General

Darkknight

Hyper Skills For Dark Knights

Based on the how many hyper skills the heroes got and on how much they effect other skills. Could they make our skills better. What are your thoughts

August 13, 2012

88 Comments • Newest first

PlainVintage

@iVege:

Ooh. Let's do Hyper Rainbow Buster, like your screens

Reply August 21, 2012
iVege

@PlainVintage: s/he means as a hyper skill it doesn't have a cooldown.

Reply August 21, 2012
mlklrkkr1

we dont need a better berserk with more range for invocation, we recover enough HP with dark impale + dragon wisdom as it is
how about some temporary ultimate form (turn into batman or something)

Reply August 21, 2012
Enkane

http://www.youtube.com/watch?v=2gJB4VcrGSk&feature=channel&list=UL

Reply August 21, 2012
PlainVintage

Hyper Hyper Body anyone?

Reply August 21, 2012
iVege

[quote=darkspawn980]most of those are passive/reinforces to skills, the only "active" ones are beholder unleashed, tainted dragon (which by having SP on it you get the passive effect) and rush frenzy, just because the idea of rushing a mob through the whole map while dealing damage is too awesome.

i made acute eyes a bit too OP, but mainly because i want 20% more crit haha.[/quote]

I want that extra 60 damage % on zerk, but we won't get it by the looks of it. Seems like there will be a 20% increase if there's one for zerk.

Reply August 19, 2012
darkspawn980

@iVege: most of those are passive/reinforces to skills, the only "active" ones are beholder unleashed, tainted dragon (which by having SP on it you get the passive effect) and rush frenzy, just because the idea of rushing a mob through the whole map while dealing damage is too awesome.

i made acute eyes a bit too OP, but mainly because i want 20% more crit haha.

Reply August 19, 2012
iVege

[quote=darkspawn980]didn't bother adding CD's to these skills, but they need em.[/quote]

They're almost all 30 second duration, 90 second cooldown anyway.

[quote=darkspawn980]maximum anger.
+60% damage to berserk, berzerk now turns black

acute eyes
+20% critical

Impale wave
+50px vertical/horizontal range increase on dark impale

Beholder Unleashed
beholder's revenge now attacks at 800ms the same enemy as you without a need to be hit, all effects of revenge still active (healing, insta-kill chance)

Tainted Dragon
dark version of dragon roar, 20 second cooldown, cap of 30M, roar loses 5 seconds from its cooldown

Rush Frenzy
when rushing, the rushed monster is locked in front of you, and you keep rushing until you hit a wall, or let go of the button[/quote]

Impale Wave should be a reinforcement.

I'm really hoping for a Roar cooldown decrease <3 Even 20% like Dark Fog is enough.

And Acute Eyes is useless if it has a CD. Waste of a skill. But as a passive, Hyper Critical only gives 10% crit

And some of your other ideas are [i]too creative[/i]. Most Hyper skills so far are boring and uncreative. Just mildly powerful.

Reply August 19, 2012
darkspawn980

didn't bother adding CD's to these skills, but they need em.

maximum anger.
+60% damage to berserk, berzerk now turns black

acute eyes
+20% critical

Impale wave
+50px vertical/horizontal range increase on dark impale

Beholder Unleashed
beholder's revenge now attacks at 800ms the same enemy as you without a need to be hit, all effects of revenge still active (healing, insta-kill chance)

Tainted Dragon
dark version of dragon roar, 20 second cooldown, cap of 30M, roar loses 5 seconds from its cooldown

Rush Frenzy
when rushing, the rushed monster is locked in front of you, and you keep rushing until you hit a wall, or let go of the button

Reply August 19, 2012
iVege

[quote=GunsTheSparkle]I really don't see how it's [b]THAT[/b] bad of an idea, but w.e.
Give reinforcement to one of the more useless skills lik IW or beholden's aura or something.[/quote]

Calling it stupid several times in different instances doesn't make it more stupid than if I just called it stupid once.

And while Hex, Aura and Revenge getting reinforcements would be kinda cool, I think Dark Impale and one or two 3rd job skill/s are definitely going to get one (I'm not sure if any of the existing Hyper skills left out 3rd job skills. Are there any?). If they only include one Hex/Aura/Revenge, I'll scream, unless it is Revenge. And hopefully our active skill(s) involve dragons or the Beholden (and not 'cover up the screen in darkness killing everything muahaha').

Reply August 19, 2012
xDracius

All the passives are Beholder-related
Active Skills involve summoning another Beholder.

All I think of for Dark Knights are Beholder and Dark Impale.

Reply August 18, 2012
GunsTheSparkle

@iVege: I really don't see how it's [b]THAT[/b] bad of an idea, but w.e.
Give reinforcement to one of the more useless skills lik IW or beholden's aura or something.

Reply August 18, 2012
iVege

[quote=Aura0fDeath]it's a stupid idea? =([/quote]

Yes. Not only because it's a stupid thing to have, but also because it's stupid to suggest having it be implemented.

[quote=Aura0fDeath]but, but, but....if one hyper is good, two hypers [b][i]MUST[/i][/b] be godly[/quote]

Still stupid.

Reply August 18, 2012
Aura0fDeath

[quote=iVege]I don't want to take credit for stupid ideas.

Hyper Body will [b]not[/b] receive a reinforcement Hyper skill.[/quote]

it's a stupid idea? =(

but, but, but....if one hyper is good, two hypers [b][i]MUST[/i][/b] be godly

Reply August 18, 2012
iVege

[quote=Aura0fDeath]i thought you typed somewhere in page 2 about hyper hyper body

man, why you gotta be like dat? just take the credit and be happy ^_^[/quote]

I don't want to take credit for stupid ideas.

Hyper Body will [b]not[/b] receive a reinforcement Hyper skill.

Reply August 18, 2012
Aura0fDeath

@iVege: i thought you typed somewhere in page 2 about hyper hyper body

man, why you gotta be like dat? just take the credit and be happy ^_^

Reply August 18, 2012 - edited
iVege

[quote=Aura0fDeath]i like @iVege's idea. we should have hyper hyper body. and they should call it that. maybe it could have % damage reduction; it would make drk's quite useful in a party as well[/quote]

@Edit: Indeed, it was my idea. How honourable it is to be the one who suggested that idea!

Reply August 18, 2012 - edited
Aura0fDeath

i like @iVege's idea. we should have hyper hyper body. and they should call it that. maybe it could have % damage reduction; it would make drk's quite useful in a party as well

Reply August 18, 2012 - edited
iVege

[quote=GunsTheSparkle]It's only a matter of time until Hurricane is available for melee classes.[/quote]

If you mean a melee Hurricane, it already exists I guess. kind of.

Reply August 16, 2012 - edited
GunsTheSparkle

[quote=iVege]Even Enrage is starting to spread.

But yeah, FJ, Stance, Rush and MM are present in almost all new or revamped clasees now :x[/quote]

It's only a matter of time until Hurricane is available for melee classes.

Reply August 16, 2012 - edited
iVege

[quote=CQCRush]What bothers me is how Rush used to be a warrior thing, we pushed anything wherever we wanted and never got knocked back (power stance), but NOW every other class has a mobbing skill like rush or better. oh and a flash jump which used to just be thieves, but now is also for everyone[/quote]

Even Enrage is starting to spread.

But yeah, FJ, Stance, Rush and MM are present in almost all new or revamped clasees now :x

Reply August 16, 2012 - edited
CallMeCy

@Blargh89:
It doesn't work though. Even if you had half party magic and half physical, you'd be able to attack during both, but only half of them could attack during the buff. Why not have ALL of them attack during every other one? And aren't physical classes dominant in the DPS chart?

I do understand what you are saying, it makes sense. But the super defenses have never encouraged diversity. I've never been to a run where we were concerned about having only physical attackers.

It would be cool, if a class would be a hybrid though. It's fun fighting bosses on my Phantom, and saying, "EFF YOU! I have lightning too, fool!"

Reply August 16, 2012 - edited
iVege

[quote=KyleIsEvan]i say we shud get a revamp first then hyper skill [/quote]

Both might do the same thing. Best to wait and see what it brings us.

Reply August 16, 2012 - edited
Blargh89

[quote=CallMeCy]
I agree 100%, but 1/1,seduce, and superdef just ruin bosses for me. It's like playing a game, where you get knocked down constantly and can't even attack back much so you have to wait for the sake of making it a longer fight.

@Mancartia: Thanks for the numbers. Maybe I should just fund my Hero when I get my Account back.[/quote]

Super Def/Magic Def is there with the idea that you're going with a varied party with both physical and magic attackers.

Reply August 16, 2012 - edited
KyleIsEvan

i say we shud get a revamp first then hyper skill

Reply August 16, 2012 - edited
icedemon9

[quote=CallMeCy]
I agree 100%, but 1/1,seduce, and superdef just ruin bosses for me. It's like playing a game, where you get knocked down constantly and can't even attack back much so you have to wait for the sake of making it a longer fight.[/quote]

I love the superdef (mdef) idea on bosses. Gave it this sense of timing people must do when using magic crash (before and after the cooldown was added).

Reply August 15, 2012 - edited
iVege

[quote=CallMeCy]seduce, and superdef just ruin bosses for me. It's like playing a game, where you get knocked down constantly and can't even attack back much so you have to wait for the sake of making it a longer fight.[/quote]

Prevent them, then.

Reply August 15, 2012 - edited
CallMeCy

@Hiraku: I started playing a month after the 1st anniversary.

"Reverse keys (Crazy skull), potion lock, and even movement curse (Joy stick curse). Probably the most fun and organization I've ever had."

I agree 100%, but 1/1,seduce, and superdef just ruin bosses for me. It's like playing a game, where you get knocked down constantly and can't even attack back much so you have to wait for the sake of making it a longer fight.

@Mancartia: Thanks for the numbers. Maybe I should just fund my Hero when I get my Account back.

Reply August 15, 2012 - edited
iVege

@CallMeCy: yes, all classes. Maybe I could accept it if our class had a unique, useful perk.

As for your thing about 1/1 and super w.def, that's where skills like Achilles and crash comes in. We don't have Achilles. Otherwise, even 1% reduction would put our high HP to use.

Reply August 15, 2012 - edited
Hiraku

[quote=CallMeCy]@icedemon9:
I'm not suggesting taking them out without replacing them with different attacks. I just don't like the idea of bosses being hard because of aggravating skills.
Never in Maple have I fought a boss and said,"Woah! That was a cool attack." Happened all the time in Zelda and Devil May Cry lol.[/quote]

Playing a Dark Knight was fun because we could survive bosses, provide support, and help with secondary damage. There's no fun in standing on the side, and not being good at it.

Other warriors have both survivability and a class specific system (charges, fury, etc), Dark Knights are stuck with Impale, Sacrifice and Beholder as a compensation.

EDIT: You haven't been playing long enough then o_o. I remember when Chaos Zakum first came out and I was overwhelmed in awe by Reverse keys (Crazy skull), potion lock, and even movement curse (Joy stick curse). Probably the most fun and organization I've ever had.

Reply August 14, 2012 - edited
CallMeCy

@icedemon9:
I'm not suggesting taking them out without replacing them with different attacks. I just don't like the idea of bosses being hard because of aggravating skills.
Never in Maple have I fought a boss and said,"Woah! That was a cool attack." Happened all the time in Zelda and Devil May Cry lol.

Reply August 14, 2012 - edited
icedemon9

[quote=CallMeCy]@sugoisauce: That's why I think 1/1 and seduce should be removed from the game. They are just utterly stupid ways try to make the game interesting.[/quote]

Ht is going to be much much easier without 1/1 + sed. More HTPs which = lowering the prices = 1 less strategy for people to make monies in maple.

There are pluses and minuses to nerfing bosses but it's not the optimal solution. The other solution is to buff classes that are vulnerable to those debuffs (for us, either damage so we don't have to experience those 2 debuffs or stregnthen the defense to tank the debuffs. The latter seems more probable but not probably not possible since it's nexon...).

Reply August 14, 2012 - edited
CallMeCy

@sugoisauce: That's why I think 1/1 and seduce should be removed from the game. They are just utterly stupid ways try to make the game interesting.

Reply August 14, 2012 - edited
darkspawn980

@demoneyez97: comma's, use them please.

and heroes get hit for 85% of their hp, that skill effect is halved at bosses, however, DrK-s are the only class that gets hit for ALL their hp. only warrior that is killed as fast as an archer.

except archers have a lot of avoid, as do sins, and other archers or thieves like mercedes and shads even have achilles

@CallMeCy: about berzerk, i commented on that because it you were using the worst phase of the skill to prove your point, which i think isn't good, that's why i corrected you with 50%.

1/1 is indeed annoying, it hits everything equally, except that a warrior and an archer shouldn't be hit equally, and again an archer has better chances of not even being hit.
seduce usually follows a pattern, people filled slots on parties with DrK, heroes and such because thanks to achilles we could survive the sed rampage. now the only warrior that can't survive it is the DrK, that doesn't make any sense.

i myself have 80k hp, bordering on 90k, and i die faster than an equally funded mercedes with 10k hp.

damage charts are done by joetang in southperry, guess which warrior is at the very bottom.

Reply August 14, 2012 - edited
Heatfire111

have you looked at the "Warrior reorganization" update in KMS?
durring that patch warriors are given Swords, no spears or pole arms, just swords.
also hero's get a new attack that hits the same number of times and mobs as imaple, just that it does 220% damage. Not counting their already higher def ignore.
[url=]http://orangemushroom.wordpress.com/2012/04/11/kms-ver-1-2-156-warrior-reorganization-ancient-artifacts/[/url]
sure DI gains 20% damage but that is still only 200% damage.

Reply August 14, 2012 - edited
darkspawn980

@aoebm: we don't need a huge revamp, all we need/really want is achilles back

Reply August 14, 2012 - edited
forcysitus

@aoebm: It's because we really do!

@iVege : It would be powerful but at least i would put us on par with the other classes. (i prefered the lower hp for higher damage, new zerk isnt zerk it's more like i'm healthy so i hit harder not, i'm a berserker).

Reply August 14, 2012 - edited
CallMeCy

Reading Shinku's discussion of 1/1 and seduce, does anyone else think these boss attacks are stupid and a cheap way to try to make a boss "fun"?
Same goes for Super Weapon and Magic Defense. What's the fun in waiting to attack a boss again?

1/1 is dumb because it affects warriors as much as archers, who have a lot less hp. That doesn't make any sense; it makes HP worthless as long as you have at least 2HP.

And seduce shouldn't stop you from potting, if it exists. I hate when games put in things that you can't compete to stay alive with.

@phinik
Are you saying for a hyper skill attack that transforms you, or something where you'd transform and control for 30secs~?
I mean it would be cool, if they actually made us DRAGON Knights for a change.

Reply August 14, 2012 - edited
CallMeCy

@iVege: All classes? Wow. Support classes should be the worst.

@darkspawn980: So you understood what I was saying, and just wanted to tell me what I already knew... Cats have four legs. Now we are even.

@sugoisauce: Good point. I see what you're saying. Bossing really is the only thing to Maple, and no one wants to be the support class. It's why Kobe has more fans the Steve Nash. Everyone wants to "score" and do the most damage. Honestly, they should keep DrK's the way they are and give them a passive PARTY Beholder bless, which increases mastery, heal rate, and attack. Maybe that should be their Hyper skill. And I'm not saying a small buff like Rage or Adv Bless. I'm saying a "We need a DrK or we won't finish in time" kind of buff.

Does anyone have a link to the current DPS calculator, if there is one? I'm just curious where all of the classes stand.

Reply August 14, 2012 - edited
iVege

@aoebm: having skills that do stuff is a given. There is little reason to feel 'grateful'. All you're doing is listing what DrKs can do, and that has nothing to do with them getting 'poop'. It isn't even a reason as to why DrKs should forget about getting 'poop' and be grateful for what they have, since that's what you're saying, not what you're providing reason for.

Reply August 14, 2012 - edited
ImCensored

[quote=aoebm]@icedemon9: @AquaBoogieXD: @Hiraku: @ImCensored:
It's weird that i have to give a person reasons why their own class is good, but here are some i can think of on the spot:
1. A drain skill
2. High crit rate
3. High multiplier
Correct me if i'm wrong of course[/quote]

Yayy high crits! Oh wait, we're still weak. Heroes also get our skill, but stronger.
Drain becomes useless when you're pot locked and 1/1ed. L>Achilles back?

Reply August 14, 2012 - edited
HolyBloodly

Eh. I'll be happy with ANY new skills. I'd love to get Achilles or something similar, but I don't see it happening.

And what's this about us being weak? The only thing we truly suck at is bossing dudes that can 1/1 We're... okay, otherwise. And I don't really care if we're the weakest. I chose to be a Dark Knight cuz they're FUN to play as! Floating eyeball says hi.

Reply August 14, 2012 - edited
darkspawn980

[quote=aoebm]@icedemon9: @AquaBoogieXD: @Hiraku: @ImCensored:
It's weird that i have to give a person reasons why their own class is good, but here are some i can think of on the spot:
1. A drain skill
2. High crit rate
3. High multiplier
Correct me if i'm wrong of course[/quote]

and here are the reasons why they're not as good:

1. every other class has achilles, meaning as soon as the seduce(potion lock) and 1/1's go down, it will be us that start dropping.
2. we have high crit rate, every other warrior has better damage with normal attacks than we do, woo!
3. and we can't equip shields because of that, let alone shields like DS or mikhail's.

in short, we're the first to die, we do the least damage (sorta there with pallies at least), and our party skill is pretty much useless nowadays.

Reply August 14, 2012 - edited
darkspawn980

[quote=GreenPen]Wheres the source for the drks hyper skills?[/quote]

nowhere, they're being made up based on knowledge of nexon.

Reply August 14, 2012 - edited
iVege

[quote=GreenPen]Wheres the source for the drks hyper skills?[/quote]

There isn't.

And you ruined it :x

@darkspawn980: omfg you're so slow at clicking.

Reply August 14, 2012 - edited
GreenPen

Wheres the source for the drks hyper skills?

Reply August 14, 2012 - edited
iVege

[quote=CallMeCy]Just wait and they'll balance them all.[/quote]

When they do, a new OP class will be released, so they buff everyone and mess everything up again.

And for them to do that would take 10 years anyway, if it happens.

[quote=CallMeCy]True, my Aran would've stomped Cyclave in DPS, but he couldn't have survived CZak. And my Hero would've too, but his sword was overly expensive due to bandwagoning of Pallys which made me invest in general equips for all of them.
I do have to admit that having 3 warriors and optimizing the funding for all of them has shrouded my view due to my own balancing, but up to my knowledge, I still like to believe they've been fairly balanced.[/quote]

How does your Aran survive worse than Cyclave, exactly? HP? Level?

[quote=CallMeCy]I'm curious, what's the DPS ranking of warriors right now? (Assuming a DPS calculator is accurate as of now.)[/quote]

Dark Knights rank lowest among warriors.

and all classes.

lol

Reply August 14, 2012 - edited
darkspawn980

[quote=CallMeCy]@PoetryIsMeh:
But we do have something to be thankful for. They greatly improved the class. Just wait and they'll balance them all. The problem is Nexon makes too much money off of class launches to stop making more classes.

@darkspawn980
Berserk was originally 40%. I thought you'd remember that.
Nexon increased the threshold TWICE.

I'm the one who notified HiddenStreet.net about the changes.
When they changed Zerk for the first time, I noticed HS didn't change the skill table even a month after and sent an email to tell them the damage per level changed and the threshold was +5% at each level.
At 5/11/09 (4thAnniversary patch), I sent a email notifying them that the Berserk skill threshold needed an update from 45% to 50%.[/quote]

i remember it, doesn't change my point that at the time of the patch berzerk was 50% hp.

Reply August 14, 2012 - edited
Load more comments