Issue With Final Pact Proc
Hello Dark Knights!
Recently (2~3 weeks ago) I've run into a strange issue with Final Pact's resurrection proc.
I'll have it ready for proc (IE, no Hourglass above my head), but find myself still dying to a 1HKO attack.
I've observed this usually happens after at least 1 successful Final Pact proc. So for instance, the first Final Pact will activate as prompted, but the 2nd will not--resulting in death.
This usually happens during Arkarium's 1HKO screen crack or Gollux's fist attack.
It is worth mentioning that I have a Hyper Skill point on the Final Pact - Cooldown Cutter passive, but until 2~3 weeks ago it hasn't affected me in a negative way.
So, I was just wondering if any of you DrKs have experienced this same issue.
9 Comments • Newest first
Final Pact is glitched and I brought this up since late December 2013
https://www.youtube.com/watch?v=1fLZ9bJgZhs
If you survive successfully and live the whole time, the CD becomes 9 mins 30 secs (glitched).
If you survive then die during its CD OR fail to hit 20 bosses/kill 20 mobs, CD becomes 6 mins.
I'm having the same issue too, I recorded myself against Chaos Vellum and I noticed it and for some reason I didn't resurrect after nearly 7mins.
Here is my video, I die 1:51 first time activated Final Pact. I died 9:02 and Final Pact wasn't activated.
enjoy
https://www.youtube.com/watch?v=gLG9EJo0KPE
[quote=itoldyounoob]I've noticed it occurs a lot in gollux. Im not certain which skill it is, but there's one that for whatever reason fails to trigger FP[/quote]
I think if you die by his timebomb skill (reverse keys) it won't proc Pact.
I've noticed it occurs a lot in gollux. Im not certain which skill it is, but there's one that for whatever reason fails to trigger FP
I haven't had issues with FP proccing or CD'ing. empress/magnus/vellum, etc.
testing it on gollux's reverse curse i haven't experienced yet, since i'll always either end up leaving the map or ensuring my health bar is full when it detonates.
an issue i do experience however is with the mini hour-glass and FP's actual cooldown.
they do not match up properly.
i notice the hour-glass won't disappear from my head until I've taken some sort of damage or until after I've changed maps or channels.
same issue happen to me yesterday at hell gollux
Needs moar shade link.
I've also had problems with Final Pact procing, but there's only one thing that kills me through it and that's Gollux's reverse control (which does 99% max hp in damage at the end of its durations). I find that if I'm taken to 0 life by anything else in Gollux, final pact will still successfully activate, but if I'm killed by the reverse control specifically, I will die (final pact will not go on cooldown). I remedy this by simply avoiding getting afflicted by the reverse control, and if I so then I simply exit the map and reenter. However, I've never had pact activation issues in Arkarium, and I do Normal Ark every day and pact always successfully procs when Ark uses his one shot ability.
Well, it's happened to me a few times now. It's kinda funny because I have 20% cooldown IA so my final pact cd's before the 5 or 6mins is over but the second pact wont activate till after i res. Eg. when i was doing hmag, I died and then I 'died' and when final pact ended i saw the hourglass disappear but that i got stunned and final pact didn't work. However when i ressed, i got stunned again and died but final pact activated. All the dying happened with a matter of 2 mins so my IA came into effect at that time. But yea I know what you mean because to me it seems as long as you're alive after final pact activates like most, but not all, of the time the second pact doesn't work.