General

Aran

KMS 1.2.248

Max has the translation up.

http://orangemushroom.net/2015/11/13/kms-ver-1-2-248-heroes-of-maple-reborn/
Compared to what we have now its a small buff, compared to the buff we get in a month or so it will probably be a hard nerf. But with Adrenaline Rush, which should take about 40 - 60 seconds to reach hitting 1 mob, you will be far stronger, + we get a summon of sorts =D.

Edit: yes I edited it.

November 13, 2015

40 Comments • Newest first

Rokani

You will be more than fine, I on the other had probably won't be able to 1hko them anymore, I do about 5-6m per line I think.

Reply November 17, 2015
ImaClubYou

I don't know how much hp sdh mobs have but im able to hit 15m a line with FB consistently with DSE.

Reply November 16, 2015
Rokani

@Imaclubyou: If you are just barely killing them now with Final Blow you wont be able to, due to Nexon requiring you to link skills together to actually do damage. Luckily Smash Swing 1st and 2nd hit are pretty fast, about half a second same speed as current Final Blow, allowing you to kill mobs in the same time span, maybe might need a bit more damage to make up for the lost w. attack.

Reply November 16, 2015 - edited
ImaClubYou

I just wanna one hit SDH mobs. I do that now, please let me do it in the future.

Reply November 16, 2015 - edited
LordDaemon

ikr all about leveling to 200 then henehoe 24/7

Reply November 16, 2015 - edited
GarrettsHot

nono aran is best class for damage and everything but it still dont matter f3 cuz damage = solo bosses for worthless gear = make crap meso to get more damage to solo for worthless gear = completely pointless

Reply November 15, 2015 - edited
lemasnatorme

@garrettshot: I don't think any of us here are playing the class for damage, but I don't think it's in any way reasonable to nerf us, one of the arguably weaker classes.

Reply November 15, 2015 - edited
GarrettsHot

but damage doesnt matter so who cares

Reply November 15, 2015 - edited
lemasnatorme

@raiden: Yeah, as someone earlier in the thread stated, KMS Arans that were CONSISTENTLY hitting 50m, are now hitting 25-30m...that's a massive nerf.

Reply November 15, 2015 - edited
trumpet205

@raiden: We will also lose a lot of ATK from Maha Blessing (30 -> 20), Combo Ability (50 -> 20) and Advanced Combo Ability (70 -> 30). When you add up the loss from Might we will lose a total of 120 ATK. That's a huge nerf.

Reply November 15, 2015 - edited
Raiden

I might be missing something - was this sudden nerf just in %? I didn't see any damage %s in the previous patch so I didn't notice any heavy nerfs at the start, other than the drop from Snow Charge 35% -> 10% and Might from 50 Att -> 10 Att (Does anyone need KB anymore anyways? I didn't expect there to be this kind of reaction based on how the videos and threads went.

Reply November 14, 2015 - edited
lemasnatorme

The funniest part is, I guess it could be expected if they revamped Aran, and left it for a few months to be strong and then nerf it, (although it would still be very questionably) however for some odd reason they just completely obliterate the class as soon as the patch goes live.

Wild Hunters were ludicrously strong and it took KMS like 8 months to nerf them....seriously?

Reply November 14, 2015 - edited
HirakuNoShadow

I do not understand why Nexon would invest so much time and effort to revamp a class, almost reach an agreeable state then proceed to butcher it at the last minute. Talk about shooting yourself in the foot.

Reply November 14, 2015 - edited
GarrettsHot

they nerfed aran so hard because she became female... if it was male he would be stronger, KMS is sexist

Reply November 14, 2015 - edited
trumpet205

I don't even know what to think of this revamp anymore.

Reply November 14, 2015 - edited
Rokani

Max has the translation up.

Reply November 14, 2015 - edited
Fumumu

How disappointing. Need to start a petition lol.

Reply November 14, 2015 - edited
AckarRed

@hyperfire7: Not to mention that combo has been reworked so you cannot get a massive amount of combos in such a short amount of time.

Reply November 14, 2015 - edited
hyperfire7

@lemasnatorme: I can't believe all those nerfs were made final.
Developers probably think the temporary 500% damage boost from Adrenaline Boost makes up for all these nerfs, but that skill is so intermittent and last only 15 seconds that it's hardly worth the tradeoff.

Reply November 14, 2015 - edited
lemasnatorme

http://orangemushroom.net/2015/11/13/kms-ver-1-2-248-heroes-of-maple-reborn/

Reply November 14, 2015 - edited
trumpet205

Does anyone have a list of hyper skill upgrade? Since Beyond Blade is now a 4th job skill I'm interested to see what hyper skill does for Beyond Blade.

Reply November 14, 2015 - edited
Feeling

@rokani : I was reading somewhere that specifically pointed out that the hyper to instantly put you Adrenaline Mode was not affected by buff duration, as all hypers aren't, but it didn't specify about entering Adrenaline Mode normally with combos. That led me to believe that it is affected, since it's just like any other buff.

Reply November 13, 2015 - edited
Rokani

Has anyone figured out if Buff Duration % works on Adrenaline Rush?
Also is the extra damage from Beyonder Blade when hitting less mobs added or multiplied? Based off the wording of google translate, AKA probably a stupid idea to listen to it, seems it might be multiplied.

Reply November 13, 2015 - edited
ImaClubYou

@garrettshot: Honestly, if the only move we did have was still tempest, I'd probably still play aran.

That and give me full swing cuz I think the stabby stabby move looks better than overswings spin attack.

Reply November 13, 2015 - edited
GarrettsHot

idc bout damage at all i just want that mobbing power of tempest

Reply November 13, 2015 - edited
ImaClubYou

@ackarred: good to hear. I hope sdh mobs are affected by the sucking in feature.

Reply November 13, 2015 - edited
AckarRed

@imaclubyou: Fortunately, they are. Maha has a shorter cooldown than the first test server.

Reply November 13, 2015 - edited
Feeling

This is seriously uncalled for....Aran is definitely not a class in need of nerfing.
Hopefully the KMS team will respond to their Arans...

Reply November 13, 2015 - edited
ImaClubYou

@garrettshot: If Maha's Domain and Torando stay the same, it'll be good enough for me to train at least.

Reply November 13, 2015 - edited
GarrettsHot

who care about damage tho amiright?

its all about that KS potential, and with that tornado.... im gonna have fun

Reply November 13, 2015 - edited
ImaClubYou

Welp.. Dreams are crushed.

Reply November 13, 2015 - edited
Greendream

Wow, that a lot of nerfing to damage and attack.

A revamp accompanied with a huge nerf is beyond me. I agree they don't know what their doing.

Reply November 13, 2015 - edited
AckarRed

I think it's safe to say that we should cower in fear the next time Nexon decides to "revamp" something. I remember when revamps would be good for whoever gets it.

Also, according to this: http://pastebin.com/JWkL3SW3, Evan didn't fare better either. The revamp was turning into our saving grace and quickly went down the crapper at release. It's right up there with the BaM revamp.

Reply November 13, 2015 - edited
trumpet205

Why do we even need this kind of nerf in the first place......

Reply November 13, 2015 - edited
hyperfire7

L> Extractions so I can cry at how badly we got nerfed.
We're one of the last classes that needs a nerf wtf?!

Edit: Basically half the new threads at Insoya.com are filled with rage threads about this unexpected and unnecessary nerf. Reading the comments....wow and I thought Basil users were pretty bad on its low days.

Edit2: http://www.insoya.com/bbs/zboard.php?id=ucc&divpage=9&no=59187
Note that the Aran in the video in that thread hit max damage most of the time in the test servers.
Near the end of the video, he tests his damage output while in Adrenaline Boost mode and compares it to the result from the test server. Basically he said HIS DAMAGE OUTPUT WAS CUT IN HALF and it is also significantly worse than pre-overhaul.

Edit3: http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&category=131&divpage=83&no=408103
Posts in that thread claim that Arans who were hitting CONSISTENT max damage per line with FB and BB on normal mobs now hits 25~27m and 30-32m, respectively.

I'm seriously thinking of quitting my Aran if Nexon Korea doesn't reverse this patch. This nerf is worse than the infamous Demon Slayer nerf back in 2011, and the Mechanic nerf back in 2010.

Reply November 13, 2015 - edited
Fumumu

The only thing Aran should be receiving are buffs. Why they nerf a class that isn't even overpowered and barely gets past the halfway mark on the dps charts is beyond me.

I don't think they know what they're doing.

Reply November 13, 2015 - edited
lemasnatorme

Yeah, this definitely happened in KMS. I don't know if we'll get a translation by Max later, but here: http://www.southperry.net/showthread.php?t=78007 is the southperry thread about it.

Quite baffled by the nerfs...I don't think anyone really expected this.

Reply November 13, 2015 - edited
Fumumu

If this is true. Don't know why they'd make these changes especially without giving us any extra lines. 5 on BB with 2 added in adren?...really?

We should have at least 7-8 lines standard. They're nerfing so many of our old abilities that remained that way for a very long time. It's like they're just throwing the nerfs around without even thinking.

Reply November 13, 2015 - edited