Thunder breaker vs buccaneers
Hi I am trying to decide to make a bucc or a tb. Which class is stronger. And which is better?
February 2, 2014
Thunder breaker vs buccaneers
Hi I am trying to decide to make a bucc or a tb. Which class is stronger. And which is better?
15 Comments • Newest first
TB's are stronger, and they get revamped in KMS so they get way better.
But the only incovenient is that it's not usefull for bosses such as Chaos Von Bon
Thunder breaker of course.
I must say I fell in love with this class after reaching 150
It's so fun to combo Thunderbolt and Typhoon together.
Can't wait to be 179 to go HoH
Btw: I'm lv160 so I have experience with this class xD
i enjoyed tb more than buccs in terms of control, but i fell towards buccs because of how squishy tbs are
TB is way better Ofc. <3
I prefer TBs. They're more similar to pre-BB buccs than current Buccs are, and given how vastly different they still are, that's saying something.
TBs for combos and versatility.
Buccs for tankiness and laser spamming.
tb moves all over the map with their attacks and their fun to watch train but 10x funner to be the one training with
tb at hoh probably has the most fun
TB if you love button mashing, losing arc charger whenever you die/get dispelled, massive MP consumption, lack of a QUICK ground rushing skill, low PDR ignore, lack of 5% HP/MP recovery every 5 seconds.
On the upside, TBs can ignore 50% of a boss's physical resistance, have vertical mobility, and attack extremely fast(Button mashing)
Buccaneers if you want to be extremely average. Average mobility, damage, defense, survivability, mobbing, recovery, 100% PDR ignore is useful at CRA.
Only issue I had with my TB was how ridiculously squishy I felt as a close range class.
As a level 208 heavily funded TB I feel like I should put my thoughts in here. Octopush is superior to are FJ In terms of speed but we do have the up jump + tidal crash / flash which when controlled well is much better then relying on just FJ alone. Flash can be linked with thunderbolt in a proper way which will make you go backwards while ur character stays facing in the same direction + giving you a charge which works very well at magnus. Keeping your 5 charges up should also be very easy at almost all bosses without DR. On dps chart's I believe we are almost even in terms of damage.
When it comes to mobbing though I would say TB > bucc just due to the fact that gale has a extremely long range and can be linked with thunderbolt which hit's a lot of monsters for a lot of lines and since we have the up jump skill going from plat to plat is much faster due to the fact that we don't have to climb the rope. There are quiet a few downfalls we have also but I'm way to hungover to go into any more detail.
[quote=S2BuccS2]@McAwesomesauce:
You know me <3[/quote]
Indeed good sir
[quote=S2BuccS2]Buccs train better at hoh and are better at bossing.[/quote]
[i]YOU[/i] train better at hoh and are better at bossing.
TB is wayyyyy funner then buccs are, of course buccs have better def then TBs.....But then again TBs have better mobility...yeaaaa i would go with TB's
TB is way better than bucc imo
I'd say TB's they mob faster, move faster, idk about hit harder.
TB because basilers hates bucc because it's wrong for them to focus energy into their hands and fire bolt of energy, but it's okay for TB to instantly shoot out a tornado and sharks out of nowhere.
They're both pretty equal in most situation, but I prefer bucc at bossing since TB's bossing is a bit clunky at like CRA and magnus. Losing arc charger hurts =(