Cystom

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General Phantom

Questions About Phantoms Hello all, I have a couple of questions about Phantoms and it would be great if I could find some answers. :) 1) Does SI with the green MPE potion benefit Phantoms? Does it make Mille and Arrow Platter attack faster? 2) I have buff duration 50% as my inner ability, should I keep this or recirculate? I know it's useful for Final Cut but seeing as I'm using Arrow Platter almost all the time, would it make more sense to get something like %boss instead?

General

Dual Blade Revamp Doesn't seem like much of a revamp, some new animations and buffs here and there. Not sure about the %s though. 1 Adventurer job Dual Blade skills have been adjusted group . [1 cars - Dual Blade ] - Dark Site : Now, one of the primary cast from the dark site can be use flash jump , the longer The site does not turn dark. - Flash Jump : conventional double jump has been raised in the triple jump. - Sharp Slash : Dual Blades has been reorganized to meet gorgeous effects. [1 car + - Semi-procedure multiple ] - Tornado Spin : Flying eosseolteo and yeongyegi now also used as a seat in front of your enemies slide properly. [2 tea - procedure multiple ] - Karma : Karma Attack buff buffs and other forms of damage is no longer redu

General Mage

I/l vs. BaM I know a lot of people would go for BaM straight away but I just think that I/Ls are able to dish out more damage with the same equips because of all the damage increases from Infinity, Arcane Aim, Element Amplification and Storm Magic. Also the fact that I/Ls can ignore elemental resistance makes them seem a lot stronger than BaMs. A lower range doesn't matter to me (as adventurers have naturally low ranges, I know), as long as the damage's there. I know that BaMs are higher up on the DPS charts but the chart assumes the monster has 0% resistance and therefore I don't find it too accurate (since elemental resistance can't be gotten rid of in a BaM's case). Furthermore, post-RED I think I/Ls might even be higher? I know BaMs hav

General Thief

Phantom, Dual Blade and Shadower Hi, I need to choose one of the three to main once and for all. Could I have some opinions as to which one to main, knowing that I'm very funded. Things that are particularly important to me: 1) Bossing capabilities - not just damage wise but other factors such as survivability and usability (e.g. Phantom's ability to crash) 2) Mobbing capabilities 3) Damage potential from Unlimited up to but not including RED 4) General fun - I find all three very fun :D , but Phantom is probably the most fun out of the three. Thanks.

General Warrior

Dark Knight Revamp Hi, News about a Dark Knight revamp has started surfacing on Insoya, although I can't read Korean (and translation sucks) so I'm not sure what's going on. There's some text about a skill that provides invincibility. Here's another screenie of what seems to be the main attack... IMO looks a bit like Shadower's Boomerang Step. [b]EDIT (replaced link)[/b]: [url=http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&category=113&divpage=54&no=264904]http://www.insoya.com/bbs/zboard.php?id=talkmaple_job&category=113&divpage=54&no=264904[/url] Alt. Link: [url=http://i.imgur.com/EIYIDsG.jpg]http://i.imgur.com/EIYIDsG.jpg[/url] What do you all think?

General Battlemage

Revamped Battle Mage Soloing Zakum Here's the video of a BaM soloing Zakum in the test server: [url=http://www.youtube.com/watch?v=oASfHSXWg7I]http://www.youtube.com/watch?v=oASfHSXWg7I[/url] It pains me to see that we now have to use some rock fist to hit all the Zakum arms, and can no longer stand at the base and rely on BKB. I think the range of BKB shines particularly in HT where you can hit EVERYTHING at once (so awesome). However, seeing the speed of Prime Blow and Another Blow chained together (surprisingly fast, compared to the other videos we've seen) calms me a bit. What do you all think?

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