General

Marksman

About hyper skill

So I saw one of u guys' hyper skill that reduced cd of snipe by 100%? So u get to spam snipe? 0.o
Or was it a typo, cos spamming snipe.....wow

October 12, 2012

41 Comments • Newest first

AznFlip

@VerrKol and @manateehee

Those were the most up to date numbers at the time I made the post. SI is also a decent skill and I've seen at least one MM who has decent SI (I think they comment here pretty often). The point I'm making is that unlike Hurricane, Snipe and US are affected by weapon speed. Even if a BM has decent SI, Hurricane's speed is unaffected.

Yes most people don't have it but there are those uber funded people. We can also always count on Nexon to screw something up that they've screwed up before (Soul Stone for example).

Reply October 30, 2012
SS4Ranger

[quote=iVege]It appears so. Very satisfied with our Hyper skills. The 170 one is just as I envisioned, I love it.

I feel sorry for the BMs though.[/quote]
We don't get a lot of original stuff with our skills </3

Reply October 30, 2012
ketchup11

[quote=AznFlip]I got them off Joe Tang's post for KMST, [url=http://www.southperry.net/showthread.php?t=50733&page=5]post #90[/url].

I also factored in that MMs are affected by weapon speed. MMs have a higher maximum than Fast 4. Factoring this, we get 14327%/s (Adjusted mastery, Fast 2, 0% PDR)[/quote]
He's updated his calculations for actual KMS + things, check page 1.
most marksmen won't be shooting at fast(2) unless you're lucky(funded) enough to have dsi or have a buccaneer in your party/following you around forever to be a SI slave, so I wouldn't automatically assume fast(2) in general.

edit: daaah dem ninjas.

Reply October 30, 2012 - edited
airforce1

@AznFlip: That's the KMST numbers not what got added to KMS, hence the discrepancy. You can factor in Fast 2 if you want, but if we're adding party buffs (SI) it throws off the comparison imo since other buffs may benefit BMs disproportionately. That's a matter of opinion though

Reply October 30, 2012 - edited
AznFlip

[quote=airforce1]Those numbers aren't right... [url=http://www.southperry.net/showthread.php?t=50733&title=Archer%20%/s%20(Hyper%20Archer,%20Wild%20Hunter,%20and%20Mercedes)][/url]
BM 1v1: 5844% (0% PDR), 3259% (70% PDR)
MM 1v1: 12517% (0% PDR), 9510% (70% PDR)

Still way in favor of MM, but not as bad.[/quote]

I got them off Joe Tang's post for KMST, [url=http://www.southperry.net/showthread.php?t=50733&page=5]post #90[/url].

I also factored in that MMs are affected by weapon speed. MMs have a higher maximum than Fast 4. Factoring this, we get 14327%/s (Adjusted mastery, Fast 2, 0% PDR)

Reply October 30, 2012 - edited
airforce1

[quote=AznFlip]o.o. ZOMG. MMs got a huge buff 1v1.

From Southperry:

BM 1v1: 5809% (0% PDR), 3048% (70% PDR)
MM 1v1: 18132% (0% PDR), 14904% (70% PDR)[/quote]

Those numbers aren't right... [url=http://www.southperry.net/showthread.php?t=50733&title=Archer%20%/s%20(Hyper%20Archer,%20Wild%20Hunter,%20and%20Mercedes)][/url]
BM 1v1: 5844% (0% PDR), 3259% (70% PDR)
MM 1v1: 12517% (0% PDR), 9510% (70% PDR)

Still way in favor of MM, but not as bad.

Reply October 29, 2012 - edited
AznFlip

o.o. ZOMG. MMs got a huge buff 1v1.

From Southperry:

BM 1v1: 5809% (0% PDR), 3048% (70% PDR)
MM 1v1: 18132% (0% PDR), 14904% (70% PDR)

Reply October 15, 2012 - edited
iVege

@ketchup11: haha, holy crap. Snipe is a 1v2 skill now, being that powerful.

Reply October 15, 2012 - edited
WolfPotato

@DannyB416: The ring gives 45% crit? Unless you have 10% from Phantom. So which ring are you talking about?

Reply October 15, 2012 - edited
ketchup11

also, [url=http://www.southperry.net/showthread.php?t=50733&page=5]to all the complaining marksmen[/url]
particularly the ones who don't cap with ustrafe.

Reply October 14, 2012 - edited
zionzx

[quote=afonse]bm's got the better end of the buff, double the output of hurricane is just unfair.
ult strafe > new snipe even with extra arrow, so its quite lame. they needed to atleast add extra count to ulti strafe and shouldve just increased the cap on snipe, instead of removing cd. only interesting aspect in this patch is the 99m cap skill, other than that its quite lame.[/quote]

clearly, nexon doesn't support scammers like you.

Reply October 14, 2012 - edited
iVege

[quote=razormana]with the BM hyper skill and Mikhail/mihile link skill BM will be able to use one till it ends and use the other. BM hyper is 30secs on 60secs off, mihail/mihile link is 60secs on 30secs off[/quote]

No. 60 second off for Prep and 90 second off for Watch. You will have stance 2/3 of the time, 60 second off total.

Reply October 13, 2012 - edited
razormana

[quote=RandomPieBoy]Pierce updates were...meh. Getting 8 monsters in a row close together was not easy to do anyway, what's the point of getting 2 more mobs?

Also, does anyone know how SP for hyper skills works? You just put 1 SP in a hyper skill and it's unlocked? But we don't even have enough SP to max all our current skills anyway.

Bullseye is ok. Trueshot...I dunno, I'll have to try it out before I know. But again...12 monsters in a row?[/quote]

With evolving world which is where most people train for fast easy exp on kms, you would train in link 3 which in itself has more then 10mobs at a time without the mob amount increase core, link 3 also has flying mobs that travel towards the middle of the map when the funky looking machine breaks making it easy to have 10 or more mobs to hit.

@tangleviper
with the BM hyper skill and Mikhail/mihile link skill BM will be able to use one till it ends and use the other. BM hyper is 30secs on 60secs off, mihail/mihile link is 60secs on 30secs off

Reply October 13, 2012 - edited
ketchup11

[quote=iVege]
Unless you get treatment similar to Paladins. Imagine that [/quote]

I severely doubt it, considering how blatantly awful the pally hyperskills were at first, compared to anything else. 1500%? lol. Even wind isn't quite that bad.
More likely we get DrK treatment, and become another flashy novelty class good on only specific situations.

Reply October 13, 2012 - edited
linking

[quote=DistantSky]WHAT.
You guys can move while using hurricane now, and hurricane is as good as, if not better, than ishtars ring 0_0

edit: and you get 20% bossing damage and +50 w att for your buff skill[/quote]
Just a note, I don't think I have ever really felt a great need to move while using hurricane. Often when using hurricane I don't really want to be moving at all.

Reply October 13, 2012 - edited
iVege

@Edit: Bowmasters are cool.

Reply October 13, 2012 - edited
Chris949

Snipe can still become obsolete but thats only if you hit cap 100% of the time with UStrafe. Because UStrafe hits 8 times compared to Snipe 7 hit maximum (With Hyper Skill boost) the potential for UStrafe will still be there. But for most MM Snipe will be the new 1v1 when we get the CD removal skill.

Reply October 12, 2012 - edited
iVege

[quote=Niernen]Well, it does have a longer delay and is not too useful as you get it a lv195. It wont 1hko in party play zones where you train.[/quote]

It doesn't have a longer delay, and even if it doesn't OHKO, it is over double as strong as UStrafe until UStrafe's higher cap makes it better.

Reply October 12, 2012 - edited
Pheonixsblaze

[quote=RandomPieBoy]So we get extra SP? Do we need to choose which skills or do we get enough for all of them?[/quote]

You don't get enough to get everything.
Check [url=http://orangemushroom.wordpress.com/2012/08/22/kms-ver-1-2-171-beginning-of-evolution-hyper-skills/]here[/url] for further information.

Reply October 12, 2012 - edited
Pheonixsblaze

[quote=RandomPieBoy]Pierce updates were...meh. Getting 8 monsters in a row close together was not easy to do anyway, what's the point of getting 2 more mobs?

Also, does anyone know how SP for hyper skills works? You just put 1 SP in a hyper skill and it's unlocked? But we don't even have enough SP to max all our current skills anyway.

Bullseye is ok. Trueshot...I dunno, I'll have to try it out before I know. But again...12 monsters in a row?[/quote]

You gain certain points for hyper skills at certain levels.

Reply October 12, 2012 - edited
iVege

[quote=abgl015]Not familiar with phantoms as i only play my BM, could you elaborate?[/quote]

Criticals are multiplicative.

[quote=abgl015]This is our last chance to get decent mobbing, they better improve ultimate flame and wind of frey or i'll have to recurr to hacking to be on par with other jobs.[/quote]

Hmmm, wouldn't count on it. Hopefully WoF's cooldown is reduced, but that's really all you could hope for to happen.

Unless you get treatment similar to Paladins. Imagine that

Reply October 12, 2012 - edited
abgl015

[quote=iVege]Not a Phantom, no benefits.[/quote]

Not familiar with phantoms as i only play my BM, could you elaborate?

This is our last chance to get decent mobbing, they better improve ultimate flame and wind of frey or i'll have to recurr to hacking to be on par with other jobs.

Reply October 12, 2012 - edited
iVege

[quote=abgl015]The hurricane changes are interesting, halving dmg and doubling the atk count is better as it has more chances for criticals[/quote]

Not a Phantom, no benefits.

[quote=abgl015]attack while moving isnt that great as we can kinda do it already and the increased range seems stupid.[/quote]

Increased range is insignificant, and even more stupid now than you can move. Should have had a Reinforce skill instead. For every moment you 'move' with Hurricane right now, you're wasting time not shooting.

[quote=abgl015]Ultimate flame shot changes sucks, we are supposed to be fast dmg dealers, why did they added changes to DoT instead of increasing the monster count and/or hit count to make it a decent mob skill.[/quote]

Should've added a single hit to 2 imo. Wouldn't been an somewhat amazing buff and not overpowered at all, considering Snipe's.

[quote=abgl015]Phoenix changes dont seem to do much.[/quote]

240 seconds, syncs with IS, yay ¬¬

[quote=abgl015]but the wind of frey is just another sucky mobbing skill, low dmg, high CD, DoT?[/quote]

spot on.

Reply October 12, 2012 - edited
abgl015

The hurricane changes are interesting, halving dmg and doubling the atk count is better as it has more chances for criticals, attack while moving isnt that great as we can kinda do it already and the increased range seems stupid.
Ultimate flame shot changes sucks, we are supposed to be fast dmg dealers, why did they added changes to DoT instead of increasing the monster count and/or hit count to make it a decent mob skill.
Phoenix changes dont seem to do much.

The preparation skill sounds great, but the wind of frey is just another sucky mobbing skill, low dmg, high CD, DoT?, at least make us BM's broken on 1v1 and take out our inexistent mobbing ability...

Reply October 12, 2012 - edited
iVege

[quote=Chris949]Trueshot is strong when compared to the other Adventurer Hyper Skills but when compared to the Heroes or Novas, well maybe not so much. But with that damage cap and respectable damage its a good skill. And those of us who actually thought MM were gonna get an AoE Hyper Skill were out of our minds, especially with evidence already out there to the contrary.[/quote]

Yeah. It destroys Rage Uprising, which is 500% 8 times with a longer delay with the same cooldown, for example. But when compared to Dark Synthesis, it's worse. When compared to Wind of Frey, ahahaha.

So what really matters imo is how useful it is to us. Like Rage Uprising, its only use is the cap I'll never reach and probably the burst mob damage. Ah, and that extra 100 pixels of range lol.

Also sorta related... and even though we won't have the SP for this, 240 second Frostprey at last!

Reply October 12, 2012 - edited
Chris949

Trueshot is strong when compared to the other Adventurer Hyper Skills but when compared to the Heroes or Novas, well maybe not so much. But with that damage cap and respectable damage its a good skill. And those of us who actually thought MM were gonna get an AoE Hyper Skill were out of our minds, especially with evidence already out there to the contrary.

Reply October 12, 2012 - edited
iVege

[quote=McAwesomesauce]They get 100% stance, 50 attack, 20% boss, their attack speed on hurricane is effectively doubled and they can walk while firing hurricane. What's there to be sorry about?[/quote]

Ahuh, you listed what they got. Ultimate Inferno Hypers are horrible, doubled attack speed on Hurricane means nothing to the average funded. All 30 second duration, 90 second cooldown skills are horrible including Bullseye.

@Edit: oh, and yeah. Wind of Frey, worse than Trueshot.

[quote=McAwesomesauce]Our Bullseye buff and Long Range Trueshot both summon bows and not crossbows, gg.[/quote]

Neither does Snipe :[b][/b]( It's ridiculous, what's going on with their heads? Also sucks that Trueshot is weak and slow, but I guess it'll be useful for those than can hit 99,999,999 with it. What disappointed me the most though was that it had no arrow and it worked with a hitbox worse than a laser.

[quote=McAwesomesauce]If anyone should be sorry, it's us.[/quote]

But stop. We were better off already, and with the new skill upgrades, the gap widens even more.

Reply October 12, 2012 - edited
McAwesomesauce

[quote=iVege]It appears so. Very satisfied with our Hyper skills. The 170 one is just as I envisioned, I love it.

I feel sorry for the BMs though.[/quote]

wut

They get 100% stance, 50 attack, 20% boss, their attack speed on hurricane is effectively doubled and they can walk while firing hurricane. What's there to be sorry about?

If anyone should be sorry, it's us. Our Bullseye buff and Long Range Trueshot both summon bows and not crossbows, gg.

Reply October 12, 2012 - edited
iVege

It appears so. Very satisfied with our Hyper skills. The 170 one is just as I envisioned, I love it.

I feel sorry for the BMs though.

Reply October 12, 2012 - edited
Thenubbies

[quote=Florange]Quick, everybody make a marksman![/quote]
How could you want that? D:

[quote=wanted123456]Still dat %damage, who would use piercing arrow when u can snipe...
And 4000% damage on ur ultimate....gg man[/quote]

Cause mobbing is faster
And 4k % damage to 12 monsters whos cap is 99,999,999 rather than pierce's lesser cap.

Reply October 12, 2012 - edited
wanted123456

[quote=Improvement]LHC monsters are considered a 'demi-boss' of sorts in that the auto damage cap of snipe does not apply to them, but neither does boss damage unfortunately.[/quote]

Still dat %damage, who would use piercing arrow when u can snipe...
And 4000% damage on ur ultimate....gg man

Reply October 12, 2012 - edited
Florange

Quick, everybody make a marksman!

Reply October 12, 2012 - edited
bluebomber24

[quote=PrinnyBomb]Don't forget that there's a level requirement to unlock each Hyper Skill. It might be at a high level for this one though honestly we don't max Snipe until 170's.
If it isn't then level 1 Snipe would be spammable. =D[/quote]

Yea.. could be level 195....would suck for Marksmen not at that level.

Reply October 12, 2012 - edited
PrinnyBomb

Don't forget that there's a level requirement to unlock each Hyper Skill. It might be at a high level for this one though honestly we don't max Snipe until 170's.
If it isn't then level 1 Snipe would be spammable. =D

Reply October 12, 2012 - edited
Luapxal344

Oh wow. That's uh...just wow.

Reply October 12, 2012 - edited
DistantSky

[quote=ViralVorpal]If that's true, that's OP as hell. Now Bowmaster's are truly the worst! =([/quote]

WHAT.
You guys can move while using hurricane now, and hurricane is as good as, if not better, than ishtars ring 0_0

edit: and you get 20% bossing damage and +50 w att for your buff skill

Reply October 12, 2012 - edited
ViralVorpal

If that's true, that's OP as hell. Now Bowmaster's are truly the worst! =(

Reply October 12, 2012 - edited
Improvement

[quote=wanted123456]So capping all the time in LHC? Holy cow.....[/quote]

LHC monsters are considered a 'demi-boss' of sorts in that the auto damage cap of snipe does not apply to them, but neither does boss damage unfortunately.

Reply October 12, 2012 - edited
wanted123456

So capping all the time in LHC? Holy cow.....

Reply October 12, 2012 - edited
chaiitea

I saw that too...I didn't think the CD would be removed at all. .-.
But I'm not complaining. (:

Reply October 12, 2012 - edited