General

Bowman

Kmst 1.2.19 - I dont even know Nexon. I dont want to know

Updating post with KMS 1.2.245 changes.

[b]Bow Master[/b]
[b][i]KMS 1.2.245 - [/b][/i][Mortal Blow]: [quote=OM]Mortal Blow: instant kill chance has been removed, now after 9 attacks your next attack will have its damage increased by 80%[/quote]
[Arrow platter]: A cooldown will be added for installation. Mid-air installation functionality also removed. [CD: 5s]
[Hurricane - Reinforced]: Damage increase. [20% -> 30%]

[b]Marksman[/b]
[b][i]KMS 1.2.245 - [/b][Mortal Blow]: Insta-KO functionality will be replaced for a chance to increase attack damage. [10% chance to inflict +20% more damage and 1% HP/MP recovery]
[Sniping]: No longer 1hko normal monsters.

[b]Windarcher[/b]
[Triffling wind]: Is no longer dispelled(?) and if a target is killed before triffling wind reaches the target, it will retarget the nearest monster.
[b][i]KMS 1.2.245 - [/b][/i][Sky Song]: Damage increase for single targets increased [13% -> 20%]

[b]Mercedes[/b]
[b][i]REMOVED IN KMS 1.2.245 - [/b][Final attack +Advanced]: Damage% doubled while the number of attacks reduced (to 1).[/i]
[High-Kick Demolition]: Insta-KO functionality removed.
[Ignis Roar]: 4 attack boost per linked skill has been changed into a 2% final damage boost per linked skill (stacks up to 10 times)
[Elemental Knight]: Cast delay removed and you may summon up to 2 knights at once. The summon's damage will be based on your damage range and not the summon specific damage calculation formula. (Affected by %TD and Boss)
[Defense Break]: Elemental resistance reduction has been removed, 20% final damage boost has been added
[Ancient Spirit]: 40% damage boost effect has been changed to a 30% attack boost

[b]Wild Hunter[/b]
[b][i]KMS 1.2.245 - [/b][/i][Character Card]: 1hko functionality removed for damage increase at set rate.
[Summon jaguar]: Jaguar skill window can now be moved. Another bite damage increase per level decreased. (+1%/3 levels)
[Beast Form]: Attack% is reduced. [30% -> 20%]
[b][i]? KMS 1.2.245 - [/b][/i][Beast Form Hyper]: Attack increase reduced from 10% to 5%.
[Summon jaguar - CD reduction]: The cooldown reduction is reduced. [20% ->10%]
[b][i]REMOVED IN KMS 1.2.245 - [/b][WAB - Reinforce]: Damage increase is reduced. [20%->10%][/i]
[b][i]KMS 1.2.245[/b][/i][HAU]: Hit method changed (?)

Sauce: http://uni-wz.com/blog-entry-2673.html
& @orangemushrooms for filling out the rest.

September 2, 2015

47 Comments • Newest first

Elufu

[url=http://www.basilmarket.com/forum/2782310]1.2.245 changes have been updated except for MM[/url]
[url=http://www.basilmarket.com/bye.php?u=docs.google.com/spreadsheets/d/1LRgTU3iPDDBh0TSYVDgm-bZYbagsC2GGzmywMaDdXQw/edit?usp=sharing]Summary table[/url]

Personal comments overall on KMS 1.2.245 for archers: The biggest improvement between us is undoubtedly WA and Mercedes.

WA: Now the number changes appear to be minor for WA but that's actually an improvement from 30%->60% FInal Damage on signle target SoH (Edit: It's actually not). Essentially doubling their raw damage output, however this doesn't change much of their post-damage reduction numbers, their loss of ER ignore has taken a big hit and nothing really has replaced that large gaping hole (After this patch they're pretty much on par with current GMS WA post damage reduction).

Personally I think Nexon needs to remind themselves of Emerald Dust and raise the %ID debuff on the summon, or implement whatever it takes to reduce the damage loss. They definitely have top tier raw damage% so increasing the damage output doesn't rella y help that much unless they're increasing the hits/s.

Mercedes: Uhh... Honestly if you believe and keep faith in your class, you will eventually be redeemed. That's all I really got to say. <3

I think we only really need some minor QoL changes and we're set for a good while.

BM/MM: Minor improvements. The mortal blow changes is essentially 10% chance to do X%more damage.. which isn't as great as you think. Divide the number by 10 and you'll see what I mean.

WH: Basically Nexon hammering down nails sticking out so they're flushed. Nexon needs to start caring for the damage losses they have against cvel etc. It doesn't look that great for the less funded...

Reply September 14, 2015 - edited
twopointonefour

Don't forget marksmen get healed when their mortal blow triggers.

Reply September 11, 2015 - edited
Elufu

Not sure about the details on the Mortal Blow changes.. Waiting on OM/uni to provide a little more clarity on if there's a difference between the BM and MM version.

Reply September 10, 2015 - edited
juubee

@elufu omggg... K it just means ... I just have to keep reaching my afa cap goal now LMAO

Reply September 10, 2015 - edited
Elufu

@okaythen: Attack rates of summons only adds 1 extra hit at most. (but yeah I suppose that isn't too bad? Although summons dont have a cap currently in GMS...)

[edit: 10 sep 2015] KMS live server notes are up: http://www.insoya.com/bbs/zboard.php?id=bbs11&category=2&divpage=2&no=7551

AND...

NO AFA CHANGES! -throws confetti and glitter-

Reply September 6, 2015 - edited
okaythen

Oh my goodness!
I don't actually think this hurts the funded people too much either.

If I remember correctly, the reboot patch had increased the damage cap for summons to 1 billion.
With Mercedes being able to summon two at once + being affected by our range means they could be hitting much more than previously.

Summons are a bit unreliable compared to final attack, but I think overall this is really great.

@elufu Did you consider this, senpai?

Reply September 6, 2015 - edited
someid

Soooooo... recube for boss now? >.<

Reply September 4, 2015 - edited
Elufu

@orangemushrooms: Oh... so DrK's cross surge and DB's final cut. Actually this might be greater than I thought it would be...

Interesting... Skysong single target boost is Final damage% too. Going to have to scour back through all the resources.

Reply September 4, 2015 - edited
OrangeMushrooms

[quote=elufu]@orangemushrooms: Thanks!.. final damage boost means TD%?[/quote]

'Final damage' is something they added in Reboot, I'm not too sure how it works exactly but this is what they had in the patch notes:

Skills that increase damage additively will now state '%p damage increase', skills that increase damage multiplicatively will now state '% damage increase', skills that increase your damage multiplicatively but are multiplied last will now state '% final damage increase'.

Reply September 4, 2015 - edited
OrangeMushrooms

[quote=elufu]@juubee: Not all of them for Mercedes.. (I just haven't been bothered for WH).[/quote]

Added the missing values for Mercedes!
Ignis Roar: 4 attack boost per linked skill has been changed into a 2% final damage boost per linked skill (stacks up to 10 times)
Defense Break: elemental resistance reduction has been removed, 20% final damage boost has been added
Advanced Final Attack: number of hits has been decreased from 2 to 1, damage has been increased from 120% to 240%
Ancient Spirit: 40% damage boost effect has been changed to a 30% attack boost

Reply September 4, 2015 - edited
Traitor

Sadness

Reply September 3, 2015 - edited
Star909

[quote=xmaplelegend]I think maybe you dont know either. Nexon has been buffing and buffing for the past 12 years. What did this lead to? Power creeping and the need for the cap to be 50mil as it is, instead of 999,999 a few years ago. If you keep just buffing up, we would need a 100mil cap soon then.

What needs to happen is classes that are too strong needs to be nerfed to be comparable to the average class, so we avoid this issue.

This is why we have bosses with over 1 trillion hp +. It is getting out of hand.[/quote]

Supposedly they're thinking of mmaking damage cap 200m with 5th job release. But again it's only speculation.

Reply September 3, 2015 - edited
twopointonefour

Lets not forget that they never really told us about the Cooldown on Armor Break so maybe be aware that the Mortal Blow skill may have a similar cooldown between activations.

Reply September 3, 2015 - edited
Elufu

@juubee: Not all of them for Mercedes.. (I just haven't been bothered for WH).

Reply September 2, 2015 - edited
juubee

[quote=hongfung]It's only Tespia. Only time will tell if the changes are 100% implemented into the game.
I just want my no cd spikes. [/quote]

I was totally hoping for this before notes were out.
Rip.

Also, values are out on orange mushrooms.

Reply September 2, 2015 - edited
betaboi101

Bowmaster buffs > now will require quite a bit less funding wise to cap > welp there goes all the needless extra funds wasted

Reply September 2, 2015 - edited
galeofwind

[quote=xmaplelegend]What needs to happen is classes that are too strong needs to be nerfed to be comparable to the average class, so we avoid this issue./quote]

What's the point of nerfing the weaker classes, then? Buff the ones that need a buff, and nerf the ones that need a nerf.

Reply September 2, 2015 - edited
Emplex

jaguar skill window movement <3

Reply September 2, 2015 - edited
hongfung

It's only Tespia. Only time will tell if the changes are 100% implemented into the game.
I just want my no cd spikes.

Reply September 2, 2015 - edited
StraatLamp

[quote=limsalominsa]raise your hand if you actually capped with FA as a merc on high-end bosses

?[/quote]

/ Kappa

Reply September 2, 2015 - edited
LimsaLominsa

[quote=okaythen]Not too happy about the FA changes on Mercedes.
Yes, pretty much no one caps with it...
However, increasing the damage of FA while removing a line to the point where it is the same as it was when FA had two lines is pointless. It is just a flat out nerf.

A change like this may be a good thing to compensate some classes with insane skill %s (i.e Marksman), but this is Mercedes we're talking about here.
A class that doesn't deal devastating attacks but in return has super fast attacks that hit many times.
By removing the the extra line on FA, Mercedes is just getting closer to a class that doesn't deal devastating attacks... and that's it.

They might as well revert the recent changes to the skill %s in favour of lines on the majority of the classes, because you know, the majority of players don't hit cap.

"What's this? Only like 20 players are hitting the damage cap with Kaisers? That's not enough! Let's reduce the lines on Gigas Wave by half but double the damage in return! This will help players hit cap earlier! Everybody wins!"

"B-but sir, what about the 20 or so players hitting damage cap with Kaisers already or the people nearing the cap? They've invested money and time into reaching that goal and we're just going to take that away from them? Wouldn't this also discourage some people from funding Kaisers to the extreme because it removes their damage potential?"

"Ugh, who the hell hired this guy? He's spitting out nonsense! Exterminate this imbecile immediately!"

BUT, if the other changes to the skills Defence Break, Ancient Spirit, Elemental Knights and Ignis Roar give
an overall damage boost to compensate for the FA nerf, then I have nothing to complain about.[/quote]

I don't believe it's pointless. Basically these changes indicate they want Mercedes to have higher base damage and lower hit/s in return because, yes, the other changes create an overall damage boost(unless you passed a certain damage threshold with the double AFA of course.) It seems this is the route Nexon wants to go with, but this is still only KMSt. However, judging by their current trend I wouldn't be surprised if the hit/s of some of the other faster classes gets further reduced in upcoming patches. I personally don't like this change since I believe we just needed only a little more tweaks to be perfectly balanced while maintaining our 29+ hit/s instead of this more reckless approach, but I can see what they were trying to go for.

Reply September 2, 2015 - edited
okaythen

Not too happy about the FA changes on Mercedes.
Yes, pretty much no one caps with it...
However, increasing the damage of FA while removing a line to the point where it is [b]the same[/b] as it was when FA had two lines is pointless. It is just a flat out nerf.

A change like this may be a good thing to compensate some classes with insane skill %s (i.e Marksman), but this is Mercedes we're talking about here.
A class that doesn't deal devastating attacks but in return has super fast attacks that hit many times.
By removing the the extra line on FA, Mercedes is just getting closer to a class that doesn't deal devastating attacks... and that's it.

They might as well revert the recent changes to the skill %s in favour of lines on the majority of the classes, because you know, the majority of players don't hit cap.

"What's this? Only like 20 players are hitting the damage cap with Kaisers? That's not enough! Let's reduce the lines on Gigas Wave by half but double the damage in return! This will help players hit cap earlier! Everybody wins!"

"B-but sir, what about the 20 or so players hitting damage cap with Kaisers already or the people nearing the cap? They've invested money and time into reaching that goal and we're just going to take that away from them? Wouldn't this also discourage some people from funding Kaisers to the extreme because it removes their damage potential?"

"Ugh, who the hell hired this guy? He's spitting out nonsense! Exterminate this imbecile immediately!"

BUT, if the other changes to the skills Defence Break, Ancient Spirit, Elemental Knights and Ignis Roar give
an overall damage boost to compensate for the FA nerf, then I have nothing to complain about.

Reply September 2, 2015 - edited
xmaplelegend

[quote=galeofwind]So, instead of buffing every class every patch they're going to nerf them all? Twelve years and Nexon still doesn't know how to balance their game.[/quote]

I think maybe you dont know either. Nexon has been buffing and buffing for the past 12 years. What did this lead to? Power creeping and the need for the cap to be 50mil as it is, instead of 999,999 a few years ago. If you keep just buffing up, we would need a 100mil cap soon then.

What needs to happen is classes that are too strong needs to be nerfed to be comparable to the average class, so we avoid this issue.

This is why we have bosses with over 1 trillion hp +. It is getting out of hand.

Reply September 2, 2015 - edited
juubee

[quote=elufu]@jaffah: It's hard to figure from the translations.. but I think it's a flat buff onto FA rather than skill linking attack buff. I think they realised it was pointless and too hard to maintain. -fingers crossed-

I'm in high doubts of the FA changes.. I am sure the korean players are going to explode on this one.[/quote]
-crosses fingers- counting on the kms players huehue

Reply September 2, 2015 - edited
galeofwind

So, instead of buffing every class every patch they're going to nerf them all? Twelve years and Nexon still doesn't know how to balance their game.

Reply September 2, 2015 - edited
LimsaLominsa

raise your hand if you actually capped with FA as a merc on high-end bosses

?

Reply September 2, 2015 - edited
Elufu

@rachelll: inb4 bmglitchedforever

Reply September 2, 2015 - edited
Rachelll

[quote=elufu]
[Mortal Blow]: Insta-KO functionality will be replaced for a chance to increase attack damage. [10% chance to inflict +20% more damage]
[/quote]

Armor break v2.0? This patch is getting better and better

Btw, I really don't see how a 5s cooldown on turret limits a BM...

Reply September 2, 2015 - edited
Jaffah

[quote=elufu]@jaffah: The whole class specific representative was abolished at the end of August. Remaining representative are here to stay but class specific suggestions are no longer a thing I'm assuming.[/quote]
wow i really need to keep up with these things

Reply September 2, 2015 - edited
Elufu

@jaffah: The whole class specific representative was abolished at the end of August. Remaining representative are here to stay but class specific suggestions are no longer a thing I'm assuming.

Reply September 2, 2015 - edited
Jaffah

@elufu: yeah I don't think anybody's gonna like these changes LOL the main thing we had going for us was getting high hps with minimal effort

also does anyone know if there's a mercedes MLC yet LOL

Reply September 2, 2015 - edited
Cxter

[quote=juubee]sniffle Q____Q so sad about this nerf Q_______________Q

and my current goal was to cap AFA .___.[/quote]

THEY NERFED @juubee

Reply September 2, 2015 - edited
Rachelll

[quote=elufu]bruh. they misread the memo. Not [b]5[/b] platters but [b]5[/b]s CD[/quote]

5s CD? Wow that's a major buff for BMs my turret's been on CD for the past 2 weeks!

Reply September 2, 2015 - edited
Elufu

[quote=rachelll]This just in: they put a CD on turret cuz we're getting 5 platters and apparently it's not cool for us to put down 5 platters at the same time.[/quote]
bruh. they misread the memo. Not [b]5[/b] platters but [b]5[/b]s CD

Reply September 2, 2015 - edited
PandaSheepBoy

I have mixed feelings on Mercedes.....

I was hoping for %damage increase on some of our skills which we really need right now. Still haven't changed our weapon multiplier too huh?

Reply September 2, 2015 - edited
Rachelll

This just in: they put a CD on turret cuz we're getting 5 platters and apparently it's not cool for us to put down 5 platters at the same time.

Reply September 2, 2015 - edited
Elufu

@jaffah: It's hard to figure from the translations.. but I think it's a flat buff onto FA rather than skill linking attack buff. I think they realised it was pointless and too hard to maintain. -fingers crossed-

I'm in high doubts of the FA changes.. I am sure the korean players are going to explode on this one.

Reply September 2, 2015 - edited
Jaffah

LMFAO @Elufu I was JUST GONNA QUOTE U saying they were gonna make ancient spirit into %attack like oh no

also i really hope they make ignis stacks go down one by one instead of going straight to zero coz its a pain to keep them up

Reply September 2, 2015 - edited
twopointonefour

[quote=elufu]Not embracing it. I hate it.. It's stupid. ugh. But.. I shouldn't be complaining about improvements...There were definitely better ways to fix it though =-=;[/quote]

Hey at least your summons apply your total damage and get summoned twice..

Reply September 2, 2015 - edited
Elufu

[quote=twopointonefour]Oh hey look they finally did it elufu, they gave mercedes %attack![/quote]

Not embracing it. I hate it.. It's stupid. ugh. But.. I shouldn't be complaining about improvements...There were definitely better ways to fix it though =-=;

Reply September 2, 2015 - edited
twopointonefour

Oh hey look they finally did it elufu, they gave mercedes %attack!

Reply September 2, 2015 - edited
SquishedTofu

no my air platter ;__;

Reply September 2, 2015 - edited
juubee

[quote=elufu]This is allll because you didn't go for MLC representative. -grunts-[/quote]

NO, IT'S ALL YOU Q__Q go advocate and stop this change elufu senpai q_q
ppl shall listen to you, i know it!

Reply September 2, 2015 - edited
Elufu

[quote=juubee]sniffle Q____Q so sad about this nerf Q_______________Q
and my current goal was to cap AFA .___.[/quote]

This is allll because you didn't go for MLC representative. -grunts-

Reply September 2, 2015 - edited
juubee

sniffle Q____Q so sad about this nerf Q_______________Q

and my current goal was to cap AFA .___.

Reply September 2, 2015 - edited