General

Bowmaster

Bowmaster revision plan

1. If you use hurricane, at the point that you can start being able to move, the arrow will stop shooting for a bit and start shooting again. FIX IT!

[url=http://gyazo.com/fba2cc57d349407a09f86ace30ecc8aa][/url]

2. While using hurricane, speed become 100%. Most of other moving skills such as Mercedes' "Ishtar's Ring" or Corsair's "Rapid Fire" speed is 120% but only Bowmaster's "Hurricane" is 100%. It is way too slow to avoid bosses' attacks.

[url=http://gyazo.com/7088650fe829e5036ecc4d8b0c4bafa8][/url]

3. Enchanted Quiver has too low duration. Enchanted Quiver's cooldown is 30 seconds and duration is 30 seconds. Most of the buffs are 3 mins but this is only 30 seconds means we have to rebuff every 3 mins if we don't have buff duration. Also Enchanted Quiver's delay is about 1.5 seconds. The deal loss created by rebuffing will be a crazy amount.

[url=http://gyazo.com/0ea76892bf6e14db81d58e38090b7f49][/url]

4. Too low % damage. After the split % damage of hurricane becomes 195% each. It is just tooooooooo low. Increase it to 300%+ just like kaiser or other classes!

[url=http://gyazo.com/2cb2b1665b88c8c07f049b572dabfc45][/url]

April 20, 2015

16 Comments • Newest first

bluebomber24

@Bharser: I actually did do slow down frames...thats where the %'s come from and why I know Break activates on mulltiple arrows when it triggers. The problem is Break on rapid fire skills never appears to perform in a consistent manner. Because of this Break could be bugged and I believe there is a thread currently on Nexon forms asking if Break is fixed; this is after nexon claimed to fixed the skill awhile back.

Reply April 23, 2015
Bharser

[quote=bluebomber24]@Bharser: It behaves differently on rapidfire skills than on mob skills. On mob skills it behaves like the description says, at least it can be confirmed visually. Hurricane appears to use a different formula to activate but theoretically gives the same %.[/quote]

uhh I guess that's something we can't check unless you record and slowdown so you can check frame by frame. <- too much work

Reply April 23, 2015
bluebomber24

@Bharser: It behaves differently on rapidfire skills than on mob skills. On mob skills it behaves like the description says, at least it can be confirmed visually. Hurricane appears to use a different formula to activate but theoretically gives the same %.

Reply April 23, 2015
Bharser

[quote=bluebomber24]@Bharser: Armor Break activates on multiple hits when it occurs which is hard to see. Armor Break theoretically based on actual tests impacts anywhere between 10-25% of your DPS. Keep in mind thats based on tests various BMs (including me) have done. Technically, based on the skill descriptions and its behaviour with non-rapidfire skills, it impacts 25-27% of your DPS.

Basically what I am trying to say, is that Armor Break does impact a good portion of your dps even though we don't exactly know how much.

That would be my second recommedation to Maple Council reps, explain how Armor Break works or normalize it and make it behave like AFA.[/quote]

I guess. Btw, they do explain how Armor Break works

Reply April 23, 2015
bluebomber24

@Bharser: Armor Break activates on multiple hits when it occurs which is hard to see. Armor Break theoretically based on actual tests impacts anywhere between 10-25% of your DPS. Keep in mind thats based on tests various BMs (including me) have done. Technically, based on the skill descriptions and its behaviour with non-rapidfire skills, it impacts 25-27% of your DPS.

Basically what I am trying to say, is that Armor Break does impact a good portion of your dps even though we don't exactly know how much.

That would be my second recommedation to Maple Council reps, explain how Armor Break works or normalize it and make it behave like AFA.

Reply April 22, 2015 - edited
Bharser

[quote=bluebomber24]@Bharser: ....that doesn't mean anything. I mean superior PDR for the kaiser could easily swing the dps in his favor. Again, Kaisers don't have anywhere near twice the dps of BMs so there are factors you are probably overlooking. Its ridicoulously difficult to compare two different jobs especially when they are not in the same class. It also sounds like your ignoring Armor Break normalization which means that your average output is definilty not 26mil a hit.

Again, your methodology is not the best to determine lack of power.[/quote]

Kaiser have very similar DPS with BMs. Kaisers have 2108.48 and BMs have 2470.49 when they cap everything. I guess it is hard to compare, but it is just one of example. Also Armor Break doesn't happen consistently. It happens only once in 5~10 hits average.

[quote=Traitor]itsk, ily still[/quote]

yamyam thankq yan

Reply April 21, 2015 - edited
Traitor

itsk, ily still

Reply April 21, 2015 - edited
bluebomber24

@Bharser: ....that doesn't mean anything. I mean superior PDR for the kaiser could easily swing the dps in his favor. Again, Kaisers don't have anywhere near twice the dps of BMs so there are factors you are probably overlooking. Its ridicoulously difficult to compare two different jobs especially when they are not in the same class. It also sounds like your ignoring Armor Break normalization which means that your average output is definilty not 26mil a hit.

Again, your methodology is not the best to determine lack of power.

Reply April 21, 2015 - edited
Bharser

[quote=bluebomber24]@Bharser: It depends on what exactly you mean by stats. Comparing two different classes doesn't necessarily reveal anything. Keep in mind your suggesting that Kaisers have almost twice the dps of a BM which is definitely not the case.[/quote]
I had about 5k higher main stat and much higher att and att%
[quote=LordofSky]Bowmaster hurricane damage hyper skills add 20% overall damage to hurricane. The split adds even more damage on top of that.

300% * 20% = 360 * .65 = 234% per arrow * 2

In the end you're really doing 468 damage per arrow.[/quote]

Yea I know, but most of classes have 20% damage boost. That's why I said it without hyper.

Reply April 21, 2015 - edited
LordofSky

Bowmaster hurricane damage hyper skills add 20% overall damage to hurricane. The split adds even more damage on top of that.

300% * 20% = 360 * .65 = 234% per arrow * 2

In the end you're really doing 468 damage per arrow.

Reply April 21, 2015 - edited
bluebomber24

@Bharser: It depends on what exactly you mean by stats. Comparing two different classes doesn't necessarily reveal anything. Keep in mind your suggesting that Kaisers have almost twice the dps of a BM which is definitely not the case.

Reply April 20, 2015 - edited
Bharser

[quote=HystericalBow]Technically with the split damage it makes hurricane go up from 300% to 390% (195% x 2 lines). At least I think that's how it works o.o

I do agree that they should up the movement speed for hurricane. It used to be a lot faster when they originally gave it to us, now it's mud slow.[/quote]

I agree. But 195% is very low compared to kaiser which have 280% which has very high DPS just like us Bowmasters.
[quote=okaythen]@HystericalBow is correct on the hurricane split.

I'm okay hurricane with how it is honestly. It would be nice to have it at 120% speed like the others but I can live with 100%.
The only real problem I have with it is being unable to move for a short moment after casting. Really annoying and only happens with BM's hurricane.
That's why I feel like moving back to Mercedes because it's so smooth~~[/quote]

Yea I forgot to mension that skill delay at the beginning.
[quote=trancem5]i do agree with your first #1. point (i dont know why you would bohter making 3 #1 points lol.) that little gap doesnt really make sense to me.

as for damage i think its totally fine at this point. bm are meant to be weak but high end game potential which is good. unfortunately only like 1% of the population actually makes it to that point to utilize that hits per second over damage.[/quote]

I put 2,3, and 4 for other ones but it just became 1s when i posted it. I tried to fix it but kept giving me the same result so didn't bother trying more.
[quote=bluebomber24]Enchanted Arrow should be 30 second duration and have a 25 second cooldown. As a matter of fact the first thing I would recommend in general to the Maple Council reps is that most skills similar to this should have a 15% reduction in cool down due to server lag. Other then that, having it last 30 seconds is the price you pay for high dps. Deal with it.

Hurricane could be smoother. BM and MM are still the clunky of Archers in my opinion.

Bowmasters have low % but high dps due to the amount of hits irregardless of your funding. I am not sure why you are complaining about this.[/quote]

Reducing delay wouldn't be that bad either.
One of the reasons I decided to post this is because I saw a kaiser with much lower stat than me, and already capping consistently on Chaos Vellum when I am doing only about 26m/line average

Reply April 20, 2015 - edited
bluebomber24

Enchanted Arrow should be 30 second duration and have a 25 second cooldown. As a matter of fact the first thing I would recommend in general to the Maple Council reps is that most skills similar to this should have a 15% reduction in cool down due to server lag. Other then that, having it last 30 seconds is the price you pay for high dps. Deal with it.

Hurricane could be smoother. BM and MM are still the clunky of Archers in my opinion.

Bowmasters have low % but high dps due to the amount of hits irregardless of your funding. I am not sure why you are complaining about this.

Reply April 20, 2015 - edited
trancem5

i do agree with your first #1. point (i dont know why you would bohter making 3 #1 points lol.) that little gap doesnt really make sense to me.

as for damage i think its totally fine at this point. bm are meant to be weak but high end game potential which is good. unfortunately only like 1% of the population actually makes it to that point to utilize that hits per second over damage.

Reply April 20, 2015 - edited
okaythen

@HystericalBow is correct on the hurricane split.

I'm okay hurricane with how it is honestly. It would be nice to have it at 120% speed like the others but I can live with 100%.
The only real problem I have with it is being unable to move for a short moment after casting. Really annoying and only happens with BM's hurricane.
That's why I feel like moving back to Mercedes because it's so smooth~~

Reply April 20, 2015 - edited
HystericalBow

Technically with the split damage it makes hurricane go up from 300% to 390% (195% x 2 lines). At least I think that's how it works o.o

I do agree that they should up the movement speed for hurricane. It used to be a lot faster when they originally gave it to us, now it's mud slow.

Reply April 20, 2015 - edited