General

Mechanic

Chaos Personal Mechanic Guide

[b] Please be warned that this guide may be extremely flawed. This is a personal guide done for a friend. Information on this guide is a modified and tweaked version of [url=http://www.basilmarket.com/MapleStory-Guide-Mechanic-Skill-Build-342.html]ZeroKnightz' Mechanic Skill Build Guide[/url]. Any input on this guide is extremely welcomed[/b]

[header]Introduction[/header]
Mechanics are slow mobile class with high damage output and a set of versatile skills. Their most prominent trait is their high defense and ability to resist knockbacks. That being said, Mechanics make awesome attackers at bosses.

[header]AP Build[/header]
[b]Regular STR:[/b]
STR = Your Level.
Plain and simple; Auto-Assign can be used to achieve this AP Build. Though most people will cap their STR around 50 to 60. It's best to plan ahead instead of plainly putting STR; you could end up with a overflow of STR. This AP Build is probably suited for those who aren't not concerned for damage or don't plan to dish out the work and funds for gear.

[b]Low STR:[/b]
STR is capped 20-40
Adjust your STR depending on the amount you're willing to spend and work for your gear; It's the middle man of Regular STR and Pure DEX. This AP Build is the most recommended.

[b]Pure DEX:[/b]
You add no STR whatsoever~! Most people don't follow this AP Build but a few do. With the addition of new accessories brought along with Chaos, Monster Book Set Effects, Crusader Codex, and the future skill, Pirate Training, you'll be able to obtain about 100 STR; enough for a Concerto. [i]Thank you [url=http://www.basilmarket.com/user/JulienL]JulienL[/url] for the correction. [/i]

[header]1st Job[/header]
Level 10: +3 Prototype (3), +1 Gatling Shot (1), +1 Drillhands (1)
Level 11: +2 Prototype (5), +1 Gatling Shot (2)
Level 12: +2 Prototype (7), +1 Gatling Shot (3)
Level 13: +2 Prototype (9) +1 Gatling Shot (4)
Level 14: +1 Prototype (maxed), +2 Gatling Shot (6)
Level 15: +3 Gatling Shot (9)
Level 16: +1 Gatling Shot (10), +2 Flame Launcher (2)
Level 17: +3 Flame Launcher (5)
Level 18: +3 Flame Launcher (8)
Level 19: +3 Flame Launcher (11)
Level 20: +3 Flame Launcher (14)
Level 21: +3 Flame Launcher (17)
Level 22: +3 Flame Launcher (MAXED)
Level 23: +3 Gatling Shot (13)
Level 24: +2 Gatling Shot (MAXED), +1 Drill Rush (2)
Level 25: +3 Drillhands (5)
Level 26: +3 Drillhands (8)
Level 27: +3 Drillhands (11)
Level 28: +3 Drillhands (14)
Level 29: +3 Drillhands (17)
Level 30: +3 Drillhands (MAXED)

____________________________________________________________________________

[b]Outcome[/b]
Prototype: Maxed
Drillhands: Maxed
Gatling Shot: Maxed
Flame Launcher: Maxed

____________________________________________________________________________

[b] Training Areas[/b]
10~20:
-Blue Ribbon Pigs: Area is Highly Recommended.

20~25:
-Mixed Gollems: Area is Highly Recommended.
-Skeletons: Area is Recommended.
-Ligators: Area is Recommended.

25~30:
-Mixed Gollems. Area is Highly Recommended.
-Streetlight: Area is Highly Recommended.
-Skeletons: Area is Recommended.
-Patrol Robot S: Area is Recommended.
-Construction Site PQ: Area is Recommended.

[header]2nd Job[/header]
Level 30: +1 Atomic Hammer (1), +1 Rocket Booster (1), +1 Heavy Weapon Mastery (1)
Level 31: +2 Mechanical Mastery (2), +1 Perfect Armor (1)
Level 32: +3 Mechanical Mastery (5)
Level 33: +3 Mechanical Rage (3)
Level 34: +3 Mechanical Rage (6)
Level 35: +3 Mechanical Rage (9)
Level 36: +3 Mechanical Rage (12)
Level 37: +2 Mechanical Mastery (7), +1 Atomic Hammer (2)
Level 38: +2 Mechanical Mastery (9), +1 Atomic Hammer (3)
Level 39: +2 Mechanical Mastery (11), +1 Atomic Hammer (4)
Level 40: +2 Mechanical Mastery (13), +1 Atomic Hammer (5)
Level 41: +2 Mechanical Mastery (15), +1 Atomic Hammer (6)
Level 42: +2 Mechanical Mastery (17), +1 Atomic Hammer (7)
Level 43: +2 Mechanical Mastery (19), +1 Atomic Hammer (8)
Level 44: +1 Mechanical Mastery (MAXED), +2 Atomic Hammer (10)
Level 45: +3 Atomic Hammer (13)
Level 46: +3 Atomic Hammer (16)
Level 47: +3 Atomic Hammer (19)
Level 48: +1 Atomic Hammer (MAXED), +2 Heavy Weapon Mastery (3)
Level 49: +3 Heavy Weapon Mastery (6)
Level 50: +3 Heavy Weapon Mastery (9)
Level 51: +3 Heavy Weapon Mastery (12)
Level 52: +3 Heavy Weapon Mastery (15)
Level 53: +3 Heavy Weapon Mastery (18)
Level 54: +2 Heavy Weapon Mastery (MAXED), +1 Mechanical Rage (13)
Level 55: +3 Mechanical Rage (16)
Level 56: +3 Mechanical Rage (19)
Level 57: +1 Mechanical Rage (MAXED), +2 Open Portal (2)
Level 58: +3 Open Portal (5)
Level 59: +3 Open Portal (8)
Level 60: +2 Open Portal (MAXED), +1 Perfect Armor (2)
Level 61: +3 Perfect Armor (5)
Level 62: +3 Perfect Armor (8)
Level 63: +3 Perfect Armor (11)
Level 64: +3 Perfect Armor (14)
Level 65: +3 Perfect Armor (17)
Level 66: +3 Perfect Armor (MAXED)
Level 67: +3 Rocket Booster (4)
Level 68: +3 Rocket Booster (7)
Level 69: +3 Rocket Booster (10)
Level 70: +3 Rocket Booster (13)

____________________________________________________________________________

[b]Outcome[/b]
Open Portal: Maxed
Perfect Armor: Maxed
Atomic Hammer: Maxed
Mechanical Rage: Maxed
Rocket Booster: Level 13
Mechanical Mastery: Maxed
Heavy Weapon Mastery Maxed

____________________________________________________________________________

[b] Training Areas[/b]
30~40:
-Mushroom Kingdom Quest line: Area is Highly Recommended.
-Latest Hits Compilations and Greatest Oldies: Area is Highly Recommended.

40~50:
-Dead Scarecrows: Area is Highly Recommended.
-Kerning Mall Quest line: Area is Recommended.
-Drakes: Area is Recommended.

50~55:
-Twisted Jesters: Area is Highly Recommended.
-Dead Scarecrows: Area is Highly Recommended.
-Dark Fission: Area is Recommended.

55~60:
-Twisted Jesters: Area is Highly Recommended.
-Robo and Master Robos: Area is Recommended.

60~65:
-Twisted Jesters: Area is Highly Recommended.
-Omega Sector: Mateons/Plateons/Zeta Grays: Area is Recommended.

65~70:
-Twisted Jesters: Area is Highly Recommended.
-Omega Sector: Mateons/Plateons/Zeta Grays: Area is Recommended.

[header]3rd Job[/header]
Level 70: +1 Satellite (1), +2 Punch Launcher (2)
Level 71: +3 Punch Launcher (5)
Level 72: +3 Punch Launcher (8)
Level 73: +3 Punch Launcher (11)
Level 74: +3 Punch Launcher (14)
Level 75: +3 Punch Launcher (17)
Level 76: +3 Punch Launcher (MAXED)
Level 77: +3 Rock N Shock (3)
Level 78: +3 Rock N Shock (6)
Level 79: +3 Rock N Shock (9)
Level 80: +3 Rock N Shock (12)
Level 81: +3 Rock N Shock (15)
Level 82: +3 Rock N Shock (18)
Level 83: +2 Rock N Shock (MAXED), +1 Satellite (2)
Level 84: +3 Satellite (5)
Level 85: +3 Satellite (8)
Level 86: +3 Satellite (11)
Level 87: +3 Satellite (14)
Level 88: +3 Satellite (17)
Level 89: +3 Satellite (MAXED)
Level 90: +3 Mech Siege Mode (3)
Level 91: +3 Mech Siege Mode (6)
Level 92: +3 Mech Siege Mode (9)
Level 93: +3 Mech Siege Mode (12)
Level 94: +3 Mech Siege Mode (15)
Level 95: +3 Mech Siege Mode (18)
Level 96: +2 Mech Siege Mode (MAXED), +1 Roll of the Dice (1)
Level 97: +3 Roll of the Dice (4)
Level 98: +3 Roll of the Dice (7)
Level 99: +3 Roll of the Dice (10)
Level 100: +3 Roll of the Dice (13)
Level 101: +3 Roll of the Dice (16)
Level 102: +3 Roll of the Dice (19)
Level 103: +1 Roll of the Dice (MAXED), +2 Acceleration Bot (2)
Level 104: +3 Acceleration Bot (5)
Level 105: +3 Acceleration Bot (8)
Level 106: +3 Acceleration Bot (11)
Level 107: +2 Acceleration Bot (13), +1 Healing Robot (1)
Level 108: +3 Healing Robot (4)
Level 109: +3 Healing Robot (7)
Level 110: +3 Healing Robot (10)
Level 111: +3 Healing Robot (13)
Level 112: +3 Healing Robot (16)
Level 113: +3 Healing Robot (19)
Level 114: +1 Healing Robot (MAXED), +2 Metal Fist Mastery (2)
Level 115: +3 Metal Fist Mastery (5)
Level 116: +3 Metal Fist Mastery (8)
Level 117: +3 Metal Fist Mastery (11)
Level 118: +3 Metal Fist Mastery (14)
Level 119: +3 Metal Fist Mastery (17)
Level 120: +3 Metal Fist Mastery (MAXED)

____________________________________________________________________________

[b]Outcome[/b]
Satellite: Maxed
Rock n Shock: Maxed
Healing Robot: Maxed
Roll of the Dice: Maxed
Punch Launcher: Maxed
Mech Siege Mode: Maxed
Metal Fist Mastery: Maxed
Acceleration Bot: Level 13

____________________________________________________________________________

[b]Training Areas[/b]
70~75:
-Twisted Jesters: Area is Highly Recommended.
-Scorpions and Sand Rats: Area is Recommended.

75~80:
-Mysterious Path 3: Area is Highly Recommended.
-Twisted Jesters: Area is Recommended.
-Scorpions and Sand Rats: Area is Recommended.

80~85:
-Mysterious Path 3: Area is Highly Recommended.

90~95:
-Mysterious Path 3: Area is Highly Recommended.
-C-2 Area: Area is Recommended.

95~100:
-Mysterious Path 3: Area is Highly Recommended.
-C-2 Area: Area is Recommended.

100~105:
-Mysterious Path 3: Area is Highly Recommended.
-Captain and Kru: Area is Recommended.
-Battle Square PvP: Area is Recommended.

105~110:
-Captain and Kru: Area is Recommended.
-Battle Square PvP: Area is Recommended.
-Mysterious Path 3: Area is Recommended.

110~120:
-Lion Heart Castle/Von Leon Castle: Area is Highly Recommended.
-Ghost Pirates and Dual Ghost Pirates: Area is Recommended.
-Battle Square PvP: Area is Recommended.

[header]4th Job[/header]
120 : + 1 Giant Robot SG-88 (1) + 1 Mech Missile Tank (1) + 1 Laser Blast (1)
121 : + 2 Extreme Mech (2) + 1 Bots 'n Tots (1)
122 : + 3 Extreme Mech (5)
123 : + 3 Extreme Mech (8)
125 : + 3 Extreme Mech (11)
126 : + 3 Extreme Mech (14)
127 : + 3 Extreme Mech (17)
128 : + 3 Extreme Mech (20)
129 : + 3 Extreme Mech (23)
131 : + 3 Extreme Mech (26)
132 : + 3 Extreme Mech (29)
133 : + 1 Extreme Mech (MAXEED) +2 Mech Missle Tank (3)
134 : + 2 Mech Missile Tank (5) + 1 Laser blast (2)
135 : + 2 Mech Missile Tank (7) + 1 Laser blast (3)
136 : + 2 Mech Missile Tank (9) + 1 Laser blast (4)
137 : + 2 Mech Missile Tank (11) + 1 Laser blast (5)
138 : + 2 Mech Missile Tank (13) + 1 Laser blast (6)
139 : + 2 Mech Missile Tank (15) + 1 Laser blast (7)
140 : + 2 Mech Missile Tank (17) + 1 Laser blast (8)
141 : + 2 Mech Missile Tank (19) + 1 Laser blast (9)
142 : + 2 Mech Missile Tank (21) + 1 Laser blast (11)
143 : + 2 Mech Missile Tank (23) + 1 Laser blast (12)
144 : + 2 Mech Missile Tank (25) + 1 Laser blast (13)
145 : + 2 Mech Missile Tank (27) + 1 Laser blast (14)
146 : + 2 Mech Missile Tank (29) + 1 Laser blast (15)
147 : + 1 Mech Missile Tank (MAXED) + 2 Laser blast (17)
148 : + 3 Laser blast (20)
149 : + 3 Laser blast (23)
149 : + 3 Laser blast (26)
149 : + 3 Laser blast (29)
150 : + 1 Laser blast (MAXED) +2 Amplifier Robot AF-11 (2)
151 : + 3 Amplifier Robot AF-11 (5)
152 : + 3 Amplifier Robot AF-11 (8)
153 : + 3 Amplifier Robot AF-11 (11)
154 : + 3 Amplifier Robot AF-11 (14)
155 : + 3 Amplifier Robot AF-11 (17)
156 : + 3 Amplifier Robot AF-11 (MAXED)
157 : + 3 Maple Warrior (3)
158 : + 3 Maple warrior (6)
159 : + 3 Maple warrior (9)

From here on out, you should either max Maple Warrior if you can afford the Skill Books or Bots 'n' Tots and Robot Mastery; There's also the option of leaving out Maple Warrior since one should be partying a lot with folks who have it already. It is not recommended to put points into Giant Robot SG-88 or Satellite Safety until your other skills are maxed.

[b]Training Areas[/b]
120~160:
-Lion Heart Castle/Von Leon Castle: Area is Highly Recommended.
-Temple of Time: Area is Recommended once 130+.

160+:
-Stronghold: Area is Highly Recommended.
-Lion Heart Castle/Von Leon Castle: Area is Highly Recommended.

[header]Miscellaneous Links[/header]
[url=http://www.basilmarket.com/forum/2173752/0/NEWer_NEW_Pirate_Damage_Ranges_Thread.html]Newer NEW! Pirate Damage Ranges Thread[/url] :Thread with ranges for [b]ALL[/b] Pirates.

[url=http://www.basilmarket.com/forum/2157332/0/UPDATE_What_Did_You_Achieve_on_your_Mechanic_today.html]UPDATE What Did You Achieve on your Mechanic today?[/url]: Thread where one can post Mechanic Achievements.

August 12, 2011

43 Comments • Newest first

xKlaudex

[quote=Adultery]Inspired me to make a Mechanic in an odd way. I love clean-cut guides like this, and I've never dabbled with the Mechanic class before. Here's to hoping for something good; I'll be using your guide![/quote]

I'm extremely happy to know you'll be using this guide
Hope all is going well.

Reply September 17, 2011
Adultery

Inspired me to make a Mechanic in an odd way. I love clean-cut guides like this, and I've never dabbled with the Mechanic class before. Here's to hoping for something good; I'll be using your guide!

Reply September 9, 2011
FressX2

metal fist mastery, those names are confusing

Reply September 9, 2011
xKlaudex

[quote=SojoMio]Why max missle tank? a few pts and then you could max laser.[/quote]

Higher damage and lower MP consumption every 5 seconds.

[quote=FressX2]well i don't know but on 3rd job i leave punch mastery at the end because those sillies punch vs mastery but the fact is punch or hammer would be forgotten on 4th job besides if you decide to do pvp punch is better than hammer oh well just pointing that out[/quote]

Wait, wha? D:
You mean Punch Launcher or Metal Fist Mastery? I didn't get the 1st part ;d

Reply September 8, 2011
FressX2

well i don't know but on 3rd job i leave punch mastery at the end because those sillies punch vs mastery but the fact is punch or hammer would be forgotten on 4th job besides if you decide to do pvp punch is better than hammer oh well just pointing that out

Reply September 7, 2011
xKlaudex

[quote=yhong0284]Change the name of Magnetic Field to Rock N Shock [/quote]

Woops~!
Forgot to change that when I was changing the one in the SP Build. Thanks a lot for pointing that out. : D

Reply September 2, 2011
xKlaudex

[quote=MrEmporer]Robotics Mastery is nice over MW if you tend to train in parties(Thus other people's MW). Which is pretty likely.[/quote]

Yeahs, I've thought of about that; I included the advice in the guide. Thanks

Reply September 2, 2011
MrEmporer

Robotics Mastery is nice over MW if you tend to train in parties(Thus other people's MW). Which is pretty likely.

Reply September 1, 2011
xKlaudex

[quote=Chillionaire]Skill info on Basil is outdated. It is not -30% def[/quote]

Thank you; Its actually -13% DEF. ;d

Reply September 1, 2011
whatsgoood

Punch Launcher>Atomic Hammer. Punch Launcher is a faster attack, and both do about 30-40k, with 45-55k crits (lv. 105). It's also way more convenient, and sometimes with Atomic Hammer, I can hammer a 2nd time before they land from the first attack. This means you have to wait to use it the 2nd time. Max Punch Launcher before Metal Fist Mastery (just like this guide says). However, make sure Metal Fist Mastery is mastered, because drill rush is still a very useful skill at fourth job.

Reply August 29, 2011
xKlaudex

[quote=thebouncer011]Is accelerator bot more useful maxing or maxing rocket punch cuz im not sure if a mech 4th job will be using rocket punch to often. Or if the 2 to get max points in accelrato bot barley makes a difference? Thanks[/quote]

A Mech at 4th Job won't be using Punch Launcher often.Level 13 Accelerator Bot would be at -26% Mob Def instead of the 30% at max level. It won't make a huge difference and since from 4th Job onward you'll be at LHC were the affect of Accelerator Bot won't work it won't be much of a loss.

Reply August 29, 2011
xKlaudex

[quote=marrse7]I must say, I found this guide really helpful.
I don't understand one thing tho, how do you kill Dead Scarecrows when you cannot enter that house? Seeing this guide isn't old either..
Or have I just missed something? I play on MSE
Otherwise, great guide, really.[/quote]

I'm not sure how MSEA Haunted Mansion area is like, but in GMS people can enter freely D:
I'm sorry I can't help any further ;d

Reply August 27, 2011
firefly539

[quote=YummyCats]Question guys, I'm making a mech, but after reading the first few comments I'm unsure as whether I should go strless or low str. Are str equips really that easy to find that if I'm unfunded I'll still be able to go strless or low str?[/quote]

if you are completely unfunded its best to go with around 50-70 str max.

Reply August 26, 2011
xKlaudex

[quote=AirNeo]I Dont understand 1 part . Why at the beggining of 4th job u add bots & tots?[/quote]

Just for a set of new skills
If you want you could go straight to Extreme Mech

[quote=BurnxFlame]This was a good guide.[/quote]
Was? D:
lawls, thanks : D

Reply August 23, 2011
xKlaudex

[quote=ShadoLegend]It would be cool if you make a section for PvP tricks for each job advancement [/quote]

It would be awesome~! Though Im not qualified for that as I have very little experience PvPing with a Mech. I've only done it 5 times with my Ice Mage, hahaha. Though anyone is welcome to make one and I would be happy to add it

@Caving: Thanks for the support~! : D

Reply August 21, 2011
ShadoLegend

[quote=xKlaudex]@ShadoLegend: Yeahs, it doesn't matter if you're 4th Job already. I assumed you were 3rd Job, sorry D:
No it shouldn't matter at all in PvP. You're pretty much set; wouldn't worry about the Chaos change.[/quote]
It would be cool if you make a section for PvP tricks for each job advancement

Reply August 21, 2011 - edited
xKlaudex

@ShadoLegend: Yeahs, it doesn't matter if you're 4th Job already. I assumed you were 3rd Job, sorry D:
No it shouldn't matter at all in PvP. You're pretty much set; wouldn't worry about the Chaos change.

Reply August 21, 2011 - edited
ShadoLegend

[quote=xKlaudex]The SP Build for Chaos did change; Not a lot depending where you are at, but basically there's a debate as to whether or not to max Punch Launcher or Metal Fist Mastery first since Atomic Hammer was nerfed in damage and range. ZeroKnight's Mechanic Guide has been seen as outdated and if you were following his guide I would recommend to stop.[/quote]
So will it be a problem if I don't change to Punch Launcher? Like in PvP will Punch Launcher be more effective than Laser Blast or something? I only follow SP builds until 3rd job anyway because it's hard to find the mastery books sometimes so it doesn't matter if his guide is outdated or not
EDIT: Last post was by mistake I meant to write this...

Reply August 21, 2011 - edited
xKlaudex

@ShadoLegend: It was only for training convenience; If you're 4th Job don't worry about it. It was basically more useful to train with Punch Launcher as it's spammable and great for flat maps.

Reply August 21, 2011 - edited
ShadoLegend

[quote=xKlaudex]The SP Build for Chaos did change; Not a lot depending where you are at, but basically there's a debate as to whether or not to max Punch Launcher or Metal Fist Mastery first since Atomic Hammer was nerfed in damage and range. ZeroKnight's Mechanic Guide has been seen as outdated and if you were following his guide I would recommend to stop.[/quote]
Is there any reason for me to change from MFM to Punch Launcher?
EDIT: Oops sorry for this post... I was writing something then my little brother came in so I must have pressed submit or something... Embarassing

Reply August 21, 2011 - edited
xKlaudex

[quote=iLiekIce]
it's pretty unefficent to go there at 75-80, and it's hard to find a map
may i suggest sandrats/scorpions for a alt?
and for 80-something under 90, iron mutaes? (NOT reinforced)[/quote]

75 to 80 may be hard to train there, but it can be done. I would probably try to go when there's not a ton of people on. I added your alternative though. Thank you : D

[quote=ShadoLegend]One question: I've stopped playing on my Mechanic ever since June for my summer vacation and I missed the Chaos patch so I didn't get an SP reset T_T So did the SP build change in Chaos or what?
[/quote]

The SP Build for Chaos did change; Not a lot depending where you are at, but basically there's a debate as to whether or not to max Punch Launcher or Metal Fist Mastery first since Atomic Hammer was nerfed in damage and range. ZeroKnight's Mechanic Guide has been seen as outdated and if you were following his guide I would recommend to stop.

Reply August 21, 2011 - edited
ShadoLegend

One question: I've stopped playing on my Mechanic ever since June for my summer vacation and I missed the Chaos patch so I didn't get an SP reset T_T So did the SP build change in Chaos or what?

@iLiekIce: It's easy to find empty MP3 maps in some servers such as El Nido because there aren't that many people. And when I mean empty I mean you get a full map for yourself.

Reply August 21, 2011 - edited
xKlaudex

[quote=whatsgoood]MP3 is recommended for 75-80? Aren't the monsters level 90? With the BB accuracy formula, you'll be missing more than you hit.[/quote]
The new Chaos Formula is 1~2% Miss Rater per level difference; It's possible to train there.

[quote=Caving]I caught an error just now while following your build: It's impossible to add 3 points into Mechanic Rage without having 5 Mastery.[/quote]
Oh my~! xO
I fixed the problem, sorry for the inconvenience.

Reply August 21, 2011 - edited
whatsgoood

MP3 is recommended for 75-80? Aren't the monsters level 90? With the BB accuracy formula, you'll be missing more than you hit.

Reply August 21, 2011 - edited
xKlaudex

[quote=MapleseaSG]thanks for including the mechanic accomplishment thread [/quote]

No problem~! : D

Reply August 21, 2011 - edited
xKlaudex

[quote=iRadio]level112 which lhc map?[/quote]

Croc Party if you have a party or friends willing to invite you.

Reply August 18, 2011 - edited
xKlaudex

[quote=ArdenazNL]Nice guide but how are you going to put points in Flame Launcher at level 11 when it requires Gatling Gun level 10?[/quote]

Woops~! I fixed it ;d
Thanks for pointing that out!

Reply August 15, 2011 - edited
xKlaudex

[quote=Bosad44]I heared from some mechs that its gets boring when u hit lvl 100 is that true cus i've just make one[/quote]

That's solely on the player; Any class can get boring.

[quote=Pathological]Things I would change:

at second job, instead of maxing acceleration bot, max metal fist mastery. You occasionally use drill and hammer even in 4th job, but I do not recall an instance in which I ever used acceleratoin bot, ever.

at fourth job, the point into satellite safety is completely unnecessary. Highly do not recommend putting anything into satellite safety into you maxed everything besides giant robo.

And also, practically no one uses the 'regular build' anymore. If anything a cap 50 str or, at most, 60, has become the norm. I'm suggesting to edit that for the people who assume that they're following the 'regular build' when they are actually messing up their character by having way too much str.

Nice guide overall, though.[/quote]

I've changed the guide; This should settle the Max Launch Puncher Vs Max Metal Fist Mastery controversy, but leaves it to which should be maxed first. I don't plan to remove the "Regualr Build", but I added a forewarning and tweaked the AP Build Section.

Any reason as to why you don't recommend it? I changed the guide with the new build, but Ive seen a lot of Mechanics have at least one point in it.

Reply August 13, 2011 - edited
xKlaudex

[quote=kwevil]in case you have to boss. like for ghost ship pq its really useful. satellite is more of a buff imo. does extra dmg every 5-8secs but i never notice it cuz i 1hit everything with rocket punch[/quote]

Then it would all be preference no? I thought people would like to have some new skills early on and I don't see anyone doing serious bossing early on.

[quote=LampShadow]I think he means Metal Fist Mastery which gives a 50% buff to Drill Hands and Hammer. We're not sure if the 50% is additive or multiplicative. Adding 50% more damage to the attack will be less beneficial than a 1.5x multiplier.

So does Atomic Hammer become: 430%+50%=480%? or 430%*1.5=645%?

Because if it's the latter Hammer would be better than Punch Launcher[/quote]

It's multiplicative. Yes, Atomic Hammer has a higher damage output but it's slow. Punch Launcher has a higher speed and has been said to be more convenient for training. I've also read of it having higher DPM.

[quote=SodiumOH]I think it is better to max Flamethrower first than Gatling gun. First, it hits more than one monster. Second, it has a fire element. Training on fire weak monsters is better in my experience. I would also personally max Drill Rush last And leave it at 1 or 3 until Flamethrower is maxed.

20-25: Use Flamethrower in Ligators
25-30: Streetlight, Edelstein

Also on second job, I would personally max Mechanic Rage before Perfect Armor since it's not really that useful, the reflect is only for one monster and it aggro's monsters. In fact, I would also aim for 13 Booster before putting points in it.

And on 3rd Job, I would max mastery instead of Heal bot because you can get Robot Mastery at 4th job.[/quote]

I've changed the SP Build for 1st and 2nd Job. Hammer and Punch are hardly used once in 4th Job. Heal Bot has a function and missing out 4% shouldn't be a huge deal.

[quote=andrewmao123]I have a question. I made my mech pre-chaos. I have already maxed magnetic field, satellite, metal fist, amplifier, and have 1 sp in everything else except healing robot. What should I max next now that everything changed? I didnt max siege because I don't find it useful in any way except for bossing.[/quote]

Amplifier? I would go for Roll of the Dice or Punch Launcher. Would have suggested Siege Mode but you don't seem to be bossing.

Reply August 12, 2011 - edited
SodiumOH

I think it is better to max Flamethrower first than Gatling gun. First, it hits more than one monster. Second, it has a fire element. Training on fire weak monsters is better in my experience. I would also personally max Drill Rush last And leave it at 1 or 3 until Flamethrower is maxed.

20-25: Use Flamethrower in Ligators
25-30: Streetlight, Edelstein

Also on second job, I would personally max Mechanic Rage before Perfect Armor since it's not really that useful, the reflect is only for one monster and it aggro's monsters. In fact, I would also aim for 13 Booster before putting points in it.

And on 3rd Job, I would max mastery instead of Heal bot because you can get Robot Mastery at 4th job.

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Reply August 12, 2011 - edited
LampShadow

[quote=xKlaudex]I'm not sure where you're trying to get at. If you add 50% to the 200% you'd be getting 250%, but where are you getting the 1.5x then? Whatever the range is, the formulas is as follow:

Min. Range * 1.6 (Satellite Bases) * 1.5 (Robot Mastery) = Damage

Short answer, yes it's Multiplied ;d[/quote]

I think he means Metal Fist Mastery which gives a 50% buff to Drill Hands and Hammer. We're not sure if the 50% is additive or multiplicative. Adding 50% more damage to the attack will be less beneficial than a 1.5x multiplier.

So does Atomic Hammer become: 430%+50%=480%? or 430%*1.5=645%?

Because if it's the latter Hammer would be better than Punch Launcher

Reply August 12, 2011 - edited
kwevil

in case you have to boss. like for ghost ship pq its really useful. satellite is more of a buff imo. does extra dmg every 5-8secs but i never notice it cuz i 1hit everything with rocket punch

Reply August 12, 2011 - edited
xKlaudex

[quote=amazingant25]Ehh well... say a skill was 200% damage, if you add 50% it could be 250%. If you add 50% of the skills damage, that would be multiplying by 1.5x which would be 300%[/quote]
I'm not sure where you're trying to get at. If you add 50% to the 200% you'd be getting 250%, but where are you getting the 1.5x then? Whatever the range is, the formulas is as follow:

Min. Range * 1.6 (Satellite Bases) * 1.5 (Robot Mastery) = Damage

Short answer, yes it's Multiplied ;d

[quote=kwevil]at lv70 i did 1 point in seige instead of satellite because satellite is pretty much useless at lv70 because you can 1hit most monsters with launcher[/quote]
Is adding the point to Siege any better though? 5 Seconds of use and 45 cooldown, does it make a difference between Satellite and Siege?

Reply August 12, 2011 - edited
kwevil

at lv70 i did 1 point in seige instead of satellite because satellite is pretty much useless at lv70 because you can 1hit most monsters with launcher

Reply August 12, 2011 - edited
amazingant25

@xKlaudex: Ehh well... say a skill was 200% damage, if you add 50% it could be 250%. If you add 50% of the skills damage, that would be multiplying by 1.5x which would be 300%

Reply August 12, 2011 - edited
xKlaudex

[quote=mousepound]It looks like you forgot to allocate 2 SP points after maxing Amplifier.[/quote]

Thank you for pointing that out O:

Reply August 12, 2011 - edited
mousepound

It looks like you forgot to allocate 2 SP points after maxing Amplifier.

Reply August 12, 2011 - edited
xKlaudex

[quote=amazingant25]Do you know if robot mastery ADDS 50% damage or MULTIPLY'S by 1.5 at max?[/quote]

Either one is correct ;
Adding 50% damage basically multiplies it by 1.5.

Reply August 12, 2011 - edited
amazingant25

Do you know if robot mastery ADDS 50% damage or MULTIPLY'S by 1.5 at max?

Reply August 12, 2011 - edited
xKlaudex

[quote=FrankieeXP]that will be nice if you have 3rd and 4th job training spots...[/quote]

I just added those and Im still adding more, hahaha.

Reply August 12, 2011 - edited
xKlaudex

[quote=JulienL]@xKlaudex: Pirate Training indeed, well every class has/will have it so I call it "training skill".
Oh I forgot about the shoulder equipment that you can buy from the silent crusade thingy, if you buy and scroll that, you have quite a bit of extra secondary stat.[/quote]

Yeahs, I was thinking about that as well. Chaos did bring a long a ton of new equipment ._.
Anyways, thanks so much for the correction, haha.

Reply August 12, 2011 - edited
xKlaudex

[quote=xxArchael]Eff, I made my Mech pre-Chaos when they didn't nerf the Drill rush. </3 I still have mastery, and I didn't even receive an AP Reset.[/quote]

I'm sorry to hear that O:
I read somewhere that AP Reset Scrolls can be obtained without the need for Nexon; I'm not so sure where or even if it's obtainable currently ;d
That being said, I doubt you could get them easily ._.

Reply August 12, 2011 - edited
xKlaudex

[quote=JulienL]
That's simply not true.
You can do it with minimal funding, look at new rings, monster book, the effect(s) it gives, etc.
Getting to 100 str for a concerto is a piece of cake, especially when we get that training skill that gives +30 STR/DEX somewhere in the future.[/quote]

Thank you so much for the correction. I've added it to the guide. The skill you're referring to is Pirate Training, no?

[quote=PatGoneWild]When yo mentioned low str, you said that you cap DEX at 30-60, you meant STR.

Now for 3rd job, it is much better to max metal fist mastery, and max punch launcher at the end. Since hammer skill from second job does more damage at this point.[/quote]
I've been hearing mixed reactions about this, but isn't Atomic Hammer weaker than Punch Launcher? Even with the Metal Fist Mastery? The range for Atomic Hammer has also been decreased and I've read that it's been more convenient to use Punch Launcher in most situations.

[quote=rokococo13]At 2nd job, rather than lvl 1 perfect add 1 to mechmastery thing for the flame thrower attack etc[/quote]
Are you talking about Heavy Weapon Mastery?

Reply August 12, 2011 - edited