General

Kanna

Jms Kanna changes in Seed part 1

I did the same thing for Hayato, so let's see what changes have been made to my OTHER favorite class, according to [url=http://uni-wz.com/blog-entry-2364.html]Silver Bullet.[/url]

I'm going to somewhat simplify the stuff at lower levels. SB put a decent amount of effort into the details.
By the way, all % changes mentioned are flat values taken from the original amount, e.g. "10% decrease" = x%damage - 10%

FIRST JOB:
-Haku now gives +5 movement speed.
[b]Yes, that's it.[/b]

SECOND JOB:

Flaming Shikigami Haunting: Master level increased to 20.
-Base duration increased. Duration per level decreased.

Nimbus Curse: Master level reduced to 15.
-Mana cost reduced to 50.
-Hit damage increased by 10% at all levels.
-Duration of clouds now increases by 2 seconds per level.
-DoT duration is now longer per level (variable divided by 6 instead of 10)
-DoT damage increased by base 5% + 1%-per-level.
-Cooldown reduced to 50 seconds.

Haku healing thingy:
-Cooldown reduced to 40 seconds
-Amount of HP recovered is now equal to skill level instead of 4 times the skill level.

THIRD JOB:

Freezing Shikigami Haunting: Master level decreased to 15.
-Now lasts 400 seconds + 16 per level.
-Freeze chance is now 10 + 1.5 * level.
-Damage reduced by 1% per skill level (4*x --> 3*x)

Demon Fury or whatever it's called: Master level reduced to 10.
-Damage increased by 3% per level.
-Cooldown formula changed. Still 15 second cooldown at master level.

Lifeblood Ritual:
[b]BIG CHANGE[/b]: You now recover up to 12% of your maximum HP when attacking boss monsters. This can only proc once every 4 seconds.

FOURTH JOB:

Shikigami Haunting modifier: Master level changed to 20.
-Duration is now 270 + 25 seconds per level.
-Damage bonus on third hit increased to 65% + 5*level.
-Passive effect: Shikigami now deals a total of 230% base damage per hit.

Bellflower Barrier: Master level decreased to 15.
-Duration increased by 2 per level.
-Boss damage buff formula changed to 5 + 4/3 * x (still 25% at master level)

Haku perfected: master level decreased to 15.
-Breath of the Unseen now affects party members. The stance effect is 35% + 3 * level. The def ignore given is still 40 at max level.
-Healing: Now affects the whole party. Cooldown unchanged. HP recovery is now 55 + 3 * level (percent of Kanna's max HP).
-Foxfire: Duration is now 45 seconds, from 40. Cooldown increased by 15 seconds.
-That amazing MATK buff: [b]Now affects the party (!). [[/b] Magic attack modifier is still based on 50% of Haku's fan MATK at master level.

Nine tailed fury: master level is now 10, and this has been moved to 4th job
-Mana cost is now 60 (dammit)
-Damage is now 900 per hit at max level
-Target mob number is now equal to 5 + skill level
-Damage buff increased to 20%, multiplicative.
-Cooldown is now 500 seconds at master level (590 at level 1).

_______________
I don't understand why the change to NTF is so different from Hayato's Summer Rain change. I mean, the base idea is there, but the cooldown modifier and so forth is all so wack.

July 25, 2014

26 Comments • Newest first

DemoDango

@Balddd: I shrug. This buff makes everyone OP if it works the way we think. If it doesn't, then it just makes BaMs op since it doesn't conflict/additively stack with ANY of their buffs or MATK increases (that is, they get a maaaaaaaaaassive MATK boost compared to others).

Reply August 6, 2014 - edited
Balddd

[quote=twopointonefour]@Balddd: I consider it a nerf for phantoms, they lose Arrow blaster and are forced to use Rapid Fire or Hurricane all while losing 20% total damage.[/quote]

Its an indirect nerf, sure. But in reality its a nerf for the respective classes.

Reply August 6, 2014 - edited
twopointonefour

@Balddd: I consider it a nerf for phantoms, they lose Arrow blaster and are forced to use Rapid Fire or Hurricane all while losing 20% total damage.

Reply August 5, 2014 - edited
Conceit

Yeah to clarify, I meant that if the haku buff equivalently scales to a w. atk buff, then phantom bossing w/ a funded kanna will become extremely buffed despite the cross surge nerfs. Haku already buffs me from ~900k-2m range so logically it would add a significant amount of damage to phantom if haku party buff converts to w.atk

Reply August 5, 2014 - edited
Balddd

[quote=DemoDango]@Conceit: Kanna isn't an Adventurer, though...what exactly are you getting at?[/quote]

Hes basically saying, as Phantom's are already op, having that extra buff would make it even more so.

Reply August 5, 2014 - edited
DemoDango

@Conceit: Kanna isn't an Adventurer, though...what exactly are you getting at?

Reply August 5, 2014 - edited
Balddd

[quote=twopointonefour]How would it break phantoms any? They're getting super nerfed.[/quote]

iirc, its not phantoms getting nerfed. Its dark knights. Which in turn, effects phantoms.

OT: Do we get a replacement skills for NTF moving to 4th job?

Reply August 5, 2014 - edited
twopointonefour

[quote=Conceit]If this happens though, it'll turn phantoms from broken broken to broken broken broken broken. But I guess it'll only happen with a funded kanna.[/quote]

How would it break phantoms any? They're getting super nerfed.

Reply August 4, 2014 - edited
Conceit

[quote=DemoDango]@twopointonefour: Hmm, I hadn't thought of that. Maybe that's what the buff will do--use the WATK instead of MATK for buffing physical-attack party members.[/quote]
If this happens though, it'll turn phantoms from broken broken to broken broken broken broken. But I guess it'll only happen with a funded kanna.

Reply August 4, 2014 - edited
DemoDango

@twopointonefour: Hmm, I hadn't thought of that. Maybe that's what the buff will do--use the WATK instead of MATK for buffing physical-attack party members.

Reply August 4, 2014 - edited
twopointonefour

Oh wow. They really did intend for Kanna to be the bosser between the 2 sengoku classes. I hope the Haku buffs apply to weapon attack classes perhaps based off the fan's physical attack.

Reply August 2, 2014 - edited
Conceit

[quote=Chepfer]This is something but what about the solo part? We got an insane party buff like HUGE Haku buffing your whole party, heal every 40secs that's awesome

What I want
Faster Teleport please!
VC vertical range increase and a buff
Haku 20 speed[/quote]

if we could actually have a good ratio on VC and the vert range for gollux I would be extremely pleased with nexon.

Edit: Also we could sell boss service !1! to mages only tho

Reply July 30, 2014 - edited
Chepfer

This is something but what about the solo part? We got an insane party buff like HUGE Haku buffing your whole party, heal every 40secs that's awesome

What I want
Faster Teleport please!
VC vertical range increase and a buff
Haku 20 speed

Reply July 26, 2014 - edited
DemoDango

[quote=Singaporean]

Okay since ntf is 4th job, what replaces it as a beginner skill? I heard hayato gets a replacement beginner skill so i'm curious about kanna's. [/quote]

Nothing, apparently. There's nothing in the list.

[quote=Singaporean]

Primary skill
Feeling of haku [master level: 1]
Mysterious fox ghost haku, rises the drift speed favorite of the canna.
[Drift speed 5 increases]

That haku 5 speed is something else. Not first job by the looks of it since it's mastery level 1 and why drift speed instead of speed? I feel our tele gets faster.[/quote]

Swing and a miss, my friend. Languages with a script based on Chinese are nigh impossible to get a reliable translation for if you run it through a robot.
Here's my TL: "Haku the mysterious spirit fox raises his beloved Kanna's movement speed."
It literally says 5 movement speed. Nothing about teleport/attack speed/et cetera.

Reply July 26, 2014 - edited
Singaporean

[quote=Conceit]Guess my phantom friend and I are gonna be able to hard magnus ezpz! That is if frozen orb glitch/bug/intendedfeature stays
Thank god we have some form of lifesteal now. Though I must admit, our current overmax HP is pretty good for magnus, gollux, emp, anything with 1hkos.
I do wish they'd increase the ratio on vanq charm. All in all we got minor buffs. Solo play is slightly easier, but not faster.

edit: also mira didnt get her wanted demon fury buffs hahahaha.[/quote]

yeah yeah f3.

Also matk won't affect phantom so they can suck it.

I don't think you guys can comprehend what this means for kanna....

This means NO worries at zombify debuff at bosses. Haku will heal party members. The stance means mages won't have to spam mihile all the time and they don't need to worry about getting kb as much. Lastly... that shared matk buff... It's insane. You need someone who mains kanna for bosses because mules will die. I also am very close to 100k hp. Whatever the hp% the party will get healed by will recover my party fully. Also the matk buff I get will make any decently funded mage cap range....

EDIT: Just realized. "-Healing: Now affects the whole party. Cooldown unchanged. HP recovery is now 55 + 3 * level (percent of Kanna's max HP)." Duh... 100% hp healed lol. GG. My parties gonna have 100k life heal every 40 secs?

Is this the dawn of the mage supremacy? <3

EDITTTT:
So breaking it down(important stuff only):

1st job: 5 speed meh, its something since we don't normally max out anyways.
2nd job: nimbus curse is a bit confusing to read but dot^ dmg^ mana cost down cooldown down. Good since I love to use this a lot.
3rd job: demon fury damage up. It's something so i'll take it. Love this skill and it seems 30% dmg increase total? Lifeblood ftw.
4th job: haunting dmg on 3rd hit is 165% now instead of 150% 230% base dmg instead of 210%. Then we have the haku buffs which is ridiculous and ntf moved to 4th.

Okay since ntf is 4th job, what replaces it as a beginner skill? I heard hayato gets a replacement beginner skill so i'm curious about kanna's.

What i'd like:
Faster teleport. Should be same speed as mages.
More speed from haku.... like 20 or so.

Okay last edit.

Primary skill
Feeling of haku [master level: 1]
Mysterious fox ghost haku, rises the drift speed favorite of the canna.
[Drift speed 5 increases]

That haku 5 speed is something else. Not first job by the looks of it since it's mastery level 1 and why drift speed instead of speed? I feel our tele gets faster.

Reply July 25, 2014 - edited
Conceit

[quote=spitfirebal2]Yeah, I mean, Haku's Blessing more than doubles my range... casted on any other mage, the results would be explosive.[/quote]

Guess my phantom friend and I are gonna be able to hard magnus ezpz! That is if frozen orb glitch/bug/intendedfeature stays
Thank god we have some form of lifesteal now. Though I must admit, our current overmax HP is pretty good for magnus, gollux, emp, anything with 1hkos.
I do wish they'd increase the ratio on vanq charm. All in all we got minor buffs. Solo play is slightly easier, but not faster.

edit: also mira didnt get her wanted demon fury buffs hahahaha.

Reply July 25, 2014 - edited
spitfirebal2

Yeah, I mean, Haku's Blessing more than doubles my range... casted on any other mage, the results would be explosive.

Reply July 25, 2014 - edited
DemoDango

[quote=loxiona]Hmm. To me it seems that Kannas:
- got better sustain during boss fights
- practically secure themselves as #1 bossing support
- very slight damage buff w/ 9tail fury?

Probably not the damage buff a lot of Kannas were looking for, but the other things are big benefits for bossing and aid her role in bossing support.

I'm also curious about Haku's Blessing becoming a party skill, since it's an extremely powerful buff. Most other jobs could see large damage increases with such a buff, making me a bit skeptical about that.[/quote]

I was curious about Haku's Blessing myself, since it's designed to give only magic attack. Ultimate mage supporter, I guess?
At any rate, I do wish they'd at least retooled things like Sakura.

Reply July 25, 2014 - edited
loxiona

Hmm. To me it seems that Kannas:
- got better sustain during boss fights
- practically secure themselves as #1 bossing support
- very slight damage buff w/ 9tail fury?

Probably not the damage buff a lot of Kannas were looking for, but the other things are big benefits for bossing and aid her role in bossing support.

I'm also curious about Haku's Blessing becoming a party skill, since it's an extremely powerful buff. Most other jobs could see large damage increases with such a buff, making me a bit skeptical about that.

Reply July 25, 2014 - edited
fairystories

All I care about is Haku's glitch finally being fixed.

Not particularly happy about Haku's powers being shared among party members, tbh.

Reply July 25, 2014 - edited
Spirateual

If we get anything from taiwan, it better be their changes to jett.

Reply July 25, 2014 - edited
LitheMovement

@DemoDango: So it was just TWMS. I didn't think I heard anything about JMS doing it, but either way, so long as GMS doesn't bring that one over..or at least improves the spawn conditions as a whole if they do...

Reply July 25, 2014 - edited
DemoDango

@LitheMovement: They removed the spawn modifier in TWMS. That change hasn't made it to other clients...yet... as I'm sure you know, they reduced it by about a third of its effectiveness in GMS.

Reply July 25, 2014 - edited
LitheMovement

Looks like they made kanna's weaker.
Would be nice if the magic attack buff also applied to regular attack.
Really, so long as kishin remains the spawn-booster it currently is, it should be okay.

Reply July 25, 2014 - edited
VietUA

I [somewhat] like it. Kanna isn't meant to do a crapload of damage. Adding the party-based buffs really increases the need to have Kanna in a party when doing bosses. Seriously, this is waaaay better than Hayato

Reply July 25, 2014 - edited