General

Demonavenger

what is your thought on quotForbidden contractquot?

It doesnt feel like a hyper skill at all.
Its like its missing something that would differentiate it from a normal job skill.
So what is your thought?

August 19, 2013

14 Comments • Newest first

lulzace

@godman111: I was mistaken. I was indeed reading part of overwhelming power for some reason O_o

Reply August 21, 2013 - edited
oakmontowls

[quote=Ziub]Hmm does Duration buff from Mech card + Inner Ability work on contract? If so I got 34% Buff duration making my contract last about 10 seconds longer lulz. Could also add Mercedes card which can lower cooldowns but again not sure if it works with hypers : s[/quote]

no buff duration and cool down lowerers will not work on any hyper skills

Reply August 20, 2013 - edited
godman111

[quote=lulzace]@Godbobman: What? No Booster is +2 and Contract is +1. Puts us at speed 3 since everything other than the Terminus Desparado is Normal speed(6) while the Terminus is Fast(4). So you either use green potions, get the +1 speed inner, or get SI as a line, or a neb if we ever get S ranks. Unless you sacrifice the 2k hp of the Fafnir and go for the terminus and get fast speed that lets you hit speed cap w/ just booster you wont be hitting speed cap, Contract is in all actuality pretty useful.[/quote]

proof that contract gives +1 speed plz.

Reply August 20, 2013 - edited
lulzace

@Godbobman: What? No Booster is +2 and Contract is +1. Puts us at speed 3 since everything other than the Terminus Desparado is Normal speed(6) while the Terminus is Fast(4). So you either use green potions, get the +1 speed inner, or get SI as a line, or a neb if we ever get S ranks. Unless you sacrifice the 2k hp of the Fafnir and go for the terminus and get fast speed that lets you hit speed cap w/ just booster you wont be hitting speed cap, Contract is in all actuality pretty useful.

Reply August 20, 2013 - edited
lulzace

@Marceaux: thing is you see that other exceed buff that pops up depending on the skill? Each time it refreshes it increases the amount of HP it takes away.

The buff has stages as you can see with these:

http://maplestory.wikia.com/wiki/Exceed:_Execution_(2)
http://maplestory.wikia.com/wiki/Exceed:_Execution_(3)
http://maplestory.wikia.com/wiki/Exceed:_Execution_(4)
http://maplestory.wikia.com/wiki/Exceed:_Execution_(5)

Stage 4 is when it turns purple.

And you could still be on max stacks while also on overload so unless you have hp recovery and skills pot and or nebs you'll still onl yrecover 2% for every 6% you lose. And its goof for bosses. I think we have normal speed which is 6. Booster is +2 and contract is +1, you still need green potions or SI on gloves to hit the speed cap. It's a pretty useful skill.

Reply August 19, 2013 - edited
Ziub

Hmm does Duration buff from Mech card + Inner Ability work on contract? If so I got 34% Buff duration making my contract last about 10 seconds longer lulz. Could also add Mercedes card which can lower cooldowns but again not sure if it works with hypers : s

Reply August 19, 2013 - edited
ajwright92

Contract is indeed useful for situation where overload is ready to go while your not quite ready to use it.
It isnt useless at all, because once you reach count 18 of w/e exceed skill its still impossible to keep your health up the way contract does, if you've gotten your DA to a training spot or high enough level to know.
Forbidden contract has no flaws in it but its duration.

Reply August 19, 2013 - edited
GoXDS

@Marceaux: it's still a few seconds where your HP bounces up and down. though 18 seems like it should make it fine as well. just a Mutant snail means heal every 10seconds, which isn't enough

Reply August 19, 2013 - edited
Marceaux

@GoXDS: there is a hyper to reduce the counter to 18, and really I find no difficulty with hp, just use a mutant snail to keep it maxed

Reply August 19, 2013 - edited
GoXDS

@Marceaux but at Counter of 20, it's hard to sustain max HP without having Nether Shield up and even then it's iffy.

Reply August 19, 2013 - edited
Marceaux

[quote=lulzace]You don't lose health from skills while it's active, seems like a hyper to me when you consider our range lowers as our hp does. and buffing up basically doubles our range.[/quote]

That's kinda useless because while you lose Hp from attacking you also drain some Hp back

Reply August 19, 2013 - edited
Ouhai

I just got my DA to 150 and I gotta say, I love it!

I do wish it does last a little longer but at least it essentially has like a 1 minute cooldown which isn't too bad

Reply August 19, 2013 - edited
lulzace

You don't lose health from skills while it's active, seems like a hyper to me when you consider our range lowers as our hp does. and buffing up basically doubles our range.

Reply August 19, 2013 - edited
ajwright92

My thought is your expecting too much.
The duration should be longer is my only problem.

Reply August 19, 2013 - edited