Marksman Skill Changes Kms 1.2.175
So Frostprey's attack speed has increased, Spirit Link has gained 15% Resistance to Elements and States, and most of all SNIPE has been changed from 6 x 720% = 4320% to 9 x 490% = 4410% which is a 90% damage increase! [b]If you were to combine that with all of the passive Snipe Hyper Skill boosts that's spammable 10 x 510% = 5100% damage![/b]
So in essence our biggest changes weren't to our Hyper Skills as they weren't changed at all. I would still argue Trueshot could use a slightly lower cool down, but its workable. Anyone else stoked about Snipe getting even more buffs? <3
Marksman Hyper Skill Vids:
http://www.youtube.com/watch?v=_s-cClNViIU
http://www.youtube.com/watch?v=LaO8CYJQCos
Source: http://orangemushroom.wordpress.com/2012/10/17/kms-ver-1-2-175-archer-thief-pirate-hyper-skills-halloween/
53 Comments • Newest first
@Chris949: I can understand if you thought I was assuming you were talking about damage only... that is, before I explained myself*.
I'm not going to stoop so low as to start insulting, though. Just hoping you'd understand by now
@Edit: *I don't know why you're making this into an argument, but just to cut off anymore replies, I'll make it clear I've said this already, but I'll make it more understandable.
If I didn't say 'in terms of damage', I couldn't ignore the other aspects of summons such as time, maximum level, level formula, skill variable formula, attacking range etc. That's why I said 'in terms of damage', not to assume that by 'FP > Wind' you meant only in damage, but to make it clear that I was talking about damage, and damage only.
I did this specifically so not to warrant a reply like yours, but you interpreted my post the way I thought it would be without the 'in terms of damage' note. So let's leave it at this, and only reply if you still don't understand.
Thank you :']
[quote=iVege]@Chris949: you're the one that's being aggressive. You're the one assuming that I want an argument. I don't. I'm just saying their difference in damage does not matter. I said in terms of damage to indicate I'm talking about damage, in case you weren't. Clearly, you got that, but instead of thinking I used to avoid confusion, you thought I was assuming you were referring to damage only.
In other words, you misunderstood because you made assumptions.[/quote]
You responding makes your referring to ME as aggressive contradicting. You made the assumption I was just talking about damage dumbass now own it. You are stupid. Done with stupid maplers like you.
@Chris949: you're the one that's being aggressive. You're the one assuming that I want an argument. I don't. I'm just saying their difference in damage does not matter. I said in terms of damage to indicate I'm talking about damage, in case you weren't. Clearly, you got that, but instead of thinking I used to avoid confusion, you thought I was assuming you were referring to damage only.
In other words, you misunderstood because you made assumptions.
[quote=iVege]What I'm talking about is how the skills work as summons. FP is aggressive, Wind is not, and I related that to DB as a rush skill.
In terms of damage, it doesn't matter which one is better as you can summon both.[/quote]
Dude I never said just in terms of damage, but you just assume anyway to add to some stupid argument you still want to have. You are crazy. </3
What I'm talking about is how the skills work as summons. FP is aggressive, Wind is not, and I related that to DB as a rush skill.
In terms of damage, it doesn't matter which one is better as you can summon both.
[quote=ketchup11]about FP and irena's wind, I suppose we're talking about graphics or something else I'm forgetting, because FP is and always has been stronger than wind.[/quote]
SO FAR we all agree that FP/Phoenix beat the hell out of them stupid Cygnus summons. Is all I'm saying. How can anyone not get that?
195+ marksmen will become the new evans of adventurer classes (given how easy it will be to cap and how mildly funded charcters will be seeing max damage ;p).
@iVege: @Chris949:
in my offense(?), it had slipped my mind AND I saw little importance in it. nobody should bother, anyways.
about FP and irena's wind, I suppose we're talking about graphics or something else I'm forgetting, because FP is and always has been stronger than wind.
About the part between FP and Irena's Wind.......you NEVER know man. This is basil after all. o.o
About the DB buff. Of course it needs an increase in mob count that's something else it needs in addition to it working on bosses. But if you wanna fix Golden Eagle you might as well fix the other 2nd job skills too. Still having to use SA in order to attack is something we've been doing since the game started and it's as frustrating now as it was 6 years ago. Overhaul the arrow system too. As for Elite Puppet, its SP can remain the same since 4th Job changes from 120 to 100 giving us an extra 60 SP to max all of our skills. But if we're talking about SP adjustments, I've always been a fan of merging Marksmanship with Spirit Link and just have Spirit Link provide the extra buffs of Def Ignore and Accuracy % and that provides an extra 10 SP as well.
And it slipped his mind as he was typing so your defense is poor. Don't bother. And he corrected himself. It is important.
[quote=Chris949]I like Frostprey more than Irena's Wind because[/quote]
Waaaiiit, stop right there...!
...
Who doesn't?
[quote=Chris949]DB just needs a real buff which it still hasn't gotten. Outside of training DB is worthless, which you can't say for every other rush skill in the game.[/quote]
Agree and disagree. Compared to other pushing skills, yes, it seems inferior because it can't push anything past LHC-type monsters and apparently it doesn't push when you miss.
But the buff it got in Champions and will get in Tempest is amazing in its own right. Apart from better rushing capabilities, and I know you don't face LHC-type and lower enemies as often as you would bosses, but it needs a mob count boost to 8. For two reasons: For one, Pierce hits 8 and DB's a pushing skill. Two, the mob count formula after Tempest is horrendous, where it gets 2 mobs from 4 at level 6 and never again... ew. It should totally start at 4 like always and increase by 1 every 2 levels:
Level 1: 4 mobs
Level 2: 4 mobs
Level 3: 5 mobs
Level 4: 5 mobs
Level 5: 6 mobs
Level 6: 6 mobs
Level 7: 7 mobs
Level 8: 7 mobs
Level 9: 8 mobs
Level 10: 8 mobs
Apart from DB, Golden Eagle also needs a change in numbers (apart from the graphics of both itself and Frostprey). That is, its maximum level. Level 15 but Frostprey is level 10? Awwwkward. For some reason I want Elite Puppet's maximum level changed to 10, 20 or 30 as well. Preferrably 30 because we have a surplus of SP. I can stomach seeing level 15s, but when normal Puppet is now level 10, uh, yeah. The reversed situation from the Golden Eagle business.
[quote=Chris949]But I understand it could have slipped your mind rush skills are used for bossing[/quote]
Well, no it hasn't slipped his mind, as shown when he says
[quote=ketchup11]the only changes I could see are having DB rush even if you miss/having it rush bosses, like "every other" rushing skill[/quote]
So the problem here isn't that he didn't remember/realise/know that DB's push could be used for bossing, but rather, he didn't see the importance of it.
@Chris949: my bad, it's because I am really quite stupid, herp. I've been playing classes lacking boss rushing skills while fighting stationary bosses for far too long now(seriously, no sarcasm intended)
I now see how that could be nice(at times)
[quote=ketchup11]the only changes I could see are having DB rush even if you miss/having it rush bosses, like "every other" rushing skill, but even then I don't see why you would use it outside of training.
unless we're talking about increasing it's % by 9000 to replace pierce/snipe or something... derp[/quote]
You sound really stupid right there no lie. But I understand it could have slipped your mind rush skills are used for bossing or maybe you're not funded enough to boss regularly......derp.
[quote=Chris949]I like Frostprey more than Irena's Wind because Frostprey is more powerful and now even faster. DB just needs a real buff which it still hasn't gotten. Outside of training DB is worthless, which you can't say for every other rush skill in the game. Soon as Hyper Skills reach GMS I'm taking DB off my Keys. Waste of space.[/quote]
the only changes I could see are having DB rush even if you miss/having it rush bosses, like "every other" rushing skill, but even then I don't see why you would use it outside of training.
unless we're talking about increasing it's % by 9000 to replace pierce/snipe or something... derp
I like Frostprey more than Irena's Wind because Frostprey is more powerful and now even faster. DB just needs a real buff which it still hasn't gotten. Outside of training DB is worthless, which you can't say for every other rush skill in the game. Soon as Hyper Skills reach GMS I'm taking DB off my Keys. Waste of space.
[quote=tonywashere]@LimusocoBobo Actually, when anything attacks while you DB, it disrupts it .[/quote]
Works the best with Irena's Wind, since it only attacks when you attack.
Or, in other words, when you walk up to a mob and DB, there is a 100% chance Irena's Wind will also attack at the same time, unlike Frostprey, who attacks every few seconds.
@LimusocoBobo Actually, when anything attacks while you DB, it disrupts it .
[quote=tonywashere]Actually, it was quite annoying when FP attacks a monster and stops my DB from rushing monsters at LHC. I still cast it regardless though.[/quote]
Oh wow. This whole time I've been blaming my party members for stopping my DB...
[quote=LightRapid]I don't understand what's the problem with casting FP now. It's another small add-on to our DPS, why would we not cast it?
And looking at the videos, that's a pretty awesome power we've been given. We've always had versatile skills, when hunting mobs and using puppet to lure them away (for all of you who actually tactically grinded throughout a map back in the day), to KB-ing bosses after we lured them, to our OHKO Snipe, from Iron Arrow-->Piercing Arrow, Blizzard. My inner hipster wants to say that I made a good choice back then when I decided hermits post 3rd job release cost too much money.
The only thing I can continue to do now is just keep improving and hopefully work towards getting SI too, LOL. We've been in top tier and other classes always overlooked us.[/quote]
Actually, it was quite annoying when FP attacks a monster and stops my DB from rushing monsters at LHC. I still cast it regardless though.
[quote=Chris949]http://www.youtube.com/watch?v=LaO8CYJQCos
Here is a showcase of the faster attack speed of Frostprey, Snipe with the new Hyper Skill buffs, and Long Range Trueshot (barely visible).[/quote]
Holy... totally getting Frostprey extra hit now.
[quote=McAwesomesauce]You guys understand the point of a class is for people to play that class, right?
We aren't the hipster class of Maplestory. Also no one cares when classes get buffed, people only care when new classes come out. Plus, even if we did get people playing our class, would it really be ruined forever? Were we all so shallow that we thought just because we were all the same class in a poorly designed game we were all in a great big happy family?[/quote]
I second you on that one. I personally couldn't care less about a bandwagon especially at my level it doesn't affect me.
[quote=JamesCarlson]At least they actually made Frostprey worth my time to cast it. Now everyone unite against "Snap Freeze Shot", we had Blizzard first! Marksmen unite![/quote]
Yea I know ever since Champions update I've stopped using Frostprey but that will change after we get this update.
You guys understand the point of a class is for people to play that class, right?
We aren't the hipster class of Maplestory. Also no one cares when classes get buffed, people only care when new classes come out. Plus, even if we did get people playing our class, would it really be ruined forever? Were we all so shallow that we thought just because we were all the same class in a poorly designed game we were all in a great big happy family?
At least they actually made Frostprey worth my time to cast it. Now everyone unite against "Snap Freeze Shot", we had Blizzard first! Marksmen unite!
Although not as ridiculous as Angelic Burster, Spammable Snipe is still OP...
Sigh, right when i thought BM's mobbing was going to be somewhere near MM's.
[quote=ImWada]So are Resistance the only classes that cant 1hit kill the Zakum Arms?[/quote]
Well a Mech's Giant Robot SG-88 can hit over cap so if they hit high enough they can already 1hit all the Zak arms.
@Chris949: Maybe, or I'll eventually get there..some day. My snipe is only level 1 .
[quote=TangleViper]I guess I'm just jealous.[/quote]
I was jealous waaaaaaay back when pre-BB where BMs and NLs ruled dps with Hurricane and TT. Good times....
As for 1v1, I would still argue Kaisers, Angelic Bursters, and Luminous have better but I'm waiting for brand new DPM charts account for all the new 1v1 skills.
[quote=Oyster] I'm not a band wagoner and I won't make it to even the 180s! I feel too lazy to train Maybe I should have took advantage of that Red Leaf school while it was still here...[/quote]
Well maybe when Hyper Skills come closer to GMS you might find more motivation. These skills would've definitely motivated me to grind for hours a day.
[quote=AckarRed]Enjoy getting your Marksman to 195 to use it.[/quote]
I might have to rejoin for this....spammable snipe? thou shalt feel hells fury as I unleash my arrows unto thee!
[quote=Luapxal344]It is a burden to train a MM to lvl 195. I don't believe bandwagoners can make it that far.[/quote] I'm not a band wagoner and I won't make it to even the 180s! I feel too lazy to train Maybe I should have took advantage of that Red Leaf school while it was still here...
[quote=TangleViper]The thing is that you won't need much funding to cap with Snipe. Yes, it's 195, but you get an attack that actually works best with lower funding since it caps so easily.
Right now I hardly scratch the 500k mark fully buffed (Hurricane). With my gear and X-Bow multiplier I should be capping post-Hyper Skill Snipe on regular bosses. Don't forget the free crit and PDR too, giving you space for other upgrades. I still think it's incredibly OP.[/quote]
Would I be disagreeing with you if I said I don't think all classes should require lots of funding to generate high damage from skills? It's nice to see a class now that doesn't require tons of funds or that doesn't have extremely flashy skills and takes a degree of work to get its best skills and buffs.
Ok I've linked to Max's blog if anyone still hasn't seen what all the buzz is about. I second that we don't get very OP until 195 when it becomes spammable so any bandwagon that occurs will be short lived, and those that do commit to 200 deserve to be as OP as they fund themselves to be.
[quote=blazi4ever]Personally, I'm very happy about these changes. Only thing that bothers me is the look of Trueshot; it's supposed to be a crossbow not a bow. D;[/quote]
Eruption, Snipe and Trueshot all feature bows
Those that don't don't feature a crossbow either other than Pierce. And we don't hold Pierce like a crossbow
Level 195 for an even better Snipe...I think I can level up by then.
I wouldn't be too worried about bandwagoners hitting 195 cause they usually lose patience on the way and/or end up quitting after hitting 200 for most anyway.
Personally, I'm very happy about these changes. Only thing that bothers me is the look of Trueshot; it's supposed to be a crossbow not a bow. D;
I remember the moment when I first became a Marksman. The first thing I did was put that first skill point on snipe. haha just imagine it.
Me at Rex pq hitting 5k's with strafe then all of a sudden BOOOOOM 999,999!
They called me a hacker. I answered back "I'm just a marksman."
It is a burden to train a MM to lvl 195. I don't believe bandwagoners can make it that far.
Whats the cast speed of snipe in this update?
Looks like I'll be seeing my class all over the place like phantoms and dual bladers when they were released.. Sorry to say but it saddens me to see how this class was so unpopular and eeach of us had a sense of a close-knit unique community then all of a sudden we get a set of op skills and everybody starts making a marksman.
[quote=Mikka]does anyone know if si would effect the speed of snipe? would be awesome if you could fire it even faster ; 0[/quote]
SI sure as hell does affect the speed of Snipe. No vids up of the new Snipe with SI though.
With that Snipe we are more of a slower but stronger NL than anything resembling a BM/Mercedes in my opinion. Same number of hits as Quintuple Throw + SP and same attacking style.
That is just ridiculous.....Sure level 195 but still.
If they ever decide to remove it I hope they replace it with a passive to bypass DR and SDef. Utility is always good.
Or make it only have no cooldown when Bullseye is up.
http://www.youtube.com/watch?v=_s-cClNViIU
Here's a showcase of Marksman soloing Zak with various Hyper Skills. I'll put these vids in the first post.
@Chris949:
I suppose my argument against it is:
The BM skill's 90 second cooltime was completely out of place before the change, since it does similar damage to some of the 30 sec cooldown skills and is capped at the same amount as the 8 sec skills. BMs didn't really have anything amazing in the buff/passive department to make up for their attack being so lame, so a cooltime reduction seems reasonable.
I'm a little confused at why the sair skill was reduced to 15, since its damage/cap is far higher than any of the other low cd skills as of now, and 30 seconds seemed to be reasonable enough for the most of the southperry/basil sairs to not complain about it. I suppose maybe the funded Korean sairs made a big stink about not getting double rapid fire or something, since they're the ones who influence NK and their rebalances.
And in the end, marksmen seem to have been dealt a pretty good hand overall as far as hyper skills go, snipe IMO more than makes up for trueshot being average and bullseye a little too mediocre compared to all the other adventurers (poor DrKs and Nightlords)
http://www.youtube.com/watch?v=LaO8CYJQCos
Here is a showcase of the faster attack speed of Frostprey, Snipe with the new Hyper Skill buffs, and Long Range Trueshot (barely visible).
[quote=Mikka]way to make mm op? watch those xbow prices get out of hand lol.
personally i would say mm got the best buffs from the hyper skills, compared to all the other classes.[/quote]
Enjoy getting your Marksman to 195 to use it.
I want to steal your powers while you sleep
You always get the better update :[
[quote=ketchup11]30 seconds is fine for trueshot IMO, looking at every single other skill in relation to %/cap/cooltime. also, looks like they fixed its yucky animation glitch thing where the monsters die before the crosshairs even appear, yay
since marksmen will essentially be godlike once they hit 195 now, I'm curious as to what will happen to the microscopic marksmen community/population...[/quote]
My argument against lowering Trueshot's CD is the lack of need to with Pierce and the new Hyper Snipe. But the argument for would actually be the fact that actually both Sairs and BMs both had their cooldowns lowered within 30 seconds. Only classes who really should be 30 seconds+ cooldown based on Total %/Cap % should be Luminous/Kaiser/Angelic Burster. But with the real nice buff to Snipe it kind of takes the shine off of Trueshot a bit.
30 seconds is fine for trueshot IMO, looking at every single other skill in relation to %/cap/cooltime. also, looks like they fixed its yucky animation glitch thing where the monsters die before the crosshairs even appear, yay
since marksmen will essentially be godlike once they hit 195 now, I'm curious as to what will happen to the microscopic marksmen community/population...
[quote=TangleViper]What is the delay (or number of attacks per minute, whatever) of Snipe with SI? The % per second will be ridiculously high compared to say... Hurricane. Or any skill really.[/quote]
What I'm really interested in is the range needed to cap with the new Snipe. I always knew it was fairly low but its definitely increased a bit now.
I'm gonna love MM even more when this update comes out. (:
[quote=TangleViper]I really think that Snipe is becoming way too powerful without cooldown.
Sure, it suffers from cap, but come on, 10x cap per attack? Better than most classes. It's gonna transform medium-funded Marksmen into 1v1 gods in addition to their already sweet mobbing.[/quote]
I would agree in that our 1v1 is almost starting to outshine our mobbing at this rate in how powerful it is. But at least we MM can shrug off them NLs hitting cap x10 now especially if we have SI. And there won't be any MM below 195 abusing this either. If that's still worth mentioning.