General

Mage

Infinity is not working properly

while I've noticed this for a while, I never bothered testing till now but Infinity is barely healing my HP. I use it once and I heal only about 1200 HP after skill is over (out of 13k). when testing, I also see that it's healing me every 10 seconds. looking into my Base HP, I should have about 5300, where 4.7% of that is ~246 (which was what I was healing each interval). now I double check with MP, and I heal 2468 MP (out of 52k), and 2468 is more than 4% of 52k (around 4.7%) which doesn't make sense since that's not my Base MP either.

now, if how much Infinity heals me is messed up and when it heals me is also messed up, then possibly my matk boosts are messed up. when fighting Ancient Golems, I do ~630k. nearing the end of Infinity, I deal ~1.02m, a 60% boost (meaning boosts every 10 seconds...). this means Infinity is boosting too slowly as well.

and this is how it's meant to work for those of you that don't know. it heals 10% HP/MP every 4 seconds and boosts dmg by 10% every 4 seconds. that heal is based off of Base HP/MP as I've tested in the far past iirc. as for the 4 seconds, it's actually 1/10 of total duration. base Infinity is 40 seconds so it heals and buffs every 4 seconds. with Buff Mastery, it buffs/heals every 6 seconds. I've tested this before so I know it used to work this way at least.

let nexon know! http://maplestory.nexon.net/community/#%2Fshowthread.php%3F972015-Infinity-is-not-working-properly%26nxid%3D6

September 4, 2013

21 Comments • Newest first

SorryJustAsking

On some Rashes with EB: ~60%
On some Rashes with CL: ~60%

Broken on Rashes, broken on Hilla, not broken in ToT.

Infinity's broken, post some more.

Reply September 6, 2013
wizardq

@GoXDS: No, but I will if you want me to

Reply September 5, 2013
GoXDS

@wizardq: I'm doing a hefty amount of dmg as is. plus, the difference is large enough past 100k even. but thanks for the suggestion. have you done testing?

Reply September 5, 2013 - edited
wizardq

@GoXDS: I was making the suggestion since
1) It better shows what numbers you should expect to see
2) It is more convenient for the person evaluating the data to see the difference if the numbers are higher. For example, is it easier to see the difference between 600k and 820k, or 700k and 1m?

Reply September 5, 2013 - edited
GoXDS

@wizardq: if there's a problem with storm magic excluded, there'd be a problem with Storm Magic included. doesn't really make a difference except making checks easier and quicker (and not need to un-equip some stuff so I don't kill things too quickly)

EDIT: did it at Hilla then without some equips.
no DoT:
CL w/o Infinity: 108k
CL w/ peak Infinity: 180k
66.67%

DoT:
CL w/o Infinity: 142k
CL w/ peak Infinity: 240k
69%

Reply September 5, 2013 - edited
wizardq

[quote=GoXDS]@SorryJustAsking would rather not rely on GC and ID results since possible shift of numbers from DoT (like, if it was a one shot, there's a possibility that the game sometimes includes Storm Magic and sometimes doesn't. not that I want to test).[/quote]

Storm magic should be included. The only proper way to test this is on a boss monster with full AA and storm magic. You cant really see the proper effect it has on damage otherwise.

Reply September 5, 2013 - edited
GoXDS

@SorryJustAsking would rather not rely on GC and ID results since possible shift of numbers from DoT (like, if it was a one shot, there's a possibility that the game sometimes includes Storm Magic and sometimes doesn't. not that I want to test).

Reply September 5, 2013 - edited
SorryJustAsking

[quote=GoXDS]@SorryJustAsking post on the thread on Nexon's Forum to let Nexon know![/quote]

I did. I just noticed, while in ToT, I hit 440,000 max on a Chief Oblivion guardian before Infinity, then 840,000 after Infinity. A 90% damage increase.

I tried it once more, this time with GC. About the same. 90%.

This time with Ice Demon, and I got the 100% increase.

Reply September 5, 2013 - edited
SorryJustAsking

Hm... I'm getting around 1.6x at max when I'm using Infinity. Tested with GC and CL against some Rashes.

Reply September 5, 2013 - edited
Sungoon

@GoXDS: I just tested it with Energy Bolt, I got a 1.6x increase o.o We need to get this fixed! Meanwhile, updating my guide :c I'll post something to the Maplestory Forum thread

Edit: my 355k with EB increased to 586k, which is almost exactly 160%

Reply September 5, 2013 - edited
GoXDS

@Sungoon so I went with @BaconMmm and did testing with his I/L and he did 2.55m and ended ~4.4m which is also 1.7x, which I got when I retested there as well. and yea check your numbers if your numbers weren't working out. and thanks for helping spread the word

Reply September 5, 2013 - edited
Sungoon

@GoXDS: Alright, I'll do some calculations of my own and post something

Edit: http://maplestory.nexon.net/community/#%2Fshowthread.php%3F972015-Infinity-is-not-working-properly%26nxid%3D6

Edit 2: I was working on a "conditional damage" section for my F/P guide (what your maximum damage can be with all of your buffs), but I noticed that my personal numbers weren't matching up. I didn't realize that it could be Infinity because I was comparing everything at once. Either Infinity is really broken, or it works in a way that we didn't think it did

Reply September 5, 2013 - edited
GoXDS

@Sungoon already on it. 30 views but no comments atm.
I also tested 3 more times today at HoH instead and got 670k and 1.14m without and with Infinity peak respectively, which is about ~1.7x.

Reply September 5, 2013 - edited
BaconMmm

I agree that the HP and MP recoup rate is probably not correct (too slow).
However, I believe I hit for 2x during the last 6 seconds of Infinity.

Reply September 4, 2013 - edited
Sungoon

@GoXDS: We should make a thread about it or something on the main forums and submit tickets. And while they're at it they should fix Megiddo Flame

Reply September 4, 2013 - edited
GoXDS

@sungoon yea. That should be the case. Intervals should be 1/10 the total duration and I've tested in the past but right now it's every 10 with or without buff mastery on.
@strenling as nice as that would be, I already described how it should work. The bonuses are additive and not multiplicative so 110% then 120% then 130% instead of what you described. Plus, your description means you'll get 5x your dmg at the end of 60 seconds.

I'm going to do more test cases and ask my friends to test some more but at least hp/mp are easily and clearly seen to not be functioning correctly.

Reply September 4, 2013 - edited
strenling

@GoXDS: Nope, those are my numbers. I always make sure Arcane Aim is stacked up before using it- I hate wasting potential damage.
Pretty much the only times I heal are when I'm 1/1'd. I use Ginger Ales, so I just use 'em for my MP.

The 10% works every 4 seconds for 60 seconds = 15 times.
100% damage + 10% = 110% (1) + 10% = 121% (2) + 10% = 133% (3) + 10% = 146% (4) + 10% = 160% (5) + 10% = 176% (6) + 10% = 193% (7) + 10% = 212% (8) + 10% = 233% (9) + 10% = 256% (10) + 10% = 281% (11) + 10% = 309% (12) + 10% = 340% (13) + 10% = 374% (14) + 10% = 401%

This means you should have almost 4x the effect of your magic attack (And your magic attack alone), so 3x your damage shouldn't be too odd.

Reply September 4, 2013 - edited
Sungoon

@GoXDS
I've noticed that the healing properties of Infinity are really slow as well. Also note that Buff Mastery not only extends the duration of Infinity, but it also increases the interval at which the damage bonuses occur. MP and HP recovery may be affected, but I'm convinced it's not working properly.

Edit:
Also, Infinity consistently doubles my damage when it's about to finish. I'm not sure why yours is weird

Reply September 4, 2013 - edited
GoXDS

@strenling I meant 1.02m. also your numbers are also messed up then since Infinity only boosts 2x at the end, not 3~3.5x. attack multiple times before infinity and look for your highest dmg output. make use you're using just 1 attack and that you're keeping AA up. then for Infinity's end, try again. how often are you healing anyways?
@NotMyFault huh?

Reply September 4, 2013 - edited
strenling

I know my healing of the HP is messed up, however, with Ice Aura currently uber-cheap (Unless I get hurt 10k+, I'll only be hurt 1's), healing of the HP isn't a problem.
However, my Magic Attack isn't glitched ( I hurt ~200k per line normally, and near the end of infinity I hurt ~600-700k per line). I dunno why yours is, and I'm kinda confused by the way you described it.
Did you mean you originally do 63k and near the end hurt 102k? Or 630k and 1,020k?

Reply September 4, 2013 - edited