General

Nebulite Content Update

Hey all,

I posted a content update regarding nebulites on the Nexon Forums, wanted all of your opinions as well to help shape it correctly.
http://maplestory.nexon.net/Community/#%2Fshowthread.php%3F875130-Content-Update-Nebulites%26nxid%3D6

We're making nebulites what they're meant to be; unsafe, unstable, with a touch of fun.

June 12, 2013

51 Comments • Newest first

turtlebiome

make old versions of Nebs not affected by this please...

Reply June 13, 2013
corsair

[quote=janny1993]@Timberwolf10: Well, I want your respond to my last post. You think the evolving nebulite still wouldn't work even with the newly implemented restriction?
I think it's quite fair in my opinion......[/quote]

If we stick with the time restriction / expiration system with the nebulites that would be a great improvement towards it so yes, it would be nice, however based on everyone suggestions we may move off of it as with some of the other elements.

I apologize for the awkward thread title btw.

[quote=ShadowOf2]Why do people spend so much time on this, when GMS copies KMS, and KMS can't read what you're saying?[/quote]

If you speak Korean or know someone who does, their twitter account actually replies to almost any tweet sent to it, so information can be passed along easily. I play in KMS as well, so have plenty of friends who are capable of that but anyhow, off-topic.
---

Anyhow, seeing as spending time on a project just means being bashed for it, just going to lock the thread. Seems like the idea is pointless regardless on Basil.

Reply June 13, 2013 - edited
ajwright92

This makes me not wanna buy anymore nebulites.
So much for wanting that HB neb.

Reply June 13, 2013 - edited
ShadowOf2

@janny1993:
joke's on the guy who thinks this is going to be implemented
HAH!

Reply June 13, 2013 - edited
janny1993

[quote=ShadowOf2]Why do people spend so much time on this, when GMS copies KMS, and KMS can't read what you're saying?[/quote]

KMS don't have nebulite, so HAH!
Jokes on you. lol

Reply June 13, 2013 - edited
ShadowOf2

Why do people spend so much time on this, when GMS copies KMS, and KMS can't read what you're saying?

Reply June 13, 2013 - edited
janny1993

@Timberwolf10: Well, I want your respond to my last post. You think the evolving nebulite still wouldn't work even with the newly implemented restriction?
I think it's quite fair in my opinion......

Reply June 13, 2013 - edited
corsair

[quote=cuddymd]@Timberwolf10 what you think is fun everyone else considers annoying.

nobody likes to repair stuff. it's one more thing to worry about
nobody likes to have unstable stats. people like consistency
nobody likes your idea. it's stupid

also people dont like to pay for things that expire - why do you think no one likes buying time limited godly equips

another thing. misleading title, which is intentional and nobody appreciates it[/quote]

The idea needs improving, remove certain aspects of it, it becomes fine but aware of that now.

Reply June 13, 2013 - edited
cuddymd

@Timberwolf10 what you think is fun everyone else considers annoying.

nobody likes to repair stuff. it's one more thing to worry about
nobody likes to have unstable stats. people like consistency
nobody likes your idea. it's stupid

also people dont like to pay for things that expire - why do you think no one likes buying time limited godly equips

another thing. misleading title, which is intentional and nobody appreciates it

Reply June 13, 2013 - edited
janny1993

[quote=Timberwolf10]The main issue is that anything that involves S nebulites being permanent will likely not be considered as Nexon is greatly against the idea of integrating them into the game, which is the reason any evolving item system can't work (and still enjoy the effects of better ranks).

Here's a suggestion from another forumer, instead of making them time based, change the amount of fortified nebulites effect the length of time an effect works for.

"However, the fortified nebulites wouldn't actually be any better on a net scale. Once you consider the entire life time of the nebulite, a Fortified [+5] nebulite would take 15.6 HOURS of non stop grinding to get it down to a c rank. I think that as fortification of nebulites increases, the %time that it is on a higher rank should also increase. Imagine this as a form of incentive for players to Fortify nebulites.

For example: Instead of:
100 - 80% - D
79 - 45% - C
44 - 21% - B
20 - 6% - A
5 - 1% - S

A Fortified Nebulite [+5] should have perhaps:

100 - 95% - D
94 - 75% - C
74 - 35% - B
34 - 13% - A
13 - 1% - S

This idea may be expanded to skipping perhaps the entire "D" phase on a 5x Fortified Nebulite."[/quote]

Well I'm not sure if you have read my edited part so I'll repost it again:
[quote=janny1993]
If you still want to add the durability that much. We can apply your idea but forget about fortified nebulite:
Nebulite [Normal] 1%/7.5minutes
Nebulite [+1] 1%/15minutes
Nebulite [+2] 1%/22.5minutes
Nebulite [+3] 1%/30minutes.
Nebulite [+4] 1%/37.5minutes.
Nebulite [+5] 1%/45minutes.

You can fuse the nebulite to make it last longer and you can repair the durability with the repair coupon from Root Abyss Key Maker's shop so people won't have to go back to town to repair it every once in awhile.
In addition, if the durability reaches 0, the nebulite will be removed from the item and be gone forever so when the nebulite is below 15%, please make a VERY noticeable warning message for the user. Just making it appear on the chatbox is not enough since some players won't notice it.[/quote]

Another thing I don't get about your idea is that... how does the repair work?
If we repair the nebulite, will it be changed back to 100% and the nebulite will change back to Rank D?
Or can we choose how many % we want to repair so it can stay at Rank S, etc

EDIT: If you want to add more restriction to the evolving nebulite I suggested earlier, you can make it so only 1 nebulite can gain exp at a time, so the players can't level multiple nebulite at the same time. It is not easy to level a single character to 200 so leveling multiple nebulite to 200 or 210 is not that easy and our effort should be afforded with an S rank at the very least right? It's just like level 3 link skill at 210.

Reply June 13, 2013 - edited
corsair

[quote=rlexington]This better not be legit.[/quote]

It's a update concept, not anything planned for the moment.

---

In this system, nebulites are in essence an unstable alien isotope. As an isotope decays (stability drops), it becomes more unstable which tends to mean more energy is released (in this case better stats). As an isotope has delayed completely (reaches 0%) it becomes so unstable that it explodes or has a tendency to explode, which is exactly how nuclear explosions occur. In this case, the nebulite explodes and disappears.

Reply June 13, 2013 - edited
corsair

[quote=janny1993]well I have a better idea.
How about we remove the whole "durability" ideas and make it like "Evolving item" with level and exp (like Reverse equip/Demon Slayer's aegis/etc)

The longer you use it, the better it become.
After reaching a certain level, it will rank up.
Example;
level 30 = Rank C
level 60 = Rank B
Level 100 = Rank A
Level 200 or 210 = Rank S

and make it so the exp is as much as a character's exp?

and... of course, you can only get Rank D nebulite from monster loot.
And you can only get Rank A and S nebulite from boss (which is the decent skill)[/quote]

The main issue is that anything that involves S nebulites being permanent will likely not be considered as Nexon is greatly against the idea of integrating them into the game, which is the reason any evolving item system can't work (and still enjoy the effects of better ranks).

Here's a suggestion from another forumer, instead of making them time based, change the amount of fortified nebulites effect the length of time an effect works for.

"However, the fortified nebulites wouldn't actually be any better on a net scale. Once you consider the entire life time of the nebulite, a Fortified [+5] nebulite would take 15.6 HOURS of non stop grinding to get it down to a c rank. I think that as fortification of nebulites increases, the %time that it is on a higher rank should also increase. Imagine this as a form of incentive for players to Fortify nebulites.

For example: Instead of:
100 - 80% - D
79 - 45% - C
44 - 21% - B
20 - 6% - A
5 - 1% - S

A Fortified Nebulite [+5] should have perhaps:

100 - 95% - D
94 - 75% - C
74 - 35% - B
34 - 13% - A
13 - 1% - S

This idea may be expanded to skipping perhaps the entire "D" phase on a 5x Fortified Nebulite."

Reply June 13, 2013 - edited
janny1993

[quote=janny1993]well I have a better idea.
How about we remove the whole "durability" ideas and make it like "Evolving item" with level and exp (like Reverse equip/Demon Slayer's aegis/etc)

The longer you use it, the better it become.
After reaching a certain level, it will rank up.
Example;
level 30 = Rank C
level 60 = Rank B
Level 100 = Rank A
Level 200 or 210 = Rank S

and make it so the exp is as much as a character's exp?

and... of course, you can only get Rank D nebulite from monster loot.
And you can only get Rank A and S nebulite from boss (which is the decent skill)

P.s. If you still want to add the durability that much. We can apply your idea but forget about [b]fortified[/b] nebulite:
Nebulite [Normal] 1%/7.5minutes
Nebulite [+1] 1%/15minutes
Nebulite [+2] 1%/22.5minutes
Nebulite [+3] 1%/30minutes.
Nebulite [+4] 1%/37.5minutes.
Nebulite [+5] 1%/45minutes.

You can fuse the nebulite to make it last longer and you can repair the durability with the repair coupon from Root Abyss Key Maker's shop so people won't have to go back to town to repair it every once in awhile.
In addition, if the durability reaches 0, the nebulite will be removed from the item and be gone forever so when the nebulite is below 15%, please make a VERY noticeable warning message for the user. Just making it appear on the chatbox is not enough since some players won't notice it.[/quote]

@Timberwolf10: And I'm pretty sure more people will like this idea than your current one.

Reply June 13, 2013 - edited
bluebomber24

Scania will cry alot....

Reply June 13, 2013 - edited
janny1993

[quote=Timberwolf10]Yes, this is not a planned update for the time being.

I was an intern in the past, although not actively working for Nexon. I create these updates occasionally so players can work together to try to form new ideas or improve portions of MapleStory that are lacking as my threads are typically watched over.

--

After some idea planning here is a new addition including some suggestions that were brought up by @wizardq and @Drakuaza:
(this is copied from a response to a mapler on the Nexon Forums)

Hmm, now that I think about it that may end up working out. The first thing that came to mind are those very rarely seen Cash items that expand mount / item expiration times past what they previously allowed.

How about this? If the same type of [b]FORTIFIED[/b] nebulite is combined with itself, it will allow the nebulite's stability to last longer then before lengthening not only the nebulite's use but also how long each rank lasts for. At a maximum of five [b]FORTIFIED[/b] nebulites.

The following would be the changes:

Fortified Nebulite [Normal] 1%/7.5minutes
Fortified Nebulite [+1] 1%/15minutes
Fortified Nebulite [+2] 1%/22.5minutes
Fortified Nebulite [+3] 1%/30minutes.
Fortified Nebulite [+4] 1%/37.5minutes.
Fortified Nebulite [+5] 1%/45minutes.

This means after combining five Fortified nebulites together, the nebulite can go 3.25 days without repairing, as well as the best rank, S, lasting for 3.75 hours which is the perfect amount for any bosses.

Keep in mind this is also an incentive for players to be more active as the more they play, the more unstable a nebulite becomes giving better stats.

Additionally, an item will no longer be harmed if a nebulite explodes, just the nebulite will disappear. Other items related to this will be adjusted later.[/quote]

well I have a better idea.
How about we remove the whole "durability" ideas and make it like "Evolving item" with level and exp (like Reverse equip/Demon Slayer's aegis/etc)

The longer you use it, the better it become.
After reaching a certain level, it will rank up.
Example;
level 30 = Rank C
level 60 = Rank B
Level 100 = Rank A
Level 200 or 210 = Rank S

and make it so the exp is as much as a character's exp?

and... of course, you can only get Rank D nebulite from monster loot.
And you can only get Rank A and S nebulite from boss (which is the decent skill)

P.s. If you still want to add the durability that much. We can apply your idea but forget about [b]fortified[/b] nebulite:
Nebulite [Normal] 1%/7.5minutes
Nebulite [+1] 1%/15minutes
Nebulite [+2] 1%/22.5minutes
Nebulite [+3] 1%/30minutes.
Nebulite [+4] 1%/37.5minutes.
Nebulite [+5] 1%/45minutes.

You can fuse the nebulite to make it last longer and you can repair the durability with the repair coupon from Root Abyss Key Maker's shop so people won't have to go back to town to repair it every once in awhile.
In addition, if the durability reaches 0, the nebulite will be removed from the item and be gone forever so when the nebulite is below 15%, please make a VERY noticeable warning message for the user. Just making it appear on the chatbox is not enough since some players won't notice it.

Reply June 13, 2013 - edited
LeadIn

@Timberwolf10: Oops I meant take out the neb and keep it , forgot that

Reply June 13, 2013 - edited
izama

Its an intersting idea but I'm not fond of instability. instead couldn't monsters themselves drop nebulites and boss monsters drop higher ranked nebs at a decent rate. or rather nebulite boxes of a special brand that actually gives s rank at a rare chance.

Reply June 13, 2013 - edited
GrammarJew

@Timberwolf10

The biggest difference between Basilmarket and the Nexon forums is that everyone on Nexon's forum is trying to offer constructive criticism, but most of the comments on the first page are bashing you for a "terrible idea". Sorry you have to deal with that nonsense. Basilmarket is cancer.

As for myself, I kind of like your ideas. What I would have liked to see instead was if they worked the same way as, say, the Pendant of Spirit, where you charge it up for hours and you lose that charge whenever you log off. I'd be down for a similar system (of course, it doesn't have to work exactly the same). That way, players won't have to rush back to town in the middle of an intense grind to repair their weapon.

Also, to clarify: There will still be high ranked nebulites, correct? Will it be a situation where you can only get D nebulites and the effect just increases? Or will it be like different ranked nebulites will have better upgrade options?

Reply June 13, 2013 - edited
corsair

[quote=LeadIn]@Timberwolf10 Is it possible to implement a new nx item where you can take out the neb? I would buy it regardless of the price :<[/quote]

There already is an item in the Cash Shop called the Nebulite Diffuser although it hasn't been purchasable for many months. With this it would at available at all times though for mesos instead of NX. Not quite sure why it hasn't been out for awhile though, may ask them.

Reply June 13, 2013 - edited
LeadIn

@Timberwolf10 Is it possible to implement a new nx item where you can take out the neb? I would buy it regardless of the price :<

Reply June 13, 2013 - edited
Momijii

Hard pass.

Reply June 13, 2013 - edited
corsair

[quote=RanmaruStyle]Soooo this is a suggestion, correct?[/quote]

Yes, this is not a planned update for the time being.

[quote=janny1993]What I don't get is, why are you even bothered to waste your time and come up with all these so called "update", it's not like you are even working for Nexon, or are you?[/quote]

I was an intern in the past, although not actively working for Nexon. I create these updates occasionally so players can work together to try to form new ideas or improve portions of MapleStory that are lacking as my threads are typically watched over.

--

After some idea planning here is a new addition including some suggestions that were brought up by @wizardq and @Drakuaza:
(this is copied from a response to a mapler on the Nexon Forums)

Hmm, now that I think about it that may end up working out. The first thing that came to mind are those very rarely seen Cash items that expand mount / item expiration times past what they previously allowed.

How about this? If the same type of [b]FORTIFIED[/b] nebulite is combined with itself, it will allow the nebulite's stability to last longer then before lengthening not only the nebulite's use but also how long each rank lasts for. At a maximum of five [b]FORTIFIED[/b] nebulites.

The following would be the changes:

Fortified Nebulite [Normal] 1%/7.5minutes
Fortified Nebulite [+1] 1%/15minutes
Fortified Nebulite [+2] 1%/22.5minutes
Fortified Nebulite [+3] 1%/30minutes.
Fortified Nebulite [+4] 1%/37.5minutes.
Fortified Nebulite [+5] 1%/45minutes.

This means after combining five Fortified nebulites together, the nebulite can go 3.25 days without repairing, as well as the best rank, S, lasting for 3.75 hours which is the perfect amount for any bosses.

Keep in mind this is also an incentive for players to be more active as the more they play, the more unstable a nebulite becomes giving better stats.

Additionally, an item will no longer be harmed if a nebulite explodes, just the nebulite will disappear. Other items related to this will be adjusted later.

Reply June 13, 2013 - edited
janny1993

[quote=Timberwolf10]Just to clarify, the part about the nebulite harming an item's stats can be removed and adjusted, this is still a work in progress afterall.

Additionally, all nebulites obtained or existing before this system update will remain untouched. That means all nebulites currently in existence or on an item will remain the same and not be changed by this update, only new nebulites will be subject to these changes.

It seems a majority of the reasons for disliking the update are because of the item damaging aspect, as well as the fear of people who have assets in nebulites being hurt by this. All nebulites you all currently have are not going to be effected by this update, as with the additional options / Flames of Recarnation that happened in KMS, only new items and nebulites are effected by these changes, all old items are untouched so you can still enjoy your decent skill and expensive nebulites.[/quote]

What I don't get is, why are you even bothered to waste your time and come up with all these so called "update", it's not like you are even working for Nexon, or are you?

OT: By the way, this is a rather stupid idea. I'd rather keep the nebulite system the way they are now and maybe make it so it's easy to obtain Rank D nebulite and don't require NX to fuse Rank B and up nebulite. I never liked to use any items with durability.

Like you said, the old and existing nebulite will not be affected by this "update" but if this is implemented, the old nebulite will eventually be all phased out and since they are completely unobtainable, nobody can enjoy the "old and expensive" nebulite anymore.

Reply June 13, 2013 - edited
RanmaruStyle

Soooo this is a suggestion, correct?

Reply June 13, 2013 - edited
corsair

[quote=iDopephene]Don't like this plan. This is just adding another annoyance to the game in repairing. I see your good intentions to make the poor-rich gap smaller, but honestly "a few min" for the "poor" to feel strong is not worth the hassle - the "poor" don't get much a significant range boost with a few %/boss/w/e for a few min.

Plus picking up a item with a Neb is just asking to be forced to repair it or PAY NX to remove it if they want to wear the item.[/quote]

Nebulite Diffusers will be removed from the Cash Shop and become normal items in Shop Merchants, so there is no need to spend any NX to remove an unwanted nebulite.

Reply June 13, 2013 - edited
iDopephene

Don't like this plan. This is just adding another annoyance to the game in repairing. I see your good intentions to make the poor-rich gap smaller, but honestly "a few min" for the "poor" to feel strong is not worth the hassle - the "poor" don't get much a significant range boost with a few %/boss/w/e for a few min.

Plus picking up a item with a Neb is just asking to be forced to repair it or PAY NX to remove it if they want to wear the item.

Reply June 13, 2013 - edited
corsair

[quote=Ni3Qin]OK BUT.....
When we go to chaos Ra boss or Magnus, those boss take time. So....You tell me to get out middle of the fight and go repair this nebs? I rather not to buy nebs anymore.[/quote]

Usually before anyone attempts a boss they'll restock on pots, stop by the Free Market for special boost potions, or recharge bullets / stars. At full stability an item has 11 hours left, and even at 20% (A) there is well over three hours left, which I'm pretty sure most bosses do not take including Magnus and Ra. For those who are bossers and spend NX, there are Fortifiers that will make even the last 5% (S) last close to an hour. If it gets too close, someone can just take the equip off to avoid the nebulite exploding.

[quote=xadweryuhg56]Another brilliant idea from Nexon to make more money. Well played Nexon.....well played.....[/quote]

Pft, hey. One of the important parts about this system is that players that don't spend any NX still have the same advantage as those who do, so there is not too much of a gain for Nexon money wise. Spending NX for Fortifiers is merely for convenience and doesn't provide any advantage besides being able to experience certain ranks longer and protecting an equipment. Even in regard to protecting, normal players can get Fortified versions of nebulites from bosses.

Reply June 13, 2013 - edited
Ni3Qin

[quote=Timberwolf10]The reasons for having the stability system is because Nexon is against the idea of implementing S nebulites as they feel it's even more of an unfair advantage and causes a greater gap between players. By using this system, all players get to experience the effects of a S nebulite. Keep in mind even though the effect is only existant for the last 5%, that is still over 35 minutes of [S] nebulite.

Also, to those worried about the prices of nebulites think of it this way. If there is only one purchase / obtainable rank of a nebulite, that means there's much more supply of it and thus much more of a chance of more of the nebulites you want as players can combine them even more. I estimate the best nebulites (like %stat and decent skills) being around 30-60mil, while others can be around 5-20mil.

This is also nice as this is the first time ever Decent Skills will be available as [D] rank.

Lastly to those concerned about having to go back to town frequently, keep in mind that the stability deteriorates at 1%/7.5minutes, meaning you can train non-stop for more then 11 hours before it even gets below 10%. [/quote]

OK BUT.....
When we go to chaos Ra boss or Magnus, those boss take time. So....You tell me to get out middle of the fight and go repair this nebs? I rather not to buy nebs anymore.

Reply June 13, 2013 - edited
corsair

[quote=Ni3Qin]Also, REMEMBER MONSTER LIFE<<<< IT DEATH NOW. NO ONE CARE ABOUT POTENTIAL BECAUSE IT EXPIRE 30DAYS. YOU WANT THIS HAPPEN AGAIN?[/quote]

This is absolutely not even close to the same. The effects from the nebulites do not expire or disappear, and as they are still nebulites their effects are much better then any potential obtainable through Monster Life such as Decent skills.

[quote=FrozenFox]Hmm mind putting a big flashing sign, visual change, or message given to players if it gets to like the last 10% then?[/quote]

There will be a notification when any item's nebulite stability drops below 10%, which is over an hour warning.

Reply June 13, 2013 - edited
corsair

[quote=Ni3Qin]Why don't you just tell them to put Nebs D, C, B, A and S in shop which you can go hunt your coin and exchange for it.[/quote]

The reasons for having the stability system is because Nexon is against the idea of implementing S nebulites as they feel it's even more of an unfair advantage and causes a greater gap between players. By using this system, all players get to experience the effects of a S nebulite. Keep in mind even though the effect is only existant for the last 5%, that is still over 35 minutes of [S] nebulite.

Also, to those worried about the prices of nebulites think of it this way. If there is only one purchase / obtainable rank of a nebulite, that means there's much more supply of it and thus much more of a chance of more of the nebulites you want as players can combine them even more. I estimate the best nebulites (like %stat and decent skills) being around 30-60mil, while others can be around 5-20mil.

This is also nice as this is the first time ever Decent Skills will be available as [D] rank.

Lastly to those concerned about having to go back to town frequently, keep in mind that the stability deteriorates at 1%/7.5minutes, meaning you can train non-stop for more then 11 hours before it even gets below 10%.

Reply June 13, 2013 - edited
Ni3Qin

Also, REMEMBER MONSTER LIFE<<<< IT DEATH NOW. NO ONE CARE ABOUT POTENTIAL BECAUSE IT EXPIRE 30DAYS. YOU WANT THIS HAPPEN AGAIN?

Reply June 12, 2013 - edited
Ni3Qin

Why don't you just tell them to put Nebs D, C, B, A and S in shop which you can go hunt your coin and exchange for it.

Reply June 12, 2013 - edited
corsair

[quote=Edatron]If he had said from the beginning that there would be no change to current nebs, then more hate would've been avoided.[/quote]

Very likely, although did state the project is a work in progress. I'm having it adjusted as more information and suggestions are given, and it seems the item damage effect will be removed as well.

Reply June 12, 2013 - edited
Aqueous

How about we keep what we have, introduce the durability which can be repaired with mesos and causes no harm to the item or makes the nebulite disappear. Also why would you want Nexon to make revenue out of this? They already milk out money just about of everything we do to better our characters.

Reply June 12, 2013 - edited
Edatron

[quote=ablahooobla]It's saddening to see how the majority of these comments, aside for one or two, are people performing the standard Nexon circle jerk. If you don't like it, it's really no big deal. All the nebulites that are on your equips will stay the way they are. Also, if you're complaining that you have lots of assets invested into nebs, the sell right now, because the old nebulites will remain as it but won't be available from after this patch, making the demand for them much higher!

Personally I think this is a great addition. It helps bridge the gap between the casual player who can't afford to spend billion on mesos on 4% all stat nebulites and the player who does.[/quote]

If he had said from the beginning that there would be no change to current nebs, then more hate would've been avoided.

Reply June 12, 2013 - edited
ablahooobla

It's saddening to see how the majority of these comments, aside for one or two, are people performing the standard Nexon circle jerk. If you don't like it, it's really no big deal. All the nebulites that are on your equips will stay the way they are. Also, if you're complaining that you have lots of assets invested into nebs, the sell right now, because the old nebulites will remain as it but won't be available from after this patch, making the demand for them much higher!

Personally I think this is a great addition. It helps bridge the gap between the casual player who can't afford to spend billion on mesos on 4% all stat nebulites and the player who does.

Reply June 12, 2013 - edited
corsair

Just to clarify, the part about the nebulite harming an item's stats can be removed and adjusted, this is still a work in progress afterall.

Additionally, all nebulites obtained or existing before this system update will remain untouched. That means all nebulites currently in existence or on an item will remain the same and not be changed by this update, only new nebulites will be subject to these changes.

It seems a majority of the reasons for disliking the update are because of the item damaging aspect, as well as the fear of people who have assets in nebulites being hurt by this. All nebulites you all currently have are not going to be effected by this update, as with the additional options / Flames of Recarnation that happened in KMS, only new items and nebulites are effected by these changes, all old items are untouched so you can still enjoy your decent skill and expensive nebulites.

Reply June 12, 2013 - edited
Akaizer

Why isnt this a poll?

Reply June 12, 2013 - edited
balder944

No.

Horrible idea.

Reply June 12, 2013 - edited
Akaizer

This just sounds like a hassle.

Reply June 12, 2013 - edited
Ni3Qin

THIS IS SHIIIIIIT IDEA, NO ONE WILL PAY FOR NEBs ANYMORE </3 </3 </3 </3 </3 </3 </3 </3 </3

Reply June 12, 2013 - edited
LeadIn

Dislikes, don't wanna go to town every few hour just to keep my neb

Reply June 12, 2013 - edited
SanjuPM

I actually like it, even the part of exploding and reducing the stats, (however permanently could be reworked.) Maybe an additional cost to repair the damage from the explosion?

Reply June 12, 2013 - edited
NotMyGear

Not a fan

Reply June 12, 2013 - edited
jh92

Give us back the neb that was used in an equip when we use that nx diffuser thing instead of destroying it.

Reply June 12, 2013 - edited
Ineqt

I wouldn't mind, just bothers me that it can hurt the items stats. I spent a lot of time making my items and I wouldn't use this if it could mess it up.

Reply June 12, 2013 - edited
Edatron

I don't like it.

[b]"If a nebulite drops to 0% stability, the nebulite will explode, the item's stats will randomly drop permanently, and the nebulite will disappear leaving a nebulite slot."[/b]

Wtf? In that case I wouldn't put any nebulites on my items at all.

Reply June 12, 2013 - edited
wizardq

Not a fan I don't really like the instability thing. I think it would be better if your nebulite started out unstable, and overtime as you gather nebulite pieces of the same type of nebulite, you can use them to make that nebulite more stable. This way you don't lose anything, but the same concept applies that the more monsters drops you collect ( meaning the more monsters you kill using these nebulites) the better your nebulite stats will be.

Reply June 12, 2013 - edited
Drakuaza

You really think, after all the spoonfeeding nexon gave the playerbase for the past what, 2-3 years, most people will accept that?

Its great that we can experience the S rank neb status, however, the part where they disappear is something that I am against, if they drop to 0 they should lose all effect until repaired. And if you let em drop to 0 the repair price should be costly for that.

Other than that I don't care, however it's just a hassle to repair things every here and now, or get them to a desired %.

Reply June 12, 2013 - edited
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