Here are the new skills for the revamp
** http://maplestory.nexon.co.jp/campaign/sengoku2015/# ** < This just shows FJ and a new attack skill
** http://maplestory.nexon.co.jp/gameguide/bringup/akatsuki/hayato.asp ** < This is all the new skills and updated skills, there is a second tab that has the hyper skills
NEW INFORMATION from @Repentant
** http://translate.google.com/translate?sl=ja&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Funi-wz.com%2Fblog-entry-2608.html&edit-text=&act=url&nxid=6 **
Still no mastery other than the 60% beginner mastery
@xSuperSinDx @Traitor @bdah @Aeynx @DeeeMon @DjRevy @pokeystick1
NEW VIDEO
https://www.youtube.com/watch?v=UQ96FYXUzRs
https://www.youtube.com/watch?v=IkVNTGdS0ec <-- Zak solo
https://www.youtube.com/watch?v=pCmMjl89ZDA <-- Skills
https://www.youtube.com/watch?v=fFq_lYChO58 <-- Shinsoku bossing video. IT SUCKS DONKEY
74 Comments • Newest first
I'm not looking forward to flash jump. I enjoy this class the way it is. I just want more mastery and higher dmg...... But oh well... Back to grinding.
[quote=Jasonbird1]im fine with the current skills i just want hayatos to be op like an aran[/quote]
absurd dmg with almost no funds?
im fine with the current skills i just want hayatos to be op like an aran
[quote=Fighterdoken]I don't want to wait forever to get this hayato update, i finally started to refund my hayato t.t[/quote]
I feel the same way..
[quote=Repentant]@quasars: "GMS (Global MapleStory) released Hayato on March 13 2013. JMS (Japan MapleStory) released Hayato on Jul 24 2012."
Source: [url=http://ayumilove.net/maplestory-hayato-skill-build-guide/]http://ayumilove.net/maplestory-hayato-skill-build-guide/[/url][/quote]
Ah dang, so it took em' about a year...
[quote=Repentant]@quasars: "GMS (Global MapleStory) released Hayato on March 13 2013. JMS (Japan MapleStory) released Hayato on Jul 24 2012."
Source: [url=http://ayumilove.net/maplestory-hayato-skill-build-guide/]http://ayumilove.net/maplestory-hayato-skill-build-guide/[/url][/quote]
I don't want to wait forever to get this hayato update, i finally started to refund my hayato t.t
@quasars: "GMS (Global MapleStory) released Hayato on March 13 2013. JMS (Japan MapleStory) released Hayato on Jul 24 2012."
Source: [url=http://ayumilove.net/maplestory-hayato-skill-build-guide/]http://ayumilove.net/maplestory-hayato-skill-build-guide/[/url]
I was away back when Hayato was introduced, but how long did it take GMS to implement it? Wanna get some kind of estimation to these changes.
OOOH, these are some welcome changes.
@Repentant : I hope we get videos by a lv 200+ Hayato t.t
...I don't know how I missed that, but right now I'm even more excited! Yes they're finally noticing at last >.<
[url=http://uni-wz.com/blog-entry-2621.html]Probably unnecessary now, but here's a Silver Bullet link to the changes.[/url]
[quote=Repentant]There's apparently another update! I can't confirm the authenticity of this [url=https://www.youtube.com/watch?v=YgtTMwGJpvc]video[/url] since I'm not entirely sure what's going on, but [b]we might be getting buffed[/b]. This in particular caught my eye: Shinsoku's damage has been changed from 160% to 330% :O
(skip to 1:00 in the video)[/quote]
Bless all the buffs, I hope the Stance'd version of Senrenzan is strong enough to 1HKO 2dh mobs :<
Also the 60% -> 75% Mastery didn't catch your eye?
that's not too bad. but ugh, the new shinsoku hits so disgustingly slow. it'd probably match the current shinsoku in damage, maybe even a little less.
There's apparently another update! I can't confirm the authenticity of this [url=https://www.youtube.com/watch?v=YgtTMwGJpvc]video[/url] since I'm not entirely sure what's going on, but [b]we might be getting buffed[/b]. This in particular caught my eye: Shinsoku's damage has been changed from 160% to 330% :O
(skip to 1:00 in the video)
@realestTaboo I'm saving my Hayato for that no cooldown Hitokiri Strike. I'm the bind mule for the guild
[b]EDIT:[/b] I was explained just a while earlier that our 1v1 is something like Mille for Phantoms which means after the initial startup delay of 570ms we will be doing ~3200%/second with hypers.
Not sure if this is a game changer for anyone but... yeah, there's that :o
I'm excited for change. However, I felt the only real issue we had was our mastery, and damage on our skills everything else seemed fine. I'm not much of a bosser and now due to the change in our 1v1 I doubt I ever will be lol
Bear Macaroon pets <3 <3
Summer Rain has two versions now (a stanced and a non-stanced version) and they both give a 15% damage bonus. I wonder if they can stack with each other.
EDIT: [url=https://www.youtube.com/watch?v=3DbD6vfdx34]Turns out they don't stack. Not surprising, but a bit disappointing nonetheless.[/url]
Flashy skills
It doesn't look like much of an update but I'm happy we're not entirely forgotten.
[quote=DeeeMon]I didn't notice it was a female, volume was off. I'm sorry, dood.
Yeah, Shinsoku doesn't look as powerful as that other attack. But it's only level 5 in that video, and with no hyper passives yet. Maybe it'll be just as good with everything?
Well, I'd still use Shinsoku anyways because it looks better.[/quote]
Can only hope she gets her Hayato to 180s to display for us derek :<
I didn't notice it was a female, volume was off. I'm sorry, dood.
Yeah, Shinsoku doesn't look as powerful as that other attack. But it's only level 5 in that video, and with no hyper passives yet. Maybe it'll be just as good with everything?
Well, I'd still use Shinsoku anyways because it looks better.
why nexon why whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
[quote=DemoDango]First post on this site in months:
I'm going to translate this in full (also using values as listed on Silver Bullet's blog) sometime soon so there'll be more understanding about what exactly these changes [i]do[/i]. Just gotta get in the mood (and stop playing the Path of Exile update beta for once).[/quote]
You the true MVP
ALSO
@xSuperSinDx @Traitor @bdah @Aeynx @DeeeMon @DjRevy @pokeystick1
I requested someone to do a shinsoku video only, IT SUCKS
https://www.youtube.com/watch?v=fFq_lYChO58
First post on this site in months:
I'm going to translate this in full (also using values as listed on Silver Bullet's blog) sometime soon so there'll be more understanding about what exactly these changes [i]do[/i]. Just gotta get in the mood (and stop playing the Path of Exile update beta for once).
There's a new video with the skills that was posted. There was also a new zak video and she doesn't use Shinsoku at all and I'm assuming because it's just too slow as seen in the skill demo video
[quote=DeeeMon]I'm going to take a guess, maybe that Akatsukitsuki skill is kind of like Mercedes' Ignis Roar, chaining different attacks for extra attack power or something.
Ignis Roar says "Attack Power +3 when using a combo attack skill. Can be stacked up to 10 times. Duration: 10 sec". And the thing about Ignis Roar's extra buff is that it doesn't have a cooldown, so like using Gust Drive and Staggering Strikes over and over again keeps the 30 extra attack power thing active.
I'm going to assume that Akatsukitsuki has the same 10 stacks, it just has that duration of 20 seconds and a cooldown of 10 seconds, so it's probably like the same kind of thing as Ignis Roar.
It's a bit depressing how they made the attack cycle like that so we can't freely choose which attacks to chain with, it's just like Jett's Starline skills(pressing the attack key 4 times activates Starline 1, 2, 3, and 4 in order). They should make a special macro window for Akatsukitsuki so we can choose our own combo to use.[/quote]
Ohh you're right. I checked the video again and Akatsukitsuki changes skill icons in the quick-slot menu every time it's used.
The locked-combo concept feels really counter-intuitive. The skills that Hayato is supposed to use always changes depending on the situation, so it doesn't make sense to lock us to one fixed cycle. Oh well, as long as this doesn't negatively impact on the combos we have now, then I won't get too hung up about it. Though I wonder if we're allowed to weave other attacks into the cycle.
Side note: I'm thinking that long pink stabby thing is our new way of removing skill delays while in Battoujutsu Stance. Sanrenzan was important for removing the landing delay of Vapor Blade and Falcon Dive, but seeing as how Sanrenzan isn't going to be available in this new bossing stance, I'm going to assume this new skill will act as our new means of delay removal. Given its incredibly short animation it is suitable for that role.
Ehh, I never really used Summer Rain regularly for its buff. I guess I'll like this change, just to be able to use one more attack and not worry about that long ass cooldown. But holy frig it needs a lot of katana points, like 700?
And from what I can understand about Battoujutsu, it's basically like Enrage that changes Sanrenzan into that red stabbing attack. I looked through that Zakum video, but I didn't see the guy use Shinsoku. Maybe it's because he's just 105, I'm just hoping that the stabbing attack isn't the new bossing skill, it's kind of ugly, like they got lazy with the animation(like most of Shadower's skills).
@Repentant I'm going to take a guess, maybe that Akatsukitsuki skill is kind of like Mercedes' Ignis Roar, chaining different attacks for extra attack power or something.
Ignis Roar says "Attack Power +3 when using a combo attack skill. Can be stacked up to 10 times. Duration: 10 sec". And the thing about Ignis Roar's extra buff is that it doesn't have a cooldown, so like using Gust Drive and Staggering Strikes over and over again keeps the 30 extra attack power thing active.
I'm going to assume that Akatsukitsuki has the same 10 stacks, it just has that duration of 20 seconds and a cooldown of 10 seconds, so it's probably like the same kind of thing as Ignis Roar.
It's a bit depressing how they made the attack cycle like that so we can't freely choose which attacks to chain with, it's just like Jett's Starline skills(pressing the attack key 4 times activates Starline 1, 2, 3, and 4 in order). They should make a special macro window for Akatsukitsuki so we can choose our own combo to use.
[quote=Fighterdoken]New Video released. Looks like Summer Rain no CD but has to take from the Katana gauge at the top right?
Also the stance looks stupid af too[/quote]
Taken from: [url=http://translate.google.com/translate?sl=ja&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Funi-wz.com%2Fblog-entry-2608.html&edit-text=&act=url&nxid=6]http://translate.google.com/translate?sl=ja&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Funi-wz.com%2Fblog-entry-2608.html&edit-text=&act=url&nxid=6[/url]
[i]"[b]Akatsukitsuki flow basic skills[/b] [Master Level: 1][/i]
[i]It shows off Gale such continuous attacks of Akatsukitsuki flow. With the technique, for the time limit, it can be used continuously for eight attack technique that is classified as a basic technique.[/i]
[i]The first attack: Renhaki second attack: Nobori-ryu third attack: Hien fourth attack: Takatsume fifth attack: Dansora sixth attack: Hikarasu seventh attack: whirlwind of blade last attack: to increase[/i][i]attack power by triggering attack stage between Madokaya time limit. Activated to skill that you are currently learning.[/i]
[i][b][MP 20 consumption, 20 seconds, can show off your basic skills, attack power 1% rise by triggering attack stage, re-use the waiting time of 10 seconds]"[/b][/i]
Any possible guess as to what this might do? The Hayato uses it at the [url=https://www.youtube.com/watch?v=UQ96FYXUzRs&feature=youtu.be&t=136]2:18 mark[/url] and follows it up with Shouryuusen+that new flying skill+Falcon Dive, but I can't figure out what it's actually supposed to do. Maybe it removes the delay on all the skills mentioned in the description (that would be a bit silly since comboing them together shouldn't result in a delay in the first place, but that's all I can get from the translated description). Also a stacking damage buff by the looks of it. Looks kinda interesting, but confusing.
I'm a little confused. Are these changes already implemented?
@Fighterdoken: Yea I'm disappointed... I had high hopes because JMS is usually ON POINT when doing updates, better then KMS.
I hope they fix it.
@xSuperSinDx @Traitor @bdah @Aeynx @DeeeMon @DjRevy @pokeystick1 @Repentant
New Video released. Looks like Summer Rain no CD but has to take from the Katana gauge at the top right?
Also the stance looks stupid af too
[quote=hangwithhung]@repentant Ooooooh I think I'm going to like this he he. Thank you! I just hope Hitokiri cool down cutter remains...[/quote]
Cooldown Cutter is here to stay as far as we know. [url=https://www.youtube.com/watch?v=m8HNfpcM1h8&feature=youtu.be&t=3170]At the 52:50 mark, take a look at the quick slots -[/url]Hitokiri Strike is used but it doesn't go into cooldown.
@repentant Ooooooh I think I'm going to like this he he. Thank you! I just hope Hitokiri cool down cutter remains...
[quote=hangwithhung]Is "Flight Madokaha Blende" the name for Hitokiri Strike? If so, we've... lost a lot of lines and a lot of damage from that skill. I only hope it can still bind and has 0 cooldown (there's no mention of a "re-use waiting time" as seen in other skills though, so there may be hope).[/quote]
Flying Madokaha is an entirely new skill. Hitokiri Strike is still present according to the [url=http://maplestory.nexon.co.jp/gameguide/bringup/akatsuki/hayato.asp]official Nexon page[/url] - it was also seen in a demonstration video they released earlier. For some reason Hitokiri Strike and Whirlwind Cut (as well as a lot of the hypers) aren't shown on that Silver Bullet page.
Stance Switching seems kind of like Heros' Enrage... I'd rather not have to toggle back and forth, thanks. However it miiiight be something interesting to use. I mean it's better than having trash multipliers and a ridiculously long delay for our 1v1.
My questions are:
1. what is this Sword Attack advancement thing that goes up with every level? Is it its own 1v1 attack?
2. Is "Flight Madokaha Blende" the name for Hitokiri Strike? If so, we've... lost a lot of lines and a lot of damage from that skill. I only hope it can still bind and has 0 cooldown (there's no mention of a "re-use waiting time" as seen in other skills though, so there may be hope).
3. Can Iron Skin still stack and achieve 100%+ status resist?
@Repentant: oh baby let me ad this to the post
Why cant Hayato's get the dragon skill like we do when Role playing a Hayato at Princess No's prequests?
[quote=Fighterdoken]inb4 its like 162% still[/quote]
Godspeed Muso [Master Level: 30]
And brandishing a sword in Godspeed, to attack and to concentrate the one person in front of the enemy. Only when the sword attitude can be used, key-down skills.
Damage 132 + x% -> 100 + 2 * x% (162% -> 160%)
Attack 10 times -> 2 times delay 930ms -> 570ms
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Haku don't look as ugly anymore LOL Im realllllyyy looking forward to the revamp. It doesn't look like they made alot of skill changes to Kanna (hoping they could at least give a bit more lines to vanquishers charm) but Hayatos skill changes look sick <3 <3
[quote=pokeystick1]idk what ya'll are complaining about. This is the first change since hayato came out. <3 Excited for this to come to gms![/quote]
but nick t.t we still have no mastery, and seems like bossing is still equally bad
idk what ya'll are complaining about. This is the first change since hayato came out. <3 Excited for this to come to gms!
It looks like Shinsoku has less lines even though it's a hold-down skill... still looks like it's worse ... Less lines, and in the end it's about 10lines in total after hitting multiple times
it's just more Mobile ...
[quote=Aeynx]doesn't look like it, hoping shinsoku has an insane multiplier to make up for the rest of the awful changes[/quote]
inb4 its like 162% still
doesn't look like it, hoping shinsoku has an insane multiplier to make up for the rest of the awful changes
So we'll get new skills but no confirmation on if the previous ones will get a boost in damage?
I think I would be fine with any change, but getting flash jump feels like a betrayal. It's like they don't even understand the class. I'm probably gonna end up using it anyways over dank+surge because laziness. Dang it.
[quote=Repentant][url=https://translate.google.com.au/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fmaplestory.nexon.co.jp%2Fgameguide%2Fbringup%2Fakatsuki%2Fhayato.asp&edit-text=&act=url]Google translated page[/url]
I was really worried when I watched that [url=https://www.youtube.com/watch?v=m8HNfpcM1h8&feature=youtu.be&t=2970]demonstration video[/url] and saw that a lot of our original skills weren't present, but it is a huge relief to know they're still intact. I hope it stays that way. In fact now I'm really interested to know how these new skills will weave into the combos we have now - it excites me to think about the possibilities![/quote]
BAHAHAHAHA THIS SKILL DESCRIPTION
Akatsukitsuki flow jumping new Active Master Level: 10
It jumps once in his power in the rapid movement skills of Akatsukitsuki stream to jump again by using the centrifugal force of the sword brandished in the air.
[quote=DeeeMon]That's frigged up, dood. But as long as it's still fun, that's all that matters.
I thought Summer Rain was moved to 4th job, did they move it back or did another version do something different?[/quote]
That was TMS i believe.
@Repentant: the dash thing only hits 1 target supposedly t.t I hope its like, if it kills the target it keeps going cause otherwise its absolute donkey poop
[quote=Fighterdoken]I'm more excited after reading the hyper skill for shinsoku aka the god speed sword thing. Since it's like hurricane, what does the +1 att and speed do for us?[/quote]
I have mixed feelings about the new keydown Shinsoku. On one hand it could work really nicely since Hurricane can be canceled into another skill instantly, and that would be helpful in keeping the gameplay flow seamless when we need to refresh the crit buff from Hitokiri Strike or the 20% damage debuff from Flying Madokaha. On the other, however, it could very well ruin the fluidity of skill-chaining since there is that awful delay between starting up Hurricane again [i]after[/i] using another skill, and that would make for some jerky gameplay. My hope right now is that the class designers had the foresight to make Shinsoku's startup animation linkable with other skills, otherwise I can foresee a lot frustration with awkward delays in future. Hayato gameplay is meant to be fluid, and I'd prefer it stays that way.
I'm having a hard time figuring out their reasons behind this new stance mechanic. </3