General

Potentially good idea for Nexon

So, I was thinking last night about maple, and I was wondering what made old maple so exciting a luring to continue to play and to get others to play as well. I came to realize that it was a combination of the community doing things that got them to connect with others and meet new people, and having nice long term goals that kept them wanting to come back. After thinking about that, I came up with this interesting idea. The idea is this, what if Nexon made quests that allowed players to get CS items as rewards for completing the quests, and they also made it so that you had to go to many different places to start the quests? Like for example, an NPC for one quest could be in Henesys, while another NPC for another quest could be in Omega Sector. Everyone enjoys cs items, and my theory is that people would actually do these quests to get them, even if they are not in really populated places. They could also implement a system where being in a party could give you more items when you complete a quest, while also making the quests repeatable weekly or monthly. What do you guys think? Do you think this could make maple a little better? It encourages meeting and connecting with others while giving people opportunities to get new items by traveling and appreciating all of maple.

May 27, 2015

19 Comments • Newest first

PandaPoet

[quote=chaos0]So, I was thinking last night about maple, and I was wondering what made old maple so exciting a luring to continue to play and to get others to play as well. I came to realize that it was a combination of the community doing things that got them to connect with others and meet new people[/quote]

community
+ no p2w
+ no potential
+ no enhancements
+ good map layout
+ relevant stats besides damage
+ class roles
+ less classes
+ tradeable high level equips
+ no godly, 100+ atk/m.atk armor
+ no character cards
+ no link skills
+ no airplanes
+ minimal lag/DC
+ secret maps
+ no marvel machine
+ no godly scrolls (10 atk 3 all stat 40% scrolls)
+ PQ level restriction
+ monster sacks to troll
+ no silly shortcuts (pantheon portal)
+ less fruity NX

Reply May 28, 2015
chaos0

From what everyone is saying, it seems like a good way to make people play maple more and to bring more people into maple is by revamping the quest system such that it encourages people to connect with each other and to explore the maple world more... which kind of goes back to my first point. Anymore suggestions on what could be done in regards to the quest system, or any other ideas? I'm sure there are plenty of other good ideas that people can come up with

Reply May 28, 2015
inyourface45

[quote=Endurance]I agree with the questing system revamp.. this is something they recently did in La Tale[/quote]

Eh, Maple has quite a few theme dungeons... and there are quite alot of quest chains now

Anyway, while I do like quest chains that can zip you past levels, they do remove the freedom element from the game. Back in the golden days of maple quests were random - some were junk and some of them everybody loved because of their rewards. Personally, looking back on that feature, I liked that. The long quest chains and theme dungeons in maple today make it more focused on leveling asap instead of giving players the freedom of adventure.
Latale though... has a really flawed quest system imho. The entire game is a quest chain, and leveling is similar to driving a moped through a meter of treacle if you choose to grind mobs (or do spooky village but that crud is boring af, you shouldn't have to rely on exp pots for fast grinding). There is no freedom whatsoever, it is like a 2d single player game - complete one area and go onto the next, while mixed in with an mmo, in a bad way. </3 Maple should NOT do that. </3

Reply May 27, 2015 - edited
Endurance

[quote=mickery]Or they could just re-work the questing system to not give out trash rewards and exp. If they made quests worth doing, that would mean more traveling, which would mean you would see people in places other than hene[/quote]

I agree with the questing system revamp.. this is something they recently did in La Tale

Reply May 27, 2015 - edited
inyourface45

Hum... I think I know how to make maple popular again...

Make grinding a challenge again; get some advertising. Remove the pay-to-win element, and actually get some good customer support. Make it so the game doesn't crash as soon as you sneeze at it, and maybe bring the servers together so Maplestory isn't a ghost town 99.9% of the maps. Stop releasing op classes that can solo the whole map (e.g lumi, thunder breaker) or classes that can kill a boss in 2 seconds (e.g xenon, NW). Also make it so the game doesn't have a million events going on at once. Having only one event going on, which actually MADE sense along with the event being DECENT, back in 2008 was fun.
And yes, make the game more sociable. Maybe make it so people get 100% of a mob's exp in a party. This way people won't complain as having a party won't make exp gain worse in any way. Any less, and people are sure to complain, gripe and defame.

Reply May 27, 2015 - edited
09080706l

I'd be happy with it. It'd be great to have something else to do in empty areas, at least give people incentives to travel around, even add better training grounds for the areas.

Reply May 27, 2015 - edited
Buster1651

[quote=Enickma]Nope, they need to make money

IMO what they should do is switch to a Subscription-based Business Model, what that would basically mean is that if people want they can pay $10~$15/month for better things but still keep the F2P aspect. For example, lets say a free account can only have a max of 4 characters, only adventurers (lvl cap of 100 or w/e it takes to max 4th job skills) and each can only hold idk like 100mil mesos has limited inventory slots and storage slots, where as a premium account can have 16 characters, all jobs, max mesos, more inventory/storage slots, and get like 20% off CS items, take out everything from CS except NX clothes/pets/FM permits, and make cubes/scrolls/all that P2W stuff available through quests/boss drops (higher lvl boss have more % chance to drop) or w/e[/quote]
This is very stoopid. Why? Because this idea would half the community by a half or 3 quarters. They're not going to make jack when most their players quit.
A subscription based model wouldn't work because this game has next to nothing to offer to new and old players. Most players at this point, boss, henehoe, afk or merch
After subscription based, most of those players I mentioned will quit.
Bossing takes like 30 minutes to do nearly all of them so paying 15 bucks for just bossing is stupid
Why henehoe and talk for 15 dollars when you can just, i dunno, use 100 other free messaging or mmos
Why afk in the game when you're paying 15 dollars.
Why merch and try make money when you're losing money because you're paying 15 dollars
You would also make the game even more pay 2 win then it already is. Why restrict most of the player base 3/4 of a dying game because they didnt pay 15 dollars.

Reply May 27, 2015 - edited
iElmo

Nexon does the meso CS boxes every week with a decent variety in clothing.

Reply May 27, 2015 - edited
BearsBuu

The first thing Nexon should do would be allow countries outside US to create new accounts and play the game. That would make people bring their friends to the game, only seeing maplestory crowded during holidays is not what we want. I remember back in the time when the server was so crowded that you could barely log into the game, that's what makes the game exciting, because you know that you're one of the many people that managed to enter the game.

Happy mapling!

Reply May 27, 2015 - edited
mickery

Or they could just re-work the questing system to not give out trash rewards and exp. If they made quests worth doing, that would mean more traveling, which would mean you would see people in places other than hene

Reply May 27, 2015 - edited
DemonsRising

personally your not off the right track but I do agree that the quest in maple aren't worth a damn waiste of my time for no reward at all besides that what nexon need to do is support the new players/ unfunded players and guide them we all know that most of the noob players end up quiting cuz they got nothing to do with 5-15k range at like lvl 170s like really what are they gonna do besides struggle to train and kill zakum 9billion times , also they need to bring back party play like lhc , hoh , sdh back to the way they were its so depressing training on my own I get so bored the real issue is behind the huge gap between unfunded and funded and also for the fact maple don't fricken advertise for nothing I hvnt seen a maplestory commercial since arans like seriously that's an issue for a company that don't advertise losing more players than you can gain </3 o.o

Reply May 27, 2015 - edited
chaos0

Appreciate all this feedback on this matter.
@LuizEvilx I see what you mean, but how I see it, if the game is losing out on a lot of players and dying, then Nexon wouldn't mind so much losing some money, because that is better than the game completely dying. You do make a good point with the second thing you said, but it could still encourage people to work together more at least.
@Jareddragonx9 I really like your idea of how they could implement this system

Reply May 27, 2015 - edited
Enickma

Nope, they need to make money

IMO what they should do is switch to a Subscription-based Business Model, what that would basically mean is that if people want they can pay $10~$15/month for better things but still keep the F2P aspect. For example, lets say a free account can only have a max of 4 characters, only adventurers (lvl cap of 100 or w/e it takes to max 4th job skills) and each can only hold idk like 100mil mesos has limited inventory slots and storage slots, where as a premium account can have 16 characters, all jobs, max mesos, more inventory/storage slots, and get like 20% off CS items, take out everything from CS except NX clothes/pets/FM permits, and make cubes/scrolls/all that P2W stuff available through quests/boss drops (higher lvl boss have more % chance to drop) or w/e

Reply May 27, 2015 - edited
Ruew

not related but c'mon nexon, make the buddy list 200 max, shouldn't be that hard to code it

yes, i know about account buddies

Reply May 27, 2015 - edited
SamuraiMan

That won't work because nexon would actually have to give us stuff. They don't like to do that.

Reply May 27, 2015 - edited
Graystoke

I used to have long term goals because gear and scrolls were so rare. That's not the case anymore. It's too easy to just fund yourself. If you have the mesos you don't have to do any work which makes the game less fun

Reply May 27, 2015 - edited
Jaredragonx9

randomized multipart quest chains to unlock cs content thats free w/ cd on usage would be my way of doing it (stuff like buff freezers, time extensions, and 2X Questboosters,ETC)
AN example of a questline could be could be simple stuff like clear hilla with a corsair in the party -> defeat mano with a hyper skill -> the obligatory hunt down/collect xxx -> talk to bruce -> talk to starting npc to collect reward.

Reply May 27, 2015 - edited
LuizEvilx

bad ideas.

first, nexon hardly ever gives free cs items outside of events. I dont think they ll change that, else why have a cs in the first place? they'd lose money if a mere quest gave away cs items that easily. it depends a lot on what kind of items youre talking about.

your second suggestion is open for people to exploit and abuse it by taking mules for such quests. just no.

youre not wrong about what you said first, but your ideas wouldnt work in my opinion.

Reply May 27, 2015 - edited
Sprinkle

I remember they have done a event where it has given temporary and perm NX equips in the past though.
That was a few years ago if I remember correctly. 2012-ish?

They should really bring that back

Reply May 27, 2015 - edited