General

Wildhunter

What do you think about the new Hyper Skill?

It's finally here every1
so here's what we will get

-Feline Berserk - increase HP
-Feline Berserk - increase attack speed

-Sonic Roar - increase damage
-Sonic Roar - increase number of targets
-Sonic Roar - increase number of attacks

-Wild Arrow Blast - increase damage
-Wild Arrow Blast - increase range
-Wild Arrow Blast - defense ignore

-[url=http://www.happychinchilla.info/Southperry/patch/skill/1352385309.33121053.effect.gif]Will of Liberty[/url]
-[url=http://www.happychinchilla.info/Southperry/patch/skill/1352385309.33121052.effect0.gif]Drill Container[/url]
-[url=http://www.happychinchilla.info/Southperry/patch/skill/1352385309.33121054.effect.gif]Silent Rampage[/url][url=http://www.happychinchilla.info/Southperry/patch/skill/1352385309.33121054.effect0.gif][/url]

-and other passive like increase speed, jump, stats, HP, def...

images and info from Southperry

I was expecting 8 sec cool down but 15 sec is good enough
no buff for swipe

EDIT:
[url=http://orangemushroom.wordpress.com/2012/11/08/kmst-ver-1-2-454-november-update-new-thief-resistance-automata/]Orange Mushroom's Blog[/url]

November 8, 2012

24 Comments • Newest first

bluebomber24

@Kazzooey: Extractions about Wind of Frey is different -_- which is why I said read the EXTRACTIONS. http://www.southperry.net/showthread.php?t=60553&title=KMS%201.2.175%20-%20Hyper%20Skills

And Drill container is every other two seconds during 10 seconds, which means 5 seconds -__-. The 2 second interval and the low immediate damage of Drill Container makes Wind of Frey a better immediate attack skill, still, both skills are equal overtime.

Reply November 12, 2012 - edited
Kazzooey

@bluebomber24 You're wrong about both the skills. Unless if they recently changed the BM hyper which I never heard about, these are the skill readings.

Drill Container
300% x 10
600% DoT for 10 Seconds, 2 second interval
9,999,999 Damage Cap
15 Second Cooldown

Wind of Frey
400% x 9
200% DoT for 4 seconds
3,000,000 Damage Cap
15 Second Cooldown

Drill Container destroys the BM hyper.

Reply November 12, 2012 - edited
bluebomber24

[quote=Kazzooey]WH have plenty of potential like I just stated. While their potential does not lie only in WaB anymore, the Hyper Skill is a massive booster. The BM hyper isn't anything great either (27m tops + DoT) compared to the WH hyper (100m tops + DoT). And potential is how good they [i]can[/i] be, WH have just under the same potential but WH hit much harder.[/quote]

Well, I am just going to agree to disagree on your definition choice.

When you say Hyper I assume you are talking about all hyper skills. If you mean thier hyper attack....please read extractions and consider time calculations. The two skills are exactly equal.

Wind of Frey does the following:

500% x 8
200% Dot for 10 seconds
9,999,999 Damage Cap
15 Seconds

As such, in 90 seconds Wind of Frey would do 24,000% w/o DoT. Since DoT is 10 seconds and the skill cooldown is 15 seconds; DoT will always be done in any time period that is divisible by 15 seconds (or 10 seconds if the player has cooldown reduction %). In a 90 second period there is 60 seconds worth of DoT. Thus, 12,000% DoT should also be added to the the percentage for a total of 36,000%.

Drill Container does the following:

300% x 10
600% DoT for 5 seconds
9,999,999 Damage Cap
15 Seconds

18,000% in 90 seconds. With DoT, in a 90 second timespan thats 30 seconds of DoT or an extra 18,000% for a total of 36,000%
36,000% = 36,000%

Reply November 11, 2012 - edited
Kazzooey

[quote=bluebomber24]BMs have potential in thier Hyper. WHs don't. They have a higher damage output because its literally there in the skill, that's not potential...because its there. Potential is the ability to achieve more damage in the future that's not currently existent. Actually, most BMs aren't that upset as at some point if you keep upgrading (especially at the rate Nexon is releasing new damage item boost) and you keep playing the game one will start to hit over 1mill in total damage. For example, most people pick their class out of potential rather than what they realistically may achieve, now whether that is smart is debatable. Most people will play a Merc RIGHT NOW over a WH, even though a WH does more damage than 99.9% of the Merc population. Why? The potential of a Merc to outdamage a WH.

Also WH hypers give them more damage overall because BM's regular skills got revamped which pumped up their mobbing alot when combined with hyper skills.[/quote]

WH have plenty of potential like I just stated. While their potential does not lie only in WaB anymore, the Hyper Skill is a massive booster. The BM hyper isn't anything great either (27m tops + DoT) compared to the WH hyper (100m tops + DoT). And potential is how good they [i]can[/i] be, WH have just under the same potential but WH hit much harder.

Reply November 11, 2012 - edited
bluebomber24

[quote=Kazzooey]Yea that's only good for the people with super funds, which for the Wild Hunter community, is like none at all. And 100% AFA and the awesome hyper skill can even it out a bit more. I've noticed how almost none of the Bowmasters are happy about their split shot since it doesn't effect 99.9% of the population. Why are the Wild Hunters complaining when you guys got WAY stronger 1v1 than Bowmasters do now? Seriously. And don't doubt your Drill Container. Let's show you the power of that hyper skill.
It can hit up to 10m damage x 10 (100m) and then another 3000% in DoT so you [i]can[/i] hit 100-120m damage in one attack. You want potential? That's it right there.

While Wild Hunters don't have high potential with just using WaB, their Hyper Skill makes up for it in terms of potential. Same goes with BM. While their Hyper doesn't have potential, Hurricane makes up for it with double hits. Plus WH hyper skills/buffs give more damage than the bowmasters skills do.[/quote]

BMs have potential in thier Hyper. WHs don't. They have a higher damage output because its literally there in the skill, that's not potential...because its there. Potential is the ability to achieve more damage in the future that's not currently existent. Actually, most BMs aren't that upset as at some point if you keep upgrading (especially at the rate Nexon is releasing new damage item boost) and you keep playing the game one will start to hit over 1mill in total damage. For example, most people pick their class out of potential rather than what they realistically may achieve, now whether that is smart is debatable. Most people will play a Merc RIGHT NOW over a WH, even though a WH does more damage than 99.9% of the Merc population. Why? The potential of a Merc to outdamage a WH.

Also WH hypers give them more damage overall because BM's regular skills got revamped which pumped up their mobbing alot when combined with hyper skills.

Reply November 11, 2012 - edited
Kazzooey

[quote=aznstyles]@Kazzooey: The 1v1 is only on par with classes like mercedes/BMs as long as it doesnt how a certain amount of funding. Id rather get more hits on WAB then a longer range, even if it wasnt a split shot, just more arrows per second. Like I said theyre focusing too much on sonic roar, trying to make up for its sloppy performance in the first place.[/quote]

Yea that's only good for the people with super funds, which for the Wild Hunter community, is like none at all. And 100% AFA and the awesome hyper skill can even it out a bit more. I've noticed how almost none of the Bowmasters are happy about their split shot since it doesn't effect 99.9% of the population. Why are the Wild Hunters complaining when you guys got WAY stronger 1v1 than Bowmasters do now? Seriously. And don't doubt your Drill Container. Let's show you the power of that hyper skill.
It can hit up to 10m damage x 10 (100m) and then another 3000% in DoT so you [i]can[/i] hit 100-120m damage in one attack. You want potential? That's it right there.

While Wild Hunters don't have high potential with just using WaB, their Hyper Skill makes up for it in terms of potential. Same goes with BM. While their Hyper doesn't have potential, Hurricane makes up for it with double hits. Plus WH hyper skills/buffs give more damage than the bowmasters skills do.

Reply November 11, 2012 - edited
iVege

[quote=KickMyKicks]Design wise however, it makes no sense for a wild hunter to have this type of attack.[/quote]

The container and its cogs fit in with the Resistance theme. The 'drills', as you can see [url=http://i.imgur.com/1tMjw.png]here[/url], are arrows that rotate like a drill when shot. Since Wild Hunters are bowmen, it fits that they have a hyper skill that shoots arrows. In fact, it's the [b]only Explorer/Resistance Bowman job to visibly shoot an arrow in their hyper skill[/b]. But also, the only one without a cross/bow.

Reply November 11, 2012 - edited
aznstyles

@Kazzooey: The 1v1 is only on par with classes like mercedes/BMs as long as it doesnt how a certain amount of funding. Id rather get more hits on WAB then a longer range, even if it wasnt a split shot, just more arrows per second. Like I said theyre focusing too much on sonic roar, trying to make up for its sloppy performance in the first place.

Reply November 11, 2012 - edited
Kazzooey

[quote=aznstyles]Guessing WH is meant to be semi decent at mobbing and semi decent at bossing....I dislike it. The increase on WaB range? Seriously? Thats useless, feline berzerk giving AS, thats good for what? It seems they focused to much on buffing sonic roar[/quote]

What do you mean semi decent at bossing? Their 1v1 is very good and is on par with Mecedes' 1v1. It's debatable which is better than the other. And their mobbing is decent, I won't disagree with you there. The range increase on WaB is a good thing. Many bosses will hit you if you are within range, but with this increase you may be able to go an entire boss run without getting hit. Feline Berzerk getting +1 more attack speed is another good thing. Makes our mobbing that much better. I really do not see why Wild Hunters are complaining at their hyper skills even though every single hyper skill they got was very good.

Reply November 11, 2012 - edited
aznstyles

Guessing WH is meant to be semi decent at mobbing and semi decent at bossing....I dislike it. The increase on WaB range? Seriously? Thats useless, feline berzerk giving AS, thats good for what? It seems they focused to much on buffing sonic roar

Reply November 11, 2012 - edited
bluebomber24

[quote=tsubasa128]Although the wab doesn't have split damage, I saw from another thread that it can pass dmg cap to a certain extent? Some one correct me please if this is not true.[/quote]

Will of Liberty

[quote=KickMyKicks]
WaB, believe it or not, looks decent to me. Sure I was expecting a split like BMs, but the buffs that we got make it easier to do damage against the end-game bosses. In fact, i'd say these buffs are better than a BM for the more casual player. Still, expected more from it.[/quote]

Correct. Unfunded and as long as a comparative BM/Merc isn't hitting close to 500k per arrow, a WH would be the strongest. The issue though is that at some point if you continue to fund your character and Nexon continues to release different ways to increase damage, the cap will be reached...even on end-game bosses.

Based on my adjusted calc estimates, Hyperskills pretty much created something interesting. If you are BM/Merc you probaly should be highly funded. A Wildhunter needs to be moderately funded. MM ridiculously can get by with little funding.

Reply November 10, 2012 - edited
tsubasa128

Although the wab doesn't have split damage, I saw from another thread that it can pass dmg cap to a certain extent? Some one correct me please if this is not true.

Reply November 10, 2012 - edited
Kuraitou

Thinking about deleting my WH if we don't get split before these hit live servers. Drill Container is neat but I don't know if it warrants a whole character slot.

Reply November 9, 2012 - edited
eeekks

no,just no. wild hunters sucks and will always suck

mobbing is still super crap
and they didnt get split dmg

hyper skills for all resistance are lame

Reply November 9, 2012 - edited
Kazzooey

[quote=ImWada]WH only got 1 visually appealing skill. And it's pretty lame in comparison to the other Resistance Hyper Skills.
:/[/quote]

Oh quit your whining. Mechs got screwed BIG TIME with the hyper skills. You guys got it good. Plus drill container is pretty good looking and does good damage. Don't know why you guys thinks its an ugly skill.

@Ouhai Actually the new % for WaB is not 290% the 20% damage boost it gets is in total damage, not just a flat out 270+20. So the new damage is 324% per arrow ^^

Reply November 9, 2012 - edited
Ouhai

The drill thing looks like a better mech skill....

At least a 290% WAB + 100% AFA is awesome!

Reply November 9, 2012 - edited
ExpiredMilk

They could have come up with something 10x better than that, and that's what they come up with? </3

Reply November 9, 2012 - edited
Imaginal

I'm disappointed in Drill Container... That is all.

Reply November 9, 2012 - edited
Chubsin

Silent Rampage seems pretty nice so far, but drill container looks ridiculous.
1. I don't really like the animation.
2. It's slow!
3. It doesn't have arrows or cats!

I don't really know what Nexon was thinking. That skill seemed more appropriate for Mechanics.

Reply November 9, 2012 - edited
xbeasttamer

I was hoping for WaB split

Reply November 9, 2012 - edited
tsubasa128

http://ribbonpig.wordpress.com/2012/11/08/kmst-v-1-2-454-resistance-cannon-shooter-and-demon-slayer-hyper-skills/
here's the link to resistance hyper skills. It's from another thread.

Reply November 9, 2012 - edited
Pheonixsblaze

I was hoping for something a little different than the current aesthetics of their new hyper skill

Reply November 8, 2012 - edited
Kazzooey

You guys got pretty good buffs. Also you missed out on a feline berzerk hyper.
Feline Berzerk Hyper also gives +10% ATT
Sonic Roar gets really good so now there's no doubt you all have decen't mobbing now.
The new hyper attack may not suit wild hunters visually, but it still does good damage. 3000% damage (up to 100m damage in one hit), and 3000% DoT in 10 seconds, so up to 6000% damage from that skill alone. Nice.
The new hyper buff isn't too shabby neither. +20% damage and 100% AFA rate is a great boost.
Wild Hunters also get a 20% damage increase on WAB so you get even higher damage!
Only downside is that unlike bowmasters and Mercedes, you guys are still stuck with the 8 hit per second WAB. But I guess the big damage buffs to WAB, +20% damage buff, 100% AFA buff, and 100m cap hyper attack skill could make you a better choice if you don't have godly funding to hit 500k+ per arrow on Hurricane/Ishtar with a BM/Merc.

Reply November 8, 2012 - edited