General

Shadower

kMSt ver. 1.2.481 Shadower Changes

Source:
http://orangemushroom.wordpress.com/2013/06/27/kmst-ver-1-2-481-skill-changes-and-new-ui/#more-7537

[b]2nd Job - Bandit: [/b]
-Meso Guard: a maximum of 10 mesos can be used to guard against one attack now, in addition to existing effects, mesos used to guard against attacks will now be dropped on the floor.
Does this mean 10 mesos blocks 50% damage?

[b]3rd Job - Chief Bandit [/b]
[b]-Meso Explosion:[/b] Mesos will now fly directly at a monster instead of just exploding where they are on the ground, damage has been decreased from 204% to 102%, maximum number of mesos exploded has been increased from 15 to 25, effect has been renewed.
[b]New Animation[/b]
http://orangemushroom.files.wordpress.com/2013/06/meso-explosion-effect.gif

[b]-Pickpocket:[/b] Pickpocket will now activate on external damage such as poison

[b]-Muspelheim[/b]: range has been increased, number of mesos moved has been increased from 15 to 45

[b]-Dark Flare[/b]: in addition to existing effects, now deals 360% damage every 0.9 seconds

[b]4th Job - Shadower[/b]
[b]Hyper Skills[/b]
-New! Meso Explosion - Ignore Guard
-Removed! Meso Explosion - Extra Target

[b]My thoughts[/b]
Overall, I think that this change is absolutely amazing.
[b]Mesos Guard:[/b]It drops mesos when it blocks an attack, this is a reliable source of the dropping of mesos which allows more easier set ups for mesos explosion. 9/10
[b]Mesos Explosion:[/b] I think that this change is absolutely incredible, not only that do we get 25 mesos exploded instead of 15 but the mesos acutally fly towards the monsters instead of just exploding on the ground. The animation is also amazing, a sleek purple tornado. This makes mesos explosion more use in maps in which Mesos Explosion wouldn't be easy to use. 10/10
[b]Muspelheim:[/b] A longer range is nice and the max mesos moved is now 45. Nothing bad about this change. 7/10
[b]Dark Flare:[/b] There is finally a change in Dark Flare that actually makes it useful. I think I'll find myself using a lot more often. Not bad, not bad at all. 8/10

June 28, 2013

18 Comments • Newest first

minipokemon

how does the 25 hit work? and they should have made meso explode 150% at last, not decrease it by half because it seem like a nerf to it tbh
15 hits for 204%
25 hits for 102%
not even double the hits

Reply June 29, 2013 - edited
Aiacu

Should've kept the black bomber... But I guess it wouldn't make any sense with the new "throw-it-all-over-the-place"-effect.

Reply June 28, 2013 - edited
Oshawott

I like the changes to meso explosion seems a lot more useful for grinding especially for 3rd job when we was lacking a decent mobbing ability.

Reply June 28, 2013 - edited
DarkQuill

[quote=Convictz]Bleh what did they try to match NLs mark thing? L>Phasedash removal[/quote]
To be fair, it does make MesoExplosion something you'd actually consider using now, because you have a much higher chance to hit.
Although I still think visually it looks gross.

Reply June 28, 2013 - edited
rupert13

[quote=Convictz]Bleh what did they try to match NLs mark thing? L>Phasedash removal[/quote]

Lol, it seems like nexon learned something new. Like how to make more free flying projectiles.. and now they find the need to put it EVERYWHERE.
I've seen it in bms, mms, nls, wa, and now shadowers. It's probably in many other classes too

Reply June 28, 2013 - edited
pascalio95

Wow. I love the new ME. Long live nexon.

Reply June 28, 2013 - edited
staytru

360% dmg every second for DF?

NEXON. STAY HERE. YOU'RE SOBER.

Reply June 28, 2013 - edited
iDivideZer0

[quote=Lehvahk]What's up with the ME hits? It's like only four hits... Can someone please tell me what's going on...?[/quote]

I think the numbers are stacking on top of each other rather than appearing above the previous hit. The four hits you are seeing are probably from Bstep, cause the person in the video always seems to be using bstep right after ME.

Reply June 28, 2013 - edited
Kazzooey

ME looks so much better now. Looks like the lines were drastically lowered but at the same time I see a crap load of numbers stacking at the bottom.

Reply June 28, 2013 - edited
Lehvahk

What's up with the ME hits? It's like only four hits... Can someone please tell me what's going on...?

Reply June 28, 2013 - edited
iDivideZer0

[quote=ProHealer]Looks good to me, not too sure about the 25 hits thing though

Also, anyone know what "Ignore Guard" is? 15% PDR for ME or something?[/quote]

Just 10% PDR

Reply June 28, 2013 - edited
ProHealer

Looks good to me, not too sure about the 25 hits thing though

Also, anyone know what "Ignore Guard" is? 15% PDR for ME or something?

Reply June 28, 2013 - edited
SparkySh

I just assploded.

Reply June 28, 2013 - edited
yoguy911

omg, shad now has a FA
edit:watched the video and i was wrong </3
thought it will explode passively...i guess shads will do much better on mobile bosses now
animation sux btw...

Reply June 28, 2013 - edited
daeyun

Wait, so did meso explosion basically from 15 204% hits to 25 104% hits? I'm just asking this because the cap for hits is 15 The video won't work on my itouch (crappy) so that's why i'm asking this.

Reply June 28, 2013 - edited
TheLeader

Decided to come back and start anew. This post made me want to make a Shadower. Thanks, guys!

Reply June 28, 2013 - edited
iDivideZer0

Meh, it's decent. I feel like we're losing that uniqueness of ME, even though the new ME is also unique in its own way. I guess I just have some nostalgic memories of ME.

I'm pretty sure it does mean 10 mesos to block 50% damage, because if there wasn't a cap, cause if you got hit with an attack that does 2k damage, I don't think you'd want 1000 coins flying out.

With the range increase, does this mean lolspellheim will rush further (push monsters further) or it just activates at a further distance?

I still don't understand why Dark Flare is still here, we dodge 45% of our attacks anyways and we have a decently high avoid rate, so not many attack will be coming our way for it to reflect...

@Toscox: It was never removed. I'm pretty sure it was just a rumor on Basil after people saw Demon Avenger's hyper skills "Thousand Swords", it's supposed to hit a monster 20 times, but if you look at videos, it only hits a monster 15 times then 5 times immediately afterwards. If the cap was removed, my midnight carnival would be hitting 16 times with SP.

Here's a video with the new meso explosion
[url=http://www.insoya.com/bbs/zboard.php?id=ucc&no=44441]http://www.insoya.com/bbs/zboard.php?id=ucc&no=44441[/url]

Reply June 28, 2013 - edited
Toscox

Did the hit cap get removed? Is it getting removed before the patch on GMS? Cause if it didn't it's a really crappy change.

Reply June 28, 2013 - edited