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Mage

Wand/Staff Multiplier Post-RED

I have heard of people saying the wand & staff multiplier has been increased from 1.0 to 1.2 post-RED. Is that true? Does anyone have a reliable source to confirm this?

August 29, 2013

45 Comments • Newest first

mark24

[quote=TripleBladez]BW, Evan, and BaM should've got at least a 1.2x increase, but they didn't.

Cannons are so unbalanced, though. They have the highest multiplier in the game with an already high base Attack, and despite the slow Attack Speed, they can still reach the speed cap with some help from Extreme Green Potions, Self-SI, Attack Speed +1 Inner Ability, etc. If you compare them to the second highest multiplier in NL's, a perfect Claw is around 200 Attack with a 1.75x multiplier, which is still roughly 100 less Attack than a Cannon.[/quote]

yeah, I made a 250att knuckle and got a 300att cannon. abusing as much as I can. Nexon balance is troll.

Reply December 31, 2013 - edited
TripleBladez

[quote=mark24]wtf? bam should get 2.0 multiplier, this is bs.

perfect mage weaps still suck. 300att cannon with 1.8 multiplier or 300magic att staff with 1.2?(1.0 for bam) gg nexon, such balance.[/quote]

BW, Evan, and BaM should've got at least a 1.2x increase, but they didn't.

Cannons are so unbalanced, though. They have the highest multiplier in the game with an already high base Attack, and despite the slow Attack Speed, they can still reach the speed cap with some help from Extreme Green Potions, Self-SI, Attack Speed +1 Inner Ability, etc. If you just compare them to the second highest multiplier in NL's, a perfect Claw is around 200 Attack with a 1.75x multiplier, which is still roughly 100 less Attack than a Cannon. That gap becomes even greater when comparing Cannon vs. BW/Evan/BaM like you said.

Reply December 31, 2013 - edited
mark24

[quote=TripleBladez]The information is basically that the weapon multiplier for Mages has been changed to be class-based post-RED.

-Adventurer Mages (F/P, I/L, Bishop), and Luminous multiplier is increased from 1x to 1.2x.
-Kanna multiplier is increased from 1x to 1.35x.
-BW, Evan, and BaM multiplier remain at 1x.[/quote]
wtf? bam should get 2.0 multiplier, this is bs.

perfect mage weaps still suck. 300att cannon with 1.8 multiplier or 300magic att staff with 1.2?(1.0 for bam) gg nexon, such balance.

Reply December 31, 2013 - edited
TripleBladez

[quote=mark24]looking for info on this.[/quote]

The information is basically that the weapon multiplier for Mages has been changed to be class-based post-RED.

-Adventurer Mages (F/P, I/L, Bishop), and Luminous multiplier is increased from 1x to 1.2x.
-Kanna multiplier is increased from 1x to 1.35x.
-BW, Evan, and BaM multiplier remain at 1x.

Reply December 31, 2013 - edited
mark24

looking for info on this.

Reply December 31, 2013 - edited
HopelessWorld

I hope Evan gets affected by it as well. Well only about 1 month left to find out.

Reply November 8, 2013 - edited
TripleBladez

@HopelessWorld: It's likely to only affect Staff and Wand users, so Kanna and Luminous wouldn't be affected/remain at 1x. The only way to actually know is to wait for the RED update to confirm.

Reply November 7, 2013 - edited
HopelessWorld

I thought it was weapon multiplier increase of Staff and Wand, and not mage damage formula being changed. Does that mean only explorer mages receives this boost? I was thinking since my evan uses staff/wand I would get the boost as well... Also does this mean that Kanna and Luminous is stuck with 1.00 weapon multiplier?

Reply November 7, 2013 - edited
wizardq

[quote=Sungoon]Guys guys guys! I think the reason that Elemental Amplification works with DoT now is because it was modified to affect the damage range (?). If this is true, it would explain the high range increases[/quote]

Yeah but I'm pretty sure those two are separate, since even 1st job magicians from KMST had very high ranges relative to what they should have had.

@Above I'm pretty sure it's the magician damage formula in general so there shouldn't be any difference between wand and staff

Reply November 1, 2013 - edited
Yoshi7o7

I'm really curious about this. Are wands and staffs getting the same multiplier? Or will staffs get a higher multiplier and wands get a lower multiplier than staffs? I've been hearing that staffs get a higher multiplier. .-.

Reply October 30, 2013 - edited
Sungoon

Guys guys guys! I think the reason that Elemental Amplification works with DoT now is because it was modified to affect the damage range (?). If this is true, it would explain the high range increases

Reply October 29, 2013 - edited
StarTali

Uhm the staff buff will be on wands too ?

Reply September 20, 2013 - edited
BaconMmm

[quote=ballers42]Yea this is true. I play kms too. Icelightnings get really good after red.[/quote]
The more I read about the staff buff (lets assume 25%), and the +25% max critical damage from the ice counters, and the chain lightning +35% buff, and the extra attack when Blizzard is on cooldown. I/L is potentially looking at a doubling of DPM.

I'm hoping all mage classes get this level of buff so we can shoot for world domination...

Reply September 16, 2013 - edited
wizardq

[quote=ballers42]Yea this is true. I play kms too. Icelightnings get really good after red.[/quote]

Can you tell us all of your stats/levels/magicattack and basically anything and everything there is to know about your character so that we can find out what the multiplier is?

Reply September 15, 2013 - edited
mrxxkim

It's about time mages get weapon multiplier boost.... Man wtf is 1x compared to 1.6 some other classes have.

Reply September 13, 2013 - edited
FrostLife

there's a video on YouTube look up new crit system. forad99 opens hes stats for a quick second is you pause it you can see he has low matk and total int. but has a 70k range. Something changes with or multiplier

Reply September 7, 2013 - edited
Green4EVER

[quote=wizardq]1) Well, I guarantee you it has been changed. That much is confirmed. Also, I'm pretty sure it is very significant. Something you could do to confirm it yourself is make a new magician and get it to level 21. Don't change weapons at all, keep your starter weapon until 21. Then look at your range and see if it is less than 295 max. If it is, then that confirms that the multiplier was raised. Also, I'm sure you have the 24 magic attack from empress blessing, which everyone assumes the guy in the video has, so your range and his range would be comparable.
2) Lol.[/quote]

Yeah I'm pretty positive it was too, I was just hoping someone from KMS would confirm it.
and I have Level 30 Blessing.

Reply September 3, 2013 - edited
wizardq

[quote=Green4EVER]No one cares.
The point of this thread is to see if our multiplier is changed, not to talk about what each class is getting, which everyone already knows.
I, too, would like to see some more confirmation on this. I remember reading about it on southperry but I really haven't seen any solid evidence.[/quote]

1) Well, I guarantee you it has been changed. That much is confirmed. Also, I'm pretty sure it is very significant. Something you could do to confirm it yourself is make a new magician and get it to level 21. Don't change weapons at all, keep your starter weapon until 21. Then look at your range and see if it is less than 295 max. If it is, then that confirms that the multiplier was raised. Also, I'm sure you have the 24 magic attack from empress blessing, which everyone assumes the guy in the video has, so your range and his range would be comparable.
2) Lol.

Reply September 3, 2013 - edited
Green4EVER

[quote=juarmo]Not as much as I am. Status Resistance, longer lasting Summon Onyx Dragon, longer Blessing of the Onyx, AND a 20-31% range buff? <3 I'm going to have an aneurysm, I'm really hoping it won't kill me, because then said aneurysm would be for nothing. On the downside (from an Evan's perspective), the fact that they replaced the "extra MP/level for every 10 INT" thing with a luminous-like passive buff to mp increased by level from the skill: MP Boost, we Evans (who do not have such a skill), will have NOTHING to make up for the loss of getting additional MP per level. I'm hoping when its Evan's turn to get overhauled, that they'll add such an effect to Dragon Soul, or better yet, reduce the master level of either Dragon Soul or Magic Missile by 10, or both of them by 5 each, and add Max MP increase with a Master Level of 10, with the exact bonuses the Archmage version does..[/quote]

No one cares.
The point of this thread is to see if our multiplier is changed, not to talk about what each class is getting, which everyone already knows.
I, too, would like to see some more confirmation on this. I remember reading about it on southperry but I really haven't seen any solid evidence.

Reply September 3, 2013 - edited
juarmo

[quote=BaconMmm]20% Buff. Mmm.
31% Buff. Mmmmm.
I'm starting to like this RED update...[/quote]

Not as much as I am. Status Resistance, longer lasting Summon Onyx Dragon, longer Blessing of the Onyx, AND a 20-31% range buff? <3 I'm going to have an aneurysm, I'm really hoping it won't kill me, because then said aneurysm would be for nothing. On the downside (from an Evan's perspective), the fact that they replaced the "extra MP/level for every 10 INT" thing with a luminous-like passive buff to mp increased by level from the skill: MP Boost, we Evans (who do not have such a skill), will have NOTHING to make up for the loss of getting additional MP per level. I'm hoping when its Evan's turn to get overhauled, that they'll add such an effect to Dragon Soul, or better yet, reduce the master level of either Dragon Soul or Magic Missile by 10, or both of them by 5 each, and add Max MP increase with a Master Level of 10, with the exact bonuses the Archmage version does..

Reply September 3, 2013 - edited
BaconMmm

We need to explore this staff multiplier more. This is an amazing buff for all us mages...

Reply September 3, 2013 - edited
fyeflowlight

[quote=BaconMmm]20% Buff. Mmm.
31% Buff. Mmmmm.
I'm starting to like this RED update...[/quote]

<3 me too!

Reply September 1, 2013 - edited
BaconMmm

20% Buff. Mmm.
31% Buff. Mmmmm.
I'm starting to like this RED update...

Reply August 30, 2013 - edited
wizardq

@TripleBladez: I thought of it being that wand but it just seems to optimistic. If it really is that wand then the multiplier should be well over 1.2x since I don't think zelkova even had a level 200 tespia character at that time since I'm fairly certain they only level up their characters to around 100-120 for testing purposes. Honestly, it seems like it's also well over 1.3x too.

Reply August 29, 2013 - edited
TripleBladez

@wizardq: The weapon looks brown in the video. I have it full screened, lol. It doesn't really look like the Magician's Metal Wand, which is why I think it's probably the Beginner's Magician Wand (25 M. Attack). Anyway, GoXDS thinks it's 1.2x, while I think it'll be around 1.31x if rounded off with maxed Blessing of the Fairy.

We'll know the exact multiplier once RED rolls around, but it should be within that range, which is a pretty nice increase for Mages.

Reply August 29, 2013 - edited
TripleBladez

[quote=wizardq]Shes probably using the regular starter magician wand you get. I think it's called magician metal wand, which has thirty three magic attack. Ill edit this once I do some calculations to what her range should be.

P.S. I think DB multiplier is 1.5 since chaos because Katara is treated as a weapon iirc (it has attack speed, if it was a high attack shield it wouldn't)[/quote]

Sure.

It's 1.35x. http://www.southperry.net/showthread.php?t=44742&p=770735&viewfull=1#post770735

Locked's 3rd post. It's a bit outdated, but it's confirmation nonetheless. You can always just un-equip the Katara, and see if the multiplier is the same or not if you think it's different. I don't have a DB to check.

Reply August 29, 2013 - edited
wizardq

[quote=TripleBladez]@wizardq: This is why a low level Mage would work out easier. http://www.youtube.com/watch?v=Jvn8biNILQ8

From that video, it shows her range around 1:46. Any idea what weapon she's using?

@Reflexes: It shouldn't have changed, but it's 1.35x for Daggers since Chaos. The Katara is treated as a high Attack Shield.[/quote]

Shes probably using the regular starter magician wand you get. I think it's called magician metal wand, which has thirty three magic attack. Ill edit this once I do some calculations to what her range should be.
http://www.basilmarket.com/MapleStory-item-Magician-s-Metal-Wand-5030.html

P.S. I think DB multiplier is 1.5 since chaos because Katara is treated as a weapon iirc (it has attack speed, if it was a high attack shield it wouldn't)

Edit: Okay so assuming her only source of magic attack is her wand, using our regular formula her range should be around 166 max range. However her range is 295 max. That's a 1.77 increase. I think it's safe to assume that the multiplier is less then that since she probably has some sort of Empress blessing skill. Mages get no magic attack in first job so it can't be that. I can't think of any other sources of magic attack she would have at such a low level in Tespia except her wand and the blessing skills.

What I got from this is that it's safe to assume the multiplier has been buffed significantly. I might have done something wrong so anyone is free to check over my work.

Reply August 29, 2013 - edited
GoXDS

@TripleBladez: well I'll know myself in 4-6 months time =P except who knows what kind of bugs they'll have (Estaves have old multiplier somehow? IONO)

Reply August 29, 2013 - edited
BaconMmm

What's this about a 20% buff?
Mmm. 20%.

Reply August 29, 2013 - edited
TripleBladez

@GoXDS: If they have a Cygnus that is. That checks out, though.

Reply August 29, 2013 - edited
GoXDS

@TripleBladez due to rounding, we should work off of integer matk, multiply by an estimated multiplier and that number should round off to 295. messing around, 49 matk total gives 245.98 range, with a multiplier of 1.2 gives 295.176, which works. 49 matk is from 24 matk (Cygnus at Lvl 120) +25 from Beginner's Wand.

Reply August 29, 2013 - edited
TripleBladez

@GoXDS: Yeah, that's what I got it out to be a while ago, but it wouldn't make sense since they would have a higher multiplier than Warriors. Then I thought, if they're playing Tespia, they might have at least one character at level 200, and Blessing of the Fairy gives 20 M. Attack.

If we work it out again with 55 M. Attack this time, it would be 295 / 276.1 = 1.068x, which isn't that great of an increase as I was expecting a 1.1-1.2x increase.

Edit: It looks like she's using a Wooden Wand (23 M. Attack) or Beginner's Magician Wand (25 M. Attack) in the video.

If we use the Wooden Wand, it becomes 295 / 215.86 = 1.367x. If we use the Beginner's Magician Wand, it becomes 295 / 225.9 = 1.306x. Blessing of the Fairy is included for both, and the second one looks more accurate to me.

Reply August 29, 2013 - edited
GoXDS

@TripleBladez M*(4*122+14)(x/100) = 295 so M*x (multiplier * matk) should be 58.765 (factoring range change before and after adding INT, 58.714~58.765 matk not that these decimals help at all =D)
this doesn't help that much since at best, normal Lvl 20 staff now is 35 matk and 58.765 would be 1.679x multiplier (there has to be extra sources of matk thus. but where?)

Reply August 29, 2013 - edited
TripleBladez

@wizardq: This is why a low level Mage would work out easier. http://www.youtube.com/watch?v=Jvn8biNILQ8

From that video, it shows her range around 1:46. Any idea what weapon she's using?

@Reflexes: It shouldn't have changed, but it's 1.35x for Daggers since Chaos. The Katara is treated as a high Attack Shield.

Reply August 29, 2013 - edited
Reflexes

Anyone know the Dual Blade formula or at least their weapon multipler post red/KMS 1.2.199?

Reply August 29, 2013 - edited
GoXDS

@strenling: I don't see how a "weapon multiplier" makes less sense ._. "magic attack range multiplier" is just long and clunky since this term is used within the context of your range and thus "weapon multiplier" gives you all the info you need on what it does. plus, you're not supposed to see this multiplier within the game anyways. also, you just completely removed the meaning of such a multiplier. where is it coming from? it's just a random variable Nexon likes to put into the equation? "weapon multiplier" tells you it's from a weapon and also tells you it multiplies the range since we're within context of range

Reply August 29, 2013 - edited
wizardq

I think we can safely assume it was increased, since Orange Mushroom confirmed that it was changed in RED, and since they were buffing mages in RED I doubt they would nerf an already bad formula. I also doubt that it is anything less then 1.1 since then it wouldn't be significant enough.

One of the problems with calculating this is that supposedly amp gets added into range too now. There are some videos by forad999 were F/P mages show their ranges, which might give us some insight.

Reply August 29, 2013 - edited
strenling

@GoXDS: Oh. Now see, this would've made more sense, a magic attack range multiplier instead of wand/staff.

Reply August 29, 2013 - edited
fyeflowlight

[quote=TripleBladez]It shouldn't be hard to find the new multiplier since it's easy to calculate it on a low level Mage.

The only problem is finding an actual person that plays kMS, and has access to a Mage.[/quote]

-.- LF> KMS player with low-level mage char

Reply August 29, 2013 - edited
Sungoon

I can't find any evidence saying that wand and staff weapon multipliers are going to be increased

Reply August 29, 2013 - edited
GoXDS

@hyhfct @strenling all weapons have a "multiplier" which is part of the range formula. Wands/Staves right now have 1.0x while compared to a Spear/PA, which has 1.49x. this is part of the reason why Mages have low ranges. basic formula is:
Weapon multipler*(4*Main stat + Secondary Stat)*([M]atk/100)
with Xenon having 3 main stats (so add them) and no secondary while Shads have 2 Secondary (add them) and DA having 4*Main stat replaced by CurrentHP/9
looking at this, we can see that a DrK with 1000 STR and 100 atk would have a higher range than a Mage with the same since multipliers are different

Reply August 29, 2013 - edited
TripleBladez

It shouldn't be hard to find the new multiplier since it's easy to calculate it on a low level Mage.

The only problem is finding an actual person that plays kMS, and has access to a Mage.

Reply August 29, 2013 - edited
strenling

^ I'm wondering that as well..
I haven't heard/seen anything about a multiplier for staves/wands. Are you talking about elemental's bonuses?

Reply August 29, 2013 - edited
Lohd

What exactly is a multiplier? Is it weapon attacking speed or something?

Reply August 29, 2013 - edited