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Bowman

Bowmaster Glitches and Dojo Mp Issue Fixed

Hey everyone, I'm just letting you know that both Hurricane and Arrow Blaster now properly activate AFA! <3

The MP issue is also no longer an issue in Dojo for all players. Yay for cheap people not wanting to spend on Potion Pot. See: me.

However, while in Dojo at least, I did not notice the Armor Break animation activating very much at all. I'm not sure if this error is limited to only the Dojo area... so can any BM confirm the status of Armor Break?

Enjoy!

Edit: While doing Gollux today (I didn't realize that AFA or Armor Break were allegedly fixed at this point), I did D/C while fighting the jaw. Do you guys think it's due to the increased hits/second that we now have due to proper AFA activation. Will using Double Blaster and/or Blaster + Hurricane once again increase the likelihood of D/Cing?

Source: http://maplestory.nexon.net/news/maintenance/bug-extermination-reports/00HfV/bug-extermination-report-march-05-2014

March 5, 2014

42 Comments • Newest first

jjlily

the dc is even worse now..i set up turret on gollux's right side then jump back to left side n used hurricane..poof..dced within 5secs..
same thing happened..went to solo voyage run n put turret at the far right side of de ship to kill mobs...when the blue dragon appeared n my turret is still up, the turret will hit the blue dragon for about 5 secs den poof..dced again..

Reply March 11, 2014
issacrandom

Not sure if this is just me, but has anyone tried alternating between arrow blaster and hurricane? I've instantly d/ced at magnus when I used hurricane after attacking with arrow blaster. Although, arrow blaster seems to d/c me in about 10 or less minutes by itself. Eep, this is the beginning of RED all over again.

Edit: Okay, so I got through an easy magnus run without d/cing after I set my background and skill effect settings to the worst quality. However, using hurricane after using arrow blaster still more or less instantly d/ced me.

Reply March 10, 2014 - edited
Darkness129

Yep. I can't even boss anymore without dcing. I'm not even bothering doing Gollux anymore since I know I'm going to be dcing at the Head.

So now I have 2 options until Nexon fixes this.

1. Upgrade my computer, and by doing this ill eventually just play better games and quit Maple all together.
2. Quit my Bowmaster as a main, and switch over to another class, which is unlikely since no other classes appeal to me very much.

Reply March 9, 2014 - edited
TripleBladez

[quote=jjlily]if this dc is still here after the maintenance..i'm quitting..after spending 200 bucks upgrading myself during the last miracle time n improved my dojo time to under 8mins..whats the point if nexon takes so much time to fix something that should be fixed by now..[/quote]

Exactly. What's the point of upgrading when our main bossing skill causes potential d/c issues? I haven't been able to do any consistent bossing without worrying about the possibility of d/cing at any time on a run.

Reply March 9, 2014 - edited
jjlily

if this dc is still here after the maintenance..i'm quitting..after spending 200 bucks upgrading myself during the last miracle time n improved my dojo time to under 8mins..whats the point if nexon takes so much time to fix something that should be fixed by now..

Reply March 9, 2014 - edited
NeoBowmaster

Backing up what @jjlily said. I d/c'd 4 TIMES! doing easy magnus...
Then d/c'd twice during my commerci runs...
I think all of us agree that this bug should be addressed ASAP.

Also, I semi-tested AB today, it seemed to activate twice during one occasion with Arrow Blaster. I will try to do more testing tmrrw.
@Bluebomber24 Thanks for the advice. I will try to test using this method tomorrow.

Reply March 9, 2014 - edited
jjlily

i lost count how many times i dced when using arrow blaster during my run with my guildies in cRA..nexon..come on..

Reply March 9, 2014 - edited
bluebomber24

[quote=carlsonlf]Huh. That's interesting. I wonder what's the algorithm for determining how many shots are under the effects of Armor Break... That's food for thought. It doesn't appear to be time-dependent though. *Shrug* It's still broken in my book.

I agree that the D/Cs are just as bad as they were initially. After 5+ D/Cs, I'm back to using Hurricane and Turret. Sigh.[/quote]

Its not time dependent. What I meant when I said 3-4 seconds, is that if you were to use Hurricane, every 24-34 arrows (3-4 seconds) or so it should activate once. In this [url=http://www.youtube.com/watch?v=EJpXJY56vWc]video[/url] at 4:30ish can't remember, I am circulating arrows and [b]NOT MOVING[/b]. Note that the first 3 Breaks activate within 4 seconds of each other. Assuming Break is fixed or w/e its definitly on a different counting system when using rapid fire skills. I forget how I calculated it to 27% for this theory which I found amusing if not just an coincendence. Atm, using the info I just gave assuming Break activates 11.1111 arrows when it performs, 11.111/(11.111*4) is around 25%....w/e this is up to you guys to figure out.

@NeoBowmaster: The best test is Ranmaru with weak equips as you can hold your ground longer and the mob stays.

The first test should be without locking anything. Record the test so later you can see more easily how often it activates and have a timer. Then there are other variations you have to do, like try to stand in one spot, lock arrows, try not to get hit, etc, etc. Never use Turret in the majority of the tests, unless your doing a test specific ally to see if Turret is a problem with teh activation or etc. Its a pain in the ass to find, so good luck.

@lily: Turret activates Break and does boost the damage.

@Elufu: I am not back.

Reply March 8, 2014 - edited
jjlily

i noticed AB activate on turret. for example i set turret down n didnt do anything juz standing there, i see AB animation above my head but i didnt notice the damage on gollux changed.

Reply March 7, 2014 - edited
carlsonlf

@NeoBowmaster

Huh. That's interesting. I wonder what's the algorithm for determining how many shots are under the effects of Armor Break... That's food for thought. It doesn't appear to be time-dependent though. *Shrug* It's still broken in my book.

I agree that the D/Cs are just as bad as they were initially. After 5+ D/Cs, I'm back to using Hurricane and Turret. Sigh.

@bomberb0i2 You're probably looking at the wrong place. The animation for AFA is now shown below your main attack (usually). Instead of a lemon color as before, the straight-lined animation is now more of a lime color. You can also listen to the sound... I did Gollux, Commerci (both modes), Hilla, and RA today, and I can tell you that AFA activates for both Arrow Blaster (not Arrow Turret) and Flaming Hurricane, without a doubt.

Reply March 7, 2014 - edited
bomberb0i2

@twopointonefour: i was at HoH yesterday and it didnt look like it was activating at all

Reply March 7, 2014 - edited
NeoBowmaster

[quote=bluebomber24]@NeoBowmaster: prior to any fix I hypothesized that break activates a set of arrows based an interval which last I checked was around 27%. In theory irrc its once every 3-4 seconds. Locking arrows and/or standing still may cause this to glitch. Whether this hypothesis is true and/or another potential bug exists idk as I have no intentions of testing. What I do know, is that of all the videos I have taken of tests, the BM is usually hit within 3 seconds or moves unless the enemy is binded or is like Gollux's eyes irregardless of the skill used; well at least in high level bossing.

I did elaborate on this issue on one of @Elufu 's threads. So find those for more detail.

Edit: To go further Armor Break activates multiple arrows when it performs instead of just 1 for rapid fire skills. This most likely means Break is on a different counting system for rapid fire skills than non-rapidfire skills.[/quote]

I see, Yes I remember when you tested AB and got to the 27% procc rate. I will try to perform some tests when possible (hopefully this weekend) and see how it activates. And I will see if I can find Elufu's thread where you have elaborated on this issue.
Although like I stated, it wouldn't hurt to have armor break activate/function visually in a manner similar to concentration does. That way it would be significantly easier to know if its actually glitched or not and whether it is activating.

On a side note: I d/c'd twice today using AB + AT and AB + FC (Fire cane). I believe its as bad as it was immediately following the RED Patch. Hope this is addressed in the next Cannon + DB revamp patch.

Reply March 7, 2014 - edited
bluebomber24

@NeoBowmaster: prior to any fix I hypothesized that break activates a set of arrows based an interval which last I checked was around 27%. In theory irrc its once every 3-4 seconds. Locking arrows and/or standing still may cause this to glitch. Whether this hypothesis is true and/or another potential bug exists idk as I have no intentions of testing. What I do know, is that of all the videos I have taken of tests, the BM is usually hit within 3 seconds or moves unless the enemy is binded or is like Gollux's eyes irregardless of the skill used; well at least in high level bossing.

I did elaborate on this issue on one of @Elufu 's threads. So find those for more detail.

Edit: To go further Armor Break activates multiple arrows when it performs instead of just 1 for rapid fire skills. This most likely means Break is on a different counting system for rapid fire skills than non-rapidfire skills.

Reply March 7, 2014 - edited
twopointonefour

[quote=bomberb0i2]the AFA/Armor piercing skill r still broken... they dont even activate correctly at all[/quote]

AFA activates properly. Armor break doesn't.

Reply March 7, 2014 - edited
bomberb0i2

the AFA/Armor piercing skill r still broken... they dont even activate correctly at all

Reply March 6, 2014 - edited
carlsonlf

[quote=jjlily]hmm..u're maybe right but I will try again tomorrow and verify this. but the question for AB activating on both hurricane AND blaster is still up in the air.[/quote]

I honestly still think Armor Break is not functioning properly. If it is, then the skill is pretty much useless considering that attacking at high speeds, which therefore give higher chances of activating bonus boosts in damage, is our greatest strength. If Armor Break only gives a huge boost in damage once every 100 arrows, then it's pretty pointless. >.<

Reply March 6, 2014 - edited
jjlily

hmm..u're maybe right but I will try again tomorrow and verify this. but the question for AB activating on both hurricane AND blaster is still up in the air.

Reply March 6, 2014 - edited
carlsonlf

[quote=jjlily]forgot to mention that if u stand at the far left side of the ship n use arrow blaster, the dragon wont bobble back n forth n it wont attack u cuz it cant reach u.
so if u use arrow blaster from there, all the arrow should hit the dragon 100% of the time n this is what i observed before the update this week.[/quote]

I've tried positioning myself to the far left and not all the hits register in solo mode; doing this is unnecessary in group mode. But anyways, the magic arrows will not activate as often while at the far left because there are gaps between when subsequent hits. Just try attacking from the middle of the ship and you'll see a significant difference in activation rates of the magic arrows. At least I did. Therefore, I can only conclude that you are not attacking at full speed.

Note that I have not tested this since the most recent update.

Reply March 6, 2014 - edited
jjlily

forgot to mention that if u stand at the far left side of the ship n use arrow blaster, the dragon wont bobble back n forth n it wont attack u cuz it cant reach u.
so if u use arrow blaster from there, all the arrow should hit the dragon 100% of the time n this is what i observed before the update this week.

Reply March 6, 2014 - edited
carlsonlf

[quote=illogikul]Yeah I just did dojo again after noticing the afa started working and got an even faster time. I don't know what happened the first time I logged on but it's working just fine now.[/quote]

Haha, that's good to hear!

@krazyazn33 You'll get there soon.

@jjlily Hm, I'm pretty sure it's because you're just not standing at the correct positions, and therefore your attacks are only registering at certain points in time, since the dragon tends to bobble back and forth. It has areas of invincibility (I-frames, etc...). Also, the AFA animation shows up at different areas depending on the boss.

Reply March 6, 2014 - edited
jjlily

i still dont get how AB activates..but i noticed 1 thing when i did my trade voyage run just now..if u set turret down to hit the blue dragon, then use another arrow blaster, n dont use enchanted quiver (n watch the numbers of ur magic/drain/poison arrow decreasing), u will notice the decreasing number is stop-and-go..just like if u use enchanted arrow with magic arrows, u will notice that every couple seconds there will be magic arrow flying out at all.
I'm assuming this is nexon's way to limit our dps because using 2 arrow blasters plus magic arrow gives us too fast of a dps that will eventually dc us.

Reply March 6, 2014 - edited
krazyazn33

Yay! Too bad I'm not quite there yet to be able to dojo >.<

Reply March 6, 2014 - edited
TripleBladez

@airforce1: I didn't see multiple procs, but you say you see one per 10 seconds? I'm pretty sure AFA procs for Arrow Blaster. As @carlsonlf noted, it's a lime green-ish line now instead of yellow. It's hard to hear the sound though since Arrow Blaster's sound would coincide with it. I know AFA is proccing on Flaming Hurricane though since it has the same sound as a normal attack when it hits an enemy.

I don't think it's computer-related. I built one recently (3 months old), and it still d/c's even though I have minimum lag with Arrow Blaster + Turret Mode. It could be Internet-related I suppose as I have basically a cut above basic Internet, but I've never had these d/c issues in the past on MS using multiple classes with Hurricane-like skills.

@illogikul: AFA is proccing. It's lime-green strikes. I'll re-check tomorrow, but I was basically using Arrow Blaster by itself with Drain Arrow locked in to avoid Magic/Poison Arrow confusion for this confirmation.

Reply March 6, 2014 - edited
carlsonlf

[quote=twopointonefour]Armor break isn't really working properly with Blaster, they did say on the patch notes regarding it working properly with hurricane.[/quote]

No, Armor Break doesn't work with hurricane either. At least not when I tested it.

@NeoBowmaster Oh. I always thought that the D/C issue was rooted more to the client- rather than server-side of things. But let's hope Nexon does upgrade soon.

@airforce1 I don't think increases in latency is the primary cause of these D/Cs, unless the Nexon servers have a setting where they automatically D/C anyone who goes above a set point of latency. Who knows? But I agree that Armor Break still isn't completely fixed. It doesn't appear to follow any of the likely methods of activation.

@illogikul

Hm that's interesting. AFA definitely activated with both hurricane and arrow blaster when I tested. Maybe it's that Armor Break only works with Hurricane, as suggested above?

Reply March 6, 2014 - edited
airforce1

@TripleBladez 's theory is incomplete at best. I did dojo today and had only a slight improvement in my time. I didn't try to test AFA since it's a pain, but AB seems improved but probably not fixed. I did get multiple activations of AB without moving using only Blaster + Turret; however, it was only about 1/10s which is significantly lower than it should be. My guess is the 10% activation rate is not incrementing as expected or some skills do not proc it, but this is pure speculation.

The inconstancy of dc problems are likely computer resource related. Running both blasters with AFA+QFA could easily escalate latency problems on lower end computers causing disconnects. I haven't experienced these dcs since the first "fix" to it.

Reply March 6, 2014 - edited
NeoBowmaster

[quote=TripleBladez]@NeoBowmaster: I know since some BM's have yet to experience d/c issues. This issue doesn't seem to be that easy to fix. They can increase their server size, but I don't think they want to deal with the extra cost. This is like their weekly maintenance where they try to resolve server stability, yet the issue gets even worse after a SC more often than not.[/quote]

The servers are pretty old. So it would do them good to get some new ones to replace the older ones (Such as scania, bera, windia, etc.)

Reply March 6, 2014 - edited
TripleBladez

@NeoBowmaster: I know since some BM's have yet to experience d/c issues. This issue doesn't seem to be that easy to fix. They can increase their server size, but I don't think they want to deal with the extra cost. This is like their weekly maintenance where they try to resolve server stability, yet the issue gets even worse after a SC more often than not.

Reply March 6, 2014 - edited
NeoBowmaster

@carlsonlf: Yes, I personally tested them both. They work fine. And I tried to test @TripleBladez's Theory (On Gollux's jaw, since it takes ALOT of time to beat), and he is correct. Armor break only activates once when you are just standing in one place. It reactivates once you move and start attacking again. Hopefully they fix this issue properly. Especially since the activation issue can be fixed really easily (I'd think), if armor break were to activate in a manner similar to concentration (A skill icon on the top right of your screen which counts the activation chance and shows the skill going into cooldown (Even though armor break doesn't have one) once activated).

@Elufu @TripleBladez I will try to perform tests with flaming hurricane tomorrow.
@TripleBladez The d/c isn't affecting everyone. I was able to beat all of normal gollux (Which takes about 3-5mins). Although I have noticed a terrible lag which occurs after using AB+AT now. So they should fix this issue.

Overall, the chance of d/cing is significantly increased now due to us doing more DPS. This issue can be addressed/fixed easily if nexon was to slightly increase their server capability.

Reply March 6, 2014 - edited
jjlily

tried double blaster at dojo n no dc..but i didnt see many armor break activating tho..n if u said that armor break only affects 1 hit or arrow, wouldn't that skill be useless anyways? i'm assuming that when armor break activates, there will be a short period of time where the effect will last..but i dont see this..although i did notice i killed hardmode gollux a lil faster today..LF>rujinfujin to test this with double blaster and turrent+hurricane as well..

Reply March 6, 2014 - edited
TripleBladez

@Elufu: I did see multiple procs (like 2 or 3 as opposed to only 1) of Armor Piercing while moving with Flaming Hurricane, so it seems that it'd be one advantage over using Arrow Blaster at high PDR bosses.

On a side note, Arrow Blaster + Turret Mode d/c'd twice on me now while doing Krexel, so here we go again. >_> I might be lucky, but I haven't seen any d/c's with Flaming Hurricane + Turret Mode yet.

Reply March 6, 2014 - edited
Elufu

@TripleBladez: That would make Hurricane the skill of choice? unless walking hurricane is not deemed as a "re-move" by Nexon's game mechanic standards.

For those who are testing this, please undertake tests for Hurricane as well.

Reply March 6, 2014 - edited
TripleBladez

[quote=twopointonefour]Armor break isn't really working properly with Blaster, they did say on the patch notes regarding it working properly with hurricane.[/quote]

I'm starting to think it's just intentional to have it activate once with Arrow Blaster unless you re-move. If it was on a per hit/arrow basis, then the extra damage generated from high PDR bosses would make it overpowered (i.e. tripling your damage at Chaos Vellum per hit instead of per attack usage).

Of course, this is a unique skill, so more testing needs to be done to see if it isn't really glitched.

Reply March 6, 2014 - edited
twopointonefour

Armor break isn't really working properly with Blaster, they did say on the patch notes regarding it working properly with hurricane.

Reply March 6, 2014 - edited
motionblurr

@carlsonlf: I too dc'd 3 times at the jaw of gollux this morning :l

Reply March 6, 2014 - edited
appall

400m snipe

Reply March 6, 2014 - edited
carlsonlf

[quote=cris1000]The dojo glitch is fixed? That... doesn't affect me that much, might save 30 seconds or so without a potion pot. But at least I don't got to switch familiars to recover mp.[/quote]

Haha lucky! You and your 405m snipe. F3

@TripleBladez

Yeah, that's how Armor Break was before. But I had imagined that if the skill was fixed, it would activate all the time... Maybe if I used moving hurricane, it'll work properly. I'll have to test that theory.

@NeoBowmaster

Nexon just forgot to mention Arrow Blaster in the post. I've tested with both Hurricane and Arrow Blaster (as I stated in the original post), and AFA activates fine with both. It's a greenish line now, rather than a yellowish one as before.

Reply March 6, 2014 - edited
NeoBowmaster

Only on hurricane though? I think it's fixed for arrow blaster too?
Asking @airforce1 to conduct tests if possible. And @bluebomber24 , if you see this.

Reply March 6, 2014 - edited
TripleBladez

I've yet to check, but Armor Piercing probably only activates one time if you're in a stand still position for key-down skills (i.e. spamming Arrow Blaster), and you might have to move just to reset it. It's one of the great mysteries that bluebomber24 tried to debunk, but it does seem to fall in line with his thinking that it activates once per use, and not per hit/arrow.

Increased hits per second leading to an increased chance to d/c is a given. It has happened numerous times before with no-delay attacks, and people trying to bypass the speed cap of faster (2), so I do think BM's are stuck in a predicament where you'll always have a higher chance of crashing when using Arrow Blaster/Flaming Hurricane + Turret Mode compared to a non rapid fire class.

Reply March 5, 2014 - edited
cris1000

The dojo glitch is fixed? That... doesn't affect me that much, might save 30 seconds or so without a potion pot. But at least I don't got to switch familiars to recover mp.

Reply March 5, 2014 - edited