General

Hero

Where are my Heroes?

What are your opinions on the new revamp
Edit* 5th job has been announced what do you think our new name will be

if you haven't seen it http://orangemushroom.wordpress.com/2013/05/28/kmst-ver-1-2-478-adventurer-warrior-and-magician-reorganizations/#more-6711

edit* they have edited our skills again http://orangemushroom.wordpress.com/2013/06/05/kmst-ver-1-2-479-archer-reorganization-and-other-skill-changes/#more-7001

May 29, 2013

85 Comments • Newest first

David0696

[quote=dracox5234]If there are no axe animations i'm gonna kill someone.
If there are i'd go back to maining my hero if I already haven't[/quote]

http://orangemushroom.files.wordpress.com/2013/06/raging-blow-enraged-axe-effect.gif
Start making that Hero.

Reply June 21, 2013
Enkane

[quote=mattrimkevx]So we got that 10% dr back on rage, and we actually got another 10% damage ignored in 1st job.
Enrage toggle and only requires 1 orb
Incising only needs 4 orbs instead of the original 8, has a shorter delay, DoT lasts 10 seconds longer, got an extra line with less than 50% damage reduction (that's more than a 1.5x raw damage increase, and then there's the DoT)
30% chance to recharge an orb when hit (that'll speed things up)
Even more hp (+4000 at lvl 200)
Panic's weird cooldown has been reduced to 10 seconds
intrepid hits 6 monsters now instead of 4
Even more damage on RB, hits 8 monsters instead of 6, last 2 hits are guaranteed crit, extra damage and larger range when using enrage.

My only grief now is that panic is blue instead of red.[/quote]

I think you can live with that.

Reply June 15, 2013
Eruditez

Another thing I just remembered, THEY HAD BETTER CHANGE THE SOUND OF RAGING BLOW!
It's horrible how they keep re-using the sound of Brandish >.<

Reply June 7, 2013
mattrimkevx

So we got that 10% dr back on rage, and we actually got another 10% damage ignored in 1st job.
Enrage toggle and only requires 1 orb
Incising only needs 4 orbs instead of the original 8, has a shorter delay, DoT lasts 10 seconds longer, got an extra line with less than 50% damage reduction (that's more than a 1.5x raw damage increase, and then there's the DoT)
30% chance to recharge an orb when hit (that'll speed things up)
Even more hp (+4000 at lvl 200)
Panic's weird cooldown has been reduced to 10 seconds
intrepid hits 6 monsters now instead of 4
Even more damage on RB, hits 8 monsters instead of 6, last 2 hits are guaranteed crit, extra damage and larger range when using enrage.

My only grief now is that panic is blue instead of red.

Reply June 6, 2013 - edited
Enkane

[quote=Steele]Based on the videos I've seen, I'm inclined to say no. It looks like there's only one orb charged on any one attack which ramps up charging time which might end up making using Incising not worth it in some scenarios. I'd like confirmation on this though, because that would be aggravating.

It seems the delay on booster was almost doubled, but it makes up for it, I guess, in us having to cast 3 less buffs. Combo being passive is amazing because I won't have to decide when to recast combo optimally anymore. The mastery is definitely the best part though, since we were one of the only classes lacking a 4th job mastery skill it is very much needed and equally welcome.[/quote]
@gh123rt Well we got an enrage toggle

Reply June 5, 2013 - edited
Kuraisenshi

@Steele: Though I do agree on some changes increasing raging blow damage and got part of what I wanted was the mastery. Though not having to recast stance and combo attack is a good change i welcome just that not sure about incising since using 8 orbs despite 900%*2. Self recovery change are good. Can anyone clarify whether or not we still keep chance of double charging rate for aca?

Reply June 5, 2013 - edited
RazorNion

I don't mind.

Reply June 4, 2013 - edited
Kuraisenshi

@LetThereBeFradd You do realise that is the only way to get aca, charge blow are from zakum. Just helps on wep cancels. You say its not useful for anything else well tell that to bosses that dr you and wep/magic cancels.

Reply June 3, 2013 - edited
Kuraisenshi

Opinions on magic crash being moved to fourth job since i disagree with it being a fourth job skill

Reply June 2, 2013 - edited
dracox5234

If there are no axe animations i'm gonna kill someone.
If there are i'd go back to maining my hero if I already haven't

Reply June 2, 2013 - edited
mattrimkevx

The wording on ACA is a little confusing, we may get 15% damage per orb (5% + 10%), or it may stay at 10%.
It doesn't say NEW! next to ACA's description so we have to assume that anything not mentioned was not changed, therefor we still have an 80% double recharge rate (of the 80% chance to charge the first orb).

Reply June 2, 2013 - edited
David0696

Hopefully the site provided only mentions "changes" instead of complete skill descriptions. If so, it might be 80% chance to charge two orbs. That's charging 1.6 orbs per hit, which is not bad. Right now it is 1.8 orbs per hit. If the worst is to come, 80% chance to charge one orb is a huge difference.

Reply June 1, 2013 - edited
OnetonMien

All warriors need a 50% or even 75% or higher Hp boost to match up to the new classes's HP. The reskins look nice but seriously they promised a complete overhaul but I doubt Nexon will live up to the hype they promised.

Reply June 1, 2013 - edited
godman111

[quote=lBishopXl]
Magic Crash got a buff with an additional 2 seconds of the enemy being crash'd. A little upside here.
[/quote]

You do realize magic crash is already 22 seconds.

Reply June 1, 2013 - edited
Enkane

[quote=calabari]I really do not like how gaining combo orbs will take much longer. There is no mention of possibly gaining 2 at once, and skills such as Incise take 8 orbs.
That could easily cost 9+ attacks to gain your orbs back, and without the fastest weapon there is, I fear that damage might suffer if we intend to use that skill.[/quote]

They say the revamp could be changed with all the complaints they were getting I hope someone speaks up about this

Reply June 1, 2013 - edited
calabari

I really do not like how gaining combo orbs will take much longer. There is no mention of possibly gaining 2 at once, and skills such as Incise take 8 orbs.
That could easily cost 9+ attacks to gain your orbs back, and without the fastest weapon there is, I fear that damage might suffer if we intend to use that skill.

Reply June 1, 2013 - edited
Galbatore

[quote=LetThereBeFradd]I think Warriors were supposed to be simplified and "brootal, yo". Because they're just crude damage dealers. Well, at least, that's what they should be. Or tankers, but this game doesn't really need tanking THAT much.

But yeah I guess flashy skills aren't a [i]con[/i], so I guess that's that.

Also, the thing that made me quit my Hero (since I'm so greedy for damage) is that in Pyramid PQ, you basically lose if you're a Hero. I think it was because of their mobbing abilities or something. And Raging Blow is a slow skill, without enough damage to compensate.
Hopefully they fixed that low mob-DPM.[/quote]

Yeah, Crusaders and even Heroes do suck badly in Pyramid PQ, too bad, since it's my favourite one. I just had to suck it up and do other PQs or grind to 100. Both R+J And Ellin PQ are better exp than it anyways, R+J by a mile and Ellin by just a little. PPQ is too long to justify the exp gain from it. If you were gonna use it as a source of exp you sort of have no choice but to play an OP class like Lumi, as they get enough to get a level each round. Pretty much all adventurers do need help defending their lanes in PPQ though through 3rd job, and some, like unfortunately Hero continue to have this problem even from 100-110.

But whether or not a class is good for PPQ is pretty much determined by its ability to outdamage all of the Mummy advisor heals in wave 18 I think? If it can't, they're screwed, and both my Sader and to a fortunately lesser extent my F/P failed to do this.

PPQ's my fave PQ but to be honest by the time you could really get serious in 4th job it's already over and done with. I'd love it if they added a super hard mode for 110-whatever, though!

Reply June 1, 2013 - edited
Enkane

[quote=ExoBishops]5th job name ideas : VIP, Champion, conqueror
im not that good lol[/quote]
I kinda wanna keep our name since drks took the berzerker title besides hero just sounds so final.

Reply June 1, 2013 - edited
ExoBishops

5th job name ideas : VIP, Champion, conqueror
im not that good lol

Reply June 1, 2013 - edited
David0696

[quote=Enkane]I hope they don't change this but I do hope they change the power reflection decrease and give us the combo recharge back[/quote]

[b]Incising vs. no Incising[/b]
From my understanding, we will not be charging two orbs at once. Of course, correct me and inform me if otherwise. This comes into play when we use incising, which consumes eight orbs. My concern is the damage loss after incising. It should be worth the damage loss when in a party because the party's damage gets boosted 10% (OP). However, when soloing, I wonder if the boost to damage will compensate the initial loss of damage.

Reply June 1, 2013 - edited
Enkane

[quote=David0696]Since our mastery goes go from 70% to 90%, our damage becomes significantly higher. With 70% mastery, you average 85% of your top damage. With 90% mastery, you average 95% of your top damage.
[.95]/[.85]=1.1176x
The average damage increase would be about 11.76% alone from the change in mastery.[/quote]
I hope they don't change this but I do hope they change the power reflection decrease and give us the combo recharge back

Reply May 31, 2013 - edited
David0696

Since our mastery goes go from 70% to 90%, our damage becomes significantly higher. With 70% mastery, you average 85% of your top damage. With 90% mastery, you average 95% of your top damage.
[.95]/[.85]=1.1176x
The average damage increase would be about 11.76% alone from the change in mastery.

Reply May 31, 2013 - edited
Enkane

[quote=David0696]http://i1178.photobucket.com/albums/x368/David3166/WeaponMastery.png
The current mastery skill says "50%", not "+50%". Our base mastery is 20% (because of melee?). So we have 70% mastery.
I would think that the same would happen but with a 70%. I think we get 90% mastery. O_O[/quote]

ohh awesome alright thanks for explaining

Reply May 31, 2013 - edited
David0696

[quote=Enkane]when they say mastery what does that mean that aca is adding 20% more mastery?[/quote]

http://i1178.photobucket.com/albums/x368/David3166/WeaponMastery.png
The current mastery skill says "50%", not "+50%". Our base mastery is 20% (because of melee?). So we have 70% mastery.
I would think that the same would happen but with a 70%. I think we get 90% mastery. O_O

Reply May 31, 2013 - edited
Enkane

[quote=FireBoy67]It was probably a poor translation because it already gives 10% per orb maxed unless it stacks with the other buffs making it like 15% per orb. You no longer need normal combo as its become an "inherited" skill or whatever they call it. Its got a new animation obviously, and the 10 mastery is needed as are most other advanced mastery skills. Well, other than paladin's ACB and DrKs beholder. Those I don't know i've never not maxed mastery (even back when it was better to leave it at 19)[/quote]

when they say mastery what does that mean that aca is adding 20% more mastery?

Reply May 31, 2013 - edited
iLLT

Advanced Combo: damage per counter has been increased from 5% to 10%, [b]new effect of 70% mastery has been added[/b], required skill has been changed from level 20 Combo Attack to level 10 Weapon Mastery, effect has been renewed
What exactly does this mean? It's the only thing that i don't get after reading the Hero revamps

Reply May 31, 2013 - edited
bowmanfight

all i want is hero to have kick ass skills and damage

Reply May 31, 2013 - edited
David0696

I wonder what the math behind Incising is. It uses eight orbs and the critical boost and damage boost effect lasts for 20 seconds. Optimizing Incising and getting used to casting it every 20 seconds would be great.

Reply May 31, 2013 - edited
Enkane

So 5th job had been announced I wonder what our name will be

Reply May 30, 2013 - edited
Galbatore

[quote=isMusic]Honestly, now that I looked over the revamp and watched a couple of videos. I can say that I'm very happy with how it turned out.
I love how we, unlike DrKs -praying for them- still have the same gameplay style. The only thing that's going to be really different and something that I wouldn't have seen coming is the FJ. Lol, I understand why some people would think it's very unnecessary, but I have always loved FJ. I actually remember back in the day making a Hermit just because I wanted to go around FJing and looking cool. So, I'll not be complaining.

Someone earlier mentioned that they probably didn't change our main attacking skill animation 'cause they're giving us a new one for our 5th job. I gotta say that the same thought crossed my mind and it makes me almost emotional thinking that we may finally have our 5th jobs coming. [/quote]

Haha, it's funny to remember how literally only 1 class in the game had any mobility at all, Hermit (And man did they flaunt it) And Mages with their teleport as well. Man, almost every class has something by now, and we're finally joining that.

It had to be done, Slipstream's not mobility, it's just speed - Just catapults you into a bunch of mobs, and hope you don't die.

Mind you a skill I've always loved is Aran's combat step - It'd be cool if we also had something like that, a short distance rush move. Admittedly now we have pulls and rushes in 2nd and 3rd we don't need to move around as much but I was always wanting a skill that could get me into range for my attacks without actually flying me into the mobs, but Slipstream, or walking, was the only choice, both usually making me take a few hits. Mind you, Heroes are basically immortal during 2nd and 3rd job anyways, the mobs hit like 2% of any warrior's HP at that time.

I still can't believe 5th Jobs might actually come around, it just seems so weird. But you got to fit them in somewhere. I know the new job adv. levels aren't for everyone, but I personally like them, but it makes the grind to 200 even worse than before, even if exp rates are better. I've never hit 200 and don't intend to. I always quit my chars between 130-150, since I'm not gonna keep playing something if it just ain't fun any more. (This keeps me poor as dirt though, having to buy new mastery books and weps every few months! At least in EMS Mastery books are between 500k-2mil each, even MW is like 20 mil) Maybe 5th Jobs'll change that. I just hope Hero gets something fantastic. Even if it went against our playstyle a little we don't necessarily need another "OMGWTFBBQ NOW YOU GET A SKILL THAT HITS SIX TIMES". Hopefully they can present it a bit better than that. Incising's pretty inventive, hopefully they'll use some of that to make our main 5th job skill, if there is one.

Reply May 30, 2013 - edited
Enkane

[quote=Kindles]But now it's passive.[/quote]

Well I know that but he didn't clarify

Reply May 30, 2013 - edited
Enkane

[quote=shunghi954]Having 100% stance is my favorite part about it.[/quote]

We already have that

Reply May 30, 2013 - edited
KushiMushy

On the bright you still do more damage than the Dark Knights LoL. I am still a bit miffed they nerfed heroe's dmg reduction and I am not liking the 80 percent chance to get a combo counter. But don't we get 90 percent weapon mastery? ( that is just rigged)

Reply May 30, 2013 - edited
iLLT

[quote=Kuraisenshi]Um does anyone know what will happen to chance attack since its not mentioned?[/quote]

I heard if it's not on the list of new skills and stuff, then it's unchanged and it'll remain where it is

Reply May 30, 2013 - edited
Kuraisenshi

Um does anyone know what will happen to chance attack since its not mentioned?

Reply May 30, 2013 - edited
Galbatore

[quote=Eruditez]After reading through the entire update, it looks like we got the shaft of the "revamp". Not much of a surprise though, we had it coming.[/quote]

Agreed. Mind you, this whole revamp looks very disappointing. Even though Heroes basically didn't get changed at all, short of a new mini-enrage and rush and mm being available earlier, my other main F/P seems to basically have had everything it was about and made it fun surgically removed and replaced with useless tat that's about as useful, fun and/or damaging as throwing a balled up sock at the enemies. </3

Reply May 29, 2013 - edited
Eruditez

After reading through the entire update, it looks like we got the shaft of the "revamp". Not much of a surprise though, we had it coming.

Reply May 29, 2013 - edited
hallrock

I'm quite disappointed. I was expecting a much larger damage boost based on what KMS had stated. In terms of some of the other classes, we actually received less of a damage boost. Another thing I noticed is that many of the classes revamped in this update had some major changes to their gameplay. Heroes gameplay was left pretty much the same.

Reply May 29, 2013 - edited
Galbatore

Not really a fan of the revamp looking at it. I think I'll have to try it out for myself though first to get the measure of it.

I'm assuming the new combo counter system allows every hit rather than attack execution to gain counters, otherwise it seems charging would be rather slow. I do appreciate that they've made 2nd job a bit more tactical and interesting, however, in 3rd job I'm not pleased they've removed Coma, which was my main combo set-up and filler ability. I don't really fancy having to spam the slow and rather unwieldy shout as an alternative.

The Panic animation is a bit weird but sort of nice looking, mind you, I'd expect the sword to look a lot bigger than that. The Panic pseudo-cooldown system is interesting but a bit flawed, instead of a 30 second time period to remove all of the bonus required counters I think it should be 5 seconds of not using it to reduce it by 1 to make it feel more natural and more conservative in use instead of just spamming it then taking a short break. I feel even with the 2nd and 3rd job mob movement techniques we've lost some of our mob control.

I like the look of Incising but it does seem a little pricy to me (Counters wise). I suppose it is sort of another Enrage, though. On Animations I think the all new skill ones look cool, Shout looks a lot more awesome, but Brandish now looks better than Intrepid and RB IMO. They need a visual upgrade as well to be on par for me.

TL;DR: Not really a fan of the new style of the combo system though at least it is introduced earlier. Not really happy that there's no more Coma and Shout is the main stun skill. Panic's cooldown system seems a bit weird and the new animation isn't that great. The mob control skills in 2nd and 3rd job are good though, and the new animations look slick, but the old skills need re-animating too.

Reply May 29, 2013 - edited
Enkane

[quote=calabari]After re-reading the update... combo synergy?
Advanced combo adds 5% damage to each orb to make it 10% for 10 orbs, which is how our ACA is now. BUT in 3rd job there is a skill called Combo synergy
"New! Combo Synergy: Your chance to gain a Combo counter when attacking is increased to 80%, for each counter your damage will be increased by 5%. (max level: 20)"

Is that an extra 5% on top of all of that? We get it before ACA, so I'm not sure how it all fits together.

Edit: I'm hoping for a cool roaring sound with shout. Idk, I've always thought that shout was so wimpy with its tiny little range, weakish damage, and little "ping" sound. Wouldn't it be cool if it were a roar?

Oh, and I like how they are sticking to the red a fiery theme that they have given heroes. With the exception of panic... ew

Edit2: Daaaanngg, they went all out on DrK, didn't they?[/quote]

Aca is increasing combo synergy to 10% dmg

Reply May 29, 2013 - edited
OopsMyBad

eh it seems alright nothing that got me too excited about it or anything

Reply May 29, 2013 - edited
tanthalas007

[quote=Valentar]My hero was my main before my Kaiser. I'm actually gonna say I don't really like this revamp, it's just stupid. I barely play my hero because he's much weaker when compared to the newer classes which is BS.[/quote]
Lol, keyword, KAISER. Kaiser's are just stupidly overpowered when it comes to damage. You shouldn't ever expect your explorer warrior to hit harder than that.

Reply May 29, 2013 - edited
Enkane

[quote=Vearmoth]Looking forward to this revamp, i want more skills for combo attack though lol.[/quote]

Same here

Reply May 29, 2013 - edited
Vearmoth

Looking forward to this revamp, i want more skills for combo attack though lol.

Reply May 29, 2013 - edited
calabari

[url=http://www.youtube.com/watch?v=OJxyjsIKgIo]Video?[/url]

Reply May 29, 2013 - edited
Valentar

My hero was my main before my Kaiser. I'm actually gonna say I don't really like this revamp, it's just stupid. I barely play my hero because he's much weaker when compared to the newer classes which is BS.

Reply May 29, 2013 - edited
Enkane

[quote=OnetonMien]The new combo is cool but like somebody else said they need to make the combo orbs pop up when they charge. It looks cooler. Shout is cooler but it should be more useful. Bump it to 400x3 or 400x2 to give Heroes a semi-ultimate. Panic animation is lame. Heroes need an attack speed buff. Incising animation is ehh it needs to be more showy.

And NERF KAISERS OMG NERF THAT LAME GARBAGE[/quote]
Yea I want a shout like that

@calabari I don't think there is an extra 5% and I feel ya on those hopes for shout

Reply May 29, 2013 - edited
calabari

[quote=Enkane]Nah I think it stayed the same idk if its gunna be increased but its in tespia so they can still change a few things

@Kuraisenshi we got combo force[/quote]

After re-reading the update... combo synergy?
Advanced combo adds 5% damage to each orb to make it 10% for 10 orbs, which is how our ACA is now. BUT in 3rd job there is a skill called Combo synergy
"New! Combo Synergy: Your chance to gain a Combo counter when attacking is increased to 80%, for each counter your damage will be increased by 5%. (max level: 20)"

Is that an extra 5% on top of all of that? We get it before ACA, so I'm not sure how it all fits together.

Edit: I'm hoping for a cool roaring sound with shout. Idk, I've always thought that shout was so wimpy with its tiny little range, weakish damage, and little "ping" sound. Wouldn't it be cool if it were a roar?

Oh, and I like how they are sticking to the red a fiery theme that they have given heroes. With the exception of panic... ew

Edit2: Daaaanngg, they went all out on DrK, didn't they?

Reply May 29, 2013 - edited
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