it within a timer
More Challenges- Vellum could rotate where his fireballs will be shot forcing players to avoid it if he does so, the imps can actually be dangerous. and von bon could teleport multiple times while at low health
More Drawbacks to Failure- Keys can only be bought once a day in addition to the 5 free, and the player with most amount of deaths becomes the targeted player (after they respawn).

The upsides could be that CRA gear could have more value, and be more rewarding to complete. Also, maybe the chance of getting epic/unique on pick-up would be increased and the coins give better rewards[/quote]

So this is what I'm getting from you.

1. Clean CRA gear is cheap, which destroys the profits of super funded players and those who throw hundreds of dollars on Marvel.

2. Endgame bosses should be made more difficult, so less people will be able to complete them, widening the p2w gap.

Not judging, just saying you're coming off as supporting p2w and hyper funded players. And at the moment that's not a popular position.

I personally wouldn't mind more challenging bosses, but I'm pretty sure the unfunded players would be outraged if you tripled CRA prices.

Reply July 6, 2015 - edited
iElmo

I feel like the Absolabs set should have just had separate Top/Bottom rather than an Overall so that there would be more of an incentive to kill Lotus...

Reply July 6, 2015 - edited
Buster1651

Maple isn;t really a hard game. The bosses that are considered difficult are just annoying or have ridiculous health.
Because Maple is a 2d game, its limited in what the bosses can do. That's why the bosses that are considered hard have a bunch of cheap moves like falling rocks or weapon cancel or multiple attacks that one hit ko.

Reply July 6, 2015 - edited
krishman

I just want it to be harder for classes that can jump attack. I can't help my partner in VB cause lumi is so trash @ avoiding the quake/floor attacks cause their attacks take forever and a half to engage and disengage that youre stuck to that floor and without the quake sound ive become even more useless.

And Potion timer would be so ridiculous in Queen because of her flames and in Pierre cause of the hats + his flames + getting hit with his actual attacks when he splits.

Like @ImMadKawaii said, the people youre seeing are on a whole different level, the average player most likely can't solo or it takes 10~15 minutes to solo. Youre either investing money or time to do that. My partner has been playing for a couple years on and off and hes finally got enough range through dedication and effort to handle CRA in 10~15 minutes, why are you going to take that way from him just because the 1% of players can solo in 4 minutes?

Reply July 6, 2015 - edited
ImMadKawaii

Those people you watched are on a different level... I have like 2.1m range and it takes me 10 mins or so to kill. I also can't even kill cvell yet.. and you want to make it harder lmao

Reply July 6, 2015 - edited
yiffyfurry

Make cra harder? It's extremely difficult to solo unless you have a 2m-2m range and have the skill. so pretty much only the top 20% or less of maplers can solo cra as it is.

Reply July 6, 2015 - edited
GoldenHedgy

I wouldn't mind raising the difficulty in some way. I mean it already got a little tiny bit harder in chaos von bon because of no sound effect for the quake skill, which in fact I like alot quite alot. CRA just feels like a routine now and only way to enjoy it is by going in with a party.

Reply July 6, 2015 - edited
ggames

Lol true that, but more range, less control needed. So there'd be no time for mechanical failure

Reply July 6, 2015 - edited
NinjaOfTennis

[quote=Flya]I dont think this will work. there are many classes whose potential is limited compared to others. Take an Evan, currently it takes them ~18minutes to solo Cvell while a Wild Hunter can do it in ~4 minutes. If these changes were to happen It would make killing cvell impossible for that class. There are also other classes where it is impossible to kill cvell (Angelic Buster for example)

As for drops where you can get epic or unique potentials, there are already items that grant that ability (white star and black star potions)[/quote]

I consistently solo in <14 minutes as an Evan. It does not take 18 minutes o.o

OT: As someone above already said, the random vellum fireballs wouldn't make it harder skill-wise, rather because they move so fast it would add an element of RNG to the fight, which many people would hate. Though some of the other ideas sound pretty nice

Reply July 6, 2015 - edited
Star909

Even if you do make these changes most CRA runners still have a surplus of CRA gear so really they could just sit back increase the prices accordingly and make money off of this and not even worry about running CRA anymore, and when they run out they just do whatever they want with the money or maybe even quit the game and call nexon fools for these changes to CRA. In that end no one wins.

Reply July 6, 2015 - edited
Amorous

[quote=ggames]Players that can solo have dropped $3,000-$5,000. So what's the incentive for them? Plus sometimes soloing us less hassle. Old cwpq runs would sometimes take an hour+ just for people to organize.
I'm a 2-2 Kaiser and I can't solo CRA, nor hard Magnus, hell gollux has a high fail rate. These videos are not representative of everyday players. 4-4m range is not standard funding.[/quote]

you SHOULD be able to as a 2-2 kaiser. that's just mechanical mistakes that even a 10m range player could have.

Reply July 6, 2015 - edited
Flya

I dont think this will work. there are many classes whose potential is limited compared to others. Take an Evan, currently it takes them ~18minutes to solo Cvell while a Wild Hunter can do it in ~4 minutes. If these changes were to happen It would make killing cvell impossible for that class. There are also other classes where it is impossible to kill cvell (Angelic Buster for example)

As for drops where you can get epic or unique potentials, there are already items that grant that ability (white star and black star potions)

Reply July 6, 2015 - edited
ggames

Players that can solo have dropped $3,000-$5,000. So what's the incentive for them? Plus sometimes soloing us less hassle. Old cwpq runs would sometimes take an hour+ just for people to organize.
I'm a 2-2 Kaiser and I can't solo CRA, nor hard Magnus, hell gollux has a high fail rate. These videos are not representative of everyday players. 4-4m range is not standard funding.

Reply July 6, 2015 - edited
Savaah

>wants cra to be harder
well lets just make it like hard lotus then! aka the boss that nobody (from what ive heard/seen) has rekt yet!

EDIT: i mean in gms

Reply July 6, 2015 - edited
Masterobert

So, we're trying to make CRA more like Hard Magnus eh? I don't think much would change by making it harder. It will just be a pain to do.

I don't think the problem with CRA is that it's too easy, as someone said the problem is the amount of these equipment making it cheap in the FM. If instanced drops were removed for example, that would increase the value of these items but won't solve what you mentioned here though. If you think the bosses should be more challenging, people will just learn to adapt to the new changes and continue to kill them.

It seems like what you want is more teamwork and parties when fighting these bosses, and less being able to solo? Parties like this already exist, if you are able to solo that's an advantage you have.
By the way, if you're trying to make CRA gear more rare when it comes to end game equipment, it's too late for that.

Reply July 6, 2015 - edited
Dominion

I believe the people that have been killing it would keep killing it unless there were some major revamp. In the last few KMS updates they said they're planning on adding a giant boss where multiple players need to work together and it has a damage compensation system so that DPS isn't the only thing that matters.

[quote=bannanna]
More Challenges- Vellum could rotate where his fireballs will be shot forcing players to avoid it if he does so[/quote]
It's extremely difficult to dodge the fireball after it's launched because it's so fast and has a large hitbox that only a class like lumi or a fast-far-teleport skill could dodge with expert reaction time. So if it were to be shot at the player, and the player didn't know before hand, it would almost guarantee death (if the player were to stand in front where the fireballs are fired anyways).

Reply July 6, 2015 - edited