General

Firepoisonarchmage

Yay now paralyze getting even slower

After the last test server patch where we increased the cooldown of Mist Eruption, we found that Archmages still had very high damage. Therefore by slightly increasing the cast delay of Paralyze and reducing the duration of Ignite, we have slightly reduced Archmage's damage.

Paralyze: cast delay has been increased from 800ms to 870ms

~~
ok i can understand ignite, but why paralyze?
can someone explain me how 261% skill is too strong?

hey nexon NL still have 5 lines of 450%(+5 of shadow partner) and his speed attack is so much faster? but they see fp too strong?.... >.<

June 13, 2015

28 Comments • Newest first

StormEagleEX

who looks like a fruitcake?

Reply June 30, 2015
lllllllllllllIl

Dude avi.... what the hell happened to your f/p mage. You look like a fruitcake now, your old outfit was better.

Reply June 22, 2015
StormEagleEX

[quote=Sungoon]Make it stop </3[/quote] I agree

Reply June 18, 2015
Avihai133

@RiverStar
same here....

[quote=ArchM0onL]@Avihai133: I'm in cali..
Hellux can be soloed by Bishops if you hit 25m lines without infinity I'm sure.
With si, speed potion and honor speed attack, you should be attacking like [url=https://www.youtube.com/watch?v=uyD3gMNPgb0]uberlegends[/url]? zzzzzz[/quote]
@ArchM0onL im from israel -.-, lol when i used to be bish it was like AR > AR heal effect >AR > AR heal effect .... i couldnt solo with 35m(cap with infinity) lines and i didnt die or spend too much time killing the mobs...

Reply June 14, 2015 - edited
ArchM0onL

@Avihai133: I'm in cali..
Hellux can be soloed by Bishops if you hit 25m lines without infinity I'm sure.
With si, speed potion and honor speed attack, you should be attacking like [url=https://www.youtube.com/watch?v=uyD3gMNPgb0]uberlegends[/url]? zzzzzz

Reply June 14, 2015 - edited
FreeIcecream

[quote=Avihai133]fp need about 1.1m range and like 150% boss to cap mist on important bosses they already add cd to mist and i dont think it'll change, with that range paralyze dmg will be like 6-8m only
And i said before speed attack, while fp cast mist nl can attack like 2-3 times, now add the cd and the time ot takes to stack dot you have to use 2nd job skills that does no dmg.
On this post i dont talk about mist i agree its op, but paralyze is already slow, amd weak and they make it even worse.

Yeah bishop dmg really bad now also the stupid healing effect of angel ray slow it down...[/quote]

Wouldn't cooldown reduce hats be a viable option for medium-late game f/p bossers now? Even if it only reduces the cooldown by 3-4 seconds, that still greatly increased your damage output.

Reply June 13, 2015 - edited
RiverStar

Brb gonna rename my F/P to GrannyTurtle cos we'll be attacking even slower than before >.<
Whenever I do dailies my friends always hit the boss faster and more times than me. I enjoy F/Ps because I don't have to button mash but all these changes make me just not want to play Maple any more.

Reply June 13, 2015 - edited
Avihai133

@archm0onl
Where are you from? I guess my net delay too bad,
I tested my dmg as bishop and i couldn't even solo hellux with 35m lines
the heal effect just slow me down it was like more than 1000ms per atack using si, speed potion and honor speed attack.

Reply June 13, 2015 - edited
ArchM0onL

@Avihai133: Angel Ray is still the fastest attack comparing to Chain Lightning and Paralyze even BEFORE nerf to CL/Paralyze, so we will be the fastest explorer mage.

And Angel Ray is getting 25% elemental decrease which basically increase our DPS by 25%... But Angel Ray healing effect will be reduced from 100%max HP to 15%...... </3 </3 </3 No more tank in Magnus, somehow I find "HP recovery items and skill +30%" potential lines useful now..

Reply June 13, 2015 - edited
Avihai133

[quote=Graystoke]HAH! They needed nerfs. Honestly how could you say that. Sure, they required a bit more work in order to get to highest damage, but they could cap with 600k.... No other class can come close to that. And they can still cap with 600k even with these updates, it will just be less often lel [/quote]

fp need about 1.1m range and like 150% boss to cap mist on important bosses they already add cd to mist and i dont think it'll change, with that range paralyze dmg will be like 6-8m only
And i said before speed attack, while fp cast mist nl can attack like 2-3 times, now add the cd and the time ot takes to stack dot you have to use 2nd job skills that does no dmg.
On this post i dont talk about mist i agree its op, but paralyze is already slow, amd weak and they make it even worse.

[quote=ArchM0onL]not for Bishop HAHAHAHA

^ that stats can prob let Bishops do 20-25m on cvel[/quote]

Yeah bishop dmg really bad now also the stupid healing effect of angel ray slow it down...

Reply June 13, 2015 - edited
ArchM0onL

[quote=Avihai133]im pretty sure that every class with around 17-18k stat , about 70%atk and 250%boss/90pdr can cap or do dmg that equal to cap depends on thier attack speed
like 20m[/quote]

not for Bishop HAHAHAHA

^ that stats can prob let Bishops do 20-25m on cvel

Reply June 13, 2015 - edited
Graystoke

[quote=DingusChicken]I think Nexon just likes nerfing things that don't need nerfs.[/quote]

HAH! They needed nerfs. Honestly how could you say that. Sure, they required a bit more work in order to get to highest damage, but they could cap with 600k.... No other class can come close to that. And they can still cap with 600k even with these updates, it will just be less often lel

Reply June 13, 2015 - edited
stillllish

I can't understand why they're attacking mages when there are so many classes stronger and faster than us. Ridiculous.

Reply June 13, 2015 - edited
ChrisJohnson

Relax.. these changes are still in the test servers. If they go through with these changes in the future, then complain about it. Regardless, F/P mages are ridiculously strong.

Reply June 13, 2015 - edited
iAbdvL

fk nexon...

Reply June 13, 2015 - edited
jerry5000

why ppl still think mage have elemental reset and its op plz jesus mage is weak af they need reset to be able to do same dmg on end game boss mage naturally does half dmg with same amt of total stat.compared to non elemental job .paralyze already so slow and yet.more delay

Reply June 13, 2015 - edited
Avihai133

@okaythen
[quote=okaythen]@Avihai133
Oh yeah, I see what you mean.
Maybe they could've done that, but I guess that's not what they had in mind[/quote]

Well they still can change that we will have to wait till it get to the real server
i'll try check both using clean wep only just to see who hits more

Reply June 13, 2015 - edited
okaythen

@Avihai133
Oh yeah, I see what you mean.
Maybe they could've done that, but I guess that's not what they had in mind

Reply June 13, 2015 - edited
Avihai133

and about FP hit cap eariler than NL i think you're wrong with that, i think i can test it in magnus with 90% dmg reduce to see my dmg if i could overdmg cap

As you said, its all about who attacks faster
thats the only reason this change anoying me, i would understand if there was dmg decrease, or elemental resist nerf.

i dont see nexon nerfing superfunded bm / kasier / merc. all 3 are extremely strong once they cap

im pretty sure that every class with around 17-18k stat , about 70%atk and 250%boss/90pdr can cap or do dmg that equal to cap depends on thier attack speed
like 20m per arrow as bm?(im not sure how much it should be but you get my point

Reply June 13, 2015 - edited
okaythen

@Avihai133

If there was no damage cap, you'd be ahead of the NL by quite a bit.
F/P can hit cap earlier than a NL.
You can't really compare when both are capping, otherwise it's just about who attacks faster. Not the damage.
A good comparison would be stripping the equips off F/P and NL and then comparing the damage.
Your F/P should be hitting more than the NL.

Slowing down Paralyse is mainly there to hurt the super funded.
F/P's advantage is to hit super hard at the beginning but start to fall behind in the cap game.
Marksman are also like this; hit hard before cap but start to fall behind when they join the cap game.

You can't hit super hard early and end game. That's just unfair.

Physical resist cannot be ignored by %pdr. Only elemental ignore can bypass it which F/P, I/L and Evans have.
Cygnus Knights also have it but are soon to have it removed.

Reply June 13, 2015 - edited
KamikazeDes

[quote=Avihai133]@okaythen

i've played friends NL he had about 17.5k luk 60-70%atk he could cap anyboss 100%(NL has no elemental reset)
compare to my fp with same amount of int and % attack, i can cap with elemental reset, while without its like 25-30mils,dont forget that all importnant bosses resist fire attacks which is my main skill
(both has 247%boss and 93% pdr)

doesnt physical resist can be ignore by %pdr?..

so again i dont see how its affect classes that has no element base attack

i wouldnt care if they just make paralze little weaker, but making its slower when its already slow is stupid[/quote]

I believe you're confusing PDR and Physical/Magic Resistance.
You guys completely ignore the innate Magic resistance high end bosses have, allowing you to hit your regular damage. After that, your damage is cut by the PDR and regular enemy defense (if applicable). Every other class has to deal with both resist and PDR.
And for the NL thing, I can't be completely sure. Perhaps it's because of their innately higher damage multiplier?

Reply June 13, 2015 - edited
DingusChicken

I think Nexon just likes nerfing things that don't need nerfs.

Reply June 13, 2015 - edited
Avihai133

@okaythen
[quote=okaythen]@Avihai133
Mages have a skill called elemental reset.
Bosses have physical resist or something that cuts all class' damage by half.
Thanks to mage's elemental reset, they aren't affected by the boss' physical resist.
This means they do full damage against them while other classes get their damage halved.

Try fighting a boss without ele reset and see your damage fall.[/quote]

i've played friends NL he had about 17.5k luk 60-70%atk he could cap anyboss 100%(NL has no elemental reset)
compare to my fp with same amount of int and % attack, i can cap with elemental reset, while without its like 25-30mils,dont forget that all importnant bosses resist fire attacks which is my main skill
(both has 247%boss and 93% pdr)

doesnt physical resist can be ignore by %pdr?..

so again i dont see how its affect classes that has no element base attack
ele reset doesnt replace %pdr i checked that if i go below 90% pdr my dmg will fall on cvell / lotus

i wouldnt care if they just make paralze little weaker, but making its slower when its already slow is stupid

Reply June 13, 2015 - edited
okaythen

@Avihai133
Mages have a skill called elemental reset.
Bosses have physical resist or something that cuts all class' damage by half.
Thanks to mage's elemental reset, they aren't affected by the boss' physical resist.
This means they do full damage against them while other classes get their damage halved.

Try fighting a boss without ele reset and see your damage fall.

Reply June 13, 2015 - edited
Avihai133

can someone explain me how excatly elemental reset affect classes like NL or corsair that has no element while attacking? only class that need elemntal reset is bishop

Reply June 13, 2015 - edited
KamikazeDes

Well you guys do have the whole Ele Reset action. You mages are now the only classes to get it and you guys'd blow everyone out of the water if you weren't nerfed a bit.

Reply June 13, 2015 - edited
Avihai133

i can understand mist nerf,, even thought they dont think about all the time to stack dot and mist slow cast time, but really paralyze too strong? how T__T

Reply June 13, 2015 - edited
Sungoon

Make it stop </3

Reply June 13, 2015 - edited