General

Darkknight

Final Pacts resurrection is glitched

Some of you may heard me on a Dark Knight thread that I unexpectedly died at CPB when hourglass animation disappeared. I decided to do a test at Lilynouch, showing the animation did disappear then I later died.

http://www.youtube.com/watch?v=1fLZ9bJgZhs

I don't know the conclusion yet, but one time I waited for 50 minutes and I got resurrected, so I think 6 minute cooldown is false. I'm trying to guess the real cooldown time but I have lack of spare time due to training and 2x events xD.

My guess is 10 minutes cooldown (without Final Pact - Cooldown Cutter).

December 22, 2013

13 Comments • Newest first

ThaSavoury

[quote=ChopSuey]Here's an update I found:

After logging in, killing myself and reviving, my hourglass animation disappeared after 6th minute but I waited until 10th minute (as I predicted) and I was able to revive again. This time my hourglass animation disappeared after around 9 mins 35 seconds.

So what I found is, Final Pact's cooldown is around 9 minutes 35 seconds (lower or higher uncertainty). When I tried to suicide, I died before 9 mins 35 seconds mark, and revived after 9 mins 35 seconds mark.

Another thing I found is when I died during Final Pact's cooldown or failed to hit/kill 20 mobs/bosses, the cooldown time becomes 6 minutes, despite hourglass animation still showing.

Therefore, cooldown is around 9 minutes 35 seconds if you stayed alive the whole time, or cooldown is 6 minutes if you died at least once.

With Hyper Skill - Cooldown cutter, cooldown is still 9 minutes 35 seconds if stayed alive, and cooldown should be decreased by 20% if died at least once (I revived at 5th minute so it should work in that case).

That's my own testing, but you should not listen to me only; test it yourselves and see if your results are same to confirm this glitch.[/quote]

This is exactly what I meant when I said that the Hourglass animation occasionally doesn't disappear after the cool down "should" be done.
I still have yet to test to the full extent. However during bosses, Final Pact has been working normally (without timing how long it took to cool down).

Reply December 23, 2013 - edited
iVege

Le'ts just add this to the huge list of already-existing Dark Knight glitches due to RED...

Reply December 23, 2013 - edited
ChopSuey

Here's an update I found:

After logging in, killing myself and reviving, my hourglass animation disappeared after 6th minute but I waited until 10th minute (as I predicted) and I was able to revive again. This time my hourglass animation disappeared after around 9 mins 35 seconds.

So what I found is, Final Pact's cooldown is around 9 minutes 35 seconds (lower or higher uncertainty). When I tried to suicide, I died before 9 mins 35 seconds mark, and revived after 9 mins 35 seconds mark.

Another thing I found is when I died during Final Pact's cooldown or failed to hit/kill 20 mobs/bosses, the cooldown time becomes 6 minutes, despite hourglass animation still showing.

Therefore, cooldown is around 9 minutes 35 seconds if you stayed alive the whole time, or cooldown is 6 minutes if you died at least once.

With Hyper Skill - Cooldown cutter, cooldown is still 9 minutes 35 seconds if stayed alive, and cooldown should be decreased by 20% if died at least once (I revived at 5th minute so it should work in that case).

That's my own testing, but you should not listen to me only; test it yourselves and see if your results are same to confirm this glitch.

Reply December 23, 2013 - edited
Protogenoi

[quote=darkspawn980]hits on bosses count too, you can do 10 boss hits and kill 10 enemies, for example[/quote]

That makes a lot more sense than randomly ressing, thanks.

Reply December 22, 2013 - edited
darkspawn980

[quote=Protogenoi]Sometimes Final Pact lets me live without having killed the 20 mobs. It's happened a couple times when I forgot about DR.[/quote]

hits on bosses count too, you can do 10 boss hits and kill 10 enemies, for example

Reply December 22, 2013 - edited
Protogenoi

Sometimes Final Pact lets me live without having killed the 20 mobs. It's happened a couple times when I forgot about DR.

Reply December 22, 2013 - edited
lazershock

Thats an interesting issue, it definitely seems to be 6 minutes whenever I use it. I mean server lag can affect skill cooldowns but extending the cooldown by 4 minutes would be a little crazy.

Reply December 22, 2013 - edited
Aiacu

@iVege: Disagree to care I let.

Reply December 22, 2013 - edited
iVege

[quote=Aiacu]Let me care to disagree.[/quote]

I don't know what that means.

Reply December 22, 2013 - edited
SombraManx

C C C COMBO BREAKER!

Sorry to breack your theory, but I've been bossing too

And well, it works fine to me, every 6 minutes like is intended... I can kill easy magnus in around 4 minutes (I know im a noob:c ) and every run I "let myself die" so I don't get dmg'd from metors..

Maybe its because I change channels or leave the map (Idk if its related) and while CPB you have to stay inside and it gets glitched

we have to test this a bit more before sending a ticket

Reply December 22, 2013 - edited
Aiacu

[quote=iVege]You cannot not agree with me.[/quote]

Let me care to disagree.

Reply December 22, 2013 - edited
iVege

[quote=rain117]Hate to agree with you, but you're right.[/quote]

You cannot not agree with me.

Reply December 22, 2013 - edited
iVege

that is stupid

Reply December 22, 2013 - edited