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Bishop

Bishop Rebalance Idea

Hello guys, I saw this guy , I don't remember the name right now making class revamp ideas for a while now, I know there is one for bishop but I only want to tweak some skills to increase their usefulness, not adding weird skills like a 750% x 3 (F/P idea..) and some damage increases.

[header2]Cleric[/header2]

Heal: Delay significantly decreased, now it is like gigas wave or so. Damage increased to 450%. Area is expanded. (assuming this is the area : ______________, make it like this ___________________________)
Bless: Now gives 20 All Stats.
Holy Arrow: Damage decreased to 170%, damage count is increased by 2 (3). Number of monsters hit increased to 6.
MP Eater: Now works at bosses. Chance +10%, recovery + 10%

[header2]Priest[/header2]

Dispel: Now can dispell weird statuses from both monster and players, like sed, arrows, DR, cancel wep. , etc. If this happens, a cooldown of 17 seconds will apply.
Doom: Cooldown reduced from 10 to 5 seconds.
Holy Magic Shell: Now guards 20 attacks instead of 10.
Holy Symbol: EXP obtained increased from 50% to 80%, buff duration is increased to 240 seconds. Now gives 10% chance to guard an attack.
Spell Booster: Duration increased to 240 seconds.
Shining Ray: Damage decreased to 180%, damage count is increased from 3 to 4. Area is expanded, assuming __________ to both sides, now it is _________________
Teleport Mastery: Damage is increased to 400%, now makes teleport slightly faster. Distance +20 is changed to distance +50

[header2]Bishop[/header2]

Advanced Blessing: DEF and MDEF boosts are increased to 550, now gives 45 All Stats. HP/MP boosts are increased to 750.
Angel's Ray: Damage is reduced to 270%, attack count is increased from 4 to 6. Now shoots multiple arrows for multiple monsters, so it can aim vertical.
Range is now ____________________________ instead of _______________ and _____ vertical (if you rotate it 90 degrees)
Arcane Aim: Damage boost per stack is increased from 8% to 9%, Duration is increased to 12 seconds. Chance is increased to 70% per attack.
Bahamut: Turned to toggle skill, Damage increased to 725%. Attack speed increased.
Big Bang: Damage increased to 365%, charge time is reduced by 55%, hit box is increased assuming __________________________ is the total, make it
_________________________________________
Genesis: Damage decreased to 825%, number of hits is increased to 3. Cooldown is reduced to 12 seconds. Now hits whole map.
Resurrection: (assuming they patch it) Cooldown reduced to 250 seconds (4min 10 secs).
Buff Mastery: MATK boost increased by 5, buff duration addition is increased to 60%. Now affects the whole party.

[header2]Hypers[/header2]

Holy Symbol - Imbue Body: Abnormal Status/Elemental resistance is increased to 20%.
Vengeance of Angel: Name change QQ, increases AR number of monsters hit by 2.
Heaven's Door: Damage increase to 1200%.

[i]FOR ALL CLASSES INCLUDING HEROES/CYGNUS/EXPLORERS/RESISTANCE[/i]
Heroic Memories/Epic Adventure/Queen of Tomorrow/For Liberty: Duration increased to 80 seconds, Max damage boost is increased to 85,000, damage boost is increased to 15% from 10%.

Tell me what do you think and if there should be anything else

EDIT: Changed some stuff now.

May 4, 2013

15 Comments • Newest first

jolteon7

adventurers are supposed to be tough to train but have a large reward at the end. for bishops, early jobs are fine, 4th job is pretty good. i wouldann't expect a major rebalancing of our current skills, but instead completely new ones. 5th job is coming eventually, and we just have to see what we can get from that.

Reply May 4, 2013
nc4228

With this update, bishops are gonna be the most op classes out there.

Dispel: that would make heros will practically useless.
Adv bless: 45 all stats isn't really nessesary. Same for bless.

I would really like bless to be stackable with adv bless.

Reply May 4, 2013
AckarRed

[quote=Deadly1337]weakest? we're a support class, support classes are capable of holding their own in order to be the support. theres too many new classes capable of tanking, achieving outrageous dps, aswell as having insane buff skills.

adventurers as a whole need a rebalance[buff/update] and new classes need to be released VERY weak and improved over time, not nerfed.

and for the record we're the 4th weakest class. behind rapid shot phantom, DK, and aran[someone buff aran and DK please? i feel he really is underused][/quote]

Bishops are on #35 on the list, not really that low next to RF Phantom, Drks and Aran.

Reply May 4, 2013
Deadly1337

[quote=bubblecup118]Bishop should technically be the weakest class so a nerf is needed on attacking skills.[/quote]
weakest? we're a support class, support classes are capable of holding their own in order to be the support. theres too many new classes capable of tanking, achieving outrageous dps, aswell as having insane buff skills.

adventurers as a whole need a rebalance[buff/update] and new classes need to be released VERY weak and improved over time, not nerfed.

and for the record we're the 4th weakest class. behind rapid shot phantom, DK, and aran[someone buff aran and DK please? i feel he really is underused]

Reply May 4, 2013
2lazy2makeaname

"Bahamut: Turned to toggle skill"

only one i really liked, others didnt matter that much to me

Reply May 4, 2013
bubblecup118

Bishop should technically be the weakest class so a nerf is needed on attacking skills.

Reply May 4, 2013
GoXDS

to the people above about Telemastery: it caps T_T
agree with their comments though. about MP Eater: it doesn't work on Bosses? o_o not they MP Eater would help much anyways since its nerf >_>

as for BB, it's basically the super useless skill of 4th Job of Mages. just increasing the dmg won't amount to too much unless tap charge dmg is better than our regular AoE attacks. my idea might be, charge for larger hit box and more dmg. that'd be interesting ^^

Shell's boost is too much for Bosses. in training, it might be slightly too much for most maps as well (assuming you don't walk up to everything and smile in their faces all the time)

Reply May 4, 2013
jjohnson10

Ooh, I like these.

[quote=natty2]

[b]Holy Magic Shell: Now guards 15 attacks instead of 10, and duration is increased to 30 seconds.[/b]
Togather with buff mastery, Mechanic's card, and a decent buff duration inner ability, this makes bishop INVINCIBLE FOREVER.[/quote]

Doesn't the HMS Hyper already make you invincible? Plus, you're a Bishop. Your aversion to death is second only to Paladins.

[quote=natty2][b]Bahamut: Turned to toggle skill (undispellable), Damage decreased to 350%, attack count is increased to 2. Attack speed increased.[/b]
It's a summon, it must stay 1 count.[/quote]

Frostprey hits twice and Satellite Safety hits four times...there's no reason a summon can't hit more than once.

[quote=natty2]
Even with my buff duration increases, it dissapears TOO FAST.[/quote]

Do the quest for Flame Gear. Never lose Arcane Aim stacks again.

[quote=natty2]
and Damage boost per stack is increased from 8% to 10% makes Bishop do max damage on 600k range, [/quote]

Until the cap is increased and they don't anymore. Also...if someone has the money to get 600k range on the second weakest magician, I think they deserve to hit 1m on the small amount of stuff they can.

Reply May 4, 2013 - edited
Wordolio

[quote=natty2]That makes bishops WAAAAY too good.
Also, some of that isn't compatible with the hyper skills.
[b]Holy Symbol: EXP obtained increased from 50% to 70%, buff duration is increased to 240 seconds.[/b]
That is just too much. WAYY too much, the hyper skill makes it 70%, so another 20 will make it likem you have x2 exp all day long, its too good.

[b]Teleport Mastery: Damage decreased to 180%, attack count is increased to 2.[/b]
WHY?

[b]Holy Magic Shell: Now guards 15 attacks instead of 10, and duration is increased to 30 seconds.[/b]
Togather with buff mastery, Mechanic's card, and a decent buff duration inner ability, this makes bishop INVINCIBLE FOREVER.

[b]Bahamut: Turned to toggle skill (undispellable), Damage decreased to 350%, attack count is increased to 2. Attack speed increased.[/b]
It's a summon, it must stay 1 count. However, I agree with the attack speed.
Toggle isn't a good idea, since it should cost some MP to summon. So maybe just make it dispellable.

I strongly agree with changed to Genesis, Spell Booster and Dispel,
Also, it seems like you just changed some numbers, but the real change Arcane Aim needs is a longer duration.
Even with my buff duration increases, it dissapears TOO FAST. and Damage boost per stack is increased from 8% to 10% makes Bishop do max damage on 600k range, which is ridiculous. As well as ingore DEF, 20% is a lot, making it 40% wont make it any better, it just needs longer duration.[/quote]

this guy hit it spot on.

i almost spat my food out at his reaction to teleport mastery hitting twice.

it's true though. WHY? either make it do more damage or just leave it.

it wouldn't make sense for it to hit twice.

Reply May 4, 2013 - edited
natty2

That makes bishops WAAAAY too good.
Also, some of that isn't compatible with the hyper skills.
[b]Holy Symbol: EXP obtained increased from 50% to 70%, buff duration is increased to 240 seconds.[/b]
That is just too much. WAYY too much, the hyper skill makes it 70%, so another 20 will make it likem you have x2 exp all day long, its too good.

[b]Teleport Mastery: Damage decreased to 180%, attack count is increased to 2.[/b]
WHY?

[b]Holy Magic Shell: Now guards 15 attacks instead of 10, and duration is increased to 30 seconds.[/b]
Togather with buff mastery, Mechanic's card, and a decent buff duration inner ability, this makes bishop INVINCIBLE FOREVER.

[b]Bahamut: Turned to toggle skill (undispellable), Damage decreased to 350%, attack count is increased to 2. Attack speed increased.[/b]
It's a summon, it must stay 1 count. However, I agree with the attack speed.
Toggle isn't a good idea, since it should cost some MP to summon. So maybe just make it dispellable.

I strongly agree with changed to Genesis, Spell Booster and Dispel,
Also, it seems like you just changed some numbers, but the real change Arcane Aim needs is a longer duration.
Even with my buff duration increases, it dissapears TOO FAST. and Damage boost per stack is increased from 8% to 10% makes Bishop do max damage on 600k range, which is ridiculous. As well as ingore DEF, 20% is a lot, making it 40% wont make it any better, it just needs longer duration.

Reply May 4, 2013 - edited
Archfiendz

Its not really a rebalance if all the changes are positive especially considering that bishop does its main job, support, quite well now.

Reply May 4, 2013 - edited
ImBlue1562

[quote=IsGamer]Is nothing bad, i promise, lemme start off with the buffs:[/quote]

Is it about how would it accomodate with the skill levels? (sorry if i used the wrong word..)

Reply May 4, 2013 - edited
IsGamer

[quote=ImBlue1562]Okay, go ahead[/quote]

Is nothing bad, i promise, lemme start off now:

Heal: Stay as it is, is fair enough for us to just heal to ohko mobs at haunted house, speed can be increased tough.
Bless: Asuming this one is severally overlaped by it's 4th job one, it doesn't needs quite the boost, is still worth your idea tough.
MP Eater: This one becomes also very overlaped by just the fact of having a Jr Boogie healing your MP on your side, also, almost no one is able to notice it's effects, plus, MAYBE Infinity can make the recover a bit tedious. I would rather recommend a higher MP heal, more chance and keep the chance for the bosses you added.

Dispell: Overall, very good since we aren't able to dispell the most troublesome ailments, such as undead and some other things, is very good actually. Is a bit of a nerf of having a 30 seconds cooldown, reduce it to 15 for a fair recovery.
Doom: Not everyone uses it, it can stay as it is, but they could add no cooldown to it tough, or your fair 5 seconds.
Holy Magic Shield: Considering this one is Hyper buffed enough, you should reconsider buffing it since actually Buff Mastery allows more time for the shield to be active, the guard count CAN be increased as you stated (even if one of it's hypers already buffs them), since is not fair when we are solo grinding and the shield doesn't stands plenty of attacks (aka Evo System).
Holy Symbol: I can say, they should increase EXP to an 1.8, so when it's hyper version makes it 2x, the duration can stay as it is since buff mastery already boosts it for us.
Spell Booster: I dunno, is not THAT needed, still, is not a bad idea, but again, buff mastery.
Shining Ray: Make it's damage to stay as it is, just increase a bit it's upside/downside range since we get a very slow grind to just attack at both sides.
Teleport Mastery: For me, this one, is not usefull, DR really makes it troublesome most of the times since this is affected by it, and since we accidentally teleport, we would get ko'ed. Still, it doesn't needs a # of attacks increase, just needs to not be affected by DR and increased damage.

Advanced Bless: It's hypers already give it A NICE boost enough to make it usefull, we can consider the all stat boost, but the M.Att and W.Att can stay like the same (hypers make it nice), and the HP/MP can also be considered good too so when we hyper this one, we would get like 2k HP/MP for everyone.
Arcane Aim: Well, not bad, but that would make it a bit too powerfull, we aren't powerhouses, since our 150 active buff skill makes us very powerfull enough, plus, it already pierces defense and increases damage. Still, make their active time to increase, since just by the fact of reboost makes it dissapear instantly
Bahamut: Like every summon skill, it should be toggled On/Off, so we won't get attacked by mobs just by this dragon's fault. He doesn't needs damage nerf nor attack count increase, with just that fact we will have a perfect summon.
Big Bang: Instead of your boost, make it's range to be that of Demon Cry range, charge can be used for fun! (just like piercing arrow) other than that, damage and things can stay as they are.
Genesis: Stay as it is, is fun enough!, they should make the 3 mages map attacks (Genesis, Blizzard, Meteor Shower) to deal 3 hits instead of 2 for a fair boost.
Ressurection: Already has no cooldown, so why do we need boost on it?
*Buff Mastery: Make it a party buff instead of just us, we would get an 1.5 less asked for HS frequently and everyone would be happy to have increased buffs when bossing or at LHC/HoH.

Overall, a very good post, i thank you for taking your time on it, it just needs some polish so we can afford to make an idea for the future.

Reply May 4, 2013 - edited
ImBlue1562

[quote=IsGamer]Um... I need to clear you some things, can i go ahead?[/quote]

Okay, go ahead

Reply May 4, 2013 - edited
IsGamer

Um... I need to clear you some things, can i go ahead?

Reply May 4, 2013 - edited