General

Modern Maple in Past Maple

As the title says. Imagine if some good things that exist now, were made back then (pre-bb or so). I'll give some examples: Hyper Skills, lvl 60 3rd job + lvl 100 4th job, Reward Shop, Difficulty settings for bosses, RA (not cra, no party would be able to beat it), cubes from bosses, High item drop rates, starforce monsters (at a much lesser extent, no one could reach 70 stars back then ), Set Effects

In my opinion, these things if implemented back when I was much younger would have made the game MUCH better. Especially level 60 3rd job, as I once got stuck at 58 because it was so tedious to try and grind to level 70 for another advancement when training spots sucked. And it would motivate me to try to get to much higher levels to try hyper skills (albeit they would be much less flashy since nothing was back then).

July 19, 2015

13 Comments • Newest first

Momijii

[quote=Lecarde]That is not true at all. There are many, many players that refuse to buy a hyper rock every month, but would jump at the chance to pay 30 bucks for a perm version. Nexon is losing who knows how many of these $30 sales, yet they are not making nearly enough sales of the 30 day versions to make up for it. Releasing those perm hyper rocks would not hurt Nexon's bottom line. In fact, it would drastically raise it for the given quarter.[/quote]
except not at all. unlike fashion, which there's always new stuff and stuff goes out of style, or pets, once you have a hyper rock, you don't need another one. this is especially important if you play a lot of adventurers or only main one character. with the likelihood that cash shop transfers are going to be happening more frequently, or at least bi-annually, a $30 permanent hyper rocks are a loss because they are always relevant and do not diminish in value like fashion can. it is only a benefit to nexon if someone buys it and never plays again after buying it, or if someone is a main-hopper and thus buys a new one every time there is a sale.

Reply July 19, 2015
Lecarde

[quote=Momijii]they already said that those were never coming back, and from a business standpoint, a perm hyper rock is a loss for Nexon no matter what.[/quote]

That is not true at all. There are many, many players that refuse to buy a hyper rock every month, but would jump at the chance to pay 30 bucks for a perm version. Nexon is losing who knows how many of these $30 sales, yet they are not making nearly enough sales of the 30 day versions to make up for it. Releasing those perm hyper rocks would not hurt Nexon's bottom line. In fact, it would drastically raise it for the given quarter.

Reply July 19, 2015
shadowind7

[quote=bannanna]current maple is slightly different as the focuses of the past were different. If back then they changed the level requirements for job advancement, no one would say they made the game too easy. Instead, they would praise nexon for what they did. Same for the controversial cubes back then. If they made cubes available from drops back then, it might have been more accepted. Now, if there was ksh and other gamebreaking things such as 2x every weekend, that's a different story.[/quote]
I think what molded current maple into what it was, was the introduction of "pay2win" mechanics, E.g cubes in the cash shop. The opened up a ton of potential (nopunpls) for widening the gap, and advocated for solo-play in a way. If all the said things were introduced, but accessible (and only accessible) to the whole community, then I agree it would've been nice.

Reply July 19, 2015
iJayMS

9,999,999,999 Meso cap.

Reply July 19, 2015
Momijii

[quote=PerfectDay]Or Perm Hyper Rocks.[/quote]
they already said that those were never coming back, and from a business standpoint, a perm hyper rock is a loss for Nexon no matter what.

Reply July 19, 2015
bannanna

[quote=seniorpain]Except these "good things" that you talked about turned old maple into the current maple[/quote]

current maple is slightly different as the focuses of the past were different. If back then they changed the level requirements for job advancement, no one would say they made the game too easy. Instead, they would praise nexon for what they did. Same for the controversial cubes back then. If they made cubes available from drops back then, it might have been more accepted. Now, if there was ksh and other gamebreaking things such as 2x every weekend, that's a different story.

Reply July 19, 2015
PerfectDay

I think it's a better topic to discuss what could be improved or return from Old Maple. Such as Perm NX for double the 90-day Price. Or Perm Hyper Rocks... Or Massive Spawns in towns from GM events where tombstones of noobs all over the place. Or Summoning Sacks so I can kill AFK henehoes.

Easily things we are blessed with now would have made Past Maple better, that's why they added / changed it.
I wouldn't like a game that doesn't patch or update.

Reply July 19, 2015
gGreg

I remember back then 20 luk or any stat lvl 11 t-shirts were like 400m lol

Reply July 19, 2015
seniorpain

Except these "good things" that you talked about turned old maple into the current maple

Reply July 19, 2015
smartguy1801

Cant change the way maple is, sorry. The best we can do are two things, enjoy maple, quit maple, or three, play ms2, which is my choice in the future.

Reply July 19, 2015
Xerces

Perm NX <3

Reply July 19, 2015
ZeroSuited

I would've loved for potions to drop more frequently in old maple. Now all they do is fill up my inventory. If only they were raindeer milk or sunset dews...

Reply July 19, 2015
Repentant

Spell Traces and Star Force Enhancement would've been a godsend back in the day, especially since equips had a secondary stat requirement at the time.

Reply July 19, 2015 - edited